Campbell Barton
24dae0f0e8
max value for distance was larger then a short.
2012-07-29 20:00:16 +00:00
Campbell Barton
4b4395213e
inpaint - gain some speed by not doing X/Y clamping in inner loops.
...
add assert() so we can ensure its not happening still.
2012-07-29 19:36:09 +00:00
Campbell Barton
953423e1ed
- fix incorrect array delete use.
...
- replace 1.0f / sqrt(2) with M_SQRT1_2 define.
- use mini rather then MIN2.
2012-07-29 19:11:00 +00:00
Campbell Barton
595156fd73
style cleanup: use this->m_* for private members.
2012-07-29 19:02:23 +00:00
Campbell Barton
b9fb8edddd
style cleanup
2012-07-29 18:53:47 +00:00
Campbell Barton
a14fc54702
svn merge ^/trunk/blender -r49333:49361
2012-07-29 18:48:34 +00:00
Campbell Barton
7217927414
add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these).
2012-07-29 18:14:20 +00:00
Campbell Barton
f608b3c444
code cleanup:
...
- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
2012-07-29 17:49:14 +00:00
Campbell Barton
c41e1e434a
code cleanup: replace MIN2/MAX2 with minf/maxf
2012-07-29 16:59:51 +00:00
Peter Schlaile
b6288e94eb
== compositor ==
...
This adds an inpaint node to blender.
In case, you don't know, inpainting does this:
http://en.wikipedia.org/wiki/Inpainting
It's use cases in blender are
* wire removal
* green screen background reconstruction
The node isn't tile based (for fundamental reasons), but very fast,
since it first builds a manhatten distance map and after that performs
color convolution only on the edges.
That's something, one should probably add also to the dilate node (in
step mode) to make it perform a lot better for dilate iterations greater
than 3.
It will bring it's computing time from O(n^3) down to O(n^2).
Take a look here for the details:
http://ostermiller.org/dilate_and_erode.html )
2012-07-29 15:48:38 +00:00
Jeroen Bakker
93ff6f6dff
Support for depth buffers in compositor and viewer node
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Support for only alpha images in compositor and viewer node
2012-07-29 15:06:50 +00:00
Campbell Barton
4ef8f3f537
code cleanup: assign mode to a variable in the 3d view header and remove some unused imports
2012-07-29 14:07:57 +00:00
Lukas Toenne
588e4a4327
Additional fix #32074 , by Sven-Hendrik Haase (svenstaro). Boost version header must be included in cycles in order to expand the version check macro.
2012-07-29 13:52:38 +00:00
Campbell Barton
2553cdf195
style cleanup
2012-07-29 12:07:06 +00:00
Thomas Dinges
ab38e1d379
User Interface Scripts:
...
* Code cleanup, removed unneeded code.
* Style cleanup, don't break lines to early
(unless marked as pep8-80 or pep8-120 compliant)
* Keep 1 line after layout declaration empty.
2012-07-29 10:03:46 +00:00
Bastien Montagne
b2462f8985
Sequel of r49112 (raising average bitrate without min/max ones is a bit useless with vbr codecs ;) ). Used +/- 50% of max average br respectively for max/min br...
2012-07-29 08:58:34 +00:00
Mitchell Stokes
9d900fdd11
Fix for [ #32213 ] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now....
2012-07-29 06:28:50 +00:00
Mitchell Stokes
7755873771
Fix for [ #27484 ] "Run-time command line options don't work in Multi-texture mode." reported by Josiah Lane (solarlune). The -g nomipmap = 1 option only changed the mipmapping option for bf_gpu, which BL_Texture wasn't checking.
2012-07-29 05:59:03 +00:00
Campbell Barton
0cfd402a7f
scale down histogram button movement by 10, was very sensitive
2012-07-29 01:41:46 +00:00
Thomas Dinges
4fc078001d
Documentation:
...
* Some UI docs for the Best Practise guide. Still WIP.
2012-07-29 01:38:31 +00:00
Campbell Barton
3270438678
fix for own regression with handling of script paths, however this didnt work quite right before either.
...
Handle these 2 kinds of script paths
* user script path: ~/.blender/scripts OR $BLENDER_USER_SCRIPTS
* pref script path: always bpy.context.user_preferences.filepaths.script_directory
now both are returned by bpy.utils.script_paths()
2012-07-29 01:02:25 +00:00
Mitchell Stokes
f5d643e950
BGE: Fixing a memory leaked caused by the character controller (CcdPhysicsController::m_characterController was not getting freed).
2012-07-29 00:34:18 +00:00
Campbell Barton
e32c60284a
style cleanup
2012-07-29 00:20:28 +00:00
Sergey Sharybin
e6d80e5848
Merging r49300 through r49333 from trunk into soc-2011-tomato
2012-07-28 18:42:54 +00:00
Sergey Sharybin
7ecc0ba999
Fix regression in clip reloading -- after recent change movie used
...
to be reset to default image size instead of it's actual size.
2012-07-28 18:14:44 +00:00
Sergey Sharybin
a7e943c850
Blender now compiles with recent clang
2012-07-28 17:35:09 +00:00
Campbell Barton
3ec212fd71
patch [ #32195 ] MASKS: Canonical Porter Duff algorithm for merge missing.
...
from Troy Sobotka (sobotka)
This gives nicer blending then 'ADD', setting as default for new masks.
2012-07-28 11:36:01 +00:00
Mitchell Stokes
f405d8fa53
BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures.
2012-07-28 09:45:39 +00:00
Campbell Barton
94576f20f4
fix own error in recent commit - possible uninitialized value.
2012-07-28 00:08:26 +00:00
Campbell Barton
2cd0b3f064
defines to make it easier to manage ik stretch constants (these may need to be tweaked to fix [ #32174 ])
2012-07-27 23:16:33 +00:00
Campbell Barton
f23bfdfab4
style cleanup
2012-07-27 22:35:27 +00:00
Campbell Barton
e2360ab495
IK's were converting double -> float -> double's in a few places, since precision is important and doubles are used a lot here anyway. just use doubles, also quiet some double promotion warnings.
2012-07-27 22:27:06 +00:00
Mitchell Stokes
f02254f026
Getting rid of some GLEW warnings when compiling ge_videotex in SCons.
2012-07-27 21:54:07 +00:00
Howard Trickey
b1a1f7e0e7
Fixed some knife cut failures.
...
Fixes #31391 . Some cases still fail but these
changes are good because they fix a bogus
calculation of the 'basef' of some cut segments.
2012-07-27 20:12:29 +00:00
Daniel Genrich
24a00f14af
Fix compile errors on VC++ 2012 RC1.
...
Note: Compile still fails during ceres compile (namespace tr1 problems).
2012-07-27 18:18:13 +00:00
Sergey Sharybin
718569dc16
Fix #32199 : Smooth Vertex no longer has X, Y and Z options.
2012-07-27 17:35:02 +00:00
Sergey Sharybin
990466e87e
Initial support for numpy in scons
...
Assumes numpy is installed to the BF_PYTHON/site-packages/numpy directory,
could be tweaked further, but this should be enough to setup release
building environment.
Seems blender can't import numpy, but that doesn't seem to be scons issue,
the same happens here with cmake too. Would ask Campbell to help looking
into this.
2012-07-27 16:01:33 +00:00
Campbell Barton
f1acd6ac3e
code cleanup: pass mouse position as int[2] rather then wmEvent
2012-07-27 15:15:55 +00:00
Sergey Sharybin
87a1d2935a
Merging r49287 through r49299 from trunk into soc-2011-tomato
2012-07-27 15:12:58 +00:00
Sergey Sharybin
49e0c832e1
Move sRGB conversion initialization to init_exit routines
...
It was a threading issue in color management project which potentially
could happen in trunk as well.
2012-07-27 14:53:57 +00:00
Campbell Barton
409a6ee57b
use B key to toggle 'boundary' option for modal inset.
2012-07-27 14:17:05 +00:00
Campbell Barton
7b4733f422
fix usercount error with dropping images in the node view.
2012-07-27 13:57:03 +00:00
Sergey Sharybin
f230a94d49
Fix crash in drawing socket names when zooming out a lot
...
--
svn merge -r49291:49292 ^/branches/soc-2011-tomato
2012-07-27 13:49:55 +00:00
Sergey Sharybin
abeeebd089
Display solver keyframes in cache line
...
--
svn merge -r49293:49294 ^/branches/soc-2011-tomato
2012-07-27 13:49:26 +00:00
Sergey Sharybin
0471ffe9a4
Display solver keyframes in cache line
2012-07-27 13:48:23 +00:00
Campbell Barton
d623454d2e
add missing image/mask restore call when undo'ing
2012-07-27 13:24:08 +00:00
Sergey Sharybin
19bf60c54a
Fix crash in drawing socket names when zooming out a lot
2012-07-27 13:16:04 +00:00
Sergey Sharybin
5e90606b17
Tomato Cycles: fix for wrong resolution used for rendering Render Layer node
...
Issue was caused by Cycles using render options from rendering scene, not
from active scene.
For now solved by passing render resolution inside RenderEngine structure.
This probably could be solved in more general way, like adding bindings
for RenderEngine->Render, which would avoid passing options like
is_animation, came_override and so via RenderEngine. Would think about
this a bit more and probably would do that.
The same issue happens in trunk as well, but not consider such a change
trunk-ready, would want to make more tests and probably clean the code
a little bit before commiting this into trunk.
2012-07-27 12:16:23 +00:00
Campbell Barton
bef3be5326
code cleanup: mask keys now dont use space-clip keys - could give troubles later on.
2012-07-27 11:56:36 +00:00
Sergey Sharybin
a63ffa9ae3
Merging r49281 through r49286 from trunk into soc-2011-tomato
2012-07-27 11:07:55 +00:00