Commit Graph

63014 Commits

Author SHA1 Message Date
Sergey Sharybin
268bcb8027 Sculpt: Fix ghosting artifacts when sculpting in workbench engine 2018-07-03 12:29:49 +02:00
Brecht Van Lommel
cf2096cfd9 Nodes: add new image button to image nodes. 2018-07-03 12:25:50 +02:00
Brecht Van Lommel
72a051f957 Cleanup: remove generation context from image new operator. 2018-07-03 12:19:16 +02:00
Brecht Van Lommel
b4ccec6742 Fix ID buttons not working in popover menus. 2018-07-03 12:16:30 +02:00
Sergey Sharybin
a94d582a40 Sculpt: Fix possible race condition with undo nodes
it is possible that two threads will request same undo node, only one
of them will initialize the node. The issue is that initialization is
happening outside of a lock, which was making one thread to use non-
initialized node.

If this change is ever a bottleneck, make a lock inside of node.
2018-07-03 11:06:29 +02:00
Campbell Barton
a9211e808c UI: hide empty status mouse button when dragging 2018-07-03 10:30:13 +02:00
Jeroen Bakker
4bc11b72e5 Workbench: CleanUp whitespaces 2018-07-03 10:25:07 +02:00
Jeroen Bakker
6016abc1a3 Workbench: Fix texture drawing
Somehow not sure when the test for textures was performed on an
uninitialized variable resulting in never showing the textures at all
2018-07-03 09:54:25 +02:00
Jeroen Bakker
8dc18b54ad Workbench: Fix ghosting and crash in X-Ray mode
When playing animations the anti-aliasing was not reset, resulting in
ghosts from previous frames to be drawn. Also when playing animations
and switching to X-Ray mode for the first time would most likely
result in a write to uninitialized memory.
2018-07-03 09:29:04 +02:00
Campbell Barton
39678442e1 Cleanup: typos 2018-07-03 09:22:02 +02:00
Campbell Barton
7a0750016e Merge branch 'master' into blender2.8 2018-07-03 07:23:15 +02:00
Campbell Barton
eb7286bfd2 Python: Print file:line when editing UI source 2018-07-03 07:22:26 +02:00
Campbell Barton
105192e5a2 Cleanup: pep8 2018-07-03 07:13:27 +02:00
Campbell Barton
00fc1d70a7 Merge branch 'master' into blender2.8 2018-07-03 06:58:34 +02:00
Campbell Barton
8c15d612a5 Cleanup: pep8 2018-07-03 06:55:02 +02:00
Campbell Barton
e856eb7e8b UI: don't change the theme area when setting theme 2018-07-03 05:57:27 +02:00
Julian Eisel
be5482ba2f UI: Dim color of shortcut label in menus and toolbar
The shortcut labels now use the "Item" theme color. Its contrast for hovered
items is a bit low, but not too bad.

Note that this also changes the color of the little toolbar triangle to be grey
(the same color we use for the keymap label). IMHO that looks better though.
This doesn't update any themes other than the default one.

Part of T54711.
2018-07-03 00:54:46 +02:00
Brecht Van Lommel
5b5e23cec3 Splash: add "Alpha" text and link to the development fund. 2018-07-02 20:08:43 +02:00
Macelaru Tiberiu
2203b041e1 Sculpting: add Manual detail mode for dynamic topology.
In this mode mesh detail does not change on each stroke, but only when
using flood fill.

Differential Revision: https://developer.blender.org/D3515
2018-07-02 20:08:42 +02:00
Clément Foucault
31c9bd35bc Workbench: Fix use of uninitialized memory. 2018-07-02 19:21:01 +02:00
Clément Foucault
dc87648970 UI: Fix Properties with consecutive icons enabled in dropdown menus
It was using ICON_UNLOCKED when the property was true.

This affected the use_lock_interface properties now displayed in the Render
menu.
2018-07-02 19:14:06 +02:00
Campbell Barton
e35f9f0408 Merge branch 'master' into blender2.8 2018-07-02 18:55:24 +02:00
Campbell Barton
dbe1b07e05 Cleanup: right shift 2018-07-02 18:45:26 +02:00
Campbell Barton
9f80429ab6 Cleanup: use _f, _i suffix for GPU state API 2018-07-02 18:27:05 +02:00
Campbell Barton
c2814f5b28 Merge branch 'master' into blender2.8 2018-07-02 18:18:16 +02:00
Campbell Barton
73c577d46a Painting: fix uninitialized variable use 2018-07-02 18:16:37 +02:00
William Reynish
ac8b641b77 Outliner: remove view menu, move more into RMB context menu and filter popover. 2018-07-02 17:40:20 +02:00
Brecht Van Lommel
ae6872e26f UI: update status bar mouse icons, draw in text color. 2018-07-02 17:40:20 +02:00
Brecht Van Lommel
5d77216ef7 Cleanup: remove unused icon code after OpenGL upgrade. 2018-07-02 17:40:20 +02:00
Campbell Barton
861cf1d131 Fix modal keymap breaking exporter
We could support quotes in keymap names, for now don't write them.
2018-07-02 17:37:15 +02:00
Campbell Barton
94bc1a40b4 Fix sculpt key bindings 2018-07-02 17:33:34 +02:00
Julian Eisel
bea364fe2a Fix: Global area edges couldn't call right click menu to join/split
Operators ignored edges along the screen-layout bounds. They should've ignored
those along window bounds instead.

Although the global areas can not be joined/split, the adjacent areas can. So
the menu should still be shown.
Had to change the return value of area joining operator, so that an error report
can show up when trying to join over a global area edge. Think this is fine to
do, but you never know with such stuff.

Preferably we'd gray out the "Join Area" item in the menu when clicking on the
edge of a global area. Unfotunately the operator uses coordinates passed as
operator properties to find the right edge/areas, which we cannot access from
the poll callback.
2018-07-02 16:56:54 +02:00
Campbell Barton
ecc0945117 UI: show favourites from properties-space in the 3D view
This allows settings to be toggled in the 3D view.
2018-07-02 15:57:12 +02:00
Campbell Barton
4d05dd880a Keymap: reinstate Ctrl-L key
Linking based on selection may be done often, so adding back.
2018-07-02 15:27:19 +02:00
Campbell Barton
8e0cfcfc90 Keymap: add back macos preferences shortcut
Would like to avoid OS-keys, but apparently this is expected on OSX.
2018-07-02 15:15:27 +02:00
Brecht Van Lommel
34678388f3 Outliner: add outliner wide RMB context menu.
All right click menus in the outliner now include OUTLINER_MT_context.
2018-07-02 14:52:22 +02:00
Brecht Van Lommel
20046defd7 UI: update mouse icons in status bar. 2018-07-02 13:46:09 +02:00
Campbell Barton
2e15ee0dcf Keymap: add back X-Key for delete
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02 13:00:43 +02:00
Campbell Barton
3b0148d2aa Keymap: use Page Up/Down for workspace switching
These are common keys for changing tabs,
leaving tab free to be used for tools/mode switching.
2018-07-02 12:49:45 +02:00
Campbell Barton
ec22327a5f Merge branch 'master' into blender2.8 2018-07-02 12:43:36 +02:00
Campbell Barton
c6416ae653 Screen: support splitting from floating menu 2018-07-02 12:40:17 +02:00
Campbell Barton
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
Campbell Barton
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
Clément Foucault
ad5a20efce Commit D3494 : Compiled shader lookup fix
Authored by Pavel Rudko (PavelRudko) on Thu, Jun 21, 10:41 AM.

Original description:

I've encounterd into a problem with blender 2.8.
See the example screenshot (scene, shader setup). For some materials it's not enough to calculate hash based on fragment code and defines. In some cases attribute names may change. And if we change uv set name, for example, vertex shader is not recompiled, and another attribute name inside it is used.
2018-07-02 11:05:48 +02:00
Campbell Barton
bf7c815169 Fix T55675: Crash internal animation player 2018-07-01 21:07:18 +02:00
Campbell Barton
37994e0af2 Merge branch 'master' into blender2.8 2018-07-01 20:15:21 +02:00
Campbell Barton
26c5a1c301 Cleanup: right shift in interface code 2018-07-01 20:12:07 +02:00
Campbell Barton
192e5d65a7 Keymap: add generally useful popups to F-Keys 1..4
This allows key bindings: link/append and user-preferences
to be accessed via keys - without having to assign keys to each action.

- F1: Context sensitive help.
- F2: File Context Menu.
- F3: Search.
- F4: Window Context Menu.

Other keys F5..10, remain free,
ideally they can be kept for user actions.
2018-07-01 17:51:31 +02:00
Brecht Van Lommel
71e65daf5c Fix T55687: compile error when not using c++11. 2018-07-01 16:48:19 +02:00
Campbell Barton
36a9436d80 Merge branch 'master' into blender2.8 2018-07-01 16:22:06 +02:00