Commit Graph

103414 Commits

Author SHA1 Message Date
Nathan Craddock
326102f498 Merge branch 'blender-v2.92-release' 2021-02-02 08:26:21 -07:00
Nathan Craddock
56bccd2395 Fix T83450: Missing 4th studio light in preview icon
Due to an off-by-one error the generated studio light icons did not show
the influence of the 4th light. This fix changes the loop to iterate
over all of the lights when computing the lighting.

Differential Revision: https://developer.blender.org/D10283
2021-02-02 08:23:13 -07:00
Hans Goudey
b7865f77c3 Merge branch 'blender-v2.92-release' 2021-02-02 09:21:14 -06:00
Hans Goudey
a1c7cab06c Fix T85155: Vertex groups from object don't transfer to next nodes modifier
Because the the vertex group name-to-index map is stored in the object
rather than object data, the object info node has to replace the
map when it replaces the mesh component on the geometry set with mesh
data from another object.

This normally works fine as a way to use the vertex groups from the
input mesh, but when passing this mesh to the next modifier, the entire
mesh component was replaced, removing the vertex group name map.

This commit adds a function to replace only the mesh data in mesh
component, uses it in the modifier code, and updates the relevant
comments.

Note that the fact that vertex group names are stored in object data
is a legacy design decision that should be reevaluated at some point.

Differential Revision: https://developer.blender.org/D10256
2021-02-02 09:20:54 -06:00
Philipp Oeser
ed00f7c65e Merge branch 'blender-v2.92-release' 2021-02-02 15:34:39 +01:00
Philipp Oeser
9e0c876aad Fix T85301: Eevee does not respect collection instance offset for hair
This resulted in hair drawing with an offset if an instance_offset was
set.

note: Usually the instance_offset gets combined with the objects obmat
in 'make_duplis_collection' / 'make_dupli', see
> /* Combine collection offset and `obmat`. */
Using the resulting DupliObject->mat instead does include the
instance_offset, but this results in double-transforms (something that I
have not investigated further), so now reconstruct the correct matrix
from scratch.

Maniphest Tasks: T85301

Differential Revision: https://developer.blender.org/D10285
2021-02-02 15:32:35 +01:00
Miguel Pozo
1428544528 Python API: option for render engines to delegate Freestyle render to Eevee
Eevee is now used for Freestyle rendering by default, since other engines are
unlikely to have support for this. Workbench and Cycles do their own rendering.

RenderEngine add-ons can do their own Freestyle rendering by setting
bl_use_custom_freestyle = True.

Differential Revision: https://developer.blender.org/D8335
2021-02-02 14:19:04 +01:00
Julian Eisel
e3c8363ce0 Fix T83064: Missing tooltips, caused by string property search button
When a searchbox-button for string properties (e.g. to reference a vertex
group) was created, and a value was set, the tooltip timer would constantly get
cancelled.
That was because the code to validate the current value
(`ui_but_search_refresh()` - early exists for non-string properties) would call
a helper function to update the search results (`ui_searchbox_update_fn()`),
which always reset tooltips. Resetting them in the helper makes sense, for as
long as the searchbox is open. But while it's not, and we just validate the
current value, it shouldn't do this.

This was also noticable in the output settings of dynamic paint, and probably a
number of other cases (especially with script UIs which tend to use string
properties more often).

Likely caused by de53c039ad.
2021-02-02 13:54:18 +01:00
Julian Eisel
f3a2434bb6 Cleanup: Use bool instead of int 2021-02-02 13:54:18 +01:00
Jacques Lucke
fed191fd89 Cleanup: take grid reference instead of shared pointer as parameter
This makes the function usable in more contexts.
2021-02-02 13:17:51 +01:00
Brecht Van Lommel
886486615b macOS: use precompiled libraries for arm64 build
Standard wiki build instructions for building Blender on macOS can now be used
on Macs with ARM processors.

This contains all libraries except for Embree and OpenImageDenoise, so Cycles
performance does not yet have full performance and features in this build. An
x86-64 build is likely to still render faster than arm64 until Embree is added.

Uses the new lib/darwin_arm64 folder. For simplicity and to keep download size
under control, both for end users and builders, we are not planning to ship
universal binaries. So this is a separate folder from lib/darwin.

Ref T78710

Differential Revision: https://developer.blender.org/D10276
2021-02-02 12:08:23 +01:00
Brecht Van Lommel
62419975b7 macOS: fix warning about unkown GPU with Apple M1 chip 2021-02-02 12:08:23 +01:00
Clément Foucault
d19aaad0bc Fix regression: Crash garbage collecting VBOs on never evaluated scenes
Committing fix again, since it is somehow got lost when merging release
branch into master.
2021-02-02 11:10:56 +01:00
Campbell Barton
356c62fe32 Merge branch 'blender-v2.92-release' 2021-02-02 19:36:18 +11:00
Campbell Barton
1d77302fd9 creator: add missing '--debug-*' arguments under debugging options
Only print "Other Options" when the heading has content to show.
2021-02-02 19:34:47 +11:00
Philipp Oeser
bde797c172 Merge branch 'blender-v2.92-release' 2021-02-02 09:33:05 +01:00
Philipp Oeser
d917d7cf94 Fix T85194: Smart UV does not respect "Correct Aspect" correctly
This lead to wrong, stretched UVs regardless of the ON/OFF state of
"Correct Aspect" option (some code in the operator respected this
setting properly, whereas it was hardcoded in another part).

Before rB9296ba867462, `uvedit_pack_islands_multi` was always called
with `correct_aspect` = false for the UnwrapOptions.
After rB9296ba867462, `ED_uvedit_pack_islands_multi` was always called
with `correct_aspect` = true for the UVPackIsland_Params.

Both seem wrong [in that they do not take the operator setting into
account]. Now respect that setting [same as the following
`uv_map_clip_correct_multi` does as well btw.]

Now results match 2.90 [where this was still python] perfectly.

Maniphest Tasks: T85194

Differential Revision: https://developer.blender.org/D10246
2021-02-02 09:30:58 +01:00
Campbell Barton
1422c28ef1 Merge branch 'blender-v2.92-release' 2021-02-02 19:18:20 +11:00
Campbell Barton
3ae74bcd29 cmake/deps: remove 'tcl' language support from sqlite
Build sqlite without `tcl` support, as it's causes an error on
installation when `tcl` is installed into the systems `/usr/lib/` and
install isn't running as root.

This could be resolves by adding `tcl` as a dependency
however it's not needed for Python's sqlite integration.

Linux distributions (Debian & Arch at least) split this off
into a separate package (which Python doesn't depend on),
so there is no need for Blender to include sqlite's `tcl`
integration either.

Reviewed By: brecht, LazyDodo

Ref D10281
2021-02-02 19:12:45 +11:00
Ankit Meel
33b8063b1f CMake: Remove duplicated code for Haru-TIFF dependency. 2021-02-02 02:15:40 +05:30
Ray Molenkamp
038d72752d CMake/Windows: Fix build issue in lite+haru
Haru depends on some symbols defined in libtiff
which will cause linker errors if not enabled.
Disable haru if WITH_IMAGE_TIFF is off.
2021-02-01 11:35:23 -07:00
Ankit Meel
59054d906f CMake/Windows/macOS: Add Libharu
Decision: https://lists.blender.org/pipermail/bf-committers/2020-December/050836.html
Adds CMake dependency builder support. Tested on
macOS and Windows (Thanks @LazyDodo).

Reviewed By: #platform_macos, LazyDodo, sebbas
Maniphest Task: T84836
Differential Revision: https://developer.blender.org/D9928
2021-02-01 21:58:57 +05:30
Clément Foucault
84dddf641e Merge branch 'blender-v2.92-release' 2021-02-01 16:40:43 +01:00
Clément Foucault
d5d8655ca1 Fix T81843 Bones invisible using Weight Paint + Wireframe shading + Bone X-Ray
This was caused by the paint overlay drawing after the infront pass.

Moving the paint overlay before it fixes the issue. We might even do
that for more mode overlays.
2021-02-01 16:40:23 +01:00
Clément Foucault
bc41aaaaaa Overlay: Fix Z axis planes rendered even if not needed
This remove some drawn completely transparent pixels.
2021-02-01 16:40:23 +01:00
Falk David
5ec9e3a26e Merge branch 'blender-v2.92-release' 2021-02-01 16:27:42 +01:00
Falk David
006e70dbd7 Fix T85203: GPencil: Drawing on locked axis plane
Drawing on e.g. the X-Z plane was broken due to an earlier
commit (rBef28da262342). This was causing the projection when drawing
on an axis plane to fail.

The fix checks that the user is in view plane projection mode.

Reviewed By: antoniov

Maniphest Tasks: T85203

Differential Revision: https://developer.blender.org/D10252
2021-02-01 16:26:31 +01:00
Clément Foucault
82e2d70024 Merge branch 'blender-v2.92-release' 2021-02-01 15:20:01 +01:00
Germano Cavalcante
a69983f30e Fix T85229: Transform operator saving a different orientation than the chosen one
Some orientations are not possible to be calculated for certain scenes.

In these cases, others are chosen and informed by the operator.

However, the user may prefer that the chosen one be displayed (even if it
is not actually used).

This corresponds to older versions of Blender.
2021-02-01 11:16:58 -03:00
Clément Foucault
c02f2d7371 Fix T81177 EEVEE: Missing shadow if last material has no shadow
This was caused by the boolean not being a union of all the material
slots.
2021-02-01 14:54:08 +01:00
Bastien Montagne
9e9ebaba8d Fix crash when creating lib overrides.
Own mistake in recent commit rB2a81d948ad00c50.
2021-02-01 14:09:49 +01:00
Clément Foucault
88d9eb14d1 Merge branch 'blender-v2.92-release' 2021-02-01 14:01:33 +01:00
Clément Foucault
d1ee8a0502 DRW: Fix render wrong orthographic depth conversion
Fix for both workbench and Gpencil.

Fixes T78574 GPencil: Z pass combine not work
2021-02-01 14:00:08 +01:00
Clément Foucault
f04ddd398f Merge branch 'blender-v2.92-release' 2021-02-01 13:41:21 +01:00
Clément Foucault
03c1c5f3a4 GPU: Fix performance regression on AMD GPU
This was caused by a missing check left over during the GL isolation.

Fix T84277 Solid and Wireframe viewport performance hit on AMD Radeon GPUs
2021-02-01 13:41:07 +01:00
Julian Eisel
5c72a4d452 Fix T84780: Corrupt screen layout when loading file with area full-screen
This could happen with files saved before ef4aa42ea4, so before global areas
were written to .blend files.
We would just always add the top- and status-bar, even though the screen wasn't
supposed to have them. I'm not entirely sure what caused the further issues
observed there, most code should probably handle the case fine still. But
apparently something didn't.

Steps to reproduce were:
* Open Blender from before ef4aa42ea4 (e.g 2.91 release)
* In 3D View, View > Area > Toggle Fullscreen Area
* Save the file
* Open the saved file (can be in newer version too)
The fullscreen is corrupt now, especially noticable after duplicating the
workspace.
2021-02-01 12:48:05 +01:00
Bastien Montagne
fa2ffb1a2f Merge branch 'blender-v2.92-release' 2021-02-01 12:01:23 +01:00
Bastien Montagne
5e117b1226 Usual UI messages fix... 2021-02-01 12:00:32 +01:00
Richard Antalik
f4cb93b55d Merge branch 'blender-v2.92-release' 2021-02-01 11:03:13 +01:00
Richard Antalik
d857892553 VSE: Fix proxy images have incorrect size
This bug happens when media size doesn't match scene size and proxies
are enabled. This is because some strips are rendered in preview size
already -  effects, mask or strips using proxies.
If strip input is prescaled it needs to be known when transforming
images, which does also scaling to preview size as one operation.

whether image needs prescaling is defined in function
`seq_need_scale_to_render_size()`

Problem was introduced in 5713626422. Previously all images were
scaled to fit into preview, and this was considered as baseline for
further image transformation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10183
2021-02-01 11:02:25 +01:00
Antonio Vazquez
e94c38e005 Merge branch 'blender-v2.92-release' 2021-02-01 11:01:29 +01:00
Antonio Vazquez
54ac63f06b Fix T85252: Gpencil interpolate sequence crash in new scenes
The value of the step was not initializated for new scenes.
2021-02-01 11:00:50 +01:00
Antonio Vazquez
1e55d28a4e Fix T85035: Gpencil render in background render wrong frame
Due a thread priority, the calculation of the current frame is not done before the frames are available. This produces wrong render frames.

The solution is verify the current frame before doing the real render. This adds only a few milliseconds, but it assures the frame is correct.

As the problem is only when render in background, the recalculation of the frame is only necessary when do real render and not a viewport render, so there is no impact in the animation FPS.
2021-02-01 10:27:03 +01:00
Clément Foucault
9c244820d1 Merge branch 'blender-v2.92-release' 2021-02-01 10:00:45 +01:00
Clément Foucault
30ac21bf33 Fix regression: Crash garbage collecting VBOs on never evaluated scenes
Introduced in rB087777f2b9b8.

Fixes issues with scene from T82808.
2021-02-01 09:59:09 +01:00
Julian Eisel
b10fac0432 Docs: Remove wrong debug flag info
Removed the `--debug-gpu-shaders` argument in bc94036a76 but forgot to amend
these changes.
2021-01-31 15:53:09 +01:00
Germano Cavalcante
d4aa5b2166 Merge branch 'blender-v2.92-release'
# Conflicts:
#	source/blender/editors/transform/transform_constraints.c
2021-01-31 10:36:01 -03:00
Germano Cavalcante
a9b53daf23 Fix T83092: Direction of rotation with View orientation changed in 2.91
This solution replaces {rBf9e994d0f463}.

That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.

This new solution makes the rotate operator use the negative vector of the
axis.
2021-01-31 10:31:15 -03:00
Germano Cavalcante
c828a505c2 Revert "Fix T83092: Direction of rotation with View orientation changed in 2.91"
This reverts commit f9e994d0f4.
And fixes T85227.

That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
2021-01-31 10:30:02 -03:00
Germano Cavalcante
419c67c851 Fix error in recent commit
Unused argument in rB216ebe0b7392d6
2021-01-31 10:26:54 -03:00