Commit Graph

116285 Commits

Author SHA1 Message Date
Bastien Montagne
2a1d12d7a0 Fix (studio-reported) crash in ID remapping code on rare cases.
Some ID types did not have a filter value, even though they would be
used in remapping code, leading to missing remappings. In that specific
case, shape keys would actually never be properly remapped.

Reproducible in r1230 of
`Heist/pro/animation_test/einar/einar_new_expression_shapes2.blend`,
2022-07-11 19:16:04 +02:00
Bastien Montagne
995c904d00 Fix (unreported) crash in liboverride code on rare cases.
When dealing with 'embedded' IDs (and the like, e.g. shape keys),
liboverride code could fail in case the reference linked data (e.g. a
mesh) would not have a shapekey anymore, while the override mesh would
still have one.

Found while investigating another issue in Heist production file
`Heist/pro/animation_test/einar/einar_new_expression_shapes2.blend`,
r1230.
2022-07-11 19:16:04 +02:00
Jeroen Bakker
8ca09e6c5e GPU: add BUIDTIME to WITH_GPU_SHADER_BUILDER
Adds a better name that describes when it is used.
The GPU_SHADER_BUILDER is a buildtime tool for developers
to pre-validate GLSL (and in the overseen future pre-compile to
SpirV). We don't see that this needs to become a required
step in the future so WITH_GPU_BUILDTIME_SHADER_BUILDER
is more descriptive name.
2022-07-11 16:45:07 +02:00
Jeroen Bakker
76d8614236 GPU: Do not allow GPU Shader builder when USD is enabled.
Linking GPU shader builder requires stubs for many functions of the USD library.
We don't want to rely on other modules to update the stubs for a tool that
is only used by GPU developers.

This patch raises an error when both WITH_GPU_SHADER_BUILDER and WITH_USD are
enabled. This reduces the maintenance of updating the stubs when USD API changes.

Reviewed By: LazyDodo

Differential Revision: https://developer.blender.org/D15422
2022-07-11 16:12:36 +02:00
Brecht Van Lommel
6e426259b4 Fix T99218: light group add button should be disabled when name is empty
Previously it was inactive but still clickable.

Ref D15316
2022-07-11 14:02:38 +02:00
Jeroen Bakker
6ca5ac2084 GPU: Update shader builder stubs.
Fixes workflow when using WITH_GPU_SHADER_BUILDER=On.
2022-07-11 13:36:29 +02:00
Bastien Montagne
275419f6fd Fix/Cleanup UI messages. 2022-07-11 12:46:22 +02:00
Sergey Sharybin
1c4c904786 Deps Builder: Disable TermInfo and ncurses for DPC++
They are not strictly needed for compilation and disabling them makes
the compiler more portable without any special trickery.

This change aimed to solve problem which currently happens on the API
documentation build which does not have terminfo installed, but needs
to compile Cycles.

Note that the DPC++ is to be re-compiled.
2022-07-11 12:09:09 +02:00
Julian Eisel
da101118d4 Cleanup: Remove unused operator name storage in UI lists 2022-07-11 11:17:08 +02:00
Joseph Eagar
7357176b57 Fix T99383: Wrong origdata type in color filter 2022-07-11 00:19:53 -07:00
Joseph Eagar
cb39058f2f Fix T94633: Sculpt mode missing check for hidden active object
Note there is a bug in BKE_object_is_visible_in_viewport, it
returns false when the object is in local mode.

The transform operator poll should do a similar test.  That
would allow us to move the test from sculpt_brush_strok_invoke
to SCULPT_mode_poll (at the moment we cannot do this due to
the brush operator falling through to the translate keymap
item in global view3d keymap).
2022-07-10 23:39:45 -07:00
Campbell Barton
133d398120 PyAPI: add Matrix.is_identity read-only attribute
Add a convenient way of checking if the matrix is an identity matrix.
2022-07-11 12:45:00 +10:00
YimingWu
d51bc8215f GPencil: Dot-dash modifier rename segment bug fix.
This patch fixes naming and renaming issue with dot-dash modifier segment list.

Before: when double clicking and exiting it would append
number at the end regardless of name being changed or not.

Now it works like in other areas.

Authored by: Aleš Jelovčan (frogstomp)

Reviewed By: YimingWu (NicksBest)

Differential Revision: https://developer.blender.org/D15359
2022-07-11 10:13:07 +08:00
Campbell Barton
d4a4691c0c Cleanup: spelling in comments 2022-07-11 10:38:04 +10:00
Campbell Barton
a83502f05f Cleanup: remove unused GHOST function getAnyModifiedState.
Remove unused GHOST_WindowManager::getAnyModifiedState()
2022-07-11 10:38:02 +10:00
Howard Trickey
7f4ee97b9e Revert "Fix an assert trip in boolean tickled by D11272 example."
This reverts commit 6543290116.
It broke tests and I don't know why, so reverting this while
figuring that out.
2022-07-10 18:50:11 -04:00
Howard Trickey
6543290116 Fix an assert trip in boolean tickled by D11272 example.
The face merging code in exact boolean made an assumption that
the tesselated original face was manifold except at the boundaries.
This should be true but sometimes (e.g., if the input faces have
self-intersection, as happens in the example), it is not.
This commit makes face merging tolerant of such a situation.
It might leave some stray edges from triangulation, but it should
only happen if the input is malformed.
Note: the input may be malformed if there were previous booleans
in the stack, since snapping the exact result to float coordinates
is not guaranteed to leave the mesh without defects.
2022-07-10 14:50:17 -04:00
Aras Pranckevicius
fad857f473 Fix T99532: New OBJ importer in some cases fails to import faces
The importer code was written under incorrect assumption that vertex
data (v, vn, vt commands etc.) are grouped by object, i.e. follow the
o command, and that each object has its own vertex data commands. This
is not the case -- all the vertex data in the whole OBJ file is
"global", with no relation to any objects/groups; it's just that the
faces belong to the object, and then they pull in any vertices they
like.

This patch fixes this incorrect assumption in the importer:

- Vertex data is now properly global; no need to track some sort of
  "offsets" per object like it was doing before.
- For each object, face definitions track the minimum & maximum vertex
  indices referenced by the object, and then all that vertex range is
  created in the final Blender object. Note: it might be (unusual, but
  possible) that an object does not reference a sequential range of
  vertices, e.g. just a single face with vertex indices 1, 10, 100 --
  the resulting Blender mesh will have all the 100 vertices (some
  "loose" without belonging to a face). It should be possible to track
  the used vertices exactly (e.g. with a vector set), but I haven't
  done that for performance reasons.

Reviewed By: Howard Trickey
Differential Revision: https://developer.blender.org/D15410
2022-07-10 20:09:29 +03:00
Aras Pranckevicius
4114ace616 Fix T99536: new 3.2 OBJ importer fails with trailing space after wrapped lines
Address the issue by re-working line continuation handling: stop
trying to parse sequences like "backslash, newline" (which is the
bug: it should also handle "backslash, possible whitespace, newline")
during parsing. Instead, fixup line continuations after reading chunks
of input file data - turn backslash and the following newline into
spaces. The rest of parsing code does not have to be aware of them
at all then.

Makes the file attached to T99536 load correctly now. Also will extend
one of the test files in subversion tests repo to contain backslashes
followed by newlines.
2022-07-10 18:27:38 +03:00
Campbell Barton
443690604f Fix cursor display size with tablet input in GHOST/Wayland
The scale for tablet cursor surfaces was never set, making them display
larger. Now the outputs scale is set for mouse & tablet cursors.
2022-07-09 22:46:53 +10:00
Campbell Barton
1de14061cb Cleanup: split out wl_buffer creation into a utility function
Simplify logic for initializing the wl_buffer, ensure the cursors
custom data is never heft in a half initialized state.
Also remove the need for multiple calls to close when handling errors.
2022-07-09 22:27:30 +10:00
Campbell Barton
9a1d772339 Cleanup: remove buffer_t in GHOST/Wayland
This was allocated and only used to store the custom cursor data.
Use a pointer & size member instead for simplicity.
2022-07-09 22:27:28 +10:00
Campbell Barton
ef970b7756 Cleanup: split memfd_create into it's own function for Wayland
Avoid ifdef's in cursor loading by creating a memfd_create_sealed
utility function that works irrespective of memfd_create availability.
2022-07-09 22:27:27 +10:00
Campbell Barton
b5d22a8134 Fix resource leaks setting custom cursors in Wayland
- Memory from the prior cursor was never un-mapped.
- posix_fallocate failure left a file handle open..
2022-07-09 22:27:26 +10:00
Daniel Salazar
80f8b7cbbb UI: renaming fIle browser thumbnail sizes
Rename the thumbnail size from Regular to Medium since it's the typical
way to refer to sizing in American English

Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D15305
2022-07-09 02:09:07 -06:00
Alexander Gavrilov
e3801a2bd4 Weight & Vertex Paint: always respect edit mode hiding on faces.
In some cases it is mandatory to be able to hide parts of the mesh
in order to paint certain areas. The Mask modifier doesn't work in
weight paint, and edit mode hiding requires using selection, which
is not always convenient.

This makes the weight and vertex paint modes always respect edit mode
hiding like sculpt mode. The change in behavior affects drawing and
building paint PBVH. Thus it affects brushes, but not menu operators
like Smooth or Normalize.

In addition, this makes the Alt-H shortcut available even without
any selection enabled, and implements Hide for vertex selection.

Differential Revision: https://developer.blender.org/D14163
2022-07-09 10:39:53 +03:00
Campbell Barton
d9e00fbbf6 Cleanup: quiet class-memaccess warning 2022-07-09 15:08:23 +10:00
Hans Goudey
bc2121147f Cleanup: Remove unused variable 2022-07-08 18:47:31 -05:00
Richard Antalik
2ee6891728 Fix T99494: Transition effects not working correctly
This was caused by strip content length and start position being
incorrect. Previously this was set from strip boundary by update
function, but it was removed.

Add back code to set effect strip start and length.

Previously content length was always 1 for effects, but now it must
correspond to strip length. Because of this workaround for speed effect
to get this apparent content length was removed.
2022-07-08 18:07:07 +02:00
Brecht Van Lommel
d8e980a4a6 Fix bug in recently added MutableVArraySpan move constructor 2022-07-08 16:27:47 +02:00
Brecht Van Lommel
8159e0a666 Curves: use consistent default radius for Cycles, Eevee, Set Curve Radius node
To avoid Cycles not showing any hair by default, and to avoid very slow render
due to many overlaps with the previous 1 meter default in the node.

Fixes T97584, T99319

Differential Revision: https://developer.blender.org/D15405
2022-07-08 16:21:32 +02:00
Brecht Van Lommel
f639b59a29 Cleanup: convert brush.c to C++
In preparation of refactoring for texture nodes.
2022-07-08 16:21:32 +02:00
Jacques Lucke
b876ce2a4a Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is
accessible from RNA and C code. The second is implemented with `GeometryComponent`
and is only accessible in C++ code. The second is widely used, but only being
accessible through the `GeometrySet` API makes it awkward to use, and even impossible
for types that don't correspond directly to a geometry component like `CurvesGeometry`.

This patch adds a new attribute API, designed to replace the `GeometryComponent`
attribute API now, and to eventually replace or be the basis of the other one.

The basic idea is that there is an `AttributeAccessor` class that allows code to
interact with a set of attributes owned by some geometry. The accessor itself has
no ownership. `AttributeAccessor` is a simple type that can be passed around by
value. That makes it easy to return it from functions and to store it in containers.

For const-correctness, there is also a `MutableAttributeAccessor` that allows
changing individual and can add or remove attributes.

Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer
to the owner of the attribute data. The second is a pointer to a struct with
function pointers, that is similar to a virtual function table. The functions
know how to access attributes on the owner.

The actual attribute access for geometries is still implemented with the `AttributeProvider`
pattern, which makes it easy to support different sources of attributes on a
geometry and simplifies dealing with built-in attributes.

There are different ways to get an attribute accessor for a geometry:
* `GeometryComponent.attributes()`
* `CurvesGeometry.attributes()`
* `bke::mesh_attributes(const Mesh &)`
* `bke::pointcloud_attributes(const PointCloud &)`

All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`.

Differential Revision: https://developer.blender.org/D15280
2022-07-08 16:16:56 +02:00
Sergey Sharybin
f391e8f316 Linux: Move Mesa software OpenGL libraries to sub-directory
Allows to put libraries which are always needed by Blender into the
lib/ folder and not worry about OpenGL libraries picked up from there.

Currently no functional changes as we do not yet have dynamic libraries
which we load at startup. It allows to use direct linking of oneAPI
Cycles device (see D15397), also it is something which would need to
happen to support USD/Hydra/TBB compiler as dynamic libraries in the
future.

Differential Revision: https://developer.blender.org/D15403
2022-07-08 15:44:06 +02:00
Xavier Hallade
0f50ae131f Cycles: enable oneAPI in Linux release builds
with a very high min-driver version requirement, placeholder until JIT
CentOS runtime compilation issue gets fixed in a defined version.
min-driver version check can be worked around by setting
CYCLES_ONEAPI_ALL_DEVICES environment variable.
2022-07-08 15:39:13 +02:00
Hans Goudey
5723bf926d Fix T99191: Boolean modifier creates invalid material indices
Similar to 1a6d0ec71c which changed the mesh boolean node (and
also caused this bug), this commit changes the material mapping for the
exact mode of the boolean modifier. Now the result should contain any
material on the faces of the input objects (including materials linked
to objects and meshes). The improvement is possible because materials
can be changed during evaluation (as of 1a81d268a1).

Differential Revision: https://developer.blender.org/D15365
2022-07-08 08:32:32 -05:00
Dalai Felinto
becb1530b1 Hair Curves: The new curves object is now available
This commit doesn't implement any new feature but makes the new curves
object type no longer experimental.

Documentation:

* https://docs.blender.org/manual/en/3.3/modeling/curves/primitives.html#empty-hair
* https://docs.blender.org/manual/en/3.3/sculpt_paint/curves_sculpting/introduction.html

Note: This also makes the Selection Paint tool available. This tool
should have been moved out of the "New Curves Tool" flag when we got the
selection drawing to work.

Differential Revision: https://developer.blender.org/D15402
2022-07-08 15:11:32 +02:00
Dalai Felinto
2c55d8c1cf Cleanup: make format 2022-07-08 15:11:32 +02:00
Jacques Lucke
05b38ecc78 Curves: support deforming curves on surface
Curves that are attached to a surface can now follow the surface when
it is modified using shape keys or modifiers (but not when the original
surface is deformed in edit or sculpt mode).

The surface is allowed to be changed in any way that keeps uv maps
intact. So deformation is allowed, but also some topology changes like
subdivision.

The following features are added:
* A new `Deform Curves on Surface` node, which deforms curves with
  attachment information based on the surface object and uv map set
  in the properties panel.
* A new `Add Rest Position` checkbox in the shape keys panel. When checked,
  a new `rest_position` vector attribute is added to the mesh before shape
  keys and modifiers are applied. This is necessary to support proper
  deformation of the curves, but can also be used for other purposes.
* The `Add > Curve > Empty Hair` operator now sets up a simple geometry
  nodes setup that deforms the hair. It also makes sure that the rest
  position attribute is added to the surface.
* A new `Object (Attach Curves to Surface)` operator in the `Set Parent To`
  (ctrl+P) menu, which attaches existing curves to the surface and sets the
  surface object as parent.

Limitations:
* Sculpting the procedurally deformed curves will be implemented separately.
* The `Deform Curves on Surface` node is not generic and can only be used
  for one specific purpose currently. We plan to generalize this more in the
  future by adding support by exposing more inputs and/or by turning it into
  a node group.

Differential Revision: https://developer.blender.org/D14864
2022-07-08 14:47:10 +02:00
Brecht Van Lommel
aa78278ef6 Fix build error without unity build, after recent changes 2022-07-08 14:38:21 +02:00
Jeroen Bakker
155bb95353 Fix Crash: Reading canvas tool settings.
Blender would crash when a file was saved where the tool settings is
set to paint on a single image (3d texture painting).

Reason is that the selected image memory address wasn't updated
when the new address.
2022-07-08 14:05:11 +02:00
Jeroen Bakker
a8f7d41d38 Draw: Curve outline drawing in object mode.
This patch adds (selected/active) outline around a curve object in object mode.

{F13270680}

In the past the draw bounds option was enabled for any curve objects. With this
patch it isn't needed and will be disabled.

In the future the curve outline could also be enabled to improve GPU selection.

Reviewed By: dfelinto, HooglyBoogly, fclem

Maniphest Tasks: T95933

Differential Revision: https://developer.blender.org/D15308
2022-07-08 12:08:31 +02:00
Damien Picard
2c4dfe3453 Add a few missing UI strings to translation.
Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15392
2022-07-08 11:55:01 +02:00
Campbell Barton
754dae6c76 GHOST/Wayland: add logging for listener handlers
Add logging to all Wayland listener callbacks as it can be difficult
to detect the cause of problems.

Using break-points often isn't practical for debugging interactive
windowing / compositor issues

Logging needs to be enabled on the command line, e.g:

blender --log "ghost.wl.*" --log-level 2 --log-show-basename
2022-07-08 19:40:10 +10:00
Campbell Barton
47616992f8 GHOST: use ELEM/ARRAY_SIZE/UNPACK macros to avoid repetition
Also use UNLIKELY macro for checks for very unlikely scenarios.
2022-07-08 19:39:11 +10:00
Campbell Barton
418d82af28 GHOST: add GHOST_utildefines
Add macros from BLI_utildefines, mainly to avoid that avoid repetition
(ELEM, UNPACK*, CLAMP* & ARRAY_SIZE).

Also add macros LIKELY/UNLIKELY as there are quiet a lot of checks
for unlikely situations for GHOST/Wayland (not having a keyboard,
or mouse for e.g.).
2022-07-08 19:36:31 +10:00
Hans Goudey
c4b32f1b29 Cleanup: Move mesh legacy conversion to a separate file
It's helpful to make the separation of legacy data formats explicit,
because it declutters actively changed code and makes it clear which
areas do not follow Blender's current design. In this case I separated
the `MFace`/"tessface" conversion code into a separate blenkernel
.cc file and header. This also makes refactoring to remove these
functions simpler because they're easier to find.

In the future, conversions to the `MLoopUV` type and `MVert`
can be implemented here for the same reasons (see T95965).

Differential Revision: https://developer.blender.org/D15396
2022-07-07 22:33:57 -05:00
Campbell Barton
b98a937db6 Fix T99364: Unable to select bones when custom shape display is disabled
Regression in [0] which revealed an error in [1].
Logic for pose channel custom transform ignored ARM_NO_CUSTOM.

[0]: 3267c91b4d
[1]: c3fef001ee
2022-07-08 11:33:22 +10:00
Campbell Barton
03173d63c0 Cleanup: spelling in comments
Also move mis-placed doc-string.
2022-07-08 09:48:49 +10:00
Campbell Barton
9ef3736959 Cleanup: format 2022-07-08 09:10:24 +10:00