Commit Graph

66477 Commits

Author SHA1 Message Date
Joshua Leung
2e3fda2d95 DopeSheet: Show group colours behind keyframes too
Following @AlonDan's feature request and @hjalti's screenshot yesterday,
I've decided to implement support for this to make it easier to scan which
keyframes correspond with which set of controls, especially when faced with
a large wall of keyframes.

In retrospect, I should've done this a long time ago!
2017-01-20 18:40:26 +13:00
Aaron
831cfcfb3d API: Do not show "Created using Sphinx" in the footer
I talked to Campbell and he said there is no need for this
2017-01-19 16:16:04 -05:00
Aaron
c91bdaf55b Build dir should be set after the sanity checks
Error here is that if do not have 2012 it switch to 2015 but not change the build dir
2017-01-19 16:00:52 -05:00
Campbell Barton
2a2ae9c3fa BMesh: remove BM_face_create_ngon_vcloud
Instead, add BM_verts_sort_radial_plane
and use regular creation API.
2017-01-20 06:09:37 +11:00
Campbell Barton
53e7a4a83c Correct asserts, un-hiding when selected is ok 2017-01-20 06:00:55 +11:00
Sergey Sharybin
d6cf28c5e1 Cycles: Expose diffuse and glossy depth to Light Path node
Was a bit confusing to have transparent and translucent depth
exposed but no diffuse or glossy.

Reviewers: brecht

Subscribers: eyecandy

Differential Revision: https://developer.blender.org/D2399
2017-01-19 15:09:58 +01:00
Sergey Sharybin
afdd756e56 Cycles: Don't use fast math for the host code
This is important for the reliable behavior or isnan/isfinite/min/max
functions to work with nan and non-finite values. Some of the issues
with fast math are possible to work around, but didn't find a way to
have reliable min/max implementation yet.
2017-01-19 14:51:11 +01:00
Sergey Sharybin
78b94902f8 Cycles: Add fast-math safe isnan and isfinite
Currently unused, but might become really handy in the future.
2017-01-19 14:51:11 +01:00
Sergey Sharybin
6d36e033ba Cycles: Remove using namespace hell
Please NEVER EVER use such a statement, it's only causing HUGE
issues. What is even worse: it's not always possible to immediately
see that the hell is coming from such a statement.

There is still some statements in the existing code, will leave
those for a later cleanup.
2017-01-19 14:51:11 +01:00
Antonio Vazquez
446ed355a5 GPencil: Add option to create blank frame in active layer only
Now it is possible to select if the blank frame is created in active
layer only or in all layers.
2017-01-19 13:05:23 +01:00
Campbell Barton
666cb5ddd9 Cleanup: naming, comments assert for hide+selected 2017-01-19 22:59:41 +11:00
Campbell Barton
e2d02fee30 BMesh: improve hide-flush internal logic
- flushing hidden state ran when it didn't need to.
- flushing checks didn't early exit when first visible element found.
- low level BM_*_hide API calls like this can use skip iterators
  can loop over struct members directly.

No user-visible changes.
2017-01-19 22:50:56 +11:00
Aaron Carlisle
b76dbf5e65 UI: Fix capitalization inconsistency 2017-01-18 19:38:55 -05:00
Lukas Stockner
4a19112277 Cycles: Fix amount of rendered samples not being shown while rendering the last tile on CPU 2017-01-19 00:48:09 +01:00
Campbell Barton
1455023e64 Fix T49807: Inset faces edge rail bug 2017-01-19 10:37:04 +11:00
Campbell Barton
11187e8628 Fix face-creation with existing hidden geometry
- face-create-extend option could add hidden verts and edges into
  the selection history (invalid state).
- faces could be created that included existing hidden edges
  that remained hidden (invalid state too).
- newly created faces could copy hidden flag from surrounding faces,
  giving very confusing results (looks as if face creation failed).

Surprising nobody noticed these years old bugs!
2017-01-19 09:17:36 +11:00
Campbell Barton
fd4728c85a BMesh: Use angle_signed_on_axis_v3v3v3_v3 2017-01-19 07:59:32 +11:00
Sergey Sharybin
a48d3417b5 Fix strict compiler warning message 2017-01-18 15:56:40 +01:00
Sergey Sharybin
b059a71655 GPencil: Avoid variable shadowing 2017-01-18 15:56:04 +01:00
Joshua Leung
6d868d9f48 Reproject Strokes - To Surface/Geometry
Experimental option for the Reproject Strokes operator to project strokes on to
geometry, instead of only doing this in a planar (i.e. parallel to viewplane) way.

The current implementation is quite rough, and may need to be improved before it
is really ready for use. Potential issues:
* Loss of precision (i.e. stairstepping artifacts) from the 3D -> 2D -> 3D conversion
  as we don't have float version of one of the projection funcs
* Jagged depth if there are gaps, since it will default back to the 3d-cursor plane
  if no geometry was found (instead of doing some fancy interpolation scheme)
* I'm not sure if it's that useful for adapting GP strokes to deforming geometry yet...
2017-01-19 03:20:44 +13:00
Joshua Leung
00edc600b0 Fix: Make it possible to erase strokes (on other layers) even if the active layer doesn't have any frames 2017-01-19 03:06:43 +13:00
Joshua Leung
7452af0f86 Fix: Avoid creating redundant frames when erasing
Now the eraser checks if there's an active frame with some strokes in it
before creating a new frame. There's no point in creating a new frame if
there are no strokes in the active frame (if one exists).

This still doesn't help much if there were strokes but they weren't touched though...
2017-01-19 03:06:43 +13:00
Joshua Leung
a93881d704 GPencil: Pressing 'B' while in 'Continuous Drawing' mode will create a blank frame
This is a hardcoded keymapping that just calls the "Add Blank Frame" operator
introduced in the previous commit.
2017-01-19 03:06:42 +13:00
Joshua Leung
259447300f GPencil: "Add Blank Frame" operator (D+B)
This operator adds a new frame with nothing in it on the current frame.
If there is already a frame there, all existing frames are shifted one frame later.

Quite often when animating, you may want a quick way to get a blank frame,
ready to start drawing something new. Or maybe you just need a quick way to
add a "placeholder" frame so that a suddenly-appearing element does not show
up before its time.
2017-01-19 03:06:41 +13:00
Antonio Vazquez
86b6006ef8 GPencil: Cleanup - move include line to correct scope 2017-01-18 13:00:09 +01:00
Antonio Vazquez
196520fe7d GPencil: Fix unreported error in animation after rename items
If the layers or the colors were renamed, the animation data was wrong
because the data path was not updated.

I also have fixed a possible stroke color name update if the name was duplicated moving
the rename function call after checking unique name.
2017-01-18 12:29:02 +01:00
Sergey Sharybin
d216313732 Cleanup: Strict compiler flags
Also seems the new file forced trailing whitespace, which goes against

  https://wiki.blender.org/index.php/Dev:Doc/Code_Style#Trailing_Space
2017-01-18 12:20:53 +01:00
Sergey Sharybin
e138cdeeb6 Transform manipulator: Allow first clicking Shift before selecting axis
Avoids possible jumps when one is trying to do some really preciese tweak.

Quite striaghtforward change for mouse input initialization: take Shift
state into account. However, this will interfere with the axis exclusion
which is currently also uses Shift (the feature to move something in a
plane which doesn't have selected axis). This is probably not so commonly
used feature (nobody in the studio even knew of it) and the only downside
now would be that such a constrainted movement will become accurate by
default. That's easy to deal from user side by just unholding Shift key.

Reviewers: brecht, mont29, Severin

Differential Revision: https://developer.blender.org/D2418
2017-01-18 12:18:54 +01:00
Joshua Leung
8d4b31ce03 GP Interpolation: "Remove Breakdowns" operator
To make it faster to try different interpolation curves, there's a new operator
"Remove Breakdowns" which will delete all breakdowns sandwiched by normal
keyframes (i.e. all the ones that the previous run of the Interpolation op created)
2017-01-18 19:42:00 +13:00
Joshua Leung
65ec429d11 GP Interpolate Sequence: Tool settings for controlling the shape of interpolation
This commit introduces the ability to use the Robert Penner easing equations
or a Custom Curve to control the way that the "Interpolate Sequence" operator
interpolates between keyframes. Previously, it was only possible to get linear
interpolation between the gp frames.

Workflow:
1) Place current frame between a pair of GP keyframes
2) Open the "Interpolate" panel in the Toolshelf
3) Choose the interpolation type (under "Sequence Options")
4) Adjust settings (e.g. if you're using "Custom Curve", use the curvemap widget
   to define the way that the interpolation proceeds)
5) Click "Sequence" to interpolate
6) Play back/scrub the animation to see if you've got the result you want
7) If you need to make some tweaks, undo, or delete the generated keyframes,
   then repeat the process again from step 4 until you've got the desired result.
2017-01-18 19:41:59 +13:00
Joshua Leung
224ae23443 GP Interpolate: Move settings from "gp_sculpt" to a new toolsettings struct - "gp_interpolate"
The "gp_sculpt" settings should be strictly for stroke sculpting, and not abused by
other tools. (Similarly, if other general GP tools need one-off options, those should
go into the normal toolsettings->gpencil_flag)

Furthermore, this paves the way for introducing new settings for controlling the way
that GP interpolation takes place (e.g. with easing equations, or a custom curvemap)
2017-01-18 19:41:58 +13:00
Joshua Leung
4903a83235 GP Interpolate Code Cleanup (Second Round)
* Reduce scope of variables
* Simplify a lot of the active_gpl->actframe->...->framenum stuff
* Missed some error messages
2017-01-18 19:41:58 +13:00
Joshua Leung
fd119a3723 Code Cleanup for GP Interpolation ops (first pass)
* Reshuffled some blocks of code for better ease of navigation/flow in the file
* Improved some tooltips
* Removed "Helper" tag from some functions that serve bigger roles
* Fixed some errant formatting
2017-01-18 19:41:57 +13:00
Joshua Leung
cd8cde1a6a Code Cleanup: Move GPencil Interpolation operators into their own file
The interpolation operators (and their associated code) occupied a significant
portion of gpencil_edit.c (which was getting a bit heavy). So, it's best to split
these out into a separate file to make things easier to handle, in preparation
for some further dev work.
2017-01-18 19:41:57 +13:00
Alexander Romanov
af9f6fd57e Add 'Layer Weight' node to Blender internal node items 2017-01-17 12:02:05 +03:00
Alexander Romanov
d7b2093db3 Return correct alpha for environment map in GLSL 2017-01-17 11:52:02 +03:00
Bastien Montagne
e0303d0297 Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utils
Functions like that do not have anything to do in BKE really, even less
when actually more used for bones than vgroups!
2017-01-16 20:36:23 +01:00
Bastien Montagne
7ce833af5b Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.
Those were forcing to use vgroup name define in bones area, or even
mixing with maxbonename... ugly, and totally avoidable.
2017-01-16 20:36:23 +01:00
Bastien Montagne
b997988323 Cleanup/refactor: Add new BLI_string_util.
Things like `BLI_uniquename` had nothing, but really nothing to do in
BLI_path_util files!

Also, got rid of length limitation in `BLI_uniquename_cb`, we can use
alloca here to avoid overhead of malloc while keeping free size (within
reasonable limits of course).
2017-01-16 20:36:23 +01:00
Bastien Montagne
3748defefe Cleanup: remove unused & unimplemented BLI_newname. 2017-01-16 20:36:22 +01:00
Bastien Montagne
702bc5ba26 Fix T50393: Flip names working just on one side when both are selected.
Just store bones that could not get renamed to desired flipped name on the
first try into a temp list, and try to rename them a second time.

This is rather simple solution, will induce 'over numbering' in case you
flip a bone to another unselected bone's name (since number will be
incremented in both rename attempts), but think this is acceptable minor
glitch, for a corner case situation that does not have any good
resolution anyway.

Also, set `strip_numbers` option of `BKE_deform_flip_side_name` to
false, otherwise chains of bones with same names would get their numbers
completely messed up after name flipping.

Based on work by @dfelinto in D2456 (https://developer.blender.org/D2456), thanks.
2017-01-16 20:36:22 +01:00
Sergey Sharybin
92fbcbb4bf Cycles: Cleanup, spelling 2017-01-16 17:55:41 +01:00
Sergey Sharybin
d3e4eecaa5 Cycles: Cleanup, avoid shadowing 2017-01-16 17:54:39 +01:00
Luca Rood
0a446d7276 Add 3d to 2d plane mapping functions to math lib
This adds two functions to project 3d coordinates onto a 3d plane,
to get 2d coordinates, essentially eliminating the plane's normal axis
from the coordinates.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2460
2017-01-14 00:34:51 -02:00
Bastien Montagne
646aa40cf7 Fix missing user when opening text from ID UI widget.
Own mistake in recent fix for Text data-block usercount (rBa9163f7d2).

Reported by @sergey over IRC, thanks.
2017-01-13 18:12:56 +01:00
Sergey Sharybin
e5a665fe24 Cycles: Fix wrong transparent shadows for motion blur hair
This was a missing bit from b53ce9a.
2017-01-13 16:14:57 +01:00
Sergey Sharybin
14f6e27f6a Cycles: Cleanup, style 2017-01-13 15:24:56 +01:00
Sergey Sharybin
807b1a262f Cycles: Simplify some code in Curve BVH reference fill
makes code slightly shorter and uses idea of const qualifiers.
2017-01-13 10:59:34 +01:00
Sergey Sharybin
3160472a66 Cycles: Avoid shadowing in BVH code
Run into some nasty bugs while trying various things here.

Wouldn't mind enabling -Wshadow for Cycles actually..
2017-01-13 10:53:01 +01:00
Aaron Carlisle
bd6bd62753 Fix small spelling error 2017-01-12 23:36:08 -05:00