Commit Graph

4818 Commits

Author SHA1 Message Date
YimingWu
9d509de52a Grease Pencil: Convert from mesh to Grease Pencil
Convert mesh objects to grease pencil, optionally preserve mesh faces as
filled shapes, and convert crease edges into strokes. Following options
are available:

- Whether to convert faces to filled strokes.
- Stroke thickness.
- Stroke offset (Using normal direction to lift strokes out of mesh
  surfaces).

Note that "Crease Angle" option from legacy grease pencil is not ported
to this implementation. This option is deemed more suitable for using
geometry nodes to achieve.

Resolves #126480

Pull Request: https://projects.blender.org/blender/blender/pulls/131854
2025-01-14 08:28:52 +01:00
Hans Goudey
73ff099405 Cleanup: Remove unnecessary casts for PropertyFlag enum type 2025-01-10 15:18:40 -05:00
Hans Goudey
f2c9fccee0 Cleanup: Move legacy node integer types defines to separate header
Moving these defines to a separate header makes their "legacy" status
more obvious. This commit just adds the include wherever necessary.

Followup to 971c96a92c.

Pull Request: https://projects.blender.org/blender/blender/pulls/132875
2025-01-09 20:03:08 +01:00
Falk David
d413b0064f Cleanup: Move BKE_material.h to C++
The `BKE_material.h` is only renamed to `.hh` to preserve
the history of the file. Changes to the file are done in
the following commit.
2025-01-09 18:11:46 +01:00
Jacques Lucke
038159e96b Refactor: Nodes: improve node tree update API
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
  of pointers.
* Support passing in multiple modified trees instead of just a single one.

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/132862
2025-01-09 17:00:05 +01:00
Jacques Lucke
971c96a92c Nodes: rename integer type of nodes to type_legacy
The new description for `bNode.type_legacy`:
```
  /**
   * Legacy integer type for nodes. It does not uniquely identify a node type, only the `idname`
   * does that. For example, all custom nodes use #NODE_CUSTOM but do have different idnames.
   * This is mainly kept for compatibility reasons.
   *
   * Currently, this type is also used in many parts of Blender, but that should slowly be phased
   * out by either relying on idnames, accessor methods like `node.is_reroute()`.
   *
   * A main benefit of this integer type over using idnames currently is that integer comparison is
   * much cheaper than string comparison, especially if many idnames have the same prefix (e.g.
   * "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node
   * types. That could mean e.g. using `ustring` for idnames (where string comparison is just
   * pointer comparison), or using a run-time generated integer that is automatically assigned when
   * node types are registered.
   */
```

Pull Request: https://projects.blender.org/blender/blender/pulls/132858
2025-01-09 15:28:57 +01:00
Jacques Lucke
db7ff834c9 Refactor: Nodes: remove context argument from propagation function
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.

If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.

This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.

Pull Request: https://projects.blender.org/blender/blender/pulls/132810
2025-01-08 19:45:50 +01:00
Campbell Barton
7e8dcf77db Cleanup: pass UnitSettings as a const reference 2025-01-08 21:22:45 +11:00
Campbell Barton
e949ff7334 Fix unit scale use when when units were disabled
UnitSettings::scale_length was used to scale reported
values for operators (translate, shrink-fatten, voxel-size).

This isn't expected as the value isn't editable when the unit-system
is set to None.

Add BKE_unit_value_as_string_scaled utility function for clarity &
to ensure scaling is only applied when it should be.
2025-01-08 21:07:23 +11:00
Brecht Van Lommel
0c2ec3dcf9 Fix #132716: Selected to active bake broken after recent bugfix
Consistently pass evaluated bake target objects to Cycles, instead
of using the original for this case. This way it can be matched with
evaluated objects being rendered.

Pull Request: https://projects.blender.org/blender/blender/pulls/132722
2025-01-07 10:57:46 +01:00
Campbell Barton
d2d754be3f Cleanup: spelling in comments (make check_spelling*)
- Back-tick quote math expressions so differentiate them
  from English.
- Use doxygen code blocks for TEX expressions.
2025-01-04 16:26:39 +11:00
Ray Molenkamp
5783950ac5 Revert: 0dc484f9cc bf_rna modernisation
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.

Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/132559
2025-01-02 19:56:24 +01:00
Campbell Barton
5c515e26bb Cleanup: remove trailing space, ensure a newline at EOF 2025-01-02 15:11:18 +11:00
Ray Molenkamp
0dc484f9cc Cleanup: CMake: Modernize bf_rna dependencies
Pretty straightforward

- Remove any bf_rna paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132413
2024-12-31 18:23:25 +01:00
Hans Goudey
645624130d Cleanup: Simplify creation of mesh for particle system conversion 2024-12-30 11:13:47 -05:00
Ray molenkamp
10c5493746 Cleanup: CMake: Modernize bf_geometry dependencies
Pretty straightforward

- Remove any bf_geometry paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132375
2024-12-28 19:58:14 +01:00
Ray Molenkamp
43d47d272a Cleanup: CMake: Modernize bf_asset_system dependencies
Pretty straightforward

- Remove any bf_asset_system paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132357
2024-12-26 20:47:53 +01:00
Ray Molenkamp
16eb4430f5 Cleanup: CMake: Modernize bf_render dependencies
Pretty straightforward

- Remove any bf_render paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132355
2024-12-26 18:50:53 +01:00
Ray Molenkamp
a0d9826b3c Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132336
2024-12-25 23:32:15 +01:00
Ray Molenkamp
4dcef4421c Cleanup: CMake: Modernize bf_functions dependencies
Pretty straightforward

- Remove any bf_functions paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132335
2024-12-25 19:46:31 +01:00
Ray Molenkamp
c331c6b50e Cleanup: CMake: Modernize bf_blentranslation dependencies
Pretty straightforward

- Remove any bf_blentranslation paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132311
2024-12-25 17:40:25 +01:00
Ray Molenkamp
54604efdfd Cleanup: CMake: Modernize bf_windowmanager dependencies
Pretty straightforward

- Remove any bf_windowmanager paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132310
2024-12-24 22:40:38 +01:00
Ray Molenkamp
b7407aabb5 Cleanup: CMake: Modernize bf_gpu dependencies
Pretty straightforward

- Remove any bf_gpu paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132286
2024-12-23 21:38:19 +01:00
Ray Molenkamp
a7c39896c6 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any bf_blenkernel paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132282
2024-12-23 20:08:37 +01:00
Ray Molenkamp
2992c63bc3 Cleanup: CMake: Modernize bf_bmesh dependencies
Pretty straightforward

- Remove any bf_bmesh paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132203
2024-12-23 17:47:25 +01:00
Hans Goudey
c62a032fab Cleanup: Use C++ math API for some object dimensions and bounds functions
To enable a fix and further cleanup in this area.
2024-12-20 19:29:18 -05:00
Philipp Oeser
c2909c81c8 Fix #106849: Sculpt Edit Voxel Size text too big (applies UI scale)
Followup/correction to a0c0eefd5d.

Since the aim ist to have the text displayed in "constant viewport
size", it should actually not increase with Resoltion scale at all.

So as mentioned in a0c0eefd5d, the scale should be accounted for in
`VoxelSizeEditCustomData` > `text_mat`, and to fix the remaining (false)
influence of Resolution Scale on the size of displayed text, use
`ED_view3d_pixel_size_no_ui_scale`
instead of `ED_view3d_pixel_size` when getting the pixel size.

Pull Request: https://projects.blender.org/blender/blender/pulls/131488
2024-12-18 15:41:06 +01:00
YimingWu
6191bc4f22 Object: Conversion of Font/Legacy curves to Curves and Grease Pencil
This patch implements Font to Curves, Legacy curves to Grease Pencil and
Font to Grease Pencil conversions.

Note that Font to Grease Pencil is done by converting Font to Curves
then converting Curves to Grease Pencil. Currently we do not have
direct conversion APIs.

Part of #131595 and #130518

Pull Request: https://projects.blender.org/blender/blender/pulls/131612
2024-12-18 15:38:55 +01:00
Jacques Lucke
bd3e6b30f8 Cleanup: use Map instead of GHash 2024-12-17 18:13:42 +01:00
Campbell Barton
48bf2c08b7 Fix experemental preference use when "Developer Extras" is disabled
When "Developer Extras" is disabled, the experemental options
must not be used.

Some checks for experemental options weren't using the macro which
checks both are set.

Add comment to avoid this happening in the future.
2024-12-13 11:25:39 +11:00
Hans Goudey
cd7b901355 Cleanup: Remove unused Grease Pencil legacy functions 2024-12-12 16:17:08 -05:00
Hans Goudey
c3cc3c019d Fix #103785: Geometry Nodes attribute inputs aren't overridable
The "use attribute" and "attribute name" IDProperties were missing
the overrideable status and the static type status. This was an oversight
from when those tags were added.

This commit fixes the flag on new modifier properties as they're created
and applies versioning to old properties. It also fixes the poll of the toggle
input attribute operator so that it isn't possible on non-editable objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/131768
2024-12-12 13:48:52 +01:00
Gilberto.R
8ceaaafde8 UI: Use consistent naming for mode toggle on undo history
Change name of OBJECT_OT_editmode_toggle to "Edit Mode" and name of
PAINT_OT_texture_paint_toggle to "Texture Paint Mode" to display in a
more consistent manner in Undo History.

Pull Request: https://projects.blender.org/blender/blender/pulls/112703
2024-12-11 21:29:43 +01:00
Hans Goudey
937f5022f4 Fix: Missing translation in parent set menu item 2024-12-11 10:08:43 -05:00
Campbell Barton
27eece6d49 Cleanup: reduce repitition in curve font access 2024-12-11 17:33:04 +11:00
Pratik Borhade
fa0c927e76 Fix #131597: Grease Pencil: Active pivot point doesn't work in edit mode
Grease Pencil never had an "active" point/stroke. So similar to like in 4.2,
use objects location as pivot when `active` is selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/131603
2024-12-09 15:21:06 +01:00
Jacques Lucke
289962911c Fix #131577: missing node tree updates after duplicating tree 2024-12-09 13:42:47 +01:00
Hans Goudey
21aef81714 Cleanup: Use StringRef and std::optional for UI string arguments
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional

Pull Request: https://projects.blender.org/blender/blender/pulls/131473
2024-12-06 14:08:10 +01:00
YimingWu
e7c2c079c4 Refactor: Restructure object type conversion code
This patch restructures `object_convert_exec`, separated conversion
calls for different source/target object type combination for better
readability, keeping each route relatively simple and easy to navigate.

Resolves #130653.

-----------

NOTE:

- Grease Pencil part is still WIP, the Grease Pencil -> Curves -> Mesh two stage conversion is not included in this new code yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/130668
2024-12-06 07:21:09 +01:00
Hans Goudey
d260ba0cdb Cleanup: Use C++ random number generator 2024-12-04 11:29:28 -05:00
Hans Goudey
4ded260cf3 UI: Allow setting active modifier on linked object
The poll function doesn't apply here because it just checks for object
editability and edit mode, object types, and modifier types. We shouldn't
have a poll function at all because the hovered modifier might not be
part of the context.

Resolves #90008.

Pull Request: https://projects.blender.org/blender/blender/pulls/131384
2024-12-04 16:43:13 +01:00
Campbell Barton
ababc2e01b Fix #120778: depth navigation ignores camera & light objects
Restore overlay depth drawing which was removed in [0].
For viewport navigation this is useful. Disable overlays
for other operations such as painting & object placement.

Also disable color drawing in the overlay_next engine drawing
when drawing depth, since it caused the viewport to show a
checkered backdrop.

Details:

A boolean argument has been added to ED_view3d_depth_override instead
of new enums in eV3DDepthOverrideMode since mixing object-filtering
and draw-type in the one enum gets verbose & awkward, where most
existing enums would have needed to include NO_OVERLAY in their name.

V3D_DEPTH_NO_OVERLAYS has been renamed to V3D_DEPTH_ALL,
the caller must pass in use_overlay as false.

[0]: 5fea1eda36
2024-12-03 11:00:27 +11:00
Philipp Oeser
a0c0eefd5d Fix #106849: Sculpt Edit Voxel Size text too big (applies UI scale twice)
There has already been some work on the placement/size of the text
displayed by the Edit Voxel Size operator (see b65ab29310 &
0c98bb75cb), so it already sets up a suiting matrix in
`VoxelSizeEditCustomData` > `text_mat`. This includes having called
`ED_view3d_pixel_size` and this takes into account the UI resolution
scale already afaict.

So in order to resolve, just remove the multiplication by UI_SCALE_FAC.

Fixes #106849

Pull Request: https://projects.blender.org/blender/blender/pulls/131093
2024-12-02 20:04:03 +01:00
Hans Goudey
953c4f1599 Cleanup: Remove references to legacy Grease Pencil object
These are converted on startup to the new type. There are still
some references left, mostly where it looked like there still needs
to be changes to properly deal with the new object type.
2024-11-27 09:17:16 -05:00
Philipp Oeser
1448967287 Fix #130748: selection of bones in grease pencil weightpaint mode fails
Two places that were not ready for GPv3:
- armatures were not set to posemode when entering weightpaint
- armatures were not in the object list when OpenGL selecting (thus
their bones were missing)

Both of them because existing code only respected
`eModifierType_Armature` (and not `eModifierType_GreasePencilArmature`
as well).

This is now corrected.

Similar to bdfb3ea6e7

Pull Request: https://projects.blender.org/blender/blender/pulls/130908
2024-11-27 14:44:26 +01:00
Campbell Barton
b9f055459a Cleanup: ensure trailing space around comment blocks 2024-11-27 19:01:00 +11:00
Hans Goudey
421e1a0c24 Cleanup: Replace some uses of GSet and GHash with C++ classes
For type safety and potentially improved performance.

Pull Request: https://projects.blender.org/blender/blender/pulls/130796
2024-11-23 17:00:21 +01:00
Hans Goudey
129a2aa0f4 Refactor: Move region runtime data out of DNA
Pull Request: https://projects.blender.org/blender/blender/pulls/130303
2024-11-21 19:34:53 +01:00
Harley Acheson
7c81ec922c UI: Calm Warning in #130617 About Variable Mismatch
Fix compiler warning about variable mismatch (int versus uint) in
commit bc5fcbe1c3.

Pull Request: https://projects.blender.org/blender/blender/pulls/130633
2024-11-20 22:58:43 +01:00
Harley Acheson
bc5fcbe1c3 UI: Notification When Hiding Objects
This shows a "2 object(s) hidden" notification on the status bar when
hiding objects, the same as we do when deleting objects.  Pressing "H"
can be done accidentally so this is at least some indication of what
happened, both on the status bar in Info Editor. Obviously does nothing
if nothing is selected when you press "H"

Pull Request: https://projects.blender.org/blender/blender/pulls/130617
2024-11-20 20:10:51 +01:00