Commit Graph

134097 Commits

Author SHA1 Message Date
Hans Goudey
2c55835c52 Fix: UI: Rename "Bright" property to "Brightness"
"Bright" is an adjective, not a noun.
2024-03-12 13:19:31 -04:00
Hans Goudey
32bc206cc4 Merge branch 'blender-v4.1-release' 2024-03-12 13:18:27 -04:00
Hans Goudey
7d2d590f0e Fix #119307: Anchored multires mask brush broken
I ran into this issue a while ago too, where the vertex iteration
macro didn't process all of the vertices. I didn't figure it out yet,
but it makes more sense in the context of the surrounding code
to specialize this anyway.
2024-03-12 13:17:38 -04:00
Christoph Lendenfeld
1e70c29320 Fix: Slider not respecting bounds when snapping to increments
The issue was that the clamping to the bounds happened before the rounding to the increment step.
In the reported case this led to a divide by 0 error.
The fix is to do the increment first, then the clamp to bounds.

This was reported by Raymond Luc on #117287

Pull Request: https://projects.blender.org/blender/blender/pulls/119367
2024-03-12 17:42:14 +01:00
Falk David
2ef441d87e GPv3: Show 'Use Lights' object setting in Visibility panel 2024-03-12 17:40:25 +01:00
Jacques Lucke
68c5e35be1 Merge branch 'blender-v4.1-release' 2024-03-12 17:33:59 +01:00
Jacques Lucke
ac8835f18b Fix #119350: shifting text overlay text
The issue was that the object location was taken into account twice using
`object_to_world` and `ob->loc`.

Pull Request: https://projects.blender.org/blender/blender/pulls/119378
2024-03-12 17:32:52 +01:00
Sean Kim
1982cad490 Fix: update comparator for std::sort for NamedAttribute
This PR applies a fix for the comparator being passed into std::sort to
avoid potential Mac / libc++ issues as seen in #119189

Pull Request: https://projects.blender.org/blender/blender/pulls/119385
2024-03-12 17:31:02 +01:00
Hans Goudey
20fbaa455e Merge branch 'blender-v4.1-release' 2024-03-12 12:13:40 -04:00
Hans Goudey
3c3f1e6d62 Fix #117603: Auto smooth replacement versioning skipped for link/append
Unfortunately the only versioning code that can "properly" add data-
blocks is not run when linking or appending (`do_versions_after_setup`
has details). The versioning has to be done manually for this case.
Fortunately that is simple since the versioning function already just
operators on a main database.
2024-03-12 12:09:30 -04:00
Philipp Oeser
6bd97d0477 Merge branch 'blender-v4.1-release' 2024-03-12 17:03:27 +01:00
Philipp Oeser
2886859347 Fix #116262: Modal knife tool can crash if used on hidden object
This could happen if objects were hidden after going to editmode and
knife was used on them.

In that case, raycasting would (rightfully) fail, but there is a
fallback in place using the back-buffer selection method (in which the
hidden object is still present). So a face would be found, but this
makes all following code confusing/wrong since we are working with
coordinates / faces under the assumption there would be a valid/
corresponding object to it in `KnifeTool_OpData` > `objects` -- which is
not the case...

So to resolve, just check if the object is visible before calling
`EDBM_face_find_nearest` in knife code.

Alternativeliy, we could also add a check for Base viewport visibility
to all the bmesh `find_nearest` functions (a bit hesitant though since i
am not sure this would be desired in all cases)

Pull Request: https://projects.blender.org/blender/blender/pulls/119383
2024-03-12 17:02:35 +01:00
Jakub Marcowski
e1ac2062ec Extern: Update TinyGLTF to version 2.8.21
- Updated the `tinygltf` lib to version `2.8.21` [1]
- Fixed a typo in the `extern/README` file
- Updated `tinygltf`'s entry in the `THIRD-PARTY-LICENSES.txt` file

Pull Request: https://projects.blender.org/blender/blender/pulls/118427

[1] https://github.com/syoyo/tinygltf/releases/tag/v2.8.21
2024-03-12 17:02:10 +01:00
Hans Goudey
9d76f93451 Merge branch 'blender-v4.1-release' 2024-03-12 11:43:07 -04:00
Iliya Katueshenock
9ee45646b4 Fix #119239: Use attribute names after free
Fix of error introduced in c31718649d. Attribute names will
be freed on domain resizing. This mean, ref-names which is attribute
ids is will be invalid. To avoid this, make sure names will be gathered
only after resize. To avoid unnecessary topology map computation before
mesh resize, check if attributes on required domain exists, instead
of gathering them and check if span is not empty.

Pull Request: https://projects.blender.org/blender/blender/pulls/119242
2024-03-12 16:42:16 +01:00
Hans Goudey
53f0c0a7e1 Merge branch 'blender-v4.1-release' 2024-03-12 11:40:41 -04:00
Hans Goudey
39ebd68a46 Fix #119361: Sculpt face set draw broken with multires
`PBVHVertexIter::g` is the grid index within the node, not the the global grid index.
2024-03-12 11:39:39 -04:00
Hans Goudey
daa1739953 Merge branch 'blender-v4.1-release' 2024-03-12 10:54:14 -04:00
Hans Goudey
91466f71f1 Fix #91256, #112646: IDProperty UI data lost when changing type
With some data-type conversions we can do a best-effort conversion of
UI data like default values and min and max to the new data type.
This can help to make Python scripts simpler and to avoid bugs like
#105965.

Pull Request: https://projects.blender.org/blender/blender/pulls/106161
2024-03-12 15:49:20 +01:00
Falk David
3d5e3b60be Fix: GPv3: Add missing call to selection.finish() 2024-03-12 15:48:33 +01:00
laurynas
aa3ffca8dc Fix #119247: Curves: Extra point in evaluated spline of Curves geometry
In bf17fc8d79  after extending buffer to multiple of 4 there appeared trailing
space in buffer not covered by shader's `for` loop.

Pull Request: https://projects.blender.org/blender/blender/pulls/119346
2024-03-12 15:01:10 +01:00
Falk David
986577f4ce Merge branch 'blender-v4.1-release' 2024-03-12 14:59:23 +01:00
megakite
825e662229 Fix #119021: Crash when adding GP object
Added a null check for RE_GetRenderLayer() which could possibly return
null and then stored in `render_layer`, in order to prevent members of
`render_layer` being accessed in RE_pass_find_by_name(), and thus solved
the segmentation fault.

Pull Request: https://projects.blender.org/blender/blender/pulls/119200
2024-03-12 14:58:05 +01:00
Hans Goudey
04de6472b5 Cleanup: Use C++ Array instead of manual allocation 2024-03-12 09:50:32 -04:00
Hans Goudey
c24568ed5c Cleanup: Use trailing underscores for private members 2024-03-12 09:50:32 -04:00
Falk David
ee9510cdc3 Merge branch 'blender-v4.1-release' 2024-03-12 14:48:44 +01:00
Omar Emara
ca65704164 Cleanup: Missing declaration warning 2024-03-12 15:42:35 +02:00
Iliya Katueshenock
29ff84352f Fix #118905: Geometry Nodes: GP3 component and face corner in separate geometry node
Pull Request: https://projects.blender.org/blender/blender/pulls/118916
2024-03-12 14:41:23 +01:00
Falk David
998514af7b Fix #115313: GPencil brush direction is not kept
The core of the issue was that `sculpt_flag` was used by three different enums (`eGP_Sculpt_Flag`, `eGP_Sculpt_Mode_Flag`, and `eBrushFlags`). This resulted in the flag getting overriden because `ENUM_OPERATORS` expected the maximum value of `eGP_Sculpt_Flag` to be `(1 << 3)` which it wasn't.

The `sculpt_flag` was exposed through python as `"direction"`.
In the UI this meant that it was effectively used as `brush.direction`. This fix replaces `brush.gpencil_settings.direction` with `brush.direction`.
It also makes sure `sculpt_flag` is only ever used with values from `eGP_Sculpt_Flag`.

Pull Request: https://projects.blender.org/blender/blender/pulls/119373
2024-03-12 14:22:52 +01:00
Sean Kim
68afd22501 Sculpt: Add Lasso Hide tool
This commit adds the `SCULPT_OT_hide_show_lasso_gesture` and the
corresponding Lasso Hide tool.

* Exposes the selection type for both the lasso and box hide tools
  as a option in the header
* Adds functionality into `sculpt_gesture.cc` for handling lasso
  selections with the `Outside` selection type

For `SelectionType::Outside`, the current implementation opts to not
do any filtering on the PBVH node level due to cases where the node
is mostly covered by a single gesture.

Addresses one of the tools in #80390

Pull Request: https://projects.blender.org/blender/blender/pulls/119140
2024-03-12 14:19:02 +01:00
Melissa
aaadb5005e UV: Support Edge and Vert Slide
This commit adapts the existing Edge Slide and Vert Slide to work with
UVs as well.

It addresses [0] for the addition of an edge slide tool to the UV
Editor.

This feature allows users to slide UVs towards adjacent edges,
providing more convenient ways to edit UV maps.

[0]: https://blender.community/c/rightclickselect/66dbbc

Pull Request: https://projects.blender.org/blender/blender/pulls/119041
2024-03-12 10:15:55 -03:00
Jacques Lucke
03dcc6c211 Merge branch 'blender-v4.1-release' 2024-03-12 14:11:27 +01:00
Iliya Katushenock
7c74a042f2 Fix #119364: capturing attributes on output object instances lose object visibility settings
The regression happened because object instances were turned into normal geometry
instances which don't have object-level visibility settings. Long term, this may not be
something we can support, but it's also not something we should break unnecessarily
and accidentally.

Pull Request: https://projects.blender.org/blender/blender/pulls/119370
2024-03-12 14:10:18 +01:00
Jacques Lucke
82c6678c39 Merge branch 'blender-v4.1-release' 2024-03-12 13:33:18 +01:00
Jacques Lucke
b40a9ce60b Fix #114438: wrong undo after running node tool in mesh edit mode
I think the issue is that the run-node-group operator overwrites the data stored in the
`Mesh` while mesh edit mode operations typically only change the `BMEditMesh`. It
seems like that causes issues because the mesh edit mode undo stack does not
keep track of changes to the `Mesh`. When hitting undo, Blender assumes that the
`Mesh` stored in the object has not changed and therefore it does not have to be
read from the undo step again.

The preliminary fix implemented here is to just not change the `Mesh` but only the
`BMEditMesh` like any other edit mode operator. This seems to solve the issue.
I haven't quite figured out yet how to tell the undo system that the `Mesh` has to be
loaded from the undo step when undoing out of mesh edit mode. Doing that might
provide a better solution.

Pull Request: https://projects.blender.org/blender/blender/pulls/119015
2024-03-12 13:28:26 +01:00
Clément Foucault
a3d0145c93 GPU: Fix usage of char4 in opensubdiv shader
`char4` are defined as `int4` from now on. This
created a compiler error.
2024-03-12 12:46:52 +01:00
Pratik Borhade
40156dfba3 Fix #119309: Face Set from Visible crash with multires
Fix is same as 18912561b5 / 72d324bd81

Pull Request: https://projects.blender.org/blender/blender/pulls/119311
2024-03-12 16:37:07 +05:30
Howard Trickey
17b2ff6119 Refactor: rename files mesh_boolean_convert to mesh_boolean.
A follow-up to previous commit that moved these files to geometry.
The _convert suffix made sense at one point but is now just confusing.
2024-03-12 07:00:33 -04:00
Falk David
6a016ce255 Cleanup: Remove unnecessary check
fd92647f added an early return so now this check is no longer needed.
2024-03-12 11:25:48 +01:00
Campbell Barton
24f7074c6c Merge branch 'blender-v4.1-release' 2024-03-12 21:21:09 +11:00
Campbell Barton
6e29b4ffcf Merge branch 'blender-v4.1-release' 2024-03-12 21:21:06 +11:00
Campbell Barton
50550bd25f Merge branch 'blender-v4.1-release' 2024-03-12 21:21:00 +11:00
Campbell Barton
d4610e70db Fix #115185: Batch Rename Action Clips error
Account for actions themselves being selected in the outliner as well
as ID-types that don't have any animation data.
2024-03-12 21:17:55 +11:00
Falk David
fd92647f34 Fix: GPv3: Add missing check in get_mutable_attribute
The function didn't return early in case the domain was empty.
The fix makes sure we return an empty `MutableSpan` in this case
(add doesn't try to create a new custom data layer).
2024-03-12 11:16:59 +01:00
Campbell Barton
fc13d2c165 Cleanup: format 2024-03-12 20:56:48 +11:00
Jose Vicente Barrachina
692de6d380 GHOST/Wayland: copy & paste image to clipboard support
Adds copy and paste images functionality to and from the image editor
in Linux/Wayland clipboard.

Currently the only format supported is PNG.

Ref: !119117
2024-03-12 17:42:02 +11:00
Bastien Montagne
abfc3f9a43 I18N: Updated UI translations from git/weblate (efe372a7b46cf). 2024-03-12 15:09:03 +09:00
Campbell Barton
fff99c2e62 Merge branch 'blender-v4.1-release' 2024-03-12 17:08:53 +11:00
Campbell Barton
dd42a9718d Cleanup: format 2024-03-12 17:08:29 +11:00
Campbell Barton
8c276cb073 Merge branch 'blender-v4.1-release' 2024-03-12 17:04:59 +11:00