Commit Graph

2275 Commits

Author SHA1 Message Date
John Kiril Swenson
6bd750bc01 Fix (unreported): VSE: Strips not deselected on press
With #128051, the default timeline tool changed to
a `sequencer.select` on press with no associated
properties (before, it had `deselect_all`).

This meant that retiming key selection broke (as
reported in #129892) and strips would only deselect
on release if clicking into empty space (due to a separate
keymap item in the global sequencer keymap).

This patch reverts 97e44901b4 while keeping its fix,
in favor of a more robust solution (just add `deselect_all`
to the keymap item properties in the box select tool).
2025-05-25 16:22:16 -05:00
Richard Antalik
c4eab49b9c Fix #135930: Strip can be added to locked or muted channel
When strip is added, operator first finds "best" channel to place a
strip in, then adds new strip to that channel and finally does check if
the strip is overlapping other strips. If it does, it handles the
overlap.

To prevent adding strip to locked or muted channel, fix has to be done
at 2 places:
 - `sequencer_generic_invoke_xy_guess_channel` which finds the "best"
channel
 - `transform_seqbase_shuffle_ex` which handles overlap.

Further check for free channels was added to all strip add operators.
If there is no space above channel, that user selected, error is
displayed and operator is cancelled.

Note, that `transform_seqbase_shuffle_ex` is used only for resolving
overlaps where strip position in time must stay constant, so it moves
the strips in Y axis. This PR does not affect user selectable
`overlap_mode`.

Pull Request: https://projects.blender.org/blender/blender/pulls/136016
2025-05-23 06:51:36 +02:00
Campbell Barton
99a4c93081 Cleanup: inline array sizes in code-comments
Use a similar convention for struct member identifiers,
(the identifiers without surrounding spaces). This allows the values
to be scanned and validated.
2025-05-23 00:41:39 +10:00
Jacques Lucke
45ee859c22 Cleanup: make format 2025-05-22 08:29:55 +02:00
Mukhesh
615eb54ef4 Fix: VSE Duplicating strips in preview operates on all strips
Deselect strips not intersecting current frame, when operator is
invoked from preview.

Pull Request: https://projects.blender.org/blender/blender/pulls/139026
2025-05-22 07:34:14 +02:00
Campbell Barton
10876f3f4f Fix crash in Sequencer Unmute without a valid region
Regression in [0] using the contexts "region" without a null check.

[0] 541e2b3cdd
2025-05-22 02:37:29 +00:00
Campbell Barton
e5deeafe92 Cleanup: spelling in comments (make check_spelling_*) 2025-05-22 11:11:48 +10:00
Campbell Barton
0bd62779e8 Cleanup: various non-functional changes for C++ 2025-05-22 01:01:08 +00:00
John Kiril Swenson
65f821139f VSE: Copy handles to selected strips
Now that handles are effectively hidden with the "Tweak Handles" option
(and clear themselves if `use_restore_handle_selection` is set),
handle selection for multiple strips is quite unintuitive.

It is expected that, after selecting a group of strips, the user will
be able to tweak all of their handles, even if they are not connected,
consistent with other NLEs.

This patch enables that behavior by propagating handle selection to
all selected strips if "Tweak Handles" is on.

Pull Request: https://projects.blender.org/blender/blender/pulls/139075
2025-05-21 19:18:46 +02:00
John Kiril Swenson
50321bac99 Fix: VSE: Tweaking strip with selected handle
Originally, `element_already_selected` would always return `true`
as long as the user clicked on a strip that was already selected,
regardless of its handle selection state.

This led to unexpected behavior when trying to tweak a strip:
E.g. taking a strip, selecting its left handle, then trying to tweak
the strip itself would actually tweak the left handle unexpectedly, even
though the cursor would be far enough away that this does not make sense.
2025-05-21 19:18:41 +02:00
John Kiril Swenson
98090e0400 Cleanup: VSE: Add selection code documentation and const code
A lot of this is very messy and I keep running into
the same weird edge-cases, so hopefully more documentation
will help for the time being, until I can rework the entire
selection system in 5.0.
2025-05-21 19:18:41 +02:00
John Kiril Swenson
9a6350c4a0 Cleanup: VSE: Rename eStripHandle enums from SEQ_ to STRIP_
Rename from `SEQ_HANDLE_*` -> `STRIP_HANDLE_*`.
2025-05-21 19:18:41 +02:00
John Kiril Swenson
35cab63eaf Cleanup: VSE: Rename Strip::machine to channel
This should make VSE code more readable and easier to understand from an
outside perspective.

The name was chosen to be `channel` rather than `channel_index` to keep
things short and concise -- it should be clear based on the context
whether we are talking about the strip's channel index (singular case,
`Strip::channel` or `SeqTimelineChannel::index`) vs. the channel list
(plural case, e.g. `Editing::channels`).

Pull Request: https://projects.blender.org/blender/blender/pulls/138919
2025-05-21 19:13:20 +02:00
Damien Picard
81d9e94218 UI: Fix and improve a few messages
- "Parameters for custom (OSL-based) Cameras" -> "cameras": lower case
  in tooltips.
- "Connect two nodes ... (automatically determined": missing
  parenthesis.
- "Join curve... control points are detected(if disabled...": add
  missing space.
- "Add Selected to Active Objects Collection" -> "Active Object's":
  typo.
- "Duplicate the acive shape key" -> "active": typo.
- "Copy selected points ": remove trailing space.
- "Move cursor" -> "Cursor": title case for operator.
- "Paste text to clipboard" -> "from clipboard": typo.
- "An empty Action considered as both a 'layered' and a 'layered'
  Action." -> "is considered as both a 'legacy' and a 'layered'
  Action": likely copy-paste error.
- "Target's Z axis will constraint..." -> "will constrain": typo.
- "The layer groups is expanded in the UI" -> "layer group": typo.
- Deprecation warnings: add missing parentheses.
- "... on low poly geometry.Offset rays...": add missing space after
  period.
- "... relative to the files directory" -> "... to the file's
  directory": typo.
- "The unit multiplier for pixels per meter" -> "The base unit": this
  property description was copy and pasted.
- "... beyond the faces UVs..." -> "the faces' UVs: typo.
- "Is tracking data contains ..." -> "Whether the tracking data
  contains": grammar.
- "Selected text" -> "Text": title case for prop.
- "The user has been shown the "Online Access" prompt and make a
  choice" -> "made a choice": grammar.
- "Glare ": remove trailing space.
- "Don't collapse a curves" -> "Do not collapse curves": grammar.

Some issues reported by Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/139118
2025-05-19 22:12:17 +02:00
Campbell Barton
b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00
John Kiril Swenson
41781df1a6 Cleanup: VSE: Rename seq1 and seq2 references
This patch renames `seq1` and `seq2` to `input1` and `input2` in `Strip`
and `StripSelection` structs to consist with recent refactors in
#132179.  It also renames other instances of `seq1` and `seq2` (e.g.
local variables) to `strip1` and `strip2` instead.

There is only one small breaking change to the Python API with
`strips.new_effect()` taking in the new names now. There should be
no other functional changes involved.

Pull Request: https://projects.blender.org/blender/blender/pulls/138296
2025-05-15 05:01:39 +02:00
Campbell Barton
e97e9c2904 Cleanup: various non functional changes for C++ 2025-05-15 10:26:47 +10:00
Aras Pranckevicius
9e4c26574a VSE: new cache implementation
Rework internals of how VSE caching is done. Primarily to make all the
caching logic more understandable from development point of view, but
also has several user visible implications (more details in the PR):
- Simpler and fewer caching UI options,
- Disk cache is gone (primary reason: proxies are kinda the same thing),
- VSE cache size set in preferences is actual size used for VSE caches
  now (previously caching stopped as soon as whole Blender used that
  much memory, even if some memory usage was not about VSE at all),
- Certain scenarios of cache invalidation are faster now.

Pull Request: https://projects.blender.org/blender/blender/pulls/137926
2025-05-14 12:59:46 +02:00
Guillermo Venegas
3b1e123361 Refactor: UI: Replace uiItemS and uiItemS_ex with uiLayout::separator
This merges the public `uiItemS` and `uiItemS_ex` functions into an
object oriented API (`uiLayout::separator`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code
(or vice-versa), making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138826
2025-05-13 17:54:26 +02:00
Campbell Barton
5e75a9c1e8 Cleanup: spelling in comments 2025-05-11 17:00:47 +10:00
Guillermo Venegas
dafdced6ab Refactor: UI: Replace uiItemR with class method uiLayout::prop
This converts the public `uiItemR` function to an object oriented
API (`uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138617
2025-05-08 20:45:37 +02:00
Jacques Lucke
3e28dff8db Cleanup: add missing static on functions
This caused some compiler warnings because the functions are not
declared before.
2025-05-08 04:46:22 +02:00
Sergey Sharybin
18110744a2 Sequencer: Support HDR in Sequencer Preview
The title is pretty self-explanatory: this change brings support of
displaying HDR content in the sequencer preview. Before this change
it was clamped to the 0..1 range, now it is unclamped sRGB, similar
to how image editor, viewport, and nodes backdrop works.

The general idea is to draw the sequencer content on a non-overlay
frame-buffer and tag viewport as having non-standard input color
space as the sequencer operates in a different space.

The way it is done mimics what happens from the draw manager side
for the nodes backdrop, but bypassing the image engine. Partially
because the image engine expects the Image data-block to be displayed,
but also because of performance: there are a lot of things going on
like float buffer creation, clamping etc. Overall the image engine is
not fast enough for the sequencer needs.

Code-side changes that worth mentioning to highlight the overall
direction for the possible future refactors in the area:

- Decouple arguments from the scene: editing, render data, color
  management etc are now passed as individual arguments.

  This is an anticipation of story tools project where this data
  might be coming from a different place.

- Move the entire preview region drawing to sequencer_preview_draw.cc

  Previously logic was split across sequencer_preview_draw.cc and
  space_sequencer.cc which was quite tricky to know what should go
  where.

- Split functions which had boolean argument to define their behavior
  into individual functions.

  Generally if a function has boolean argument used in a way

    if(foo) { do_something_(); } else { do_something_else() }

  it is a good indication that the function is to be split.

Pull Request: https://projects.blender.org/blender/blender/pulls/138094
2025-05-07 16:21:07 +02:00
Sergey Sharybin
ee9b5532bd Cleanup: Const-correctness in various sequencer utilities 2025-05-07 16:21:06 +02:00
Sergey Sharybin
5668cf0524 Cleanup: Simplify sequencer_ibuf_get() function call
Pass timeline frame. If an offset is needed handle it in the caller.
2025-05-07 16:21:06 +02:00
Sergey Sharybin
d7aa98d07f Sequencer: Remove backdrop drawing in timeline
It always was functionality which got committed without proper review
by the module or UI/UX team. It has all sort of UX problems, but it is
also something that will be tricky to support for HDR drawing.

To brings things to a more manageable state the functionality is now
removed.
2025-05-07 16:21:06 +02:00
Mukhesh
5055a4e5a3 FIX: Select operators in Sequencer Preview
Behavior of select all operator invoked by shortcut was inconsistent
with menu. This was, because operator context was not set.

Also the selection in timeline is cleared when running this operator
as not doing it may cause unexpected behavior for users.
Selection invert also follows the same behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/137713
2025-05-03 02:20:56 +02:00
Sergey Sharybin
d568b78717 GPU: Add immediate drawing of textured rectangle
New function called immRectf_with_texco(), which resides next to the other
immRectf utilities.

Currently used in a single place in the sequencer, but it will be used in
a few other places in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/138222
2025-05-01 08:40:18 +02:00
Campbell Barton
43af16a4c1 Cleanup: spelling in comments, correct comment block formatting
Also use doxygen comments more consistently.
2025-05-01 11:44:33 +10:00
John Kiril Swenson
2ab59859c9 Cleanup: VSE: Replace remaining seq and sequence references
Ref: #132179

Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
  - Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
  referring to a strip

Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).

There should be no changes to current behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/138077
2025-05-01 00:22:04 +02:00
Richard Antalik
4c9e06066b Fix: VSE: Adding standalone effect was linked to selected strip
Caused by recent refactor of strip input querying in #136474.
This caused `Strip::seq1` to be set even if effect strip has no inputs.

Fix was applied to `vse::strip_effect_get_new_inputs`, so it is less
confusing during debugging, but also to `seq::add_effect_strip`, as
I think, that core function should never produce invalid strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/138016
2025-04-30 23:37:00 +02:00
John Kiril Swenson
d269ce1939 VSE: Show warning on slip if not enough content to clamp
Clamping behavior in the new slip operator (added in #137072) would
silently fail if any strip(s) in the selection did not have enough
underlying content to fill the strip bounds.

This patch allows the user to continue slipping along a clamp defined
by the strips that support it. A warning in the status bar
is also added in this case.

If no strips can clamp, the button is disabled entirely, with only the
warning present.

Images available in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/137980
2025-04-30 05:44:35 +02:00
John Kiril Swenson
8b36cf3eac Fix #138018: VSE zooming left aligned
Create an option in `View2D.flag` that allows us to have separate
behavior for area resizing (left aligned with `V2D_KEEPOFS_X`) and
zooming (centered with the keepofs flags disabled). Add this to the
versioning code.

Pull Request: https://projects.blender.org/blender/blender/pulls/138041
2025-04-29 17:03:50 +02:00
Guillermo Venegas
90644b30b2 Refactor: UI: Replace uiLayoutRow with class method uiLayout::row
This converts the public `uiLayoutRow` function to an object oriented
API (`uiLayout::row`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::row` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/137979
2025-04-25 19:45:25 +02:00
John Kiril Swenson
d89415893e VSE: Change wording for one-time property reports
The new wording shows the new value before the old one, so that this
information can be seen even on small screens, and rearranges the phrasing to
be more succinct.

Pull Request: https://projects.blender.org/blender/blender/pulls/137579
2025-04-23 03:45:15 +02:00
John Kiril Swenson
7d9499bdc4 VSE: Keep zoom levels constant when resizing
We can apply the `V2D_KEEPZOOM` and `V2D_KEEPOFS_Y` flags to the main VSE
region to make sure this happens. If `V2D_KEEPZOOM` is set, we should update
the view2d's `oldwinx` and `oldwiny` in `ui_view2d_curRect_validate_resize`
just like the `V2D_KEEPASPECT` case.

Divide-by-zero is a real possibility here, since initialization status of
`oldwinx/y` cannot be determined from the `resize` boolean alone (e.g. loading
regions from disk on startup yields a `true` `resize` parameter, so any old
regions that have `KEEPZOOM` added through versioning will get this error since
their `oldwinx/y` is uninitialized). Avoid by initializing `oldwinx/y` if it is zero in
`ui_view2d_curRect_validate_resize`.

Addresses #136508.

Pull Request: https://projects.blender.org/blender/blender/pulls/137802
2025-04-23 03:04:55 +02:00
Brecht Van Lommel
fb2ba20b67 Refactor: Use more typed MEM_calloc<> and MEM_malloc<>
Pull Request: https://projects.blender.org/blender/blender/pulls/137822
2025-04-22 11:22:18 +02:00
Mukhesh
541e2b3cdd VSE: Hide-Reveal strips operator in sequencer preview
This pull request adds options to hide and show strips in the Sequencer
Preview, using the same shortcuts. Included "Show/Hide" operators in the Strips
menu of preview mode. It only works on strips that are visible in the preview
at the current frame. The Unmute operator now shows all hidden strips in
the preview at the current  frame, since it's not possible to select hidden strips
in sequencer preview.

See video in PR description.

Pull Request: https://projects.blender.org/blender/blender/pulls/137781
2025-04-22 08:18:21 +02:00
Brecht Van Lommel
388a21e260 Refactor: Eliminate various void pointers passed to MEM_freeN
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Campbell Barton
c49e6a7dd4 Cleanup: reference operators as symbols, spelling in comments 2025-04-15 15:22:53 +10:00
John Kiril Swenson
5a2a6da0a2 VSE: Blade Tool Cursor
This patch adds initial cursor support for the blade tool, with bitmaps
for 16x16, 24x24, and 32x32 cursors.

Additional Changes:
- Locked strips now show a "stop" icon when hovered over.
- Previously, the frame to split was truncated when clicking in between frames.
  Now, round to the closest frame.
- Previously, the blade operator was able to select padded strip handles
  outside of strip bounds. This bug has been resolved, so that selection with
  the blade tool can only happen via box-select passthrough.

Pull Request: https://projects.blender.org/blender/blender/pulls/136749
2025-04-13 22:49:18 +02:00
John Kiril Swenson
fe1e866fb9 VSE: Slip Operator 2.0
This patch completely reworks the slip operator from the ground up,
reorganizing code to be simpler and adding more clarifying documentation.

Major Changes:
- Add modal keymap to the operator along with an interactive status bar.
- Show offset overlays to the left and right of strips whenever slipping.
- Add option to "clamp" slipped strips.
- Rework input to be accumulative, avoiding "jumps" when transitioning in/out
  of precision mode.

Fixes:
- Properly draw header when initializing operator before any events have been
  sent, and reorganize event flow so that all events have an immediate effect.
- Properly clamp subframe slips.

More information in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/137072
2025-04-13 22:40:46 +02:00
Campbell Barton
2c8bb61187 Cleanup: add STRNLEN macros to prevent incorrect sizeof() use
This would have prevented the error fixed in
be53bab1cb.
2025-04-12 13:03:01 +10:00
Campbell Barton
be53bab1cb Fix: sequencer text insert operator clamps string length
Incorrect use of sizeof() on a pointer instead of a char[] buffer
caused the maximum string length to be clamped to the size of a pointer.
2025-04-12 12:50:31 +10:00
Harley Acheson
0354136775 UI: Minimum Height for Timeline Marker Operations
When Timeline (and similar editors) is reduced to a just the height of
two headers you can still change the play head. Except if you have any
markers and then marker selection operator interferes. This PR sets a
minimum area height for marker operations. This minimum differs if you
hide the header.

Pull Request: https://projects.blender.org/blender/blender/pulls/137312
2025-04-12 01:38:14 +02:00
Campbell Barton
ef03889d5f Cleanup: format 2025-04-03 14:45:09 +11:00
Mukhesh
ae40ee047c VSE: Fixing channel lock when a strip is duplicated from preview
When a strip is duplicated in the preview, it is not being locked.

Unset flag `SEQ_IGNORE_CHANNEL_LOCK` for the duplicated strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/136848
2025-04-03 04:49:16 +02:00
Richard Antalik
2f79f7987b Fix #136724: Retiming keys are covered by waveform
Issue was caused by d0cf4a4a8b, where retiming keys are covered by
waveform overlays, because their drawing is cached.

Move retiming key and continuity drawing after drawing quads.

Pull Request: https://projects.blender.org/blender/blender/pulls/136742
2025-04-01 04:37:27 +02:00
Campbell Barton
bcdcc3dbde Refactor: use enum types for event modifiers & types
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.

This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.

Ref !136759
2025-03-31 23:48:29 +00:00
Guillermo Venegas
6397a4fb9a Refactor: UI: Use typed enum class for eUIEmbossType enum
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/136725
2025-03-31 00:36:46 +02:00