Commit Graph

5179 Commits

Author SHA1 Message Date
Omar Emara
f90572c688 Cleanup: Compositor: Remove typed single value getters 2025-01-01 18:20:58 +02:00
Jesse Yurkovich
95be928c5e Fix: MaterialX: Use correct output node type
The output node types were seemingly incorrect since the initial commit
and would produce incorrect MaterialX documents[1]. When MaterialX is
upgraded to 1.38.10 this will now fail material creation in Hydra.

Use the node type directly instead of setting things to their default
`color3` output type.

[1] See PR for an example.

Pull Request: https://projects.blender.org/blender/blender/pulls/132362
2024-12-31 23:39:20 +01:00
Ray Molenkamp
0dc484f9cc Cleanup: CMake: Modernize bf_rna dependencies
Pretty straightforward

- Remove any bf_rna paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132413
2024-12-31 18:23:25 +01:00
Ray Molenkamp
95c1a5e4fe Cleanup: CMake: Modernize bf_imbuf_movie dependencies
Not entirely straightforward, some manual edits were done since when
this library was created, some of the work was already done.

- Remove any bf_imbuf_movie paths from INC
- Add a dependency though LIB when missing
- Add public dependency to bf_imbuf in bf_imbuf_movie since it uses the
  imbuf headers in its public headers.
- Fix namespace not to have underscores

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132407
2024-12-28 20:53:18 +01:00
Ray molenkamp
10c5493746 Cleanup: CMake: Modernize bf_geometry dependencies
Pretty straightforward

- Remove any bf_geometry paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132375
2024-12-28 19:58:14 +01:00
Alaska
8efd41271d Compositor: Add OIDN Quality to denoise node
This commit exposes the "Quality" option of the Open Image Denoiser
to the user for the denoise node in the compositor.

There are a few quality modes:
- High - Highest quality, but takes the longest to process.
- Balanced - Slightly lower quality, but usually halves
the processing time compared to High.
- Fast - Further reduce the quality, for a small increase in
speed over Balanced.

Along with that there is a `Follow Scene` option which will use the
quality set in the scene settings.

This allows users that have multiple denoise nodes
(E.g. For multi-pass denoising), to quickly switch all nodes between
different quality modes.

Performance (denoising time):
High: 13 seconds
Balanced: 6 seconds
Fast: 5 seconds

Test setup:
CPU: AMD Ryzen 9 5950X
Denoising a 3840x2160 render

---

Follow ups:
Ideally the "Denoise Nodes" UI panel in the render properties panel
would be hidden if the compositor setup does not contain any
denoise nodes.

However implementing this efficiently can be difficult and so it was
decided this task was outside the scope of this commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/130252
2024-12-28 01:44:49 +01:00
Omar Emara
ca2462ef2a Fix: Legacy Cryptomatte asserts with invalid inputs
The Legacy Cryptomatte node asserts when its inputs are not valid,
that's because it is specialized for image inputs and invalid inputs are
single values. To fix this, make sure only valid Cryptomatte layers are
considered.
2024-12-27 09:51:06 +02:00
Ray Molenkamp
167c15e0c0 Cleanup: CMake: Modernize bf_nodes dependencies
Pretty straightforward

- Remove any bf_nodes paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132356
2024-12-26 19:52:49 +01:00
Ray Molenkamp
16eb4430f5 Cleanup: CMake: Modernize bf_render dependencies
Pretty straightforward

- Remove any bf_render paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132355
2024-12-26 18:50:53 +01:00
Aras Pranckevicius
34e24f53c8 Cleanup: STL I/O struct defaults 2024-12-26 18:24:17 +02:00
Aras Pranckevicius
06c9a7f4ea Cleanup: PLY I/O struct defaults, C++ style enums
- Initialize PLYExportParams/PLYImportParams members
- Use enum class in ePLYVertexColorMode
- Pass import/export params as reference

This kind of fixes #126337: previously in the PLY Import node the
import paramters were all set to zero/false values, instead of sane
defaults. Which meant that it ignored vertex colors.
2024-12-26 17:54:35 +02:00
Ray Molenkamp
a0d9826b3c Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132336
2024-12-25 23:32:15 +01:00
Ray Molenkamp
4dcef4421c Cleanup: CMake: Modernize bf_functions dependencies
Pretty straightforward

- Remove any bf_functions paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132335
2024-12-25 19:46:31 +01:00
Ray Molenkamp
a23aab3ddc Cleanup: CMake: Modernize bf_blenloader dependencies
Pretty straightforward

- Remove any bf_blenloader paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132334
2024-12-25 18:40:41 +01:00
Ray Molenkamp
c331c6b50e Cleanup: CMake: Modernize bf_blentranslation dependencies
Pretty straightforward

- Remove any bf_blentranslation paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132311
2024-12-25 17:40:25 +01:00
Omar Emara
459c940284 Cleanup: Remove redundant ntreeCompositExecTree
Removes ntreeCompositExecTree since it just calls COM_execute.
2024-12-25 08:38:28 +02:00
Ray Molenkamp
54604efdfd Cleanup: CMake: Modernize bf_windowmanager dependencies
Pretty straightforward

- Remove any bf_windowmanager paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132310
2024-12-24 22:40:38 +01:00
SensArice
1098f434b0 Geometry Nodes: Find in String node
Add a node that finds the number of times a substring occurs in a string,
and the position of the start of the first match.

See the PR description for more rational and details.

Pull Request: https://projects.blender.org/blender/blender/pulls/129270
2024-12-24 17:12:19 +01:00
Omar Emara
118dc65baa Fix #132210: Cryptomatte doesn't work with image sequences
The Cryptomatte node doesn't work with image sequences that starts at a
non-zero frame. That's because the typename of the Cryptomatte is not
necessary updated at a frame that exists in the sequence, so the node
fails entirely.

To fix this, we always compute the typename at the frame of the first
image in the sequence.
2024-12-24 10:58:35 +02:00
Ray Molenkamp
b7407aabb5 Cleanup: CMake: Modernize bf_gpu dependencies
Pretty straightforward

- Remove any bf_gpu paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132286
2024-12-23 21:38:19 +01:00
Ray Molenkamp
a7c39896c6 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any bf_blenkernel paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132282
2024-12-23 20:08:37 +01:00
Ray Molenkamp
2992c63bc3 Cleanup: CMake: Modernize bf_bmesh dependencies
Pretty straightforward

- Remove any bf_bmesh paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132203
2024-12-23 17:47:25 +01:00
Jacques Lucke
8dd559853a Nodes: improve API for dealing with nodes and sockets in a compute context
This extends the `NodeInContext` and `SocketInContext` types with some useful
methods to reduce boilerplate when using them in #132219. Also it moves the
inline functions to the bottom of the file to make the API easier to read.

Pull Request: https://projects.blender.org/blender/blender/pulls/132276
2024-12-23 17:03:43 +01:00
Omar Emara
00ee917fdf Fix #129319: Movie Distortion node is cropped
The Movie Distortion node output is cropped to the bounds of the
original input. This patch fixes that by extending the bounds depending
on how the distortion extends the image bounds.
2024-12-23 11:25:05 +02:00
Hans Goudey
5b053c98de Fix #114872: Point density texture requires face corner byte color
Typically we are more flexibl with the attribute domain and type,
especially in the context of color attributes. This node still used
the old "vertex color" concept (only byte colors on the face corner
domain). It should have been updated for color attributes. Now the
nodes uses the attribute API to retrieve the attribute which
automatically interpolates the domain and type.

Also fix the node's use of the active color attribute to use the new
string based system rather than CustomData. It's incorrect to use the
active color rather than the default, but changing that might break
existin files.

Pull Request: https://projects.blender.org/blender/blender/pulls/132149
2024-12-20 13:54:08 +01:00
Aras Pranckevicius
e99252d7fd Refactor: more cleanups and renamed to movie/ffmpeg related files
- All movie related public headers now have MOV_ prefix instead of
  IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
  instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
  various utility functions not related to playback were split off
  into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
  -> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
  ultimately just converting returned value into a float. So make
  MOV_get_fps just return that directly. For the (exactly just one)
  place that needs numerator and denominator, have
  MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
  file.

It might be easier to review each commit separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/132145
2024-12-20 13:23:08 +01:00
Hans Goudey
e3981bad76 Geometry Nodes: Avoid rebuilding point cloud BVH trees in sample nearest
Currently the node rebuilds the target point cloud BVH tree on every call,
potentially thousands of times if the field is evaluated on many elements.
Instead, build the BVH tree once and store it in the function.

Pull Request: https://projects.blender.org/blender/blender/pulls/132073
2024-12-19 18:22:31 +01:00
Hans Goudey
d11d9e1648 Cleanup: Use unique_ptr for point cloud BVH trees 2024-12-19 18:22:29 +01:00
Hans Goudey
671fa08e72 Cleanup: Return Mesh BVH data by value 2024-12-19 18:22:29 +01:00
Hans Goudey
bcfe4c34da Cleanup: Move BVH utils to C++ namespace 2024-12-19 18:22:29 +01:00
Hans Goudey
b43e2168e3 Refactor: Nodes: Remove legacy enum name from NOD_static_types.h
A followup for 5e7f3e5c84.

Make the NOD_static_types.h file less important by moving `enum_name_legacy`
to be defined in the register function of every node. This helps our gradual transition
away from this file.

Also add a fallback to the node idname so that newly added nodes no longer need
to define the string value.

Pull Request: https://projects.blender.org/blender/blender/pulls/132131
2024-12-19 18:12:05 +01:00
Aras Pranckevicius
974efe7d23 Refactor: move ffmpeg/video related code into one place
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).

What is in this PR:

Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
    - ffmpeg_compat.h: various ffmpeg version difference handling
      utilities,
    - ffmpeg_swscale.hh/cc: scaling and format conversion utilities
      for ffmpeg libswscale,
    - ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
    - movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
    - movie_read.hh/cc: decoding of movies into images,
    - movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
  lived under intern/ffmpeg.

Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
  struct that had pointers to several functions. Now that is
  IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
  functions using a single opaque struct handle. As a result, usages
  of that in pipeline.cc and render_opengl.cc have changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132074
2024-12-19 12:34:30 +01:00
Aras Pranckevicius
59871814ff Cleanup: remove various mentions of "realtime compositor"
Some variable renames, some comment edits.

Pull Request: https://projects.blender.org/blender/blender/pulls/132014
2024-12-17 13:00:50 +01:00
Aras Pranckevicius
496a3749d7 Cleanup: rename namespace realtime_compositor->compositor
Pull Request: https://projects.blender.org/blender/blender/pulls/132008
2024-12-17 11:39:04 +01:00
Aras Pranckevicius
a401089a9d Cleanup: move compositor files out of realtime_compositor folder
By now it is just a "compositor", so move the files one folder up.
Things that were under realtime_compositor/intern move into
already existing intern folder.

Pull Request: https://projects.blender.org/blender/blender/pulls/132004
2024-12-17 10:34:24 +01:00
Omar Emara
4b15d02790 Compositor: Optimize Dilate node using van Herk/Gil-Werman
This patch optimizes the Step mode of the Dilate node to use the van
Herk/Gil-Werman algorithm which runs in constant time compared to the
current linear time algorithm currently in use. This is an order of
magnitude faster for reasonably large structuring elements.

Only CPU is implemented in this patch, while GPU will be implemented in
a separate patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/131798
2024-12-17 08:17:07 +01:00
Omar Emara
9ed0ce44e4 Compositor: Optimize pixel access for image inputs
This patch adds compile-time optimizations where the operation inputs
are guaranteed to be non-single values. Pixel load methods now take an
optional template parameter CouldBeSingle, which is false by default. If
the input is not guaranteed to be single, it needs to be set to true.

Gives up to 3x improvement in some nodes.
2024-12-17 08:58:13 +02:00
Sergey Sharybin
630c3ce94e Cleanup: Compiler warning on the buildbot
The GCC version on the buildbot does not support attribute on
a class member, resulting in the following warning:

  NOD_node_declaration.hh:577:42: warning: ‘maybe_unused’ attribute ignored [-Wattributes]

Use the `UNUSED_VARS` macro instead to solve the original warning
about member being unused in release builds  without introducing
a warning when using older compiler.

Pull Request: https://projects.blender.org/blender/blender/pulls/131974
2024-12-16 16:18:20 +01:00
Campbell Barton
ff2805fd79 Cleanup: improve naming consistency & use doxy groups for vfont* sources 2024-12-14 16:18:00 +11:00
Jacques Lucke
b3a06149bb Fix #127713: propagate materials in Curve to Mesh node
This adds material propagation in two places to fix the bug:
* Conversion from legacy to new curves.
* From the main curve input to the output mesh in the Curve to Mesh node.

Pull Request: https://projects.blender.org/blender/blender/pulls/131862
2024-12-13 19:36:54 +01:00
Weizhen Huang
c99b7e66b2 Cycles: support Mie Scattering with particle size smaller than 5um
Previous implemenation of 5 < d < 50 was taken from the main paper,
fitting for smaller sizes are found in the supplemental. They are less
forward-scattering.

Pull Request: https://projects.blender.org/blender/blender/pulls/130234
2024-12-13 15:50:54 +01:00
Aras Pranckevicius
7e7f4f0cee Cleanup: Remove WITH_COMPOSITOR_CPU option (compositor is always in)
Compositor is a required feature and parts of it have been always
included anyway. Remove WITH_COMPOSITOR_CPU build option.

Pull Request: https://projects.blender.org/blender/blender/pulls/131838
2024-12-13 14:54:19 +01:00
Omar Emara
718e58fb3b Compositor: Optimize Dilate Distance Threshold node
This patch optimizes the Dilate Distance Threshold node by skipping
out-of-bound access in the structuring element window. Gives a 2x
improvement.

Pull Request: https://projects.blender.org/blender/blender/pulls/131835
2024-12-13 09:37:46 +01:00
Campbell Barton
48bf2c08b7 Fix experemental preference use when "Developer Extras" is disabled
When "Developer Extras" is disabled, the experemental options
must not be used.

Some checks for experemental options weren't using the macro which
checks both are set.

Add comment to avoid this happening in the future.
2024-12-13 11:25:39 +11:00
Hans Goudey
c3cc3c019d Fix #103785: Geometry Nodes attribute inputs aren't overridable
The "use attribute" and "attribute name" IDProperties were missing
the overrideable status and the static type status. This was an oversight
from when those tags were added.

This commit fixes the flag on new modifier properties as they're created
and applies versioning to old properties. It also fixes the poll of the toggle
input attribute operator so that it isn't possible on non-editable objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/131768
2024-12-12 13:48:52 +01:00
Omar Emara
c8da04a150 Fix: Compositor returns zero for Speed pass
The GPU compositor and the new CPU compositor return zero for the Speed
pass, that's because the output identifier was used as the pass name
which is not guaranteed to work for existing files. To fix this, use the
socket data pass name instead.
2024-12-12 12:11:23 +02:00
Omar Emara
28f8f6ccc6 Cleanup: Reduce code duplication in Dilate node 2024-12-11 16:38:36 +02:00
Omar Emara
317be33e95 Fix: Memory leak in Keying node when only Edges output is used
The Keying node leaks memory when only the edges output is used. That's
because tweaked matte is computed in that case, but is never used nor
released because the other two outputs are not needed. To fix this,
release the tweaked matte if it is not used.
2024-12-11 12:18:18 +02:00
Jacques Lucke
53ea147a51 Fix #131598: avoid relying on node tree update code being run before dependency graph is build
This avoids assuming that `BKE_ntree_update_main` has run on a node tree before
the depsgraph is build. The update code already finds the dependencies to
determine if a relations update is necessary or not. To avoid detecting these
dependencies again (which requires iterating over all the nested nodes), they
were cached on the node group so that they can be used when the depsgraph is
build.

However, since the update code does not run in all necessary cases yet
(#131598), this does not work currently. This patch fixes the situation by
removing the optimization of not having to find all dependencies again when the
depsgraph is build.

This optimization can be introduced again after we can be more sure that the
node tree update code runs whenever the node tree changes (which is what #131665
tries, but requires more discussion).

Pull Request: https://projects.blender.org/blender/blender/pulls/131685
2024-12-10 17:52:44 +01:00
Omar Emara
98270a489b Compositor: Optimize constant size Bokeh Blur node
This patch optimizes the constant bokeh blur CPU implementation by
pre-computing the blur kernel from the bokeh kernel, and thus avoid
interpolation in the blur loop. Gives a 2x improvement.
2024-12-10 16:18:22 +02:00