You can install several versions of blender side by side and all
of them will try to create a "Blender" shortcut, which if already
exists the msi installer throws a warning about.
This change adds the blender version number to the desktop and start
menu shortcuts, side steps the problem and it's easier to tell the
various blender versions apart.
PaintMaskFloodMode is supposed to be an alias
of eSelectOp. paint_intern.h now includes
ED_select_utils.h and simply assigns the
relevent members of eSelectOp to PaintMaskFloodMode's
members.
If compositing uses renderlayers, and a camera was missing in the
associated scenes, the error message also referred to the scene the comp
tree was in (not the scene of the renderlayer -- which can potentionally
be different).
This was confusing and is now rectified.
Maniphest Tasks: T102514
Differential Revision: https://developer.blender.org/D16542
Always position the nodes added with the node search at the point where
the search operator was invoked by ensuring the operator context is the
main node editor region.
This was an unintended change of rBbdb57541475f, caused by the operator
now getting the cursor position in region space. So when the operator
was called from the menu, it would get the cursor position in the
region space of the menu, which lead to an offset when adding the node
since it expected the coordinates to be in the space of the node editor.
Setting the correct operator context also fixes inconsistent transform
sensitivity depending on zoom when adding nodes via the search in the
menu which has been an issue since as far back as Blender 2.79.
Also includes a small fix for the vertical offset of nodes added by the
search which varied depending on the UI scale. Same fix as in
rB998ffcbf096e.
Reviewed By: Hans Goudey
Differential Revision: http://developer.blender.org/D16555
Regression in [0] which exposed a problem with GHOST_kGrabHide on Win32
and to some extent X11.
Prior to [0], walk mode used it's own warping logic (hiding the cursor
& recording the motion between events). Using GHOST's grabbing makes
sense in this case as it's not very convenient for operators to
implement their own cursor warping, however doing so exposed a problem
where the mouse cursor could leave the window.
This would happen because the cursor needed to be within 2px of the
screen edge before warping.
Resolve by warping within a small region in the middle of the window.
Note that warping to the window center on each motion would be ideal
but is more involved as the logic for Win32 & X11 doesn't work properly
when every motion warps, so this needs further investigation to support.
This problem doesn't apply to GHOST/Cocoa which warps every motion event
on the spot and GHOST/Wayland doesn't set the mouse position at all to
implement this functionality.
[0]: 4c4e8cc926
For some pixels with transparent surfaces, no depth value would be written
when sampling chooses a reflection/refraction BSDF instead of transparent
BSDF. Now ensure we always write at some some depth value to the pass.
This is still not ideal as the resulting depth values are noisy same as they
are for depth of field and motion blur, but at least there should be no gaps.
These materials were missing from the "Change Active Material" menu.
Caused by rBe3faef686d38.
Error was getting the preview [which wasnt there yet]
These only appeared once the material tab in the Properties Editor was
used (since this ensured a valid preview icon).
Above commit changed behavior for RNA icon getter (this does not create
data anymore), so ensure the preview by hand here.
Similar to rB182edd4c35c2.
Fixes T102566.
Maniphest Tasks: T102566
Differential Revision: https://developer.blender.org/D16541
Add a new flag value `CUMA_REMOVE` to explicitly tag duplicate points
for removal. This prevents a bug where all curve points with vector
handles were deleted, when removing duplicate curve points while
updating the widget. This happened, because the flag value used to tag
points for removal was the same as the value of `CUMA_HANDLE_VECTOR`
used to store the handle type of the curve point.
Reviewed By: Hans Goudey
Differential Revision: http://developer.blender.org/D16463
The 1a1341c387 made it so that when ID's path changes the ID is
tagged for the source re-evaluation. Another factor here is that
there is a code in the read file which replaces alternative path
slash with the native one.
Typically it is not a problem since IDs are re-evaluated on load,
but the movie clip has the special handling on load to calculate
the image sequence length and initialize principal point.
This change makes it so that the principal point is only reset
when the clip resolution changes. This is something which is
also useful for cases when a non-centered primncipal point is
used and someone accidentally clicks on the clip reload button.
It is not really ideal but covers most of the common cases.
Ideally the principal point will be stored in relative or
normalized space.
The remaining part is that there is now extra image sequence
length calculation after file load. This needs more careful
look.
The issue here was that the Barbershop benchmark scene was saved with a
custom OCIO config, which leads to some textures having a unknown
colorspace when loading with a default installation.
This is automatically fixed by Blender during image loading, but since
Cycles queried the colorspace before actually loading the image, it
didn't get the updated value in the first render.
To fix this, just re-query the colorspace after the image is loaded.
Note that non-packed images still get treated as raw data if the
colorspace is unknown, but this is at least consistent and doesn't
magically change when you press F12 a second time.
Differential Revision: https://developer.blender.org/D16427
* Sort Training Samples first, since it affects both Surface and Volume guiding.
* Remove "Guiding" from Surface and Volume entries (UI only, the property
still has Guiding in the name)
Change reviewed in the render-cycles module channel.
This was previously needed due to poor compatibility between Visual Studio and
NVCC. But it has not been used for a while now as compatibility seems to have
improved.
The launcher is designed to exit as soon as possible
so there's no useless processes idling. Now when steam
launches blender with the launcher, this breaks the
time tracking steam has as the thing it just started
exits within milliseconds.
There already is some code in the launcher that makes
the launcher linger to support background mode. This
patch extends this a bit to also wait if the parent
process is steam.exe
Reviewed by: brecht lichtwerk dingto
Differential Revision: https://developer.blender.org/D16527
Jack has not been installed on the buildbot builders for a long time and so
should not be enabled by default to pass strict build options added in D16104.
However for those doing custom builds the option should remain available.
This code mainly tags IDs with `ID_RECALC_SOURCE` when one of their file
paths is modified by `BKE_bpath_foreach_path_id`.
In addition, a check is added to `BKE_sound_evaluate` to call similar
code as when `ID_RECALC_AUDIO` is used.
Finally, Sergey added some changes to relations buildings between
components for Sound IDs in the depsgraph, linking `PARAMETER` to
`AUDIO`.
Maniphest Tasks: T101326
Differential Revision: https://developer.blender.org/D16528
Imgaes which are render results and the like should not be considered as
unused, even if they do not have actual users.
NOTE: this does not apply to 'regular' images, which should be purged by
the recursive purge code, even if they are currently shown in an Image
Editor (this is not actual data usage).
This is really old decision which should have been revisited as soon
as an overlapped release cycle was introduced.
The initial reasoning for such branch name override was to make it so
corrective releases have the same branch as the initial release when
we followed fully linear release cycle.
Nowadays such branch override is confusing and could even be misleading.
There are no add-ons using this property so it is very unlikely that
this is a breaking change.
The `animdata_filter_mask()` was not respecting the filter flag of
`ANIMFILTER_FCURVESONLY` which lead to cases when animation system
element is effectively cast from `MaskLayer*` to `FCurve*`.
The proposed solution more closely follows the GreasePencil filtering
makes it so when `ANIMFILTER_FCURVESONLY` flag is uses no mask layer
channels will be added.
Differential Revision: https://developer.blender.org/D16498
If the edge you are going to slide along is very close to in line
with the adjacent beveled edge, then there will be sharp overshoots.
There is an epsilon comparison to just abandon loop slide if this
situation is happening. That epsilon used to be 0.25 radians, but
bug T86768 complained that that value was too high, so it was changed
to .0001 radians (5 millidegrees). Now this current bug shows that
that was too aggressively small, so this change ups it by a factor
of 10, to .001 radians (5 centidegrees). All previous bug reports
remained fixed.
I18n: make a few messages translatable
* Missing Paths * in the Presets menu when no preset exists yet.
The White Noise entry in the Add Node menu is the only one lacking a "Texture" suffix, which doesn't seem justified since the node itself is already called "White Noise Texture". Rename the entry its name can be extracted and used for the node--and for consistency.
New object material node names (Principled BSDF, Material Output) come from a preset node tree. The nodes' names need to be translated after creation.
Extract the "Fallback Tool" pie menu title.
Translate grease pencil options in the viewport overlay menu.
Ref T102030.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D16345
Many reports and a few labels used string formatting without
explicitly calling tip_() or iface_(), so the untranslated message
was used instead of the translated one, even when it was extracted.
Differential Revision: https://developer.blender.org/D16405
The default name when saving a screen capture in an unsaved .blend
file is "screen.<ext>". This can be translated.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D16486
Some of these functions should use locks although they didn't show up
as needing locks at runtime (using valgrind's helgrind), as some aren't
called often or aren't used at all. Add locks for correctness & to
prevent errors in the future.
- GHOST_SystemWayland::disposeContext
- GHOST_SystemWayland::getAllDisplayDimensions
- GHOST_SystemWayland::getButtons
- GHOST_SystemWayland::getMainDisplayDimensions
- GHOST_SystemWayland::getNumDisplays
- GHOST_WindowWayland::setWindowCustomCursorShape
libdecor has a workaround where creating the window would loop until
the windows configure callback ran.
Simplify this workaround by setting the initial state on the underlying
xdg_toplevel struct.
Also correct mixup between bool / GHOST_TSuccess types.
Also, single point cyclic Catmull Rom curves aren't evaluated properly.
Cyclic is meant to make no difference in that case. Now they correctly
evaluate to a single point.
After rB716ea1547989 the UV overlay is no longer displayed in
the UV Editor. It only appears for the Image Editor.
So restore the previous behavior, displaying the "UV shadow"
overlay in the UV editor as well.
Reviewed By: Jeroen Bakker, Germano Cavalcante
Maniphest Tasks: T92614, T100926
Differential Revision: https://developer.blender.org/D16490
When dragging out a boolean noodle, releasing and choosing
'switch > Switch' from the search popup, the code would mistakenly
search for 'Start' instead of 'Switch'.
Also the function called was not exactly the right one, leading to the
node being marked as invalid.
Reviewed By: Jacques Lucke
Differential Revision: https://developer.blender.org/D16512
Mask from cavity can now pull settings from three
places: the operator properties, scene tool settings
or the brush. This is needed to make the "create mask"
button work as expected.
Previously these were only written to the console with no UI feedback
whatsoever. Just a bit nicer to give the user some info that something
went wrong.
See also T102495.
Differential Revision: https://developer.blender.org/D15732