Commit Graph

67 Commits

Author SHA1 Message Date
Bastien Montagne
22477956e2 Refactor: Move BPY main/public extern headers to proper C++ ones.
Pull Request: https://projects.blender.org/blender/blender/pulls/128081
2024-09-25 18:04:33 +02:00
Bastien Montagne
c3247aa4f0 Refactor: Move BPY generic headers to proper C++ ones.
NOTE: `bgl.h` was left unchanged, as it is deprecated code anyway, and
its conversion to C++ does not seem immediately trivial.
2024-09-25 18:04:27 +02:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Campbell Barton
65022ad1cf Cleanup: remove redundant exception/report handling from FreeStyle
`BPY_run_*` functions print & clear the errors making any calls
afterwards that attempt to extract exception messages into NOOP's.
2023-11-28 13:30:04 +11:00
Campbell Barton
2e1486da60 PyAPI: call 'sys.excepthook' for text editor exceptions
Resolves #115090, where exceptions from the text editor called
`sys.excepthook` in v3.6 but not in v4.0.

The error was caused by PyC_ExceptionBuffer calling PyErr_Display
instead of PyErr_Print.

While technically a regression in [0], the behavior in 3.6x wasn't
working properly either since a user-defined `sys.excepthook` could
prevent PyC_ExceptionBuffer from accessing the exception text.

Resolve with the following changes:

- BPy_errors_to_report has been updated not to print errors.
  Previously BPy_errors_to_report would *sometimes* print the error,
  which complicated situations where the caller wanted predictable
  behavior (always printing or never printing).

- `PyErr_Print()` must be used to display errors to the output,
  this will call `sys.excepthook` as it used to.

It's better not to rely on side effects of BPy_errors_to_report()
for error handling.

[0]: 6a0f98aeef
2023-11-28 13:13:41 +11:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
b9d785d0a8 Cleanup: replace NULL with nullptr in freestyle, makesrna & other files 2023-08-01 21:15:52 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
74dfb7ca23 Fix T97731: Python traceback no longer includes line-numbers
Regression caused by [0] that caused the error message to be
created based on a normalized exception (which hid line numbers).

PyC_ExceptionBuffer{_Simple} & BPy_errors_to_report
no longer clears the exception.

This could have been resolved by changing python_script_error_jump
however that would involve changes to reference counting that are more
risky (noted in code-comment).

[0]: 2d2baeaf04
2022-05-03 18:22:54 +10:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
8ad2642c47 Cleanup: use "filepath" term for Main, BlendFileData & FileGlobal
Use "filepath" which is the current convention for naming full paths.

- Main use "name" which isn't obviously a file path.
- BlendFileData & FileGlobal used "filename" which is often
  used for the name component of a path (without the directory).
2021-12-13 16:22:19 +11:00
Campbell Barton
0967935b42 Cleanup: split BPY_run_string_ex into two functions
Using a boolean to select between eval/exec behavior wasn't very
readable.
2020-08-17 18:32:20 +10:00
Campbell Barton
7341ceb674 Cleanup: move Python script execution into BPY_extern_run.h
This commit renames 'execute' to 'run' because:

- This follows Python's "PyRun" which these functions wrap.
- Execution functions can use either exec/eval modes,
  making naming awkward (for future API refactoring).
2020-08-17 18:32:20 +10:00
Jacques Lucke
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Jacques Lucke
b274d18aec Cleanup: correct usage of extern-C blocks in various places
This removes extern-C blocks around other includes and adds
such blocks for some headers that need them.
2020-07-28 16:33:43 +02:00
Brecht Van Lommel
5fed9ac9b5 Fix clang-format differences between version 6 and 9
Version 6 does not appear to respect clang-format off for header sorting.
2020-04-21 13:16:59 +02:00
Dalai Felinto
85424397b1 Cleanup: tweak Freestyle #includes in preparation for clang-format sorting 2020-03-06 17:26:32 +01:00
Bastien Montagne
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
Brecht Van Lommel
1107af1abb Fix OBJECT_GUARDED_FREE compiler error when type is in namespace 2020-01-27 12:22:01 +01:00
Campbell Barton
1e8697cd80 Cleanup: comments (long lines) in freestyle 2019-05-01 07:58:27 +10:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Campbell Barton
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton
4ef09cf937 Cleanup: remove author/date info from doxy headers 2019-02-02 11:58:24 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Bastien Montagne
01029c68d2 Cleanup: rename BKE_libblock_delete to BKE_id_delete. 2019-01-15 11:09:16 +01:00
Campbell Barton
7efac2b0b0 PyAPI: add imports arg to BPY_execute_string
Allows for avoiding `__import__` in expressions,
was already supported for BPY_execute_string_as_* API calls.
2018-11-10 10:55:04 +11:00
Bastien Montagne
f33cb522dd Cleanup: Few more validation of G_MAIN usages... 2018-06-25 12:02:20 +02:00
Campbell Barton
e32cfb0743 Cleanup: rename bpy_util -> bpy_capi_utils
This is for internal CAPI use only, avoid confusion w/ bpy.utils module.
2017-11-29 21:11:29 +11:00
Bastien Montagne
1b6cf7a99b Cleanup: get rid of BKE_text_unlink(), replace by usage of generic BKE_libblock_... API. 2016-06-25 18:12:23 +02:00
Campbell Barton
0ffc603553 Cleanup: Py API naming
Use BPY_execute_* prefix for all Python execution commands
2015-12-31 21:20:41 +11:00
Tamito Kajiyama
85ae4b87af Fix T44404: freestyle crashes blender.
The reported crash case seems to be caused by freeing compiled Python
objects in a thread.  Now this issue is avoided by allocating a buffer to
store a Python script and using BPY_string_exec() to run the script.  This
makes it unnecessary to repeatedly create and destroy Text data blocks.

Many thanks to Campbell Barton for his help on the bug fix.
2015-04-29 00:57:56 +09:00
Tamito Kajiyama
1674a04488 Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.
These qualifiers were leftovers of the stand alone Freestyle program and not used
(set to an empty string) in Blender for years.
2014-04-17 14:37:13 +09:00
Tamito Kajiyama
5d4a6a94ef Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 2).
(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of
the problem).

Fixed for #include <Python.h> not properly put in the extern "C" { ... } construct.

Also removed redundant inclusion of the header file in the Freestyle Python API code.
2014-04-17 14:37:07 +09:00
Tamito Kajiyama
b7b4f94e78 Fix for Freestyle Python API modules not found in the Python Console.
Addition of the path to the Freestyle Python API modules to 'sys.path' was delayed until
the first Freestyle rendering, so that any import attempt of the modules in the Python
Console always failed.  Now the update of 'sys.path' is done at Blender start-up.
This allows the Freestyle-specific modules to be imported without running Freestyle,
facilitating quick interactive testing in the Console.
2014-04-11 16:36:49 +09:00
Brecht Van Lommel
e79b244097 Fix collada and freestyle module compile errors after recent commit, forgot to
compile with those enabled.
2014-01-15 19:15:51 +01:00
Tamito Kajiyama
9d25253596 Minor code clean-up. 2013-05-03 03:36:33 +00:00
Tamito Kajiyama
62e6d8e757 Fix for a crash due to uninitialized local Main (introduced in revision 56127). 2013-04-20 21:15:17 +00:00
Sergey Sharybin
4df0c46f83 Make freestyle use local Main for temporary objects
This means main database is no longer pollutes with
temporary scene and objects needed for freestyle
render.

Actually, there're few of separated temporary mains
now. Ideally it's better to use single one, but it's
not so much trivial to pass it to all classes. Not
so big deal actually.

Required some changes to blender kernel, to make it
possible to add object to a given main, also to
check on mesh materials for objects in given main.
This is all straightforward changes.

As an additional, solved issue with main database
being infinitely polluted with text blocks created
by create_lineset_handler function.

This fixes:
- #35003: Freestyle crashes if user expands objects in FRS1_Scene
- #35012: ctrl+f12 rendering crashes when using Freestyle
2013-04-18 08:58:21 +00:00
Tamito Kajiyama
800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
Campbell Barton
829a2cc1b0 remove blender foundation copyright from freestyle files.
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-31 01:11:07 +00:00
Tamito Kajiyama
ac9ec06ec1 Merged changes in the trunk up to revision 54421.
Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/properties_render.py
source/blender/SConscript
source/blender/blenloader/intern/readfile.c
2013-02-10 10:17:59 +00:00
Tamito Kajiyama
ec78eb353f New command-line option --debug-freestyle to enable verbose debug messages
on the console during Freestyle rendering.  The debug prints are turned off
by default now.  Errors are still printed on the console.

A patch set implementing this functionality was provided by Bastien Montagne.
Many thanks! :)
2013-01-03 23:27:20 +00:00
Tamito Kajiyama
e5791cf48e Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks again! 2012-12-28 20:21:05 +00:00
Tamito Kajiyama
6569902081 Fix for svn:executable.
Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00
Tamito Kajiyama
8925ed1420 Merged changes in the trunk up to revision 46557.
Conflicts resolved:
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/makesrna/intern/rna_scene.c

Additional changes:
* Fix for recent changes of BKE_* function renaming.
* Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
2012-05-11 22:48:41 +00:00
Tamito Kajiyama
63b31ef91b Merged changes in the trunk up to revision 35203.
Conflicts resolved:
source/creator/creator.c
source/blender/python/intern/bpy.c
2011-02-26 20:21:09 +00:00