Commit Graph

577 Commits

Author SHA1 Message Date
Campbell Barton
f1f89ca751 Cleanup: spelling in comments 2022-07-26 13:21:21 +10:00
Sergey Sharybin
0dcee6a386 Fix T99733: Objects with driven visibility are evaluated when not needed
The issue was caused by the fact that objects with driven or animated
visibility were considered visible by the dependency graph evaluation.

This change makes it so the dependency graph evaluation is aware of
visibility which might be changing. This is achieved by evaluating the
path of the graph which affects objects visibility and adjusts to it
before evaluating the rest of the graph.

There is some time penalty to this, but there does not seem to be a
way to fully avoid this penalty.

With the production shot from the heist project the FPS drops by a
tenth of a frame (~9.4 vs ~9.3 fps) when adding a driver to an object
which keeps it visible. Note that this is a bit hard to measure since
the FPS fluctuates quite a bit throughout the playback. On the other
hand, having a driver on a visibility of a heavy object from character
and setting visibility to false gives big speedup.

Also worth noting that there is no penalty at all when there are no
animated visibilities in the scene.

Differential Revision: https://developer.blender.org/D15498
2022-07-21 09:49:16 +02:00
Sergey Sharybin
4089b7b80b Depsgraph: Clear operation evaluation flags early on
The goal is to make it possible to evaluate the graph in multiple
passes without evaluating the same node multiple times.

Currently should not be any functional changes.
2022-07-21 09:48:59 +02:00
Sergey Sharybin
e8465f941c Depsgraph: Cleanup, use nested namespace definition 2022-07-19 14:44:07 +02:00
Sergey Sharybin
99faebfca6 Depsgraph: Cleanup, don't mic static function and anonymous namespace 2022-07-19 12:51:24 +02:00
Sergey Sharybin
2280a71f90 Depsgraph: Refactor evaluation into smaller reusable functions
Should be no functional changes.
2022-07-19 12:41:47 +02:00
Sergey Sharybin
e00a027c1e Depsgraph: Use single task pool during evaluation
Not sure why multiple pools were created: the pool should be able to
handle two sets of tasks.

Perhaps non-measurable improvement in terms of performance but this
change simplifies code a bit.
2022-07-19 11:18:30 +02:00
Sergey Sharybin
25c357124d Cover some DNA files with C++ utility macros
Solves compilation warning with Clang, and moves manipulation with
DNA structures to the designed way for C++.

The tests and few other places are update to the new code by Jacques.

Ref T96847

Maniphest Tasks: T96847

Differential Revision: https://developer.blender.org/D14625
2022-04-13 11:48:12 +02:00
Campbell Barton
5e47056e8d Cleanup: malformed C-style comment blocks, spelling
- Missing star prefix.
- Unnecessary indentation.
- Blank line after dot-points
  (otherwise doxygen merges with the previous dot-point).
- Use back-slash for doxygen commands.
- Correct spelling.
2022-04-11 12:03:09 +10:00
Kévin Dietrich
fc8bcd26c0 Curves: fix edit mode detection
This adds missing cases to detect edit mode for Curves objects.
Unlike other object types, Curves do not have specific edit data,
rather we edit the original data directly, and rely on `Object.mode`.

For this, `BKE_object_data_is_in_editmode` had to be modified to
take a pointer to the object. This affects two places: the outliner
and the dependency graph. For the former place, the object pointer
is readily available, and we can use it. For the latter, the object
pointer is not available, however since it is used to update edit
mode pointers, and since Curves do not have such data, we can
safely pass null to the function here.

This also fixes the assertion failure that happens when closing a file
in edit mode.

Differential Revision: https://developer.blender.org/D14330
2022-04-05 19:59:20 +02:00
Campbell Barton
3d132ead50 Cleanup: spelling, trailing space for comment-blocks 2022-03-31 13:01:41 +11:00
Hans Goudey
d09695b4dd Cleanup: Clang tidy 2022-03-08 13:28:22 -06:00
Falk David
21d633f83b GPencil: Temporary fix to avoid crashes on startup
This quick fix will populate the runtime orig pointers to avoid
crashes when a grease pencil object uses layer transforms, parenting
or modifiers.
This will have to be revisited and fixed with a better solution.
2022-03-07 17:48:36 +01:00
Hans Goudey
ddf189892c Cleanup: Rename original curve object type enum
This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.

Ref T95355

To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
 `Curves`
- In the longer term (no immediate plans), use a proper data block for
  3D text and surfaces.

Differential Revision: https://developer.blender.org/D14114
2022-02-18 09:50:29 -06:00
Hans Goudey
7d5f6c330f Cleanup: Clang tidy
Use using instead of typedef, remove redundant string init,
use "empty", address qualified auto, use nullptr.
2022-02-13 13:15:53 -06:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
1a705fa139 Cleanup: clang-format 2022-02-11 09:14:35 +11:00
Falk David
e2befa425a GPencil: Update-on-write using update cache
This implements the update cache described in T95401.

The cache is currently only used for drawing strokes and
sculpting (using the push brush).
**Note: Making use of the cache throughout grease pencil will
have to be done incrementally in other patches. **

The update cache stores what elements have changed in the
original data-block since the last time the eval object
was updated. Additionally, the update cache can store multiple
updates to the data and minimizes the number of elements
that need to be copied.

Elements can be tagged using `BKE_gpencil_tag_full_update` and
`BKE_gpencil_tag_light_update`. A full update means that the element
itself will be copied but also all of the content inside. E.g. when a
layer is tagged for a full update, the layer, all the frames inside the
layer and all the strokes inside the frames will be copied.
A light update means that only the properties of the element are copied
without any of the content. E.g. if a layer is tagged with a light
update, it will copy the layer name, opacity, transform, etc.

When the update cache is in use (e.g. elements have been tagged) then
the depsgraph will not trigger a copy-on-write, but an update-on-write.
This means that the update cache will be used to determine what elements
have changed and then only those elements will be copied over to the
eval object.

If the update cache is empty or the data block was tagged with a full
update, we always fall back to a copy-on-write.

Currently, the update cache is only used by the active depsgraph. This
is because we need to free the update cache after an update-on-write so
it's reset and we need to make sure it is not freed or read by other
depsgraphs.

Co-authored-by: @yann-lty
This patch was contributed by The SPA Studios.

Reviewed By: sergey, antoniov, #dependency_graph, pepeland, mendio

Maniphest Tasks: T95401

Differential Revision: https://developer.blender.org/D13984
2022-02-10 11:35:56 +01:00
Campbell Barton
312d6925c4 Cleanup: make file headers more consistent
Also some descriptive text into doc-strings.
2022-02-09 23:47:34 +11:00
Hans Goudey
fe1816f67f Curves: Rename "Hair" types, variables, and functions to "Curves"
Based on discussions from T95355 and T94193, the plan is to use
the name "Curves" to describe the data-block container for multiple
curves. Eventually this will replace the existing "Curve" data-block.
However, it will be a while before the curve data-block can be replaced
so in order to distinguish the two curve types in the UI, "Hair Curves"
will be used, but eventually changed back to "Curves".

This patch renames "hair-related" files, functions, types, and variable
names to this convention. A deep rename is preferred to keep code
consistent and to avoid any "hair" terminology from leaking, since the
new data-block is meant for all curve types, not just hair use cases.

The downside of this naming is that the difference between "Curve"
and "Curves" has become important. That was considered during
design discussons and deemed acceptable, especially given the
non-permanent nature of the somewhat common conflict.

Some points of interest:
- All DNA compatibility is lost, just like rBf59767ff9729.
- I renamed `ID_HA` to `ID_CV` so there is no complete mismatch.
- `hair_curves` is used where necessary to distinguish from the
  existing "curves" plural.
- I didn't rename any of the cycles/rendering code function names,
  since that is also used by the old hair particle system.

Differential Revision: https://developer.blender.org/D14007
2022-02-07 11:56:48 -06:00
Hans Goudey
f79c8e25f1 Cleanup: Grammar in comments and tooltips
- "own" -> "its own"
- "it's" -> "its"
- Use proper plural
2022-02-04 14:52:52 -06:00
Bastien Montagne
e9fc25835f Remove internal proxy code, and deprecate related DNA data.
Part of T91671.

Not much else to say, this is mainly a massive deletion of code.

Note that a few cleanups possible after this proxy removal were kept out
of this commit to try to reduce a bit its size.

Reviewed By: sergey, brecht

Maniphest Tasks: T91671

Differential Revision: https://developer.blender.org/D13995
2022-02-04 09:30:44 +01:00
Sergey Sharybin
c8cca88851 Fix assert in original modifiers pointer update function
The issue was happening with a specific file where the ID management
code was not fully copying all modifiers because of the extra check
in the `BKE_object_support_modifier_type_check()`.

While it is arguable that copy-on-write should be a 1:1 copy there is
no real need to maintain the per-modifier pointer to its original.
Use its SessionUUID to perform lookup in the original datablock.

Downside of this approach is that it is a linear lookup instead of
direct pointer access, but the upside is that there is less pointers
to manage and that the file with unsupported modifiers does behave
correct without any asserts.

Differential Revision: https://developer.blender.org/D13993
2022-02-03 10:02:20 +01:00
Sergey Sharybin
c80411ce3b Despgraph: Remove asserts from object modifier backup
The modifiers are mapped between original and evaluated objects based on
their session IDs. The pointer to original modifier is no longer needed
for the backup: it remained from the initial implementation which was
rewritten at some point.

This is a preparation for removal of the pointer to original modifier.
2022-02-03 10:02:20 +01:00
Sergey Sharybin
6f9828289f Fix T95356: Crash in armature edit mode and certain condition
Blender would have crashed when renaming bone in Edit Mode, Saving, and
than selecting/deselecting.

Caused by a mistake in the 0f89bcdbeb: can not "short-circuit" the
CoW update if it was explicitly requested.

Safest for now solution seems to be to store whether the CoW component
has been explicitly tagged, so that the following configuration can be
supported:

    DEG_id_tag_update(id, ID_RECALC_GEOMETRY);
    DEG_id_tag_update(id, ID_RECALC_COPY_ON_WRITE);

Differential Revision: https://developer.blender.org/D13966
2022-02-01 11:04:19 +01:00
Sergey Sharybin
0f89bcdbeb Fix depsgraphs sharing IDs via evaluated edit mesh
The evaluated mesh is a result of evaluated modifiers, and referencing
other evaluated IDs such as materials.
It can not be stored in the EditMesh structure which is intended to be
re-used by many areas. Such sharing was causing ownership errors causing
bugs like

  T93855: Cycles crash with edit mode and simultaneous viewport and final render

The proposed solution is to store the evaluated edit mesh and its cage in
the object's runtime field. The motivation goes as following:

- It allows to avoid ownership problems like the ones in the linked report.
- Object level is chosen over mesh level is because the evaluated mesh
  is affected by modifiers, which are on the object level.

This patch allows to have modifier stack of an object which shares mesh with
an object which is in edit mode to be properly taken into account (before
the change the modifier stack from the active object will be used for all
objects which share the mesh).

There is a change in the way how copy-on-write is handled in the edit mode to
allow proper state update when changing active scene (or having two windows
with different scenes). Previously, the copt-on-write would have been ignored
by skipping tagging CoW component. Now it is ignored from within the CoW
operation callback. This allows to update edit pointers for objects which are
not from the current depsgraph and where the edit_mesh was never assigned in
the case when the depsgraph was evaluated prior the active depsgraph.

There is no user level changes changes expected with the CoW handling changes:
should not affect on neither performance, nor memory consumption.

Tested scenarios:

- Various modifiers configurations of objects sharing mesh and be part of the
  same scene.

- Steps from the reports: T93855, T82952, T77359

This also fixes T76609, T72733 and perhaps other reports.

Differential Revision: https://developer.blender.org/D13824
2022-01-25 14:32:23 +01:00
Campbell Barton
499fec6f79 Cleanup: spelling in comments 2022-01-06 13:54:52 +11:00
Campbell Barton
566a458950 Cleanup: move public doc-strings into headers for 'depsgraph'
- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.

Ref T92709
2021-12-10 12:19:36 +11:00
Sergey Sharybin
978f2cb900 Fix T89487: Crash adding Rigid Body to object with shared mesh data
Not sure why this bug was only discovered by such an elaborate steps
and why it took so long to be discovered. The root of the issue is
that in the 956c539e59 the typical flow of tag+flush+evaluate was
violated and tagging for visibility change happened after flush.
2021-11-02 18:36:24 +01:00
Campbell Barton
356dce13f0 Fix T92136: Leak accessing evaluated depsgraph data from Python
Copy-on-write data blocks could be referenced from python but were not
properly managing python reference counting.

This would leak memory for any evaluated data-blocks accessed by Python.

Reviewed By: sergey

Ref D12850
2021-10-14 00:53:09 +11:00
Sergey Sharybin
c29f20a521 Cleanup: Remove unused code paths in the depsgraph copy-on-write
Seems to be residue from an early 2.80 days: the placeholder code path
is no longer used.

Remove all the tricky code for this, and make it clear that the
`deg_expand_copy_on_write_datablock` is used on an non-expanded
datablock.

Should be no functional changes. And should help simplify D12850.

Differential Revision: https://developer.blender.org/D12852
2021-10-13 15:47:07 +02:00
Campbell Barton
8c0698460b Revert "Fix T92136: Leak accessing evaluated depsgraph data from Python"
This reverts commit 0558907ae6.

Based on discussion with Sergey, having Python references to un-expanded
data should not happen - this change needs to be reconsidered.
2021-10-13 21:29:30 +11:00
Campbell Barton
0558907ae6 Fix T92136: Leak accessing evaluated depsgraph data from Python 2021-10-13 20:59:56 +11:00
Hans Goudey
b9febb54a4 Geometry Nodes: Support modifier on curve objects
With this commit, curve objects support the geometry nodes modifier.

Curves objects now evaluate to `CurveEval` unless there was a previous
implicit conversion (tessellating modifiers, mesh modifiers, or the
settings in the curve "Geometry" panel). In the new code, curves are
only considered to be the wire edges-- any generated surface is a mesh
instead, stored in the evaluated geometry set.

The consolidation of concepts mentioned above allows remove a lot of
code that had to do with maintaining the `DispList` type temporarily
for modifiers and rendering. Instead, render engines see a separate
object for the mesh from the mesh geometry component, and when the
curve object evaluates to a curve, the `CurveEval` is always used for
drawing wire edges.

However, currently the `DispList` type is still maintained and used as
an intermediate step in implicit mesh conversion. In the future, more
uses of it could be changed to use `CurveEval` and `Mesh` instead.

This is mostly not changed behavior, it is just a formalization of
existing logic after recent fixes for 2.8 versions last year and two
years ago. Also, in the future more functionality can be converted
to nodes, removing cases of implicit conversions. For more discussion
on that topic, see T89676.

The `use_fill_deform` option is removed. It has not worked properly
since 2.62, and the choice for filling a curve before or after
deformation will work much better and be clearer with a node system.

Applying the geometry nodes modifier to generate a curve is not
implemented with this commit, so applying the modifier won't work
at all. This is a separate technical challenge, and should be solved
in a separate step.

Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
Sybren A. Stüvel
fe4286435c Depsgraph: release GIL when evaluating the depsgraph
Evaluating the dependency graph potentially executes Python code when
evaluating drivers. In specific situations (see T91046) this could
deadlock Blender entirely. Temporarily releasing the GIL when evaluating
the depsgraph resolves this.

This is an improved version of
rBfc460351170478e712740ae1917a2e24803eba3b, thanks @brecht for the diff!

Manifest task: T91046
2021-09-10 11:03:54 +02:00
Brecht Van Lommel
f13eb69269 Revert "Depsgraph: release GIL when evaluating the depsgraph"
It is causing crashes in rendering, when releasing the GIL in render threads
while the main thread is holding it.

Ref T91046

This reverts commit fc46035117.
2021-09-09 19:19:18 +02:00
Sybren A. Stüvel
fc46035117 Depsgraph: release GIL when evaluating the depsgraph
Evaluating the dependency graph potentially executes Python code when
evaluating drivers. In specific situations (see T91046) this could deadlock
Blender entirely. Temporarily releasing the GIL when evaluating the depsgraph
resolves this.

Calling the `BPy_BEGIN_ALLOW_THREADS` macro is relatively safe, as it's
a no-op when the current thread does not have the GIL.

Developed in collaboration with @sergey

Manifest task: T91046
2021-09-09 14:27:33 +02:00
Sebastian Parborg
f49d438ced Cleanup and remove SEQ_ALL_BEGIN macro
We now use a for_each function with callback to iterate through all sequences in the scene.

This has the benefit that we now only loop over the sequences in the scene once.
Before we would loop over them twice and allocate memory to store temporary data.

The allocation of temporary data lead to unintentional memory leaks if the code used returns to exit out of the iteration loop.
The new for_each callback method doesn't allocate any temporary data and only iterates though all sequences once.

Reviewed By: Richard Antalik, Bastien Montagne

Differential Revision: http://developer.blender.org/D12278
2021-08-25 17:30:39 +02:00
Sergey Sharybin
3886ab05b4 Cleanup: Spelling and typos in comment 2021-08-09 14:32:12 +02:00
Campbell Barton
ced94bc11c Cleanup: code comments punctuation / spacing 2021-07-23 17:03:51 +10:00
Campbell Barton
e7082fbdb0 Cleanup: replace BLI_assert(0 && "text") with BLI_assert_msg 2021-07-21 20:39:51 +10:00
Campbell Barton
77e927b58f Cleanup: reserve C++ comments for disabled code
Use C comments for plain text.
2021-07-20 15:01:05 +10:00
Germano Cavalcante
ceb612a79c Revert "Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'"
This reverts commits
 bfa3dc91b7,
 52b94049f2,
 ae379714e4,
 a770faa811,
 4ed029fc02,
 101a493ab5 and
 62a2faa7ef.

And fixes T89955.

Changing the dependency graph is a can of worms and the result is
a kind of unpredictable.

A different solution will be planned.
2021-07-19 10:17:38 -03:00
Campbell Barton
8e8a6b80cf Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")
This shows the text as part of the assertion message.
2021-07-15 18:29:01 +10:00
Germano Cavalcante
bfa3dc91b7 Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'
During a mesh transformation in edit mode (Move, Rotate...), only part of
the batch cache needs to be updated.

This commit allows only update only the drawn batches seen in
`BKE_object_data_eval_batch_cache_deform_tag` if the new
`ID_RECALC_GEOMETRY_DEFORM` flag is used.

This new flag is used in the transforms operation for edit-mesh and
results in 1.6x overall speedup in heavy subdiv cube.

Differential Revision: https://developer.blender.org/D11599
2021-07-12 18:05:13 -03:00
Sergey Sharybin
956c539e59 Fix T89196: Depsgraph use-after-free after scene switching undo
Delay depsgraph visibility update tagging until it is known that
graph relations are up to date, and until it is known that the graph
is actually needed to be evaluated.

Differential Revision: https://developer.blender.org/D11660
2021-06-22 09:52:45 +02:00
Brecht Van Lommel
fcc844f8fb BLI: use explicit task isolation, no longer part of parallel operations
After looking into task isolation issues with Sergey, we couldn't find the
reason behind the deadlocks that we are getting in T87938 and a Sprite Fright
file involving motion blur renders.

There is no apparent place where we adding or waiting on tasks in a task group
from different isolation regions, which is what is known to cause problems. Yet
it still hangs. Either we do not understand some limitation of TBB isolation,
or there is a bug in TBB, but we could not figure it out.

Instead the idea is to use isolation only where we know we need it: when
holding a mutex lock and then doing some multithreaded operation within that
locked region. Three places where we do this now:
* Generated images
* Cached BVH tree building
* OpenVDB lazy grid loading

Compared to the more automatic approach previously used, there is the downside
that it is easy to miss places where we need isolation. Yet doing it more
automatically is also causing unexpected issue and bugs that we found no
solution for, so this seems better.

Patch implemented by Sergey and me.

Differential Revision: https://developer.blender.org/D11603
2021-06-15 17:28:44 +02:00
Campbell Barton
ab38223047 Cleanup: redundant initialization
These were limited to obvious cases. Some less obvious cases
were kept as refactoring might make them necessary in future.
2021-06-13 14:54:54 +10:00
Jacques Lucke
ed1fc9d96b BLI: support disabling task isolation in task pool
Under some circumstances using task isolation can cause deadlocks.
Previously, our task pool implementation would run all tasks in an
isolated region. Now using task isolation is optional and can be
turned on/off for individual task pools.

Task pools that spawn new tasks recursively should never enable
task isolation. There is a new check that finds these cases at runtime.
Right now this check is disabled, so that this commit is a pure refactor.
It will be enabled in an upcoming commit.

This fixes T88598.

Differential Revision: https://developer.blender.org/D11415
2021-06-08 10:39:33 +02:00
Campbell Barton
aa6f0f3d1f Depsgraph: remove mesh edit-mode pointer duplication
Share the pointer with the original mesh instead, this matches behavior
of all other objects edit-mode data.

Duplicating the edit-mesh pointer makes updates to edit-mesh require
a COPY_ON_WRITE update, which is currently an expensive operation
(copying the entire mesh).

Notes:

- This change is from 802027f3f8
  so the edit-meshes object pointer `BMEditMesh.ob` referenced the COW
  version of the object. This pointer has since been removed, so the
  copy is no longer needed.

- Having a separate edit-mesh pointer could be used so linked duplicates
  could have their own generated meshes. For this to be supported,
  many other changes would be needed: see D10920.
2021-05-21 16:23:42 +10:00