Lift certain incorrect assumptions about the order of vertices in
an OBJ file when processing vertex colors, which could lead to
missing or randomly permuted colors.
Replaces the list-of-blocks representation, attuned to assumptions
that the verts in an object form a contiguous subrange, with a
flat array better suited for random-access.
Co-authored-by: scurest <scurest@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/126065
Part of #118145.
As noted in a comment, this algorithm has O(n^2) runtime which is quite
bad. Ideally we would be able to look into a better solution at some point,
but I just refactored the existing algorithm here.
If velocity attributes are the only thing being animated, we would fail
to add the cache modifier. This prevents velocity attribute data from
being updated as the timeline changes.
This is a rather rare case. Typically if velocity is changing that would
imply the positions of the mesh are also changing, and the positions
will add the modifier correctly in that case.
Pull Request: https://projects.blender.org/blender/blender/pulls/126105
We now deform the active shape key and other original data while deforming
the evaluated/deformed positions, rather than before, when we delayed that to
afterwards and affected the entire mesh no matter the area sculpted. This is all
handled by `write_translations` now.
When a curve instance did not have a "opacity" attribute, the default would be 0.
This meant that when creating Grease Pencil layers from scratch, the user
would need to manually write a "opacity" attribute.
Now the default value is 1, so that this step is no longer necessary.
This fixes two things:
* Pass the evaluated object into `BKE_object_as_kdtree` instead of the original
one. `BKE_object_as_kdtree` uses functions on the object which are only
expected to be executed on evaluated objects, such as
`BKE_object_get_mesh_deform_eval`. Note that this is the only place where
`BKE_object_as_kdtree` is used.
* Tag depsgraph at the end of setting parent. This way,
`BKE_object_get_evaluated_mesh` will return the correct mesh instead of null.
It was returning null because it the object is not in a fully evaluated state
if it just has been tagged as requiring an update.
Pull Request: https://projects.blender.org/blender/blender/pulls/126086
Part of #118145.
Structure the sampling code more like the brush code, processing the
distances for all vertices in a node at the same time. However, because
this is such a common code path, I compromised a bit on the code's
simplicity to improve performance, mostly by avoiding the use of more
local arrays like we often do for brushes, and also by skipping loop
iterations when the factor is zero. Avoiding the square root for filtered
vertices had a large performance impact of about 5-10% for example.
This is the last use of the sculpt brush test functions and structs which
allows removing them, completing a large part of the overall refactor.
The newly added `_sq` versions of the distance functions are deduplicated
from the non-square versions by separating the square roots to a separate
loop at the end. In my testing that had a ~1% performance cost, though
with variable timing results. I hope that smaller nodes will remove
that cost in the future.
Some rough numbers with the brush benchmark file:
Before: 0.471->0.476s
Without the filtered sqrt: ~0.5-0.53s
After: ~0.473-0.475s
Pull Request: https://projects.blender.org/blender/blender/pulls/126058
This patch introduces a new experimental option for the new CPU
compositor under development. This is to make development easier such
that it happens directly in main, but the compositor is not expected to
work and will probably crash.
Pull Request: https://projects.blender.org/blender/blender/pulls/125960
Curves selection didn't take cyclic into account, so when using box/
circle/lasso selections they won't trigger if only the "closing" segment
on a cyclic curve is touched. Now the code properly handles those
situations.
Pull Request: https://projects.blender.org/blender/blender/pulls/125900
Blender crashes when adding any Color compositor node when both the
viewport and the interactive compositors are active at the same time.
This is caused by a threading issue where both threads try to compile
the same GPU material at the same time.
To fix this, we protects GPU material pass compilation using a mutex.
Pull Request: https://projects.blender.org/blender/blender/pulls/126084
Both the operator and the brush have an "invert" setting for the fill
tool. The operator property is toggled by both editor keymap and modal
keymap, while the brush setting is toggled from UI. Both settings are
combined (i.e. inverting both works like regular fill again).
Pull Request: https://projects.blender.org/blender/blender/pulls/126042
This issue occurred only on Mac which has to circumvent
geometry shaders lacking support for them.
This patch reverts the vertex shader for Mac devices to
how it was before f9ea64b0ba. (and uses the frag shader from before that commit)
In order to communicate that to the user I added a label
in the GUI when the platform is Mac.
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/125967
These functions used the term `curves` when we try to use the
term `strokes` at the user level. Renaming the functions and
the descriptions to be more consistent.
This changes the behavior when deleting the last key of an FCurve on layered actions.
Previously the FCurve would continue to exist, whereas now it is deleted.
This makes it consistent with legacy actions.
I modified the "Clear Keyframes" operator in this PR as well to make it work with layered actions.
Pull Request: https://projects.blender.org/blender/blender/pulls/125327
Support merging by distanced for UV's with shared underlying geometry.
This can be useful for welding seams & cleaning up holes without
merging nearby UV's from disconnected vertices.
Ref !124221
The preview is only supported with deform modifiers which are
only supported for Mesh sculpting, so just write that implementation.
Also remove SculptSession::vert_positions which is now unnecessary.
Part of #118145.
Remove some uses of the `SculptSession` array in favor of retrieving
positions as necessary. Because of implicit sharing, avoiding unnecessary
mutable references to data can avoid copies and increased memory usage.
There are still more places to change before sculpt mode recieves that
benefit though.
SCULPT_mesh_deformed_positions_get was equivalent to
BKE_pbvh_get_vert_positions which already contains the result
of any deform modifiers. Use the same function to access both
to make it easier to remove both `SculptSession::vert_positions`
and `pbvh::Tree::vert_positions_` in the future.
Previously some work for applying shape key positions was
repeated once per undo node which probably made undo/redo
in that case much slower than it should be.
When we use icons that are multi-color, like for Tool icons, we'll
still need the ability to change their alpha at runtime. We do this
for hover effects, and as a theme setting.
Pull Request: https://projects.blender.org/blender/blender/pulls/126063
The WM API has WM_window_pixels_{x,y,coords}` functions that returns the
window size/point coordinate in the host native pixel size.
As "pixels" in itself doesn't really mean anything the intent of
these functions wasn't really clear. To clarify this, this commit
renames their prefix from `WM_window_pixels_` to
`WM_window_native_pixel_`.
Pull Request: https://projects.blender.org/blender/blender/pulls/125994
Removes the SculptPoseIKChain and SculptPoseIKChainSegment structs from
BKE_paint.hh, substituting them for the bare minimum vertex data needed
to draw the overlay using the pose brush.
Moves the needed structs into sculpt_intern.hh, ideally they should be
local to sculpt_pose.cc, but the chain is needed in StrokeCache, so
further refactoring is needed before it can be reduced in scope.
Pull Request: https://projects.blender.org/blender/blender/pulls/126009
There were two issues. One was that the normals VBO wasn't created
with the correct size. The other was that there were empty VBOs created
which can apparently also cause crashes.
Pull Request: https://projects.blender.org/blender/blender/pulls/126041