Commit Graph

118185 Commits

Author SHA1 Message Date
Hans Goudey
2cf5838b87 Grease Pencil: Slightly optimize IndexMask usage in draw extraction
Instead of computing an index mask for all curves, then returning an
intersection with the visible curves, just use the visible curves as
a universe for the original calculation. Also add another early out
for when there are no NURBS curves.
2025-03-12 21:55:18 +01:00
Hans Goudey
32e96f1ff7 Grease Pencil: Avoid overhead counting visible points for drawing
Currently the drawing data extraction code uses the offset indices API
quite inefficiently, copying the size of every selected every curve, then
accumulating those sizes. Instead just use the existing API function that
counts the size of all selected curves. Also for the weight overlay, avoid
doing the same calculation twice.
2025-03-12 21:55:18 +01:00
Bastien Montagne
ef1d5432cb RNA: LibraryWeakReference: make path and ID name editable.
There is no real reason to keep these read-only, they are not exposed in
the UI anyway, and being able to edit them can become necessary in a
pipeline mamangement context.
2025-03-12 17:50:50 +01:00
Bastien Montagne
4c4e3142df Cleanup: makesrna: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/135870
2025-03-12 17:19:06 +01:00
Omar Emara
b37afc86d1 Refactor: Compositor: Replace proxy results with data sharing
This patch refactors the result class to replace proxy results with the
possibility of doing data sharing through a shared heap allocated data
reference count. This is more robust and simpler since proxy results no
longer need to be handled as a special case in a lot of the results
code. Additionally, it allows stronger const correctness since inputs to
operations can now be const.

This is somewhat similar to implicit sharing used in other parts of
Blender, so we can look into using that in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/135778
2025-03-12 16:42:26 +01:00
Bastien Montagne
f36f9bdb87 Fix (unreported) MOD_surface: raw calloc on non-trivial data.
It seems that this was 'fine', as non-trivial data in `BVHTreeFromMesh`
appear to be 'safe' when simply zero-initialized instead of being
properly constructed.

Note that this 'calloced' data was already 'MEM_deleted', this is
currently considered as a valid use-case unfortunately, otherwise the
issue would have been detected earlier.

Directly use 'copy' `MEM_new` code instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/135862
2025-03-12 15:43:34 +01:00
Bastien Montagne
58d34984d2 Cleanup: modifiers: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
2025-03-12 15:43:33 +01:00
Brecht Van Lommel
3ff3c2bf21 Merge branch 'blender-v4.4-release' 2025-03-12 15:33:26 +01:00
Hans Goudey
e3df02999b Fix: Build error without FFMPEG 2025-03-12 15:32:36 +01:00
Brecht Van Lommel
a80f4ceb24 Fix #135837: Crash cancelling render with stamp burn into image
The image buffer might not exist if cancelling happens early enough.

Pull Request: https://projects.blender.org/blender/blender/pulls/135861
2025-03-12 15:31:29 +01:00
Hans Goudey
e92f869cf4 Fix: Build error without FFMPEG 2025-03-12 10:05:48 -04:00
Brecht Van Lommel
dc488b99a5 Merge branch 'blender-v4.4-release' 2025-03-12 13:39:50 +01:00
Brecht Van Lommel
92f2027f62 Fix #135806: Wrong error message on render to directory without permission
Make MOV_write_begin always report an error on failure, and remove the
generic one from the caller.

Regression from 974efe7d23.

Pull Request: https://projects.blender.org/blender/blender/pulls/135859
2025-03-12 13:39:00 +01:00
Thomas Dinges
9f66476430 Release: Blender 4.4 goes to RC 2025-03-12 12:30:03 +01:00
Campbell Barton
848cf35495 Cleanup: avoid the "toggle" case being handled twice in UV select all
Harmless but unnecessary.
2025-03-12 22:23:34 +11:00
Bastien Montagne
78969aaff8 Cleanup: nodes: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/135855
2025-03-12 12:15:33 +01:00
Bastien Montagne
bb89c89e7f Cleanup: python: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/135852
2025-03-12 11:21:53 +01:00
Bastien Montagne
9f697c7cc6 Cleanup: render: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/135813
2025-03-12 10:31:06 +01:00
Jesse Yurkovich
f3b1c9b2cd Merge branch 'blender-v4.4-release' 2025-03-11 23:29:04 -07:00
Andrej730
b2fe81a17f Fix: small typo in Alembic Mesh Sequence Cache glob check
Mistake in ea54cbe

Pull Request: https://projects.blender.org/blender/blender/pulls/135287
2025-03-12 07:28:23 +01:00
John Kiril Swenson
7356e72e1b VSE: Snap to Frame Range, Snap by Default
This patch adds the ability to snap to the frame range bounds in the VSE
timeline, on by default. End frame snap location is offset by 1 to
ensure the snap point aligns with the visible end frame boundary
(otherwise e.g. right handle of strip would be one frame short).

Timeline and preview snapping is also turned on by default using the
same versioning block.

Pull Request: https://projects.blender.org/blender/blender/pulls/135753
2025-03-12 03:36:32 +01:00
Brecht Van Lommel
42846caca1 Cycles: Adaptive subdivision support for modifier options
* Use creases
* Boundary interpolation
* UV interpolation

Pull Request: https://projects.blender.org/blender/blender/pulls/135681
2025-03-11 20:58:17 +01:00
Brecht Van Lommel
da49d2be4f Merge branch 'blender-v4.4-release' 2025-03-11 19:57:37 +01:00
Brecht Van Lommel
1ba20699e9 Fix #135751: Small EXR files fail to load
There is a bug in OpenEXR bug where it requests at least 4096 bytes even
if the file is smaller than that. Work around it by padding with zeros.

This was fixed upstream in commit 97f857131e6b4c43ab after the 3.3.2
release, but not in any official release yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/135796
2025-03-11 19:55:28 +01:00
Falk David
a92b68939a Geometry Nodes: Add "Scale" input to "Curve to Mesh" node
This replaces the implicit use of the `radius` attribute on the input
curves with an input field `Scale` that gets evaluated on the point
domain of the input curves to scale the profile.

It wasn't super intuitive that the `radius` would actually act as
a scale of the profile. E.g. if the radius of the input curve was
`1 meter` the resulting profile was unscaled (scaled by 1), but
wouldn't necessarily have a size of `1 meter` (only if the profile
also had a size of 1m)! If imperial units were used, `3.28084 ft`
would correspond to a scale of 1.

This change makes this behavior a lot more clear and potentially
removes the need for the assumption that the default curve radius
is `1.0f` (Ideally, the default curve radius should be `0.01f`).

While we did consider making the `Scale` input use the `radius`
field implicitly by default, we decided against it, because it again
"hides" the dependency on the radius and the fact that the radius
is used as a scale. Letting the user make this decision seems better.

Pull Request: https://projects.blender.org/blender/blender/pulls/134187
2025-03-11 19:06:47 +01:00
Hans Goudey
d2af128245 Cleanup: Use StringRef for volume grid name access
Previously `.data()` was used incorrectly in some cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/135808
2025-03-11 18:52:23 +01:00
Thomas Dinges
d8e4789244 Merge branch 'blender-v4.4-release' 2025-03-11 17:11:00 +01:00
Christoph Lendenfeld
e7410abaca Fix #135666: Renaming a slot used by multiple IDs breaks animation on certain channels
The issue was that the `FCURVE_DISABLED` flag is set when an
RNA path cannot be resolved, and that skips evaluation.
However in the specific case, that is actually something expected as
the property only exists on one ID and not the other.

Pull Request: https://projects.blender.org/blender/blender/pulls/135782
2025-03-11 16:40:23 +01:00
Julian Eisel
5ba668135a Assets: Display file name and path in asset tooltips
Part of #134755 / #134766.

Add the blend file name and directory path to the tooltip of assets in
custom asset libraries (as configured in the Preferences), for the asset
browser and asset shelf. This information is often important when
dealing with production assets. In the asset shelf it wasn't available
at all.

Based on feedback from the Blender Studio.
2025-03-11 16:21:36 +01:00
Jonas Holzman
76fdbd899d Merge branch 'blender-v4.4-release' 2025-03-11 16:10:44 +01:00
Jonas Holzman
27117e0ffc Fix: macOS: Wrong QuickLook aspect ratio for screenshot previews of blend files
This patch fixes a visual issue where the QuickLook previews/thumbnails
of blend file (introduced in PR #107072) would have a distorted square
aspect ratio instead of their original aspect ratio. Fixed by using the
original image aspect ratio scaled to honor the QLFileThumbnailRequest's
maximumSize as per the official documentation[1].

[1]: https://developer.apple.com/documentation/quicklookthumbnailing/qlthumbnailreply/init(contextsize:currentcontextdrawing:)?language=objc

Pull Request: https://projects.blender.org/blender/blender/pulls/135691
2025-03-11 16:09:42 +01:00
Julian Eisel
83924ff663 Fix: UI: Quick tooltip label overridden by custom tooltip function
Using `UI_but_func_tooltip_custom_set()` to create a custom tooltip
would completely disable the quicker label tooltip, even when explicitly
set using `UI_but_func_tooltip_label_set()`. Instead the quick label
should show first, and then the full tooltip once the usual tooltip
timer is reached.
2025-03-11 15:56:35 +01:00
Philipp Oeser
d34962555f Merge branch 'blender-v4.4-release' 2025-03-11 15:23:58 +01:00
Philipp Oeser
45949cffe2 Fix #127352: Image Editor mask Frame Selected wrong on non-square image
Was not taking image size/aspect into account.
Luckily, we have `BKE_mask_coord_to_image` which can do exactly that, so
use it.

NOTE: probably oversight in 96d9801423

Pull Request: https://projects.blender.org/blender/blender/pulls/135790
2025-03-11 15:23:41 +01:00
Habib Gahbiche
1230ed9627 Fix: invalid cryptomatte output image when input is not connected
**How to reproduce:**
1. Add Cryptomatte Node
2. Enable 'Object' render passes
3. Connect Cryptomatte to output (composite or viewer node)
4. Optional: set matte ID
5. (Do not connect input image)
6. Render
7. Observe invalid output image (or assert in debug build)
(see also PR for an example blend file)

Only CPU is affected. The solution follows the behavior of the GPU backend, where the input color of the single value input image is multiplied with the matte result to produce a non constant output.

Pull Request: https://projects.blender.org/blender/blender/pulls/135786
2025-03-11 15:22:55 +01:00
Sybren A. Stüvel
b986b6d76d Cleanup: add explanation why key insert does not flush animation
Add an explanation to the keyframe insertion function
`animrig::insert_keyframes()` as to why it does not use
`ID_RECALC_ANIMATION`:

Animation flushing would be quite annoying in the following case:

- Key Cube's loc/rot/scale.
- Go to another frame.
- Translate, rotate, and scale the cube.
- Hover over the loc/rot/scale properties and one by one press 'I' to
  insert a key there.

If `ID_RECALC_ANIMATION` were used, keying the location would immediately
cause a flush of the animation data, popping the rotation and scale back
to their animated values.

No functional changes.
2025-03-11 14:52:56 +01:00
Sebastian Parborg
09ba1aabbd Refactor: Make the event queue only use runtime data.
Also make it more clear that some of the functions are internal
functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/135181
2025-03-11 14:39:19 +01:00
Sebastian Parborg
ec29eb6580 Refactor: Make it more obvious that wm_event_add is not a static function
By renaming it to WM_ follow the other public functions.
2025-03-11 14:39:18 +01:00
Sebastian Parborg
73b7edbe09 Refactor: Move the notifier event queue to use runtime data.
Also make it a bit more obvious when some functions are for internal use
and not.
2025-03-11 14:39:18 +01:00
Habib Gahbiche
9fd67803dc Fix: invalid cryptomatte output image when input is not connected
**How to reproduce:**
1. Add Cryptomatte Node
2. Enable 'Object' render passes
3. Connect Cryptomatte to output (composite or viewer node)
4. Optional: set matte ID
5. (Do not connect input image)
6. Render
7. Observe invalid output image (or assert in debug build)
(see also PR for an example blend file)

Only CPU is affected. The solution follows the behavior of the GPU backend, where the input color of the single value input image is multiplied with the matte result to produce a non constant output.

Pull Request: https://projects.blender.org/blender/blender/pulls/135786
2025-03-11 14:05:04 +01:00
Julian Eisel
19982a01df Merge branch 'blender-v4.4-release' 2025-03-11 12:49:55 +01:00
Julian Eisel
830342bf8e Fix #134264: Cannot undo asset catalog changes to before initial save
When saving a file, move the catalog service from the runtime asset library into the new on-disk
asset library. This makes all catalog data like the undo history and deleted catalogs be preserved.
The fact that a new asset library type gets allocated is an implementation detail that shouldn't
affect behavior.

Once the service is moved, an undo push is added (so this state can be restored to), and if the new
.blend file location can be associated with a catalog definition file, its catalogs are merged in.

Includes unit tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/135589
2025-03-11 12:49:02 +01:00
Clément Foucault
f7e4fbc636 DRW: Add different mutex for GPUShader critical section
This removes the use of `system_gpu_context_mutex`
which was making render command submission threadsafe.

The only issue is the concurent usage of GPUShader objects.
To fix this, we only guard the submission section which
are the only parts that uses the GPUShaders.

Removing this critical section all together requires some changes
in the GPUShader. See #135406

Rel #134690

Pull Request: https://projects.blender.org/blender/blender/pulls/135595
2025-03-11 12:06:11 +01:00
Falk David
c02449ebea Merge branch 'blender-v4.4-release' 2025-03-11 11:50:23 +01:00
Aleš Jelovčan
dbe7078d07 Fix #135776: Grease Pencil: Average Color tool can create uninitialized values
The average color was not initialized leading to non-sensible values.
Now we initialize it to zeros.

Pull Request: https://projects.blender.org/blender/blender/pulls/135779
2025-03-11 11:49:49 +01:00
Falk David
643d844d01 Merge branch 'blender-v4.4-release' 2025-03-11 11:33:39 +01:00
Pratik Borhade
b613be2713 Fix #135767: Grease Pencil: Separate by layer clears material user count
Material user count in duplicated ob.data is not updated. Separate layer
operation later iterates over all the material slots thenremoves unused
slots from respective objects. Since id.us=1 for individual material, if
material is used by one object but not the other, count is decremented
to zero. If we use `USER_DUP_GPENCIL` then user count is properly
handled in `grease_pencil_foreach_id/id_copy_libmanagement_cb`.

Pull Request: https://projects.blender.org/blender/blender/pulls/135769
2025-03-11 11:33:07 +01:00
Pratik Borhade
bb36490958 Fix #135737: Grease Pencil: Cannot separate layer selected in animation editor
When a layer channel is clicked to select inside dopesheet editor, this
sets the flag `GP_LAYER_TREE_NODE_SELECT` (i.e. is_selected() to true),
It prevents separate layer operation to create a new object for this
layer.

Pull Request: https://projects.blender.org/blender/blender/pulls/135765
2025-03-11 11:21:24 +01:00
Jeroen Bakker
32999913ef SubDiv: Enable GPU subdivision on Metal
This PR enabled GPU based subdivision on Metal.
Most work is done in #135296.

- Metal max storage bindings for compute shaders were never set.

Some performance figures: Suzanne 6 subdivision levels

| Machine         | CPU Subdivision | GPU Subdivision |
| --------------- | --------------- | --------------- |
| M1 Studio Ultra | 7fps            | 12 fps          |
| M2 Air          | 3fps            | 11 fps          |

Pull Request: https://projects.blender.org/blender/blender/pulls/135628
2025-03-11 11:12:01 +01:00
Jeroen Bakker
c7f7c03f4c Subdiv: Enable GPU subdivision on Vulkan
This PR enabled GPU subdivision on Vulkan backend. Measured
performance is slower compared to CPU on my system. But it is
expected that other bottlenecks should be solved in order to
fully benefit from this feature.

We enable it so we keep track of the performance bottlenecks.

Pull Request: https://projects.blender.org/blender/blender/pulls/135777
2025-03-11 11:08:59 +01:00