Commit Graph

366 Commits

Author SHA1 Message Date
Guillermo Venegas
eed8e10b91 Refactor: UI: Remove uiItemIntO API
This function has not python equivalent, using the
returned pointer to write properties seems enough
as equivalent as how is done in python.

Also, this removes the unused `uiItemFloatO` API.

Pull Request: https://projects.blender.org/blender/blender/pulls/139355
2025-05-24 16:15:51 +02:00
Jacques Lucke
680e53fcee Cleanup: Geometry Nodes: rename GeoModifierLog to GeoNodesLog
Nowadays, Geometry Nodes is not only evaluated by a modifier, but also by an
operator and in the future potentially by brushes. Therefore, the old name was
misleading because it sounded like it was specific to the modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/139378
2025-05-24 10:39:36 +02:00
Jacques Lucke
0b24f15939 Spreadsheet: persistent table layouts
The main goal of this patch is that the column widths and ordering is not reset
every time one switches between different contexts.

It does that by keeping track of multiple `SpreadsheetTable`. There is one for
each table that is viewed (so e.g. the point and edge domain of the same mesh
are two different tables). Each table has an identifier and an array of columns.

There is some garbage collection in place so that the number of stored tables
does not increase unbounded.

This also comes with an updated Python API:
```python
import bpy
spreadsheet = bpy.context.screen.areas[...].spaces.active
active_table = spreadsheet.tables.active
print(active_table.id.type)
print(active_table.id.attribute_domain)
print(active_table.columns[0].id.name)
```

In the future, we might add some smarter logic to keep tables with different
identifiers more in sync. We don't have a great heuristic for that yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/139205
2025-05-23 06:07:04 +02:00
Jacques Lucke
9ac3e44ce6 Spreadsheet: move context path to left side bar
Previously, we were drawing the context path in the header of the spreadsheet.
However, that had some problems:
* When using a viewer that's somewhere deep in a node group, the viewer path
  wouldn't fit.
* Standard editor menus didn't fit in. Also we wanted to add spreadsheet
  specific operators that should be in a new menu.
* Couldn't fit more useful data for the context path (like the inspection index
  for repeat zones).

This patch solves this by moving the entire context path to the left side bar.
This frees up the header for menus.

The new context panel information is added at the top of the side bar because
then there is a proper hierarchy: `Object > Evaluation State > Viewer Path
(optional) > Instance Selection > Domain Selection`

This patch also adds information about the current inspection index for for-each
and repeat zones. They are not editable yet, but that can be implemented
separately as it might require a few more changes for everything to update
correctly.

The new Viewer Path panel is only displayed when actually showing viewer data.

Pull Request: https://projects.blender.org/blender/blender/pulls/138477
2025-05-22 15:04:41 +02:00
Jacques Lucke
0559b6e787 Cleanup: Spreadsheet: remove unused extra column cache
This was used to cache a lazily evaluated viewer field in the past, but is
unused for a while now already. If we need it again, it can be implemented with
`GenericKey` instead of a custom version of that.

Pull Request: https://projects.blender.org/blender/blender/pulls/139192
2025-05-21 05:45:09 +02:00
Jacques Lucke
66e96bf134 Spreadsheet: support reordering columns interactively
This adds a new modal operator that allows reordering columns interactively.

It's triggered by dragging the column header. Edge panning while dragging the
column to the left or right of the region is supported. Scrolling with a
horizontal scroll wheel works too.

There are three new UI elements to help the user understand what is happening.
These three elements seem to be fairly standard in other spreadsheet software.
* The column that is dragged is highlighted in its original place.
* A "shadow" of that column stays attached to the cursor.
* A line indicates where the column will be inserted.

Note: The column order is not yet persistent when columns disappear temporarily.
That will be worked on separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/139136
2025-05-20 18:19:24 +02:00
Jacques Lucke
ecfd9ec2d7 Fix: Spreadsheet: bad default width for instance reference column
Now the default width of this column type is also derived from its content.
2025-05-20 12:14:33 +02:00
Hans Goudey
b93f4f9449 Fix #139103: Spreadsheet row filters not working
Caused by db7b5a480b.
2025-05-19 14:17:56 -04:00
Hans Goudey
2bcd665659 Cleanup: Pass IndexMask by const reference 2025-05-19 14:17:56 -04:00
Jacques Lucke
734e3c5589 Spreadsheet: support double click to fit column width
This implements a new operator that automatically fits the width of a column to
its content. It's triggered by double-clicking on the column edge in the header
row. This is common functionality in other spreadsheet software.

Pull Request: https://projects.blender.org/blender/blender/pulls/138924
2025-05-15 20:57:37 +02:00
Jacques Lucke
b84e790b81 Spreadsheet: show column name in column header tooltip
This is similar to how the value is shown when hovering over a value.
It's useful when the name does not fit into the column width.

Requested by Simon.
2025-05-15 05:15:54 +02:00
Hans Goudey
153abc372e GPU: Replace U32/I32 combination with GPU_FETCH_INT_TO_FLOAT in UI code
The conversion from int to float is not supported natively
so it ends up happening beforehand on the CPU or as a
step before the vertex buffer can be used. It's better to just
upload floats in the first place.

Related to:
- 1e1ac2bb9b
- 617858e453

Pull Request: https://projects.blender.org/blender/blender/pulls/138855
2025-05-14 15:15:21 +02:00
Guillermo Venegas
3b1e123361 Refactor: UI: Replace uiItemS and uiItemS_ex with uiLayout::separator
This merges the public `uiItemS` and `uiItemS_ex` functions into an
object oriented API (`uiLayout::separator`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code
(or vice-versa), making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138826
2025-05-13 17:54:26 +02:00
Jacques Lucke
db7b5a480b Spreadsheet: make column widths editable
Currently, there are two main annoying problems with columns widths in the
spreadsheet:
* The initial column width is often too small. This is especially noticeable
  with the ID integer attribute.
* There is no way to change the column width.

This patch improves both of these aspects. The initial column width will now be
derived from the content of the spreadsheet. This initial width is then stored
in DNA to make it editable and to avoid having to recompute it on each redraw.
Furthermore, there is a new modal operator to change the width of a column.

Pull Request: https://projects.blender.org/blender/blender/pulls/138657
2025-05-13 17:47:02 +02:00
Guillermo Venegas
a017a6cc54 Refactor: UI: Replace uiItemO with class method uiLayout::op
This converts the public `uiItemO` function to an object oriented
API (`uiLayout::op`).
Also this rearranges `idname` paramether, since this the only one
required, and to make format similar to `uiItemFullO`

Note: One of the benefits of moving from a public function to class
method is to reduce API usage difference between C++ and Python. In
Python this method is called `UILayout::operator`, however `operator`
is a reserved keyword in C++.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138776
2025-05-12 22:14:38 +02:00
Guillermo Venegas
dafdced6ab Refactor: UI: Replace uiItemR with class method uiLayout::prop
This converts the public `uiItemR` function to an object oriented
API (`uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138617
2025-05-08 20:45:37 +02:00
Guillermo Venegas
e5dcd0de99 Refactor: UI: Replace uiItemL with class method uiLayout::label
This converts the public `uiItemL` function to an object oriented
API (`uiLayout::label`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138608
2025-05-08 17:21:08 +02:00
Jacques Lucke
b7a1325c3c BLI: use blender::Mutex by default which wraps tbb::mutex
This patch adds a new `BLI_mutex.hh` header which adds `blender::Mutex` as alias
for either `tbb::mutex` or `std::mutex` depending on whether TBB is enabled.

Description copied from the patch:
```
/**
 * blender::Mutex should be used as the default mutex in Blender. It implements a subset of the API
 * of std::mutex but has overall better guaranteed properties. It can be used with RAII helpers
 * like std::lock_guard. However, it is not compatible with e.g. std::condition_variable. So one
 * still has to use std::mutex for that case.
 *
 * The mutex provided by TBB has these properties:
 * - It's as fast as a spin-lock in the non-contended case, i.e. when no other thread is trying to
 *   lock the mutex at the same time.
 * - In the contended case, it spins a couple of times but then blocks to avoid draining system
 *   resources by spinning for a long time.
 * - It's only 1 byte large, compared to e.g. 40 bytes when using the std::mutex of GCC. This makes
 *   it more feasible to have many smaller mutexes which can improve scalability of algorithms
 *   compared to using fewer larger mutexes. Also it just reduces "memory slop" across Blender.
 * - It is *not* a fair mutex, i.e. it's not guaranteed that a thread will ever be able to lock the
 *   mutex when there are always more than one threads that try to lock it. In the majority of
 *   cases, using a fair mutex just causes extra overhead without any benefit. std::mutex is not
 *   guaranteed to be fair either.
 */
 ```

The performance benchmark suggests that the impact is negilible in almost
all cases. The only benchmarks that show interesting behavior are the once
testing foreach zones in Geometry Nodes. These tests are explicitly testing
overhead, which I still have to reduce over time. So it's not unexpected that
changing the mutex has an impact there. What's interesting is that on macos the
performance improves a lot while on linux it gets worse. Since that overhead
should eventually be removed almost entirely, I don't really consider that
blocking.

Links:
* Documentation of different mutex flavors in TBB:
  https://www.intel.com/content/www/us/en/docs/onetbb/developer-guide-api-reference/2021-12/mutex-flavors.html
* Older implementation of a similar mutex by me:
  https://archive.blender.org/developer/differential/0016/0016711/index.html
* Interesting read regarding how a mutex can be this small:
  https://webkit.org/blog/6161/locking-in-webkit/

Pull Request: https://projects.blender.org/blender/blender/pulls/138370
2025-05-07 04:53:16 +02:00
Jacques Lucke
4469f850fe Fix: Nodes: missing viewer path name update
Previously, when the viewer node or node group name changes,
the change was not updated directly in the spreadsheet. It was
only updated later when the viewer path changed entirely.
2025-05-06 08:55:53 +02:00
Guillermo Venegas
4845ae8bf2 Refactor: UI: Replace uiLayoutPanel with class method uiLayout::panel
This converts the public `uiLayoutPanel` function to an object oriented
API (`uiLayout::panel`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Pull Request: https://projects.blender.org/blender/blender/pulls/138461
2025-05-06 07:58:02 +02:00
Jacques Lucke
e09ccc9b35 Core: add templated version of BKE_id_new_nomain to reduce explicit casting
This adds a version of `BKE_id_new_nomain` that takes the ID type parameter as
template argument. This allows the function the return the newly created ID with
the correct type, removing the need to use `static_cast` on the call-site.

To make this work, I added a static `id_type` member to every ID struct. This
can also be used to create a similar API for other id management functions in
future patches.

```cpp
// Old
Mesh *mesh = static_cast<Mesh *>(BKE_id_new_nomain(ID_ME, "Mesh"));

// New
Mesh *mesh = BKE_id_new_nomain<Mesh>("Mesh");
```

Pull Request: https://projects.blender.org/blender/blender/pulls/138383
2025-05-05 18:41:03 +02:00
Hans Goudey
91c340a1a5 Cleanup: Remove redundant break after return in switch 2025-05-04 22:07:23 -04:00
Hans Goudey
beadd08fb7 Fix: A few small issues with spreadsheet row filters
- int2 and short2 filters were completely disfunctional
- Don't use threshold for integer comparisons; it's not in the UI
- Filter with geometry set name for instance "Name" column
2025-05-04 22:07:23 -04:00
Jacques Lucke
e8d1491e62 Refactor: Depsgraph: simplify query API further
* Remove `DEG_get_evaluated_object` in favor of `DEG_get_evaluated`.
* Remove `DEG_is_original_object` in favor of `DEG_is_original`.
* Remove `DEG_is_evaluated_object` in favor of `DEG_is_evaluated`.

Pull Request: https://projects.blender.org/blender/blender/pulls/138317
2025-05-02 15:08:29 +02:00
Guillermo Venegas
90644b30b2 Refactor: UI: Replace uiLayoutRow with class method uiLayout::row
This converts the public `uiLayoutRow` function to an object oriented
API (`uiLayout::row`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::row` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/137979
2025-04-25 19:45:25 +02:00
Falk David
4ba94714bd Spreadsheet: UI: Disable domains that aren't in the selected geometry set
This disables the labels for the geometry domains that the selected
geometry set doesn't contain.
It also removes the sub rows for the domains for these geometry types.

Pull Request: https://projects.blender.org/blender/blender/pulls/137666
2025-04-17 17:55:26 +02:00
Jacques Lucke
f442c86197 Depsgraph: improve type safety when getting evaluated or original ID
The goal here is to avoid having to cast to and from `ID` when getting the
evaluated or original ID using the depsgraph API, which is often verbose and not
type safe. To solve this, there are now `DEG_get_original` and
`DEG_get_evaluated` methods which are templated on the type and use a new
`is_ID_v` static type check to make sure it's only used with valid types.

This allows removing quite some verbosity on all the call sites. I also removed
`DEG_get_original_object`, because that does not have to be a special case
anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/137629
2025-04-17 13:09:20 +02:00
Guillermo Venegas
6397a4fb9a Refactor: UI: Use typed enum class for eUIEmbossType enum
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/136725
2025-03-31 00:36:46 +02:00
Campbell Barton
10233e95dd Cleanup: use a typed enum for operator & gizmo callbacks
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.

This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.

It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.

Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.

No functional changes expected.

Ref !136227
2025-03-20 21:11:06 +00:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Sean Kim
79df0351d4 Spreadsheet: Expose .sculpt and .hide attributes behind debug option
This commit adds five commonly used internal Sculpt Mode attributes
to the Spreadsheet editor when `--debug-value 4001` is passed in to
assist with development and debugging of issues.

The whitelisted attributes are:
* `.sculpt_mask`
* `.sculpt_face_set`
* `.hide_vert`
* `.hide_poly`
* `.hide_edge`

And are displayed after the other existing debug columns.

Pull Request: https://projects.blender.org/blender/blender/pulls/135201
2025-02-27 02:15:36 +01:00
Hans Goudey
3a542c9396 Merge branch 'blender-v4.4-release' 2025-02-14 15:44:59 -05:00
Hans Goudey
76794727d6 Fix: Spreadsheet point cloud selection filter with no attribute wrong
This shouldn't really affect the release since original point cloud data is hidden
but it might and the fix is trivial anyway: everything is selected when there's no
attribute, just like curves.
2025-02-14 15:42:23 -05:00
Hans Goudey
568c791e22 Cleanup: Use StringRef for uiBut tooltips
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.
2025-02-14 15:12:48 -05:00
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
Damien Picard
ecb4984d65 I18n: Do not disambiguate some messages
- "Match Case" and "Wrap Around" were renamed but they do not need a
  translation context anymore.
- Spreadsheet tooltips with unneeded translation of format
  strings like `fmt::format(TIP_("{}"))`.
2025-01-13 12:40:45 +01:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Ray Molenkamp
5783950ac5 Revert: 0dc484f9cc bf_rna modernisation
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.

Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/132559
2025-01-02 19:56:24 +01:00
Campbell Barton
5c515e26bb Cleanup: remove trailing space, ensure a newline at EOF 2025-01-02 15:11:18 +11:00
Ray Molenkamp
0dc484f9cc Cleanup: CMake: Modernize bf_rna dependencies
Pretty straightforward

- Remove any bf_rna paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132413
2024-12-31 18:23:25 +01:00
Ray Molenkamp
167c15e0c0 Cleanup: CMake: Modernize bf_nodes dependencies
Pretty straightforward

- Remove any bf_nodes paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132356
2024-12-26 19:52:49 +01:00
Ray Molenkamp
4dcef4421c Cleanup: CMake: Modernize bf_functions dependencies
Pretty straightforward

- Remove any bf_functions paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132335
2024-12-25 19:46:31 +01:00
Ray Molenkamp
a23aab3ddc Cleanup: CMake: Modernize bf_blenloader dependencies
Pretty straightforward

- Remove any bf_blenloader paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132334
2024-12-25 18:40:41 +01:00
Ray Molenkamp
c331c6b50e Cleanup: CMake: Modernize bf_blentranslation dependencies
Pretty straightforward

- Remove any bf_blentranslation paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132311
2024-12-25 17:40:25 +01:00
Ray Molenkamp
54604efdfd Cleanup: CMake: Modernize bf_windowmanager dependencies
Pretty straightforward

- Remove any bf_windowmanager paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132310
2024-12-24 22:40:38 +01:00
Ray Molenkamp
b7407aabb5 Cleanup: CMake: Modernize bf_gpu dependencies
Pretty straightforward

- Remove any bf_gpu paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132286
2024-12-23 21:38:19 +01:00
Ray Molenkamp
a7c39896c6 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any bf_blenkernel paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132282
2024-12-23 20:08:37 +01:00
Ray Molenkamp
2992c63bc3 Cleanup: CMake: Modernize bf_bmesh dependencies
Pretty straightforward

- Remove any bf_bmesh paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132203
2024-12-23 17:47:25 +01:00