Commit Graph

89753 Commits

Author SHA1 Message Date
Bastien Montagne
32395dd4e2 UI: Finalize old TODO in UI float number handling.
Just enable some commented-out code from rB636289b755f6ce (disabled at
that time because we were too close of 2.79 release...).

Issue raised in D5486, thanks.
2019-08-15 11:13:54 +02:00
Campbell Barton
63b3cc1702 Cleanup: spelling 2019-08-15 16:56:24 +10:00
Campbell Barton
1ddc12ceb9 Cleanup: unused warnings
Reminder not to leave in unused code, or comment why it should be kept.
2019-08-15 16:55:48 +10:00
Campbell Barton
bb2394a298 Fix T68014: Add-on's override Python built-in modules
Append addon paths to the sys.path to avoid name
collisions with system modules.
2019-08-15 16:09:15 +10:00
Campbell Barton
7c258a8ad1 Mesh: bypass legacy tessface conversion step when remeshing 2019-08-15 15:59:58 +10:00
Lazydodo
f4d548d384 msvc: Enable /bigobj on all object files.
bf_intern_openvdb makes a significant number of template instantiations
causing it go over the maximum number of sections (int16) in a coff file
when doing a debug build.

This change switches the compiler to use the extended coff format which
has this field extended (int32) all linkers post msvc2005 can process
this format so there's no reason not to turn this on globally.

Clang on windows does not need this change since clang switches implicitly
to the extended format when required. [1]

[1] https://reviews.llvm.org/rL217812
2019-08-14 17:57:01 -06:00
Dalai Felinto
cb7ead2e3b Fix T68658: Text offset makes scale to fit not to work
Differential Revision: https://developer.blender.org/D5484
2019-08-14 19:18:51 -03:00
Clément Foucault
5ff8fcfa72 Eevee: Fix tangent map node not using the right UVMap 2019-08-14 23:59:34 +02:00
Clément Foucault
6fcd071c7b GPU: Vertex Format: Increase number of byte per attribute name
This reduces the risks of hash collision while maintaining a small number
of character per attrib.
2019-08-14 23:59:34 +02:00
Clément Foucault
80e9eb66d5 Mesh Batch Cache: Split UV an tangent into 2 distinct VBOs
This is done because they don't have the same update frequency. UV can be
persistent even on geometry update (ex: skinned object) but tangents
can change if the normals change.

Also the name buffer per vbo was too small to contain all names.
2019-08-14 23:59:33 +02:00
Clément Foucault
deb5416a1a GPU: Vertex Format: ADd function for safe GLSL attrib name
This remove code duplication and use base63 encoding of the hash.
Use mumur hash to have more randomness.
2019-08-14 23:59:33 +02:00
Brecht Van Lommel
67f49f9c03 Cleanup: fix compiler warnings 2019-08-14 23:40:12 +02:00
Pablo Dobarro
037cf920b4 Sculpt: mesh abstraction API
These functions make possible porting the tools from the sculpt branch, making them compatible with PBVH_FACES and PBVH_BMESH without duplicating the code. They can also help to simplify some existing code.

These functions should not be used when working with PBVH_GRIDS data in SculptSession. PBVH_GRIDS needs to be removed from the sculpt code and converted to PBVH_FACES to be compatible with this API.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5352
2019-08-14 22:59:31 +02:00
Brecht Van Lommel
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
Lazydodo
1845f0ee8b Cleanup: Fix build error with MSVC
C99 style initializers are C++20 feature and should not be used.

Reported by @deadpin on chat.
2019-08-14 12:52:51 -06:00
Campbell Barton
655f5818a5 Cleanup: use BKE_mesh_ prefix for the remesh API
These functions deal with voxel remeshing of Mesh data,
and aren't related to MOD_remesh.c for e.g.

Name so other kinds of remeshing wont cause confusion.
2019-08-15 04:46:51 +10:00
Campbell Barton
76e5b4bee4 Fix T68657: Voxel remesh crash
Mesh was being double freed.
2019-08-15 03:51:06 +10:00
Campbell Barton
8ee3e7da28 Cleanup: use doxy sections for wm_operators.c 2019-08-15 03:42:04 +10:00
Campbell Barton
966f4a162b Cleanup: warnings, unnecessary nested header 2019-08-15 03:42:04 +10:00
Clément Foucault
9c010c44f4 Mesh Batch Cache: Refactor + Multithread
For clarity sake, the batch cache now uses exclusively per Loop attributes.
While this is a bit of a waste of VRAM (for the few case where per vert
attribs are enough) it reduces the complexity and amount of overall VBO
to update in general situations.

This patch also makes the VertexBuffers filling multithreaded. This make
the update of dense meshes a bit faster. The main bottleneck is the
IndexBuffers update which cannot be multithreaded efficiently (have to
increment a counter and/or do a final sorting pass).

We introduce the concept of "extract" functions/step.
All extract functions are executed in one thread each and if possible,
using multiple thread for looping over all elements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5424
2019-08-14 19:05:26 +02:00
Pablo Dobarro
45a45f7d66 OpenVDB: Voxel Remesher
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.

This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5407
2019-08-14 18:58:19 +02:00
Alexander Gavrilov
16c28b5a67 UI: suppress Copy/Paste/Edit Driver options on whole array property fields.
When a button represents the whole array (e.g. color picker buttons),
these context menu options were available, but didn't really work
correctly. Since it's not clear how they could reasonably work without
a valid index, it's better to hide them.
2019-08-14 19:18:13 +03:00
Pablo Dobarro
9ac3964be1 OpenVDB: mesh/level set conversion, filters and CSG operations
This code is needed to implement the Voxel Remesher as well as other features like a better remesh modifier with filters and CSG operations.

Done by Martin Felke and Pablo Dobarro

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5364
2019-08-14 18:13:56 +02:00
Bastien Montagne
5ca5357e08 Install_deps: bump official numpy version to 1.17.0
Following recent ;ails re python version bump (looks like py version
itself had already been bumped in that script).
2019-08-14 17:49:15 +02:00
Campbell Barton
4b9e05b428 Cleanup: clang-format, sort structs & cmake files 2019-08-15 01:34:58 +10:00
Campbell Barton
8cbe9f1b9a Cleanup: headers 2019-08-15 01:32:46 +10:00
Campbell Barton
c5c4012b10 Cleanup: split out splash screen into own file
`wm_operators.c` is mainly for generic operator logic
where as the splash screen is one of a kind.
2019-08-15 01:32:46 +10:00
Campbell Barton
9bc10c1f54 Cleanup: remove comment to workaround weak code parsing
This is quite an old comment, recent IDE's/editors
should be able to handle escaped quotes in strings.

If kludges like this are needed, developers should note exactly why.
2019-08-15 01:32:46 +10:00
Antonioya
2623e68c3b GPencil: Revert commit d727f4f223 (Interpolate menu)
The menu is not redundant,  it is just another way to reach the tool and also give more discoverability of the operator shortcut (Many tools in Blender are also on menus, toolbar or header, just think of Move, Rotate, Scale).

There is also no reason to force the user/artist to change to edit mode for interpolate strokes, when the tool works perfectly in drawing mode too. It would only slow down the 2D animation workflow.

Reviewers: @mendio
2019-08-14 17:32:23 +02:00
Bastien Montagne
63bf2ddc5d Fix main part of T68646: Library overrides: Broken parenting (parent inverse matrix gets reset) after reload.
We need a custom 'apply override' callback here to prevent resetting
the inverse parent matrix.

Things are now working for basic cases, but complex ones (in production
rigs e.g.) are still partially broken...
2019-08-14 17:27:34 +02:00
Sybren A. Stüvel
05417b2220 Text editor: syntax highlighting + line numbers on by default
The most common use of the text editor seems to be for scripting. Having
line numbers and syntax highlighting enabled by default seems sensible.

Syntax highlighting is now enabled by default, but is automatically
disabled when the datablock has a non-highlighted extension.
Highlighting is enabled for filenames like:
    - Text
    - Text.001
    - somefile.py
and is automatically disabled when the datablock has an extension for
which Blender has no syntax highlighter registered.

Reviewers: billreynish, campbellbarton

Subscribers: brecht, billreynish

Differential Revision: https://developer.blender.org/D5472
2019-08-14 16:59:37 +02:00
Sybren A. Stüvel
72eb70f933 Added missing forward declaration 2019-08-14 16:55:51 +02:00
Clément Foucault
f0f5e11b33 Eevee: Fix: Regression when using ssr and default shader 2019-08-14 16:43:52 +02:00
Jacques Lucke
0dcd442c1f Fix T68487: double free when inserting keyframe outside of action clip range 2019-08-14 16:12:16 +02:00
Julian Eisel
b7f86ff722 Fix Area.ui_type invalid during area change
To reproduce:
* Split 3D View to show Info Editor
* Change 3D View a few times to various subtypes (Timeline, UV Editor
  etc).
Every now and then, the Info Editor should show `UNKNOWN ENUM`. Other
prints may also be lagging behind.

Reviewed By: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D5325
2019-08-14 15:51:54 +02:00
Campbell Barton
03b2371387 Cleanup: move trailing comments to avoid wrapping code
Some statements were split across multiple lines because of their
trailing comments.

In most cases it's clearer to put the comments above.
2019-08-14 23:32:24 +10:00
Campbell Barton
bc4fe45aef Cleanup: pep8, prefix unused arg 2019-08-14 23:32:24 +10:00
Julian Eisel
e6425aa2bf Manage GPU_matrix stacks per GPUContext
Previously, we had one global `GPU_matrix` stack, so the API was not
thread safe. This patch makes the stack be per `GPUContext`, effectively
making it local per thread (`GPUContext` is located in thread local
storage).

Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5405
2019-08-14 15:27:10 +02:00
Clément Foucault
4074ab361e Eevee: Fix background alpha regression 2019-08-14 14:29:02 +02:00
Brecht Van Lommel
7ae3aa7b63 Cleanup: don't unnecessarily use ustring in IES file parsing 2019-08-14 14:16:11 +02:00
Campbell Barton
d2195d9ef2 Fix T68637: Crash assigning caps-lock shortcut
Report that this isn't supported instead, also for unknown key.
2019-08-14 21:40:16 +10:00
Clément Foucault
67c10dbf13 Eevee: Add support for the holdout node
Support should be full when using Alpha Blend mode and partial if using
any other blend mode (opaque / alpha clip / alpha hashed).
2019-08-14 13:36:56 +02:00
Clément Foucault
13d469e6f0 Eevee: Remove Additive & Multiply Blend mode
This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.

This conversion is only done on outputs that are enabled for eevee.
2019-08-14 13:36:56 +02:00
Clément Foucault
d5002f007e Eevee: Improve Transparent BSDF behavior
Alpha blended Transparency is now using dual source blending making it
fully compatible with cycles Transparent BSDF.

Multiply and additive blend mode can be achieved using some nodes and are
going to be removed.
2019-08-14 13:36:56 +02:00
Clément Foucault
8a338950c6 Fix T68537 Eevee: Modulo node behaves unexpectedly/inconsistently
There was still some float imprecision when both input values are equal.
2019-08-14 13:36:56 +02:00
Alexander Gavrilov
55c38f476e Custom Properties: allow changing the property UI to color picker.
To fully support storing colors as a custom property, it is necessary
to allow switching the property UI to the standard color picker button.
That means in effect supporting custom property subtype values.

Change RNA_property_subtype to look for a 'subtype' string field
in _RNA_UI and parse it as an enum value. To minimize performance
impact, only do it if the property is an array; also, don't use
the custom subtype during RNA path parsing.

On the python side, allow setting some most useful seeming values
from the custom property settings editor.

Also, since some color picker code seems to run into a risk of
buffer overruns if the array size is wrong, check the size in
the UI layout code to be safe.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5475
2019-08-14 13:38:23 +03:00
Bastien Montagne
c47c7a44b2 Fix T68623: bpy.types.UI_UL_list.filter_items_by_name is case sensitive.
Was a mismatch with default behavior from C-defined basic UI list...
2019-08-14 11:43:25 +02:00
Philipp Oeser
b4051db4fc Fix cycles crash when voxel attributes changed
This could happen e.g. when changing smoke type from flow to domain or
connecting a volume shader with to a domain without an actual flow type
around.

Fixes T58569, T68359

Reviewers: brecht

Maniphest Tasks: T58569, T68359

Differential Revision: https://developer.blender.org/D5478
2019-08-14 10:54:28 +02:00
OmarSquircleArt
7a7eadaf7f Shading: Add a clamp option to the Map Range node.
If the option is enabled, the output is clamped to the target range.
The target range is [To Min, To Max]. The option is enabled by default.

The clamp option is implemented in EEVEE by linking to the `clamp_value`
GLSL function. And it is implemented in Cycles using a graph expand
function.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5477
2019-08-14 10:53:19 +02:00
Antonioya
c9acc5faad Fix T68597: GPencil Dope Sheet can fail to display active GP object
Now, the dopesheet is activated if the object is in any Edition mode.
2019-08-14 10:30:58 +02:00