Prevent make links operator from creating links to sockets that are
already linked to a muted link.
The `SOCK_IS_LINKED` flag is used to check if there already is a link
connecting to the socket but when the link is muted, the flag wasn't set
leading to issues in parts of the code that used the flag to check
for any type of connected link.
This commit now also sets `SOCK_IS_LINKED` when links are muted and
adds an additional check in places where different behavior is expected
for muted links.
Pull Request: https://projects.blender.org/blender/blender/pulls/108375
The solution using `reverse_index_array` didn't work because it lost the
order that the corners were processed in (the order around the vertex).
This is important when setting custom normals because the process
sets sharp edges when the normal of the current and previous corner
is too different.
The user count decrement and unassigning the action were split
between two different conditionals, which weren't guaranteed
to both execute/not-execute together.
When doing the second undo, the image wasn't properly marked for full
update.
There reason was that in some cases the partial_updater was
totally reconstructed: `first_changeset_id` and `last_changeset_id` were both 0.
While the `user_imp->last_changeset_id` was still its last value (e.g., 3).
The fix is to have the partial updater validator to check for the
last change set as well (it was only checking for the first change set).
This way we cover both scenarios when user_imp->last_changeset_id is out
of the range of the partial update history.
Pull Request: https://projects.blender.org/blender/blender/pulls/108533
- Do not remap local liboverrides from other hierarchies when a
liboverride hierarchy root is provided (such that in case a linked
data is overridden as part of one hierarchy, the new liboverride does
not get assigned to other liboverride hierarchies of the same reference
data).
- Do not attempt to instanstiate newly overridden collections or objects
when they are part of a hierarchy and not the root of that hierarchy
(as they can be sondiered as already handled through that hierarchy
processing). Avoids attempts to instantiate them when doing partial
liboverride into an already existing hierarchy.
When entering sculpt mode on an object without any color attributes and
starting to paint, the newly created color attribute was set active, but
not default (camera icon).
Now set it default as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/108271
Follow up to [0], some material data wasn't accounted for.
- The embedded node-tree's owner_id wasn't set.
- Animation data (both the material & it's embedded node-tree).
- Updating depsgraph relations is needed when animation data is freed
as part of paste too.
Also report when paste fails.
[0]: 5b5a1e3581
Use a macro to make the ID-free switch more compact & use ID indices
for better readability. Also typedef the enum so missing types in the
switch will report compiler warnings.
The "no custom" normal used to be stored inside the custom normal space
struct, now it's stored separately. Before the normal was modified, but
not the one in the normal space struct. Fixed by storing the original
before modification in a temporary variable.
2a56403cb0 changed the way bevel weights are stored in 4.0.
Add versioning for reading the new files that replaces the new generic
attributes with the old non-generic custom data layers. The code is
paranoid with lots fo checks I expect will typically not be necessary.
- Pasting a material would free the materials local node-tree,
leaving it in the depsgraph which would then tag the freed ID
(from deg_graph_clear_id_recalc_flags).
- texpaintslot, gp_style pointers were copied into the clipboard without
being cleared or duplicated, allowing for freed memory access later on.
- A shallow copy from the cliboard into the material could also cause
these pointers to be overwritten and leak memory.
Resolve by calling material_free_data before performing a shallow copy
and adding material_clear_data which ensures these pointers aren't
copied into the clipboard.
Does not happen very often, but that weak handling of copying linked
data as linked data currently can lead to an invalid namemap in Main.
This is a known issue, fixing it requires addressing #107847.
In the mean time, work around it by re-validating and fixing the namemap
after the problematic liboverride calls.
NOTE: only identified issue currently is the proxy conversion of linked
proxies. The other cases *should* be fine.
Found while investigating issues when opening the
`lib/tests/libraries_and_linking/libraries/main_scene.blend` file.
Logic in `main_namemap_validate_and_fix` could end up re-generating
a thousand of time the names of IDs because of an invalid assumption
about processed IDs being re-processable (in case they get renamed).
Also do not `CLOG_ERROR` when checking and fixing errors, if this code is
called to fix errors, it means errors are expected. Use `CLOG_INFO`
instead, or `CLOG_WARN` when the info is really important (like when IDs
had to be renamed).
And finally, simplify code clearing invalid namemaps, there is now a
function to handle this task, `BKE_main_namemap_clear`.
Issues & improvements found while working on readfile errors when
opening `lib/tests/libraries_and_linking/libraries/main_scene.blend`.
Pressing 'A' to select all pose bones in an armature caused a segfault,
as `id->override_library->runtime->tag` was checked while
`id->override_library->runtime` was `nullptr`. An extra check resolved
the crash.
The main issue was the fact that if a Scene is overridden, it's content
will be fully invalidated when updating the liboverride at the end of
the file reading process. Since the FileData keeps a pointer to the
active view layer, it needs to be udated then.
As a side consequence, the liblinking of global data also needs to
happen before liboverrides are updated.
Embedded IDs (master collection of scene, etc.) do not exist in the Main
data-base. However, their tags should follow these from their owners. So
e.g. if a scene is in Main, its master collection should not be tagged
as no-main.
NOTE: this is somewhat also related to our ID tags sanitizing TODO task
(#88555).
Found while invesigating #107913.
This adds `char *simulation_bake_directory` to the nodes modifier. The path is automatically generated the first time the modifier is baked. It is _not_ automatically changed afterwards. The path is relative to the .blend file by default. For now, the path is not exposed in the UI or Python API.
This fixes issues where renaming objects/modifiers can cause the baked data to not work anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/108201
Before 9f78530d80, the -1 coarse_edge_index values in the
foreach_edge calls would return false in BLI_BITMAP_TEST_BOOL,
which made them look like loose edges. BitSpan doesn't have this
problem, so the return for negative indices must be explicit.
Some `ImagePartialUpdateTest` test are calling code that needs access to
a valid `G_MAIN`. So store the generated main there as part of the setup
step, and reset G_MAIN to its original value (should be NULL) in the
teardown step.
NOTE: Things like `ID_BLEND_PATH_FROM_GLOBAL` and
`BKE_main_blendfile_path_from_global` are pure evil. It may be necessary
in a very few small cases, but their current usages need a lot of strong
cleanup.
Pull Request: https://projects.blender.org/blender/blender/pulls/108189
The usual special ShapeKey case needs yet another extra corner case
special handling... See comments in code for details about that specific
issue.
NOTE: May be worth checking if this can be backported to 3.3 LTS too.
Mark `NlaStrip.frame_{start,end}` and `NlaStrip.frame_{start,end}_ui` as
to-be-ignored for the library override system, and add a new set of RNA
properties `frame_{start,end}_raw` that the library override system can
use.
Versioning code ensures that overrides on `frame_{start,end}` are
altered to be applied to the `..._raw` counterpart instead.
The override system uses RNA to update properties one-by-one, and the
RNA code trying its best to keep things consistent / valid. This is very
much desired behaviour while a human is editing the data.
However, when the library override system is doing this, it is not
replaying the individual steps (that each end in a valid configuration),
but just setting each property one by one. As a result, the intermediate
state can be invalid (for example moving one strip into another) even
when the end result is perfectly fine.
This is what the `..._raw` properties do -- they set the values without
doing any validation, so they allow the library overrides system to move
strips around.
This assumes that the result of the override is still valid. Logic to
detect invalid situations, and reshuffle the NLA strips if necessary, is
left for a future commit as it is related to #107990 (NLA Vertical
Reorder).
Additionally, this commit adds functions
`BKE_lib_override_library_property_rna_path_change()` and
`BKE_lib_override_library_property_search_and_delete()` to the library
override API. The former is used to change RNA paths of property
overrides, and the latter is used to remove a property override
identified by its RNA path.
Add a ensure_utf8 argument to WM_clipboard_text_get so callers don't
have to handle validation themselves.
Copying non-utf8 text into the Python console and buttons was possible,
causing invalid cursor position and a UnicodeDecodeError accessing
ConsoleLine.body from Python.
This function handles cleaning valid system paths that are functional
when passed to `open(..)` but may be relative to the current working
directory or have redundant slashers that can be normalized.
This feature implements smooth transition between 2 retimed segments.
A transition can be added by dragging retiming handle while holding
shift key. When any handle defining transition is removed, the
transition segment is removed and 2 linear segments are restored to
state before transition was created.
These transitions work with video and sound and changes are reflected
in waveforms with correct seeking, therefore it replaces usage of
`speed_factor` or earlier sound `pitch` property.
Smooth transition is achieved by evaluating Y value of circular arc,
that is tangent to lines of linear retimed segments. Because of this,
when transition length is changed both handles are moved symetrically.
This way it is possible to make transition without affecting content in
linear segments.
When linear segment after transition is further retimed, this shifts
content inside of a transition segment.
To support sound, `SEQ_retiming_sound_animation_data_set` and related
data structures has been updated to build speed table for each smooth
transition segment. Layering of retiming data via meta strips is still
fully supported.
Pull Request: https://projects.blender.org/blender/blender/pulls/107197
This commit adds a new experimental node "Sample Volume".
It's purpose is to be able to sample values from a volume grid given
a position field.
The 'Grid' input accepts a named attribute input with the name
of the volume grid to sample. Values will be implicitly converted
from the grid type to the specified value type.
Pull Request: #107656
Internal private struct was using `owner_id`/`self_id`, while the public
callback data struct was using `id_owner`/`id_self`.
Now using internal naming everywhere in lib_query related code, as
`owner_id` is already used in very low-level 'fundamental' part of the
code, e.g. in the `PointerRNA` struct, or in ID's 'loopback' pointers
for embedded data.
Note that this is only a very small first step toward proper naming
consistency for these type of data, the mismatch is currently spread all
over the code base.
We also need to document more formally the meaning and differences
between `self` and `owner` here.
Using the topology map gives a constant time lookup, since it has a map
of nodes per type. The collada code used the old function, but had been
ifdef'd for four years, so it's removed here.
Functions were moved as part of f7388e3be5, which was
unnecessarily noisy. Instead of reverting, move the definitions back
to their original place in node.cc. Also move a few more things to
the blender::bke namespace.
Since a generic snap cursor was implemented (which can be used by Tools and by DragDrop), the Placement Settings are no longer a settings of the "VIEW3D_OT_interactive_add" Operator.
With that implementation, those properties started to be defined in a
static struct, filled in at runtime and accessed in the UI through
workarrounds.
As they are properties initialized at runtime, they are not saved in
the file.
The solution is to move the Placement Settings to `ToolSettings`.
Co-authored-by: Germano Cavalcante <germano.costa@ig.com.br>
Pull Request: https://projects.blender.org/blender/blender/pulls/107951
Include the term "overwrite" so users of this function are aware
this function will delete the destination file (unlike LIBC rename).
- Add BLI_rename_overwrite (previously called BLI_rename).
- BLI_rename is now a wrapper for rename.
Use BLI_rename when renaming in the file selector.
See: https://projects.blender.org/blender/blender/issues/103343
Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.
Pull Request: https://projects.blender.org/blender/blender/pulls/107790
The issue was that in case an ID was only related to its liboverride
hierarchy through a 'to' pointer (e.g. the parent pointer of an object),
it would now be tagged as 'isolated' from its hierarchy, since nothing
in said hierarchy actually points to it. It would then be deleted during
resync process.
This is once again the infamous 'inverted dependency logic of object
parenting' case...
Note that this did not have any consequences on typical liboverride
usages (based on using a hierarchy of collections0, since all objects
would then be referenced by one or more collection.
Reported by @dr.sybren while investigating #102662.
Add a new flag that determines whether root bones (i.e. bones without a
parent) should be translated to the armature object's origin. This can
be found in the Armature's IK properties panel.
By default this flag is disabled, so new rigs will not see this 'locking
to the origin' behaviour. Versioning code ensures that the flag is
enabled on older files, to preserve the behaviour of existing rigs.
This also bumps the Blender subversion and at the same time fixes an
incorrect bump in ee08b2ddff (where the
'minimum compatible version' was updated instead of the current Blender
version).
Pull request: https://projects.blender.org/blender/blender/pulls/107869