- Rename the Curve Parameter node to Spline Parameter.
- Add "Index on Spline" to the node. This output is the index of
the current point on it's parent spline rather than the entrire curve.
Differential Revision: https://developer.blender.org/D13275
Combined view of timeline and preview causes seemingly unpredictable
behavior after some operators have been allowed to run in preview
region.
Disable new features in this combined view, so behavior should be
consistent with previous versions.
ref: https://developer.blender.org/T92584
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D13419
The Domain Size node has a single geometry input and a selection for
the component type. Based on the component chosen, outputs containing
single values for the related domains are shown.
Mesh:
- Point Count
- Edge Count
- Face Count
- Face Corner Count
Curve:
- Point Count
- Spline Count
Point Cloud:
- Point Count
Instances:
- Instance Count
Differential Revision: https://developer.blender.org/D13365
When a manual frame range is set, allow marking an action as having
Cyclic Animation. This does not affect how the action is evaluated,
but the Cycle-Aware Keying option will automatically make any newly
added F-Curves cyclic. This allows using the option from the start
to build the cycle, rather than only for tweaking an existing loop.
The curves are made cyclic when they have only one key, either
after inserting the first key, or before adding the second one.
The latter case avoids the need to manually make the first added
curve cyclic after marking a newly added action cyclic.
Differential Revision: https://developer.blender.org/D11803
Some operations, e.g. adding a new action strip to NLA, require
knowing the active frame range of an action. However, currently it
can only be deduced by scanning the keyframes of the curves within
it. This is not ideal if e.g. curves are staggered for overlap.
As suggested by Nathan Vegdahl in comments to T54724, this patch adds
Action properties that allow manually specifying its active frame range.
The settings are exposed via a panel in the Dopesheet and Action Editor.
When enabled, the range is highlighted in the background using a striped
fill to distinguish it from the solid filled regular playback range.
When set, the frame range is used when adding or updating NLA tracks,
and by add-ons using `Action.frame_range`, e.g. FBX exporter.
Differential Revision: https://developer.blender.org/D11803
In rBdcdbaf89bd11, I introduced a new operator
(`file.asset_library_refresh()`) to handle Asset Browser refreshing more
separate from File Browser refreshing. However, there already was
`asset.asset_list_refresh()`, which at this point only works for asset
view templates, but was intended to cover the Asset Browser case in
future too. This would happen once the Asset Browser uses the asset list
design of the asset view template.
So rather than having two operators for refreshing asset library data,
have one that just handles both cases, until they converge into one.
This avoids changes to the Python API in future (deprecating/changing
operators).
Differential Revision: https://developer.blender.org/D13239
In rBdcdbaf89bd11, I introduced a new operator
(`file.asset_library_refresh()`) to handle Asset Browser refreshing more
separate from File Browser refreshing. However, there already was
`asset.asset_list_refresh()`, which at this point only works for asset
view templates, but was intended to cover the Asset Browser case in
future too. This would happen once the Asset Browser uses the asset list
design of the asset view template.
So rather than having two operators for refreshing asset library data,
have one that just handles both cases, until they converge into one.
This avoids changes to the Python API in future (deprecating/changing
operators).
Differential Revision: https://developer.blender.org/D13239
Adds a new overlay called "Timings" to the Geometry Node editor.
This shows the node execution time in milliseconds above the node.
For group nodes and frames, the total time for all nodes inside
(recursively) is shown. Group output node shows the node tree total.
The code is prepared for easily adding new rows of information
to the box above the node in the future.
Differential Revision: https://developer.blender.org/D13256
Intention of the icon is to mark add-ons that are official/bundled.
Doesn't make much sense to use the .blend file icon for that. It's
arguable if the Blender logo should be used for this, but the file icon
is definitely the wrong choice.
Intention of the icon is to mark add-ons that are official/bundled.
Doesn't make much sense to use the .blend file icon for that. It's
arguable if the Blender logo should be used for this, but the file icon
is definitely the wrong choice.
This feature has been desired for some time:
- https://rightclickselect.com/p/ui/Tqbbbc/allow-navigating-while-transforming (See comments);
- D1583;
- T37427;
In short, blocking navigation during transform limits the user to move the object only to visible areas within the screen and hinders the allocation of objects within closed meshes.
The node editor is also impaired because some nodes are far between them and the connectors are too small.
The only disadvantage of this patch (as I see it) is the conflict with the existing key map:
MIDDLEMOUSE:
- enable axis constrain in 3D view;
WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY:
- change the threshold of the proportional edit;
So the patch solution was to change these keymaps:
- MIDDLEMOUSE to Alt+MIDDLEMOUSE;
- WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY to Alt+(corresponding key);
When you use this new keymap for the first time in the proportional edit, it may seem strange due to the custom of using it (both in View2D and View3D).
But quickly the user gets used to it.
Alternatively we can add an option to the user preferences ([] Allow navigating while transforming). (I'm not much fan of this option).
The patch was done on branch2.8. But maybe it's a good idea to apply it to 2.79
Differential Revision: https://developer.blender.org/D2624
Add the "Convert Old Pose Library" operator to the old pose library (in
the Armature properties editor). This makes it more discoverable; before
it only was available in the Action editor.
The Cycles accurate mode was removed, but the Eevee option for this has
a different meaning and should not have been removed. The Eevee accurate
makes cryptomatte accumulate for every sample, which Cycles has always
done regardless of any option.
Add a new "experimental" debug option `show_asset_debug_info`, and use
that to determine the visibility of the active asset's catalog UUID and
simple name. Previously this was only determined by the "Developer
Extras" option, which meant it was visible in too many situations. It's
not really a "developer extra", and really just a debugging tool, so the
new option is more in line with its purpose.
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D13242
Refreshing the assets requires `file_OT_asset_library_refresh` in the
asset browser, and `asset_OT_list_refresh` for the asset view. Both
are now done from `ASSET_OT_open_containing_blend_file`.
Support the ability to close relevant characters like '(', '[' and '{'.
It will also delete the pair character if they're empty.
Ref D13119
Reviewed By: campbellbarton
#### Motivation
The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand.
The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem.
#### Implementation
The View pie menu has been added to the following editors and sub-modes where applicable:
* Node Editor
* Video Sequencer
* Dopesheet
* Graph
* NLA
* Image
* Clip
* Outliner
More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right).
For positioning I went with the following layout:
{F11791186, size=full}
I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on).
The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`?
The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`).
#### Screenshots
Node Editor
{F11778387, size=full}
Dopesheet
{F11778400, size=full}
Graph
{F11778403, size=full}
Image Editor (Paint and View)
{F11791113, size=full}
Image Editor (Mask)
{F11791114, size=full}
UV Editor
{F11791119, size=full}
Clip Editor (Tracking)
{F11791137, size=full}
Clip Editor (Mask)
{F11791140, size=full}
Clip Editor (Graph)
{F11791151, size=full}
View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll).
Reviewed By: #user_interface, campbellbarton
Differential Revision: https://developer.blender.org/D13169
Because the menus list several gizmo visibility settings it makes grammatical sense that the panel name is plural.
This also matches the "Overlays" menu.
Since the recent change to context paths to use the arrow icon instead of the triangle (D13106),
the `SMALL_TRI_RIGHT_VEC`is no longer used. This patch removes the icon and all references.
- Replace `SMALL_TRI_RIGHT_VEC` with `RIGHTARROW` in Freestyle UI
- Remove references to `SMALL_TRI_RIGHT_VEC` and `ICON_SMALL_TRI_RIGHT_VEC`.
Fix for built-in add-ons has been done in rBAcc2f71bfe9b0/rBAa84028f8a89a.
This will be added to the list of breaking changes [[ https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API#Breaking_Changes | in the Wiki ]].
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D13130
Expose transform tools when in weight paint mode with pose-mode enabled,
displaying transform tools in the toolbar, as is already done in
object & pose mode.
These are only shown when weight-paint + pose mode are active at once.
This allows single key-strokes to activate tools, needed when
tool-access is set as the default action for G/R/S key bindings.
Reviewed By: JulienKaspar
Ref D13028
This new option allows to combine all layers in the active one. Also the merge down option has been improved.
Reviewed By: mendio, pablo vazquez (UI)
Differential Revision: https://developer.blender.org/D13054