Thomas Dinges
31db661e1d
* Display warning icon for SSS/GPU message.
2013-10-06 12:22:30 +00:00
Lukas Toenne
96f4ee03d4
Check the node Add operator's type property before attempting to create a new node. This prevents python exceptions when calling it from the search menu, where the node type is unspecified.
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Reported by Sebastian Koenig in unrelated bug report #36968 .
2013-10-06 10:49:40 +00:00
Lukas Toenne
46a1d921f1
Fix for Output File node operators: added a sanity type check to avoid using invalid node data.
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Reported by Sebastian Koenig in unrelated bug report #36968 .
2013-10-06 10:28:09 +00:00
Brecht Van Lommel
e9d03296c7
Better fix for #36935 and 36316:
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* 32 bit GCC builds now have the SSE BVH optimizations turned off, but still
compile with SSE flags for better performance.
* White color when rendering on Windows seems to have been unrelated to SSE,
rather it was a graphics driver not supporting half float textures, added a
check for that now.
2013-10-05 19:56:34 +00:00
Brecht Van Lommel
c7882ec3bb
Fix for my last customdata fix, accidentally left in comments.
2013-10-05 19:56:32 +00:00
Campbell Barton
b20c3f97a4
rename presets not to use '+' character, also some typo fixes.
2013-10-05 14:19:39 +00:00
Gaia Clary
874f68279f
replaced export for OpenSim by Export for SL/OpenSim in Collada export user interface (conforming to Linden Lab document http://secondlife.com/corporate/brand/trademark/sl_insl.php )
2013-10-05 14:10:29 +00:00
Gaia Clary
9c8f5a7c36
Replaced opensim by sl+opensim in collada presets (conforming to Linden Lab document http://secondlife.com/corporate/brand/trademark/sl_insl.php )
2013-10-05 14:09:13 +00:00
Brecht Van Lommel
7cb10c60af
Fix for unnecessary customdata warning with empty meshes.
2013-10-05 13:36:55 +00:00
Lukas Toenne
4aacb0eda9
Fix #36962 , "Render emitter" option for hair is ignored in Cycles. Hair particles use the hide_tris boolean to disable rendering of the emitter, but this was still ANDed with the "experimental" flag.
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Hair is not experimental any longer, so this has to be removed.
2013-10-05 12:46:32 +00:00
Campbell Barton
8ccf118058
rename overlap to holes for isect_point_poly_v2
2013-10-05 12:36:35 +00:00
Campbell Barton
1f53674bb8
avoid divide by zero with grid fill (when there is no selection)
2013-10-05 11:59:15 +00:00
Campbell Barton
48013e8a9c
more corrections to valgrind hinting.
2013-10-05 04:59:43 +00:00
Campbell Barton
2621d77f39
use valgrind hints for memarena for better debugging info when using valgrind.
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also quiet a false positive in BLI_mempool_free().
2013-10-05 04:38:08 +00:00
Campbell Barton
7a9bc838de
pressing enter over a file-text button is ignored (so enter in the file selector works again).
2013-10-04 18:34:28 +00:00
Brecht Van Lommel
4c5d6dcbaf
Fix cycles hair render UI panel showing for particles that are not hair,
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patch by Greg Zaal.
2013-10-04 18:04:29 +00:00
Bastien Montagne
b0c36617c6
Remove prints from own r60549, sorry for the noise.
2013-10-04 17:49:26 +00:00
Campbell Barton
0b1cf4c2ea
code cleanup: warnings and minor edits.
2013-10-04 17:47:58 +00:00
Campbell Barton
5dc9db3533
fix for lasso failing/glitches on overlapping lines, replace scanfill with 2d pixel filling for drawing and selection.
2013-10-04 15:02:05 +00:00
Brecht Van Lommel
6737a04061
Attempt to fix #36935 : disable SSE optimizations on 32 bit windows too. Something
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strange is going on here, but I don't think it can be fixed before the release,
if it is worth at all spending time on this.
2013-10-04 14:47:37 +00:00
Bastien Montagne
d1827ff5d7
Fix obvious bug in particle code (copying normal into nor when in if(ornor) block...), though probably harmless in current code...
2013-10-04 14:28:32 +00:00
Brecht Van Lommel
cdb8736f83
Fix #36930 : dynamic topology sculpting with masks gave bad results:
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* The mask was not subdivided properly on splitting edges, which gave interesting
but definitely wrong fractal-like borders around masks.
* Edge splitting was only done where the mask was < 50%, with the reasoning that
you can't do a 50% topology update. But this gives an ugly border in the mesh.
The mask should already make the brush move the vertices only 50%, which means
that topology updates will also happen less frequent, that should be enough.
2013-10-04 13:40:21 +00:00
Brecht Van Lommel
8cdeba8d67
Fix #36948 : blender internal viewport render crashes holding shift+Z pressed
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to quickly toggle it on/off.
Problem is accessing freed data, now the job is ended immediately. Fix based
on patch from Sergey and investigation from Bastien.
2013-10-04 12:30:00 +00:00
Sergey Sharybin
865fe764dc
Code cleanup: remove unused function
2013-10-04 12:22:54 +00:00
Bastien Montagne
1dc6d8ece1
Fix related to [ #36926 ] 'scale' Node doesn't work properly.
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Scene/Render "spaces" are actually absolute values, they do not use the input X/Y scale factors, hide them in this case.
Thanks to Lukas for review and improvement!
2013-10-04 12:11:10 +00:00
Campbell Barton
ec4a7fcad1
fix for lasso selection (in non-zbuf mode) when the line intersected its self.
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isect_point_poly_v2() - add argument to check overlapping areas.
2013-10-04 10:48:24 +00:00
Sergey Sharybin
9a6a9c4f0c
Changing dither value will now invalidate cached display buffer
2013-10-04 10:07:32 +00:00
Lukas Toenne
e1a34f22d7
Fix #36939 , Objects with nodes appear in gray in viewport, using Solid shade, and the Blender Engine (or Game Engine).
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The "active ID node" concept has become slightly more complex with pynodes. To find the active material or other ID links in a node tree recursively requires a hash key based on the "parent" tree of the
current node group. To avoid returning NULL in case this key is not yet initialized (i.e. ID node has not been activated yet), just accept 0 key as well for the base node tree.
2013-10-04 08:27:54 +00:00
Campbell Barton
ac606a7047
fix [ #36947 ] "Edge Slide" bugs when "Even" is on
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was doing a linear interpolation between points on either side instead of interpolating along the edges.
2013-10-04 05:53:02 +00:00
Campbell Barton
f9afdac2a3
fix [ #36942 ] unfreed memory on trackball widget use
2013-10-04 01:10:23 +00:00
Sergey Sharybin
9e00a48511
Typo in variable name from previous commit, sorry.
2013-10-03 16:39:30 +00:00
Campbell Barton
43217da6d9
set mempool debug in the game-engine-player too. also remove redundant mempool includes.
2013-10-03 16:34:00 +00:00
Sergej Reich
f372d14173
rigidbody: Flag bodies for validation when changing shape
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This fixes a pretty old crash that occurs when changing the collision
shape to a mesh shape during simulation.
Thanks to Thomas Beck (plasmasolutions) for the report.
svn merge -r60310:60311 ^/branches/soc-2013-rigid_body_sim
2013-10-03 16:12:02 +00:00
Campbell Barton
51f7f82a42
fix crash in editmesh edge-dissolve, when 2 faces shared multiple edges, freed edges would be checked.
2013-10-03 15:29:08 +00:00
Campbell Barton
f5eb880358
freeing mempool elements now fills freed memory with --debug for debug builds.
2013-10-03 14:44:33 +00:00
Gaia Clary
c819fd4ee0
Changed some labels from Second Life to OpenSim
2013-10-03 14:24:54 +00:00
Campbell Barton
87fb70cad2
fix for crash dissolving faces, bmesh walkers were using freed mempool elements.
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use a convention for freeing walker-states where freed-dangling pointers aren't left assigned to prevent errors like this happening in future.
2013-10-03 13:35:57 +00:00
Sergey Sharybin
94fdaa5d41
Fix crash starting game engine on linux
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Issue was caused by bug in mesa #54080 which makes
glXQueryDrawable fail with GLXBadDrawable for any
request with direct context.
Worked around by temporary overriding X error handling
when getting old interval value and disablingintervals
extension if this query fails.
Also added check for glXSwapIntervalEXT which is
apparently NULL here with GLX_EXT_swap_control=1.
2013-10-03 13:15:53 +00:00
Campbell Barton
9b1be7ce93
add cmake option WITH_MEM_VALGRIND, helps to track down errors with mempool use which sometimes only show up as bugs in very rare cases (because even though the element is freed, the chunk is still allocated).
2013-10-03 12:22:44 +00:00
Campbell Barton
6b2e563924
yet another instance dissolve deletes verts it loops over.
2013-10-03 10:50:03 +00:00
Campbell Barton
6d1dba7c37
overlapping faces made join-triangles fail, check for this case and silently ignore them.
2013-10-03 10:29:53 +00:00
Campbell Barton
253e9fb041
addition to r60523 missed using BM_ITER_MESH_MUTABLE in one place.
2013-10-03 08:02:32 +00:00
Campbell Barton
5b5bc63396
fix [ #36923 ] Merge / Delete vertices crashes for some meshes
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add BM_ITER_MESH_MUTABLE which steps before entering the for() loop body and prevents the assert from complaining about removing mesh data while iterating as well as the crash.
this was done in quite a few areas, more may turn up.
2013-10-03 07:06:56 +00:00
Campbell Barton
4cb4dc8432
remove assert recently added to EDBM_backbuf_check and explain odd logic.
2013-10-03 07:02:52 +00:00
Campbell Barton
f3e41046fe
fix bug in ED_vgroup_subset_from_select_type, setting negative index in boolean array.
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also was freeing NULL pointer in vgroup_blend_subset()
2013-10-03 07:01:32 +00:00
Campbell Barton
962c183471
add debug mode assert if mesh-data is removed while iterating over it. (can crash).
2013-10-03 06:12:44 +00:00
Campbell Barton
91e020eea9
fix [ #36924 ] Calling .define(...) on Macro subclass crashes Blender, if subclass wasn't registered
2013-10-03 05:27:39 +00:00
Campbell Barton
5568b63087
console: shift pad-enter now clears the line too.
2013-10-03 04:31:41 +00:00
Campbell Barton
58fe3435b4
adjustments to sculpt cache scaling code, (float/double promotion)
2013-10-03 03:05:41 +00:00
Antony Riakiotakis
6ff35258c0
real fix for #36695 , scale brush stroke with maximum scale component,
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except layer brush where the previous algorithm is used.
2013-10-02 22:46:26 +00:00