Cleanup: add missing static on functions
This caused some compiler warnings because the functions are not declared before.
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@@ -856,7 +856,7 @@ static bool sequencer_calc_scopes(const SpaceSeq &space_sequencer,
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return true;
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}
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bool sequencer_draw_get_transform_preview(const SpaceSeq &sseq, const Scene &scene)
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static bool sequencer_draw_get_transform_preview(const SpaceSeq &sseq, const Scene &scene)
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{
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Strip *last_seq = seq::select_active_get(&scene);
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if (last_seq == nullptr) {
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@@ -1229,9 +1229,9 @@ static void preview_draw_overlay_begin(ARegion ®ion)
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* The position denotes coordinates of a rectangle used to display the texture.
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* The texture_coord contains UV coordinates of the input texture which are mapped to the corners
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* of the rectangle. */
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void preview_draw_texture_simple(GPUTexture &texture,
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const rctf &position,
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const rctf &texture_coord)
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static void preview_draw_texture_simple(GPUTexture &texture,
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const rctf &position,
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const rctf &texture_coord)
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{
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GPUVertFormat *imm_format = immVertexFormat();
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const uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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@@ -1255,11 +1255,11 @@ void preview_draw_texture_simple(GPUTexture &texture,
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* The position denotes coordinates of a rectangle used to display the texture.
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* The texture_coord contains UV coordinates of the input texture which are mapped to the corners
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* of the rectangle. */
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void preview_draw_texture_to_linear(GPUTexture &texture,
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const char *texture_colorspace_name,
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const bool predivide,
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const rctf &position,
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const rctf &texture_coord)
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static void preview_draw_texture_to_linear(GPUTexture &texture,
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const char *texture_colorspace_name,
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const bool predivide,
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const rctf &position,
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const rctf &texture_coord)
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{
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GPUVertFormat *imm_format = immVertexFormat();
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const uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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@@ -1285,10 +1285,10 @@ void preview_draw_texture_to_linear(GPUTexture &texture,
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}
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/* Draw overlays for the currently displayed images in the preview. */
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void preview_draw_all_image_overlays(const bContext *C,
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const Scene *scene,
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const Editing &editing,
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const int timeline_frame)
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static void preview_draw_all_image_overlays(const bContext *C,
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const Scene *scene,
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const Editing &editing,
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const int timeline_frame)
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{
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ListBase *channels = seq::channels_displayed_get(&editing);
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VectorSet strips = seq::query_rendered_strips(
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