Support the alpha channel use of the object color in solid mode.
The Transparency effect is still using the Xray algorithm and not
true Alpha blending.
This adds the posibility of having certain materials transparent in solid
mode. The option is (for now) per material only and thus only shows in
material color mode.
This uses the same rendering technique as Xray mode.
Note that objects are not considered transparent for selection with this.
- Add noise to remove undersampling artifact
- Create 2 mipmaps to the scene color buffer in order to have bigger blurs
- Replace blur2 with a 3x3 median filter that doesn't dilate the highlights
- Use temporal accumulation to remove noise
For some reason all of this exacerbate some bleeding issues happening on
far foreground elements from near foreground elements. The actual problem
was already happening before but was not really noticeable. It needs some
more work to be fixed.
The inset operator uses 0.01 as default for the inset.
When the face is very small than this default is very confusing (see T60226).
The simplest fix seems to be to just use 0 as default.
This is similar to the extrude operator which uses 0 as default as well.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D4273
The subdivision method for getting corner shapes has a fullness
parameter which had been set by eye before. This change uses fullness
as found by offline search process to best match the superellipsoid
octant in the cube corner case (except cube corner case is still handled
by other code). This somewhat improves the look of cube corners with
inner arc miters, however.
Currently names are used for edit-mode undo-steps,
any changes to Main ID names cause lookup failure (crashing).
This commit ensures any undo steps that use ID lookups have the same
mem-file undo state loaded that was used to encode the steps.
Renaming also has an undo push added (last commit).
Some more tests showed no issue, so now feeling reasonably confident.
Old, 'safer' one remains available through setting debug value to 666,
for a few more weeks.
This bring macOS on par with Windows and Linux. It uses the OpenMP library
added to our precompiled libraries.
Custom flags are set because FindOpenMP from CMake below 3.12 does not support
AppleClang, and more recent versions do not work with our custom directory
location either.
Differential Revision: https://developer.blender.org/D4257