Commit Graph

257 Commits

Author SHA1 Message Date
Guillermo Venegas
eed8e10b91 Refactor: UI: Remove uiItemIntO API
This function has not python equivalent, using the
returned pointer to write properties seems enough
as equivalent as how is done in python.

Also, this removes the unused `uiItemFloatO` API.

Pull Request: https://projects.blender.org/blender/blender/pulls/139355
2025-05-24 16:15:51 +02:00
Pratik Borhade
0ad79ca541 Fix #139170: Regression: The Linked Node Group Socket Name is Editable
This probably have occured after migration from UIList. When nodetree ID
is linked form another file, disable the layout for individual rows and
the add/remove operator. Also tweak `supports_renaming()` function so that
individual tree element cannot be renamed when linked.

Pull Request: https://projects.blender.org/blender/blender/pulls/139269
2025-05-23 12:19:41 +02:00
Jacques Lucke
1307137f27 Nodes: clarify socket visibility methods
Node sockets have many different aspects that affect their visibility and
whether they are grayed out. This patch cleans up the methods used to check if
sockets are visible and adds descriptions that should make it more obvious which
ones should be used.

This also fixes a few places where the wrong method was used which is more
obvious now.

Pull Request: https://projects.blender.org/blender/blender/pulls/139251
2025-05-23 06:10:03 +02:00
Damien Picard
9ce0a2d1d5 I18n: Add translation contexts to node panels
Node UIs can now have panels. Some of those may need to have their
labels translated using translation contexts. PanelDeclarations
already had a translation_context member, this commit adds a way to
specify this context, and to use it for translation on drawing the
node.

Pull Request: https://projects.blender.org/blender/blender/pulls/139124
2025-05-21 13:54:11 +02:00
Guillermo Venegas
5b82ee11df Refactor: UI: Replace uiItemFullO_ptr with class method uiLayout::op
This converts the public `uiItemFullO_ptr` function to an object
oriented API (an `uiLayout::op` overload), matching recents changes
in the API.

Changes include rearranging the `IDProperty *properties` parameter to be
the last parameter. Now is optional (but will be removed), also instead
of using a return parameter the function now returns the pointer to
write properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/139166
2025-05-21 02:55:04 +02:00
Guillermo Venegas
44160a0524 Refactor: UI: Replace uiItemFullO with class method uiLayout::op
This converts the public `uiItemFullO` function to an object oriented
API (an `uiLayout::op` overload), matching recents changes in the API.

Changes includes the removal of the paramether `IDProperty *properties`
that seems unused (all places just sets `nullptr`, can be added as last
argument with `nullptr` as default value though), and instead of using a
return paramether the function now returns the pointer to write properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/138961
2025-05-20 15:19:34 +02:00
Jacques Lucke
5fc33bb343 Cleanup: Nodes: simplify drag & drop code for node group interface tree view
This is extracted out of #138747. Some code can be reused for multiple
tree interface items.
2025-05-17 11:33:24 +02:00
Jacques Lucke
b2b22cb66d Cleanup: Nodes: switch using enum instead of int
This simplifies adding more interface item types, because there will
be a compiler warning when it's not handled somewhere.
2025-05-17 11:31:08 +02:00
Pratik Borhade
52b8eba9eb Fix: UI: Invert button doesn't work for some UIList instances
invert button doesn't work quite well when `filter_items()` is used in
UIList (eg. workspace, attributes list). First issue is, when search
string is empty and invert button is pressed, none item is shown. Now
fixed with extra condition of `filter_byname[0]`. Another issue is when
search string is non-empty then invert button should show elements that
doens't match with the string but it doesn't work. This occurs due to
filtering elements twice. First inside
`filter_items_by_name(reverse=true)` then `UI_list_item_index_is_filtered_visible`.
Remove `UILST_FLT_EXCLUDE` so only once the items are filtered with
invert condition.

Noticed this during !138756

Pull Request: https://projects.blender.org/blender/blender/pulls/138761
2025-05-16 16:44:45 +02:00
Guillermo Venegas
89a3478e35 Refactor: UI: Replace uiItemMenuF and uiItemMenuFN with uiLayout methods
This converts the public `uiItemMenuF` and `uiItemMenuFN`
functions to an object oriented API (an `uiLayout::menu_fn`
and `uiLayout::menu_fn_argN_free` respectively), following
recent uiLayout changes.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138902
2025-05-15 21:26:49 +02:00
Guillermo Venegas
351fbff95b Refactor: UI: Replace uiItemM_ptr and uiItemM with uiLayout::menu
This converts the public `uiItemM_ptr` and `uiItemM` functions
to an object oriented API (an `uiLayout::menu` overloads),
matching the python API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138895
2025-05-14 23:22:56 +02:00
Guillermo Venegas
3b1e123361 Refactor: UI: Replace uiItemS and uiItemS_ex with uiLayout::separator
This merges the public `uiItemS` and `uiItemS_ex` functions into an
object oriented API (`uiLayout::separator`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code
(or vice-versa), making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138826
2025-05-13 17:54:26 +02:00
Endor H
309ce182b8 Nodes: Allow dragging Group Inputs from the panel into the nodes editor
This patch adds support for creating Group Input nodes by dragging input sockets
and panels from the group interface tree-view in the side bar. This
significantly simplifies creating a Group Input node for a specific input when
there are lots of them.

These cases are supported:
* Dragging an input socket creates a Group Input node just for that socket.
* Dragging a panel without panel-toggle creates a Group Input node containing
  all sockets in the panel.
* Dragging a panel with panel-toggle creates a Group Input for the panel-toggle.
* Dragging a panel with panel-toggle while holding Ctrl creates a Group Input
  with the panel-toggle and all sockets in the panel.

This is supported in all node tree types.

Pull Request: https://projects.blender.org/blender/blender/pulls/137739
2025-05-13 07:17:48 +02:00
Guillermo Venegas
a017a6cc54 Refactor: UI: Replace uiItemO with class method uiLayout::op
This converts the public `uiItemO` function to an object oriented
API (`uiLayout::op`).
Also this rearranges `idname` paramether, since this the only one
required, and to make format similar to `uiItemFullO`

Note: One of the benefits of moving from a public function to class
method is to reduce API usage difference between C++ and Python. In
Python this method is called `UILayout::operator`, however `operator`
is a reserved keyword in C++.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138776
2025-05-12 22:14:38 +02:00
Guillermo Venegas
858abf43c3 Refactor: UI: Replace uiItemFullR with class method uiLayout::prop
This converts the public `uiItemFullR` function to an object oriented
API (an overload of `uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138683
2025-05-10 03:39:31 +02:00
Guillermo Venegas
dafdced6ab Refactor: UI: Replace uiItemR with class method uiLayout::prop
This converts the public `uiItemR` function to an object oriented
API (`uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138617
2025-05-08 20:45:37 +02:00
Guillermo Venegas
e5dcd0de99 Refactor: UI: Replace uiItemL with class method uiLayout::label
This converts the public `uiItemL` function to an object oriented
API (`uiLayout::label`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138608
2025-05-08 17:21:08 +02:00
Jacques Lucke
156a405dd5 Nodes: support searching for specific math operations in Add menu
Previously, it was possible to search for specific math operations in
link-drag-search but not in the normal add menu. This patch adds support for
searching for specific operations in various math nodes.

A good trick for adding e.g. a vector add node is to search for `vadd`
(similarly with `iadd`).

The menu itself looks unchanged. This patch only adds additional elements to the
search.

Pull Request: https://projects.blender.org/blender/blender/pulls/138534
2025-05-08 04:28:22 +02:00
Harley Acheson
d2f6514686 UI: Status Bar Proportional Size Include MsPan
Currently while transforming with proportional editing we see an item
in the status bar for "MsPan: Adjust Proportional Influence". This is
actually for trackpad pan gesture (only available on some laptops).
This PR just combines this entry with those for Page Up and Page Down.

Pull Request: https://projects.blender.org/blender/blender/pulls/138574
2025-05-08 00:44:09 +02:00
Guillermo Venegas
0a6211a974 Refactor: UI: Replace uiLayoutListBox and uiLayoutOverlap with methods
This converts the public `uiLayoutListBox ` and `uiLayoutOverlap `
functions to an object oriented API (an `uiLayout::list_box` and
`uiLayout::overlap` respectively), following recent uiLayout changes.

Both functions now returns an uiLayout reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138559
2025-05-07 20:38:40 +02:00
Harley Acheson
1c2aaa8a57 UI: Status Bar Merge Proportional Size Keymap Entries
This PR reduces some space on the Status bar during transforms using
proportional editing by merging TFM_MODAL_PROPSIZE_UP and
TFM_MODAL_PROPSIZE_DOWN items. This also changes the description shown
to "Proportional Size" to match the description in the popover.

Pull Request: https://projects.blender.org/blender/blender/pulls/138458
2025-05-07 19:33:59 +02:00
Guillermo Venegas
a46e3d2e78 Refactor: UI: Replace uiLayoutAbsolute and uiLayoutAbsoluteBlock with uiLayout class methods
This converts the public `uiLayoutAbsolute ` and `uiLayoutAbsoluteBlock`
functions to an object oriented API (an `uiLayout::absolute` and
`uiLayout::absolute_block` respectively), following recent changes.

`uiLayout::absolute` now returns an uiLayout reference instead of a
pointer. New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138546
2025-05-07 17:03:15 +02:00
Leon Schittek
d66b171996 Fix #112402: Improve search menu layout
Several small improvements to the layout of the search menu:
* Avoid the separator arrow on highlighted items being cutoff
* Properly center and prevent overlap of the scroll indicator
  arrows at the top and bottom
* Improve robustness with different zoom levels
* Overall more unified spacing and margins
This patch was originally authored by Yevgeny Makarov (@jenkm).

Pull Request: https://projects.blender.org/blender/blender/pulls/112422
2025-05-07 02:32:13 +02:00
Guillermo Venegas
c55b3fef02 Refactor: UI: Replace uiLayoutPanelProp with class method uiLayout::panel_prop
This converts the public `uiLayoutPanelProp` function to an object oriented
API (`uiLayout::panel_prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Pull Request: https://projects.blender.org/blender/blender/pulls/138501
2025-05-06 17:13:30 +02:00
Guillermo Venegas
4845ae8bf2 Refactor: UI: Replace uiLayoutPanel with class method uiLayout::panel
This converts the public `uiLayoutPanel` function to an object oriented
API (`uiLayout::panel`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Pull Request: https://projects.blender.org/blender/blender/pulls/138461
2025-05-06 07:58:02 +02:00
Guillermo Venegas
9e5151d294 Refactor: UI: Replace uiLayoutSplit with class method uiLayout::split
This converts the public `uiLayoutSplit` function to an object oriented
API (`uiLayout::split`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::split` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138361
2025-05-03 20:51:42 +02:00
Guillermo Venegas
5dc86dacda Refactor: UI: Replace uiLayoutBox with class method uiLayout::box
This converts the public `uiLayoutBox` function to an object oriented
API (`uiLayout::box`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::box` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138334
2025-05-02 19:46:26 +02:00
Sietse Brouwer
67bec541fa Fix: Grease Pencil: Undo layer drag-and-drop
Reordering layers via drag-and-drop in the layer tree couldn't be
undone. With this patch an undo step is pushed when the layer order
changes via drag-and-drop, so the action can be undone.

Pull Request: https://projects.blender.org/blender/blender/pulls/138214
2025-05-02 11:32:07 +02:00
Campbell Barton
e8f1473da6 Refactor: add "filepath" property to CollectionExport to avoid hacks
Fixes for #137856 & #137507 were workarounds to ignore the
PROP_PATH_SUPPORTS_BLEND_RELATIVE for CollectionExport however they
were error prone - especially #137856 as it relied on the surrounding
buttons.

Instead of adding logic to ignore the flag for this specific case,
add a property to the CollectionExport which can have it's flags
and use this instead of the operators "filepath" property.

Internally this wraps the same IDProperty data used by the operator.

Ref !137883
2025-04-30 11:15:38 +00:00
Guillermo Venegas
7a1cd05b9b Refactor: UI: Replace uiLayoutColumnFlow and uiLayoutGridFlow with uiLayout class methods
This converts the public `uiLayoutColumnFlow` and `uiLayoutGridFlow` functions
to an object oriented API (an `uiLayout::column_flow` and `uiLayout::grid_flow` respectively),
matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Both renamed functions now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138074
2025-04-30 08:27:31 +02:00
Guillermo Venegas
2d896877d1 Refactor: UI: Replace uiLayoutColumn with class method uiLayout::column
This converts the public `uiLayoutColumn` function to an object oriented
API (`uiLayout::column`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::column` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138034
2025-04-26 21:07:34 +02:00
Campbell Barton
c90e8bae0b Cleanup: spelling in comments & replace some use of single quotes
Previously spell checker ignored text in single quotes however this
meant incorrect spelling was ignored in text where it shouldn't have
been.

In cases single quotes were used for literal strings
(such as variables, code & compiler flags),
replace these with back-ticks.

In cases they were used for UI labels,
replace these with double quotes.

In cases they were used to reference symbols,
replace them with doxygens symbol link syntax (leading hash).

Apply some spelling corrections & tweaks (for check_spelling_* targets).
2025-04-26 11:17:13 +00:00
Guillermo Venegas
f0f0361254 Refactor: UI: Replace uiLayoutRowWithHeading with class method uiLayout::row
This converts the public `uiLayoutRowWithHeading` function to an object oriented
API (an `uiLayout::row` overloaded version), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Same as the original `uiLayout::row`, this overloaded version also now returns an
`uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138014
2025-04-26 02:17:31 +02:00
Guillermo Venegas
90644b30b2 Refactor: UI: Replace uiLayoutRow with class method uiLayout::row
This converts the public `uiLayoutRow` function to an object oriented
API (`uiLayout::row`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::row` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/137979
2025-04-25 19:45:25 +02:00
Julian Eisel
dd3f2ef36b Fix #137939: Collection Exporter properties no longer respond to Undo
The collection exporter UI template uses operator property drawing to
add buttons in the Properties editor. It creates a sort of mock operator
to be able to do that.

This isn't something we usually do. In all other cases where operator
properties are drawn, we don't want them to send undo pushes. Think it's
fine to make that an option of the template. It's opt in though, since
it's an unusual need.
2025-04-24 17:51:24 +02:00
Brecht Van Lommel
fb2ba20b67 Refactor: Use more typed MEM_calloc<> and MEM_malloc<>
Pull Request: https://projects.blender.org/blender/blender/pulls/137822
2025-04-22 11:22:18 +02:00
Brecht Van Lommel
388a21e260 Refactor: Eliminate various void pointers passed to MEM_freeN
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Campbell Barton
3933f45f52 Cleanup: move doc-strings to declarations
Move into headers or to the top of the function body for internal
implementation details, in some cases remove duplicate doc-strings.
2025-04-18 22:58:36 +10:00
Falk David
69a722cee5 Geometry Nodes: Add Grease Pencil layer name search
This makes it possible to search layer names in the
`Named Layer Selection` node as well as boolean
modifier inputs that are marked as a `Layer Selection`.

The layer selection UI is slightly updated:
* Use a slightly larger default width for the
   `Named Layer Selection` node.
* Use the layer icon in the field that search for layer names.
* Use `Layer` placeholder string

Pull Request: https://projects.blender.org/blender/blender/pulls/137273
2025-04-18 12:35:49 +02:00
Jacques Lucke
f442c86197 Depsgraph: improve type safety when getting evaluated or original ID
The goal here is to avoid having to cast to and from `ID` when getting the
evaluated or original ID using the depsgraph API, which is often verbose and not
type safe. To solve this, there are now `DEG_get_original` and
`DEG_get_evaluated` methods which are templated on the type and use a new
`is_ID_v` static type check to make sure it's only used with valid types.

This allows removing quite some verbosity on all the call sites. I also removed
`DEG_get_original_object`, because that does not have to be a special case
anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/137629
2025-04-17 13:09:20 +02:00
Campbell Barton
58d80f281a Fix #137507: collection exporter shows relative paths unsupported
This error is technically correct when the operators path doesn't
support relative paths.

The collection exporter allows relative paths and expands them before
passing the value to the operator.

Resolve by suppressing the warning.

Ref: !137510
2025-04-16 01:16:32 +00:00
Jacques Lucke
e8877df863 Cleanup: simplify method name 2025-04-14 13:57:31 +02:00
Pratik Borhade
ed59418d2d Cleanup: Grease Pencil: Remove v3 references
Remove v3 from tooltip, code comments

Pull Request: https://projects.blender.org/blender/blender/pulls/137078
2025-04-07 11:39:16 +02:00
Jacques Lucke
8ec9c62d3e Geometry Nodes: add Closures and Bundles behind experimental feature flag
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/

tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
  value. Each value in the bundle is identified by a name. Bundles can be
  nested.
* Closures are functions that are created with the Closure Zone and can be
  evaluated with the Evaluate Closure node.

To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.

This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.

Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
  I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).

One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.

Pull Request: https://projects.blender.org/blender/blender/pulls/128340
2025-04-03 15:44:06 +02:00
Guillermo Venegas
6397a4fb9a Refactor: UI: Use typed enum class for eUIEmbossType enum
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/136725
2025-03-31 00:36:46 +02:00
Campbell Barton
5e2b421996 WM: support the "Hyper" modifier key on Linux
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.

Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.

This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.

Ref !136340
2025-03-26 10:39:55 +11:00
Campbell Barton
241f626015 Cleanup: use a define for the number of modifiers for key-maps & events 2025-03-26 10:38:08 +11:00
Julian Eisel
6c1c5e8923 Asset browser import settings popover with collection instancing option
Part of #134755 / #134766.

Adds options to the new Import Settings popover (added in 7a6beb65f4)
to toggle collection instancing for dragging in collections. It can be
toggled separately for linking and appending, since it's typical to use
instancing for linking, but not appending (current default, also with
this change).

Previously, toggling collection instancing was only possible via the
Adjust Last Operation panel but this wasn't obvious, many people were
not aware. Adding this option based on feedback by the Blender Studio.

Pull Request: https://projects.blender.org/blender/blender/pulls/135996
2025-03-20 18:44:24 +01:00
Pratik Borhade
72a38aee7e UI: Increase default rows of tree view
Tree view UI of bone collection, node interface and light linking is
quite small right now. Bump the minimum row count similar to
6d8e642367

Pull Request: https://projects.blender.org/blender/blender/pulls/135426
2025-03-16 06:44:36 +01:00