Commit Graph

257 Commits

Author SHA1 Message Date
Julian Eisel
93d37e7000 Cleanup: UI: Use default arguments for rarely used template options
These arguments are almost never used. Default arguments can make the
invokations quite a bit simpler.
2024-09-17 12:22:18 +02:00
Campbell Barton
a42611be92 Cleanup: remove redundant checks 2024-09-15 23:14:11 +10:00
Campbell Barton
9b39b4c91c Cleanup: use const pointers/references 2024-09-15 23:14:09 +10:00
Harley Acheson
019d987072 UI: Increase Width of ID Search Lists
As discussed in our UI Module meeting, this PR increases the width of
ID Search lists by 40%.

Pull Request: https://projects.blender.org/blender/blender/pulls/127599
2024-09-14 03:20:09 +02:00
Campbell Barton
1fa666495a Docs: note why fnmatch doesn't use escaping 2024-09-13 14:15:41 +10:00
Campbell Barton
8b5f3c4671 Fix back-slash character filtering in the outliner & UI list
The single characters "\" could not be used for filtering
because it was treated as an escape characters.
Although "\\" could be used to match "\".

Disable escape character behavior as this mostly makes sense for
matching file-names for shell input.
2024-09-13 12:45:36 +10:00
Campbell Barton
a47055f7c2 Cleanup: use "_str" as a string suffix instead of "_st" 2024-09-13 11:03:17 +10:00
Sybren A. Stüvel
3417934eff Anim: add Action Slot assignment to NLA strip
For an NLA strip to use a slotted Action, it needs to specify which slot
to use in that action. This is now handled by two new properties on the
strip in DNA & RNA: `action_slot_handle` and `action_slot_name`.

These serve the same purpose as their counterparts on the `AnimData`
struct.

Note that this commit does NOT add NLA evaluation support for slotted
Actions. It merely allows assigning them. Evaluation, tweak mode
support, etc. will be implemented in future commits.

Pull Request: https://projects.blender.org/blender/blender/pulls/127359
2024-09-12 14:08:16 +02:00
Bastien Montagne
810f6a1b5c Refactor: Various remaining changes to PointerRNA usages to use C++ code.
This commit mainly replaces a lot of `memset(0)` by empty value
initialization of `PointerRNA` and related data.

It also moves a few remaining areas from C alloc/free to C++ new/delete
memory hanlding.

Part of the effort to make PointerRNA non-trivial (#122431).
2024-09-02 17:40:03 +02:00
Aaron Carlisle
7675b5a0b4 Fix: MEM_new/MEM_freeN mismatch in menu search code 2024-08-31 15:33:52 -04:00
Bastien Montagne
0ade063f33 Refactor: Move KeyMaps and Operators PointerRNA storage to C++ allocations.
This commit essentially moves allocation of KeyMaps and Operators
PointerRNA data storage to use C++ new/delet, instead of C alloc/free.

Part of the effort to make PointerRNA non-trivial (#122431).

Pull Request: https://projects.blender.org/blender/blender/pulls/126935
2024-08-30 20:44:00 +02:00
Bastien Montagne
733ed5dc83 Refactor: Move some UI-related allocations to use C++ new/delete.
Mainly changes some UI-internal structs allocation, and the Panel
runtime custom data storage.

These changes from C-style alloc/free to C++ new/delete are a step
towards making PointerRNA non-trivial (part of #122431).

Pull Request: https://projects.blender.org/blender/blender/pulls/126698
2024-08-27 15:35:18 +02:00
Campbell Barton
5cb29528e6 Cleanup: spelling in comments 2024-08-26 11:50:15 +10:00
Christoph Lendenfeld
51fd355c01 Anim: UI template for Action selectors
This PR is just taken over from @dr.sybren with
minor comments addressed.

Original PR: #125493

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/126561
2024-08-23 11:07:16 +02:00
Jonas Holzman
9b1d653554 Fix #126246: Missing Outliner redraw notifier when making datablock single user
Without a proper redraw, the outliner (in `Blender File` mode) would
only *partially* update on mouse hover, refreshing the user-count of
the old datablock without listing the newly added datablock.

Pull Request: https://projects.blender.org/blender/blender/pulls/126386
2024-08-21 13:10:35 +02:00
Blazer
ddc9f92777 Define fallback tooltip string for UI_UL_list items
Having the description blank for template list items when not editable
creates undo items that show as "Unknown Action." This PR ensure it has
a description whether editable or not.

Pull Request: https://projects.blender.org/blender/blender/pulls/126184
2024-08-13 00:42:39 +02:00
Bastien Montagne
1c98cdbc52 Refactor: UI_list: Move PointerRNA containers to C++ code.
Essentially replace a C-managed allocated array by a `blender::Vector`.

Part of on-going effort to make PointerRNA an actual non-trivial C++
struct (see !123435 and #122431).

Pull Request: https://projects.blender.org/blender/blender/pulls/126100
2024-08-10 17:51:41 +02:00
Campbell Barton
0bc5b3f70e Cleanup: remove redundant checks 2024-08-10 11:32:42 +10:00
Jacques Lucke
d74d8ceb23 Cleanup: move BKE_packedFile.h to C++
Part of #103343.
2024-08-08 15:13:20 +02:00
Jacques Lucke
5861b078f7 Core: rename ID.flag and ID.tag values
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.

Pull Request: https://projects.blender.org/blender/blender/pulls/125811
2024-08-07 12:12:17 +02:00
Harley Acheson
eba9771ef2 UI: Simplified & Slightly Tighter Status Bar Spacing
With the icons changes we no longer need any extra spacing between icon
and text. And negative space for the narrow mouse icons can be 0.5.
Simplifies it a bit and makes it slightly tighter.

Pull Request: https://projects.blender.org/blender/blender/pulls/125987
2024-08-06 21:45:41 +02:00
Harley Acheson
5fb140a36e UI: Status Bar Using SVG Icons
Refactor of how "event icons" are created, using custom SVG icons for
key outlines and some complex keys. Allows multiple key widths so that
"Ctrl", "Insert", etc can be readable. Strings are automatically sized
rather than hardcoded. Also allows these strings to be translated.
Supports the UI icon alpha preference.  Also supports local aspect in
case we ever want to allow 2D zooming there.

Pull Request: https://projects.blender.org/blender/blender/pulls/125591
2024-08-05 02:42:26 +02:00
Jesse Yurkovich
11e7b7d0bd Collection Export: Allow renaming of exporters in the UI list
Allow the user to rename their collection exporters.

Pull Request: https://projects.blender.org/blender/blender/pulls/125553
2024-08-02 22:36:43 +02:00
Harley Acheson
5642944e33 UI: Screen Operations Status Bar
Status bar showing screen area operations when hovering on editor edges
and action zones. Screen area operators (move edge, split, join, etc)
showing keymaps and info during operations.

Pull Request: https://projects.blender.org/blender/blender/pulls/125467
2024-07-31 22:11:37 +02:00
Harley Acheson
989fcc2c4f UI: Mouse Event Icon Alignment
We have a number of event icons, used on the Status Bar, to indicate
mouse actions. It is currently difficult to align these nicely because
they vary in width and design. This PR makes them all the same design
width and aligned to the left edge. This removes a need to add negative
spacing before any of them and only requires space after some of them.
This also adds a new one to indicate "double left click" as my current
use of this looks a bit sus. This also adds a "mouse wheel scroll"

Pull Request: https://projects.blender.org/blender/blender/pulls/125731
2024-07-31 20:57:19 +02:00
Leon Schittek
d30d8b4bfa UI: Add padding to items in ui lists and tree views
Add a utility function to add horizontal padding to the left and right
of items in UI lists and tree views to make them more consistent with
other buttons like menu entries.

Pull Request: https://projects.blender.org/blender/blender/pulls/125498
2024-07-29 23:52:38 +02:00
Falk David
0f42f277b7 Grease Pencil: Remove legacy modifiers
This removes the legacy Grease Pencil modifiers from the code.
These should have already been inaccessible from the UI and hidden from
the user. The modifiers have been reimplemented for the new GPv3
data structure.

On top of the modifier code, some other related things have been
removed as well:
 * Operators related to the legacy modifiers.
 * Keymaps for the legacy modifier operators.
 * Some bits of code that used modifier functions.

Some code has to be kept, because it is still used:
 * The core line art code, which is used by the new line art modifier. It's
    moved to `modifiers/lineart`.
 * The DNA structs for the legacy modifiers. They are still needed for
    conversion.
 * A few kernel functions for the modifiers are kept (also for conversion).

Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/125102
2024-07-29 10:37:29 +02:00
Julian Eisel
2100623a96 Refactor: UI: Use unique_ptr for tooltip data management
Mostly to allow leak-free early exiting from functions generating the
tooltip data, otherwise cleanups have to be duplicated. But using smart
pointers is good practice in general. Also use references instead of
pointers, to indicate that null is not an expected value.
2024-07-26 12:31:01 +02:00
Campbell Barton
656fe6d3e4 Extensions: support "blocklist" in the remote repository
Support blocking extensions so there is a way for the maintainers of
the remote repository to notify the user if one of their installed
extensions blocked along with a reason for blocking.

Blocked extensions cannot be installed from the preferences or by
dropping a URL.

When an installed & blocked extension is found:

- An icon int the status bar shows an alert,
  clicking on the icon shows the blocked extensions.
- The extensions preferences show a warning.
- The extensions & add-ons UI shows an alert icon
  and "details" section shows the reason.

Details:

- Blocked & installed extensions are shown first in the installed
  extensions panel.
- The internal "install" logic prevents downloading & installing
  blocked extensions.
- Blocked extensions can still be downloaded & installed from disk.
- The "list" command includes an error message if any installed
  extensions are blocked.
- The "server-generate" command can optionally take a configuration
  file that includes the blocklist for the generated JSON.

See design #124954.
2024-07-26 16:05:34 +10:00
Campbell Barton
12a6cefe1a Cleanup: remove redundant theme color lookup 2024-07-26 10:24:36 +10:00
Sybren A. Stüvel
34067f43b5 Fix compiler errors on non-experimental builds
Fix compiler errors when building without experimental features, by adding
more `#ifdef WITH_ANIM_BAKLAVA` guards around code.
2024-07-25 17:31:04 +02:00
Sybren A. Stüvel
a8ee0b9a05 Anim: add Action Slot selector to Action editor
Add an Action Slot selector to the Action editor's header, next to the
Action selector. The selector shows all slots in the action that are
suitable for animating objects (as the Action editor itself is limited
to showing the Action of the active object).

This also considerably simplifies the 'Animation Debug' panel, as some
debugging code has been removed, as well as the display of any animation
layers. The latter can be reintroduced (if necessary) when multi-layer
animation support is added. Most importantly, it removes the
WindowManager property that was used as a hack to assign layered Actions
to objects.

API change: the RNA property `AnimData.slot` is now a pointer property
that reflects the actual slot (it used to be an enum property).

Some small changes to the UI code were necessary to make the selector
show the slot's display name (and not their internal name).

Pull Request: https://projects.blender.org/blender/blender/pulls/125416
2024-07-25 17:20:27 +02:00
Falk David
7d54e428e4 Fix: GPv3: Crash when changing the active layer
Caused by 0a64785067.
2024-07-23 14:48:03 +02:00
Pratik Borhade
ec220c17f5 GPv3: Rename active_group to active
Follow the changes in 0a64785067
and e373625e73.

Pull Request: https://projects.blender.org/blender/blender/pulls/125297
2024-07-23 12:10:53 +02:00
Harley Acheson
108b71047a UI: Remove "Widget Label" Text Style
This PR removes the "Widget Label" text style, found in Preferences /
Themes / Text Style. This results in both labels and the text found in
input boxes sharing settings. This results in a slight loss of
customization but it isn't that useful to have these things separate
and results in code complication and errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/122898
2024-07-19 21:57:49 +02:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Pratik Borhade
05e7a2f1b2 Fix: Make undo step after renaming socket
This is a regression since the new tree-view is used for nodes.
@mod_moder spotted this in #124546

Pull Request: https://projects.blender.org/blender/blender/pulls/124592
2024-07-12 13:26:02 +02:00
Jacques Lucke
24dc9a21b1 Geometry Nodes: support attaching gizmos to input values
This adds support for attaching gizmos for input values. The goal is to make it
easier for users to set input values intuitively in the 3D viewport.

We went through multiple different possible designs until we settled on the one
implemented here. We picked it for it's flexibility and ease of use when using
geometry node assets. The core principle in the design is that **gizmos are
attached to existing input values instead of being the input value themselves**.
This actually fits the existing concept of gizmos in Blender well, but may be a
bit unintutitive in a node setup at first. The attachment is done using links in
the node editor.

The most basic usage of the node is to link a Value node to the new Linear Gizmo
node. This attaches the gizmo to the input value and allows you to change it
from the 3D view. The attachment is indicated by the gizmo icon in the sockets
which are controlled by a gizmo as well as the back-link (notice the double
link) when the gizmo is active.

The core principle makes it straight forward to control the same node setup from
the 3D view with gizmos, or by manually changing input values, or by driving the
input values procedurally.

If the input value is controlled indirectly by other inputs, it's often possible
to **automatically propagate** the gizmo to the actual input.

Backpropagation does not work for all nodes, although more nodes can be
supported over time.

This patch adds the first three gizmo nodes which cover common use cases:
* **Linear Gizmo**: Creates a gizmo that controls a float or integer value using
  a linear movement of e.g. an arrow in the 3D viewport.
* **Dial Gizmo**: Creates a circular gizmo in the 3D viewport that can be
  rotated to change the attached angle input.
* **Transform Gizmo**: Creates a simple gizmo for location, rotation and scale.

In the future, more built-in gizmos and potentially the ability for custom
gizmos could be added.

All gizmo nodes have a **Transform** geometry output. Using it is optional but
it is recommended when the gizmo is used to control inputs that affect a
geometry. When it is used, Blender will automatically transform the gizmos
together with the geometry that they control. To achieve this, the output should
be merged with the generated geometry using the *Join Geometry* node. The data
contained in *Transform* output is not visible geometry, but just internal
information that helps Blender to give a better user experience when using
gizmos.

The gizmo nodes have a multi-input socket. This allows **controlling multiple
values** with the same gizmo.

Only a small set of **gizmo shapes** is supported initially. It might be
extended in the future but one goal is to give the gizmos used by different node
group assets a familiar look and feel. A similar constraint exists for
**colors**. Currently, one can choose from a fixed set of colors which can be
modified in the theme settings.

The set of **visible gizmos** is determined by a multiple factors because it's
not really feasible to show all possible gizmos at all times. To see any of the
geometry nodes gizmos, the "Active Modifier" option has to be enabled in the
"Viewport Gizmos" popover. Then all gizmos are drawn for which at least one of
the following is true:
* The gizmo controls an input of the active modifier of the active object.
* The gizmo controls a value in a selected node in an open node editor.
* The gizmo controls a pinned value in an open node editor. Pinning works by
  clicking the gizmo icon next to the value.

Pull Request: https://projects.blender.org/blender/blender/pulls/112677
2024-07-10 16:18:47 +02:00
Jacques Lucke
056ac7f407 Fix: new/free mismatch in a few cases
Also see 06be295946.
These aren't all cases, but a few that I found by addding a static
assert in `MEM_new` so that it fails for trivially constructible types.
2024-07-09 16:22:04 +02:00
Julian Eisel
721dbfccfd UI: Turn asset shelf popup into a popover, add operator to call from shortcut
Turns the asset shelf into a popover which reduces some of the special
handling. An operator `WM_OT_call_asset_shelf_popover()` (similar to
`WM_OT_call_panel()`) is added to be able to call the popover from shortcuts.
Exactly this was an important aspect for the brush assets project, to allow
quick searching for brushes from the popup.

A custom shortcut can be added to asset shelf popovers using "Assign Shortcut"
in the context menu of buttons invoking it.

The popover is spawned with the mouse hovering the first asset and the search
button active using "semi modal" handling. That means while the popover is
open, any text input is captured by the search button, while the rest of the
popover stays interactive. So for example navigating through asset catalogs is
possible, a single click activates an asset and closes the popover.

Reviewed as part of the asset shelf project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:24 +02:00
Julian Eisel
c5180e0988 Assets: Special .asset.blend files, for storing externally editable assets
Introduces a new kind of blend file that store assets that can savely be edited
from the Blender UI, without having to open the blend-file storing the asset
itself (asset "pushing" workflow).

Only brush assets will use this for now.

Technical Documentation:
https://developer.blender.org/docs/features/asset_system/asset_editing/

User Documentation:
https://docs.blender.org/manual/en/latest/files/asset_libraries/introduction.html#asset-system-files-asset-blend-extention

The API to manage assets by generating these files is added in the following
commit.

Main authors: Bastien Montagne, Brecht Van Lommel, Julian Eisel

Pull Request for the latest design iteration:
https://projects.blender.org/blender/blender/pulls/124246

Part of the brush assets project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:24 +02:00
Lukas Stockner
fad8d451ef Fix: MEM_new/MEM_freeN mismatch in Curvemap UI 2024-07-05 15:32:02 +02:00
Bastien Montagne
f4ef3de32b Fix (unreported) more invalid MEM_new/MEM_freeN mismatches.
NOTE: Had to make `NodeLinkItem` trivial again, by removing its default
values and instead using an 'init' function. Please ensure that the
code area you are using your data with _is_ compatible with c++ memory
handling. UI code generally is not currently.
2024-07-04 11:58:21 +02:00
Hans Goudey
b6a04c207a Fix: MEM_new/MEM_freeN mismatch in menu search code 2024-07-03 16:12:45 -04:00
Dalai Felinto
b528aca711 Merge remote-tracking branch 'origin/blender-v4.2-release' 2024-06-28 11:46:45 +02:00
Damien Picard
92c026c39b I18n: Fix multi-context message extraction regex
The BLT_I18N_MSGID_MULTI_CTXT() macro allows extracting a single
message into up to 16 different contexts. The regex to do that was
slightly wrong because it did not account for the macro potentially
ending with a ",".

The contexts for "New" were also sorted.

Pull Request: https://projects.blender.org/blender/blender/pulls/123793
2024-06-28 10:42:47 +02:00
Lukas Stockner
6967255906 Color management: Support white balance as part of the display transform
This implements a von-Kries-style chromatic adaption using the Bradford matrix.
The adaption is performed in scene linear space in the OCIO GLSL shader, with
the matrix being computed on the host.

The parameters specify the white point of the input, which is to be mapped to
the white point of the scene linear space. The main parameter is temperature,
specified in Kelvin, which defines the blackbody spectrum that is used as the
input white point. Additionally, a tint parameter can be used to shift the
white point away from pure blackbody spectra (e.g. to match a D illuminant).

The defaults are set to match D65 so there is no immediate color shift when
enabling the option. Tint = 10 is needed since the D-series illuminants aren't
perfect blackbody emitters.

As an alternative to manually specifying the values, there's also a color
picker. When a color is selected, temperature and tint are set such that this
color ends up being balanced to white.
This only works if the color is close enough to a blackbody emitter -
specifically, for tint values within +-150. Beyond this, there can be ambiguity
in the representation.
Currently, in this case, the input is just ignored and temperature/tint aren't
changed. Ideally, we'd eventually give UI feedback for this.

Presets are supported, and all the CIE standard illuminants are included.

One part that I'm not quite happy with is that the tint parameter starts to
give weird results at moderate values when the temperature is low.
The reason for this can be seen here:
https://commons.wikimedia.org/wiki/File:Planckian-locus.png
Tint is moving along the isotherm lines (with the plot corresponding to +-150),
but below 4000K some of that range is outside of the gamut. Not much can
be done there, other than possibly clipping those values...

Adding support for this to the compositor should be quite easy and is planned
as a next step.

Pull Request: https://projects.blender.org/blender/blender/pulls/123278
2024-06-27 23:27:58 +02:00
Harley Acheson
fe4c7c4178 UI: Consistent Status Bar Spacing
Drawing operator keymap information on the status bar is sometimes
custom and and sometimes automatic. This PR just make the automatic
display have the same spacing as custom. Slightly tighter with a
greater proportion of space between items than between an item's
icon and text.

Pull Request: https://projects.blender.org/blender/blender/pulls/123785
2024-06-26 20:29:48 +02:00
Bastien Montagne
f6358f6e71 Merge branch 'blender-v4.2-release' 2024-06-26 19:28:22 +02:00
Damien Picard
f739d4832e I18n: Extract and disambiguate a few messages
Disambiguate
- "Thickness": use "Material" for EEVEE's thickness material setting.
- "Generated": use "Texture" for texture coordinates, "Image" for
  image source, keep default context for animation keyframe types.

Translate
- Split "Online access required to (check for|install) updates..."
  into 2x2 messages individually translatable.
- "Geometry" input in bake node.
- "New" for the Palette ID: extract it as part of the
   BLT_I18N_MSGID_MULTI_CTXT for "New".

Some issues reported by Gabriel Gazzán and Satoshi Yamasaki.

Pull Request: https://projects.blender.org/blender/blender/pulls/123404
2024-06-26 19:25:22 +02:00