Commit Graph

38859 Commits

Author SHA1 Message Date
Sergey Sharybin
33246ea437 Fix #31713: Mask editor: RMB drag crashes Blender
Simple missed NULL check in TransData creation.
2012-06-05 11:28:15 +00:00
Sergey Sharybin
f885306bb8 Fix #31702: Drag and Drop parenting crashes Blender
Crash was caused by recent changes in parent drop operator which were
aimed to prevent parenting objects between different scenes (which probably
makes sense).

The problem was how it was checked if objects belongs to the same scene --
outliner tree with type ID_SCE was used for this which works pretty nice
for All Scenes outliner view. But in other view modes there is no scene
element in outliner tree which lead to some NULL pointer dereferences.

Currently resolved this by assuming that if there's no Scene parent element
in outliner tree parent and child belongs to the same scene which is active
scene. This is truth for current view modes of outliner but if it'll be
changed in the future this assumption shall be updated and re-implemented
with some smarter checks of which scene object from outliner belongs to.
2012-06-05 09:57:19 +00:00
Campbell Barton
ae8103240d mask editing
- clear feather weights (alt+s)
- fix for glitch where placing the feather would jitter.
2012-06-05 09:37:44 +00:00
Thomas Dinges
2221b994bc Cycles / OSL:
* Remove oslexec_pvt.h header and some typo fixes. 
* This file needs deeper updates for changes done in OSL 0.6.0, see
11ce51418b
2012-06-05 09:29:47 +00:00
Sergey Sharybin
0adf252c9b Fix #31593: Every time I switch between edit and object mode, it crashes
Crash was caused by incorrect restoring OpenGL context due to some
weird bit operations used to indicate whether stuff like color arrays
is initialized resulting in some unpredictable results on different
platforms and drivers.
2012-06-05 08:41:53 +00:00
Lukas Toenne
67ba133b19 Fix #31706, Crash loading old file in trunk build. 2012-06-05 08:06:15 +00:00
Campbell Barton
0c59218a1d mask switch direction now swaps handle direction too 2012-06-05 07:01:43 +00:00
Campbell Barton
a0f5e200cc fix for possible uninitialized pointer use in mask rasterize and remove some dead code. 2012-06-05 06:54:18 +00:00
Campbell Barton
06556a92e5 correction to own change with cmake, oiio linking. 2012-06-05 06:18:31 +00:00
Nicholas Bishop
d24a27ca36 Fix remesh output changing when input is moved relative to origin.
Fixes bug [#31626] Remesh modifier generates different results
depending on object origin position

Was incorrectly initializing bounding box min/max to zero, now uses
INIT_MINMAX.
2012-06-04 23:53:59 +00:00
Nicholas Bishop
4260804c00 Fix NULL free warning in multires. 2012-06-04 23:14:57 +00:00
Campbell Barton
2d290040a1 style cleanup 2012-06-04 22:44:58 +00:00
Campbell Barton
f94123a5c6 only use tiff/exr when enabled. 2012-06-04 22:34:28 +00:00
Benoit Bolsee
8db6e682e9 Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
Thomas Dinges
0d3b19e734 Cycles / OSL:
* Fixes for changes in the OSL register_closure() API.
2012-06-04 20:50:59 +00:00
Campbell Barton
5189356d58 style cleanup 2012-06-04 20:11:09 +00:00
Thomas Dinges
510f98576a Cycles / OSL:
* Compile fixes, missing ShaderClosure argument for eval functions. (r40163)
2012-06-04 19:53:50 +00:00
Bastien Montagne
6f0ad4ff0f A few UI messages fixes. 2012-06-04 19:43:12 +00:00
Brecht Van Lommel
4e338e894f Cycles: support for image sequences in image/environment texture node. 2012-06-04 19:38:33 +00:00
Brecht Van Lommel
d9589bf0dd Cycles: fix spot lamp emitting light in two directions. 2012-06-04 19:38:10 +00:00
Thomas Dinges
ca7197b620 Cycles / OSL:
* __OSL__ is now defined for CPU when building with OSL.

* First batch of compile fixes, remove some unneeded std namespace declarations and added missing includes.
2012-06-04 19:00:13 +00:00
Jeroen Bakker
5024996eea * modified vieweroperation to not calculate based on the DO_NODE_OUTPUT
flag of the editorbNode.
2012-06-04 18:07:29 +00:00
Campbell Barton
d46a6dc59c abbreviate mask-editing to mask-edit 2012-06-04 17:30:54 +00:00
Campbell Barton
c517247fc6 include cleanup, also raskter wasn't building on osx 2012-06-04 17:27:22 +00:00
Brecht Van Lommel
6548f7efef Cycles: spot lamp support. 2012-06-04 17:17:10 +00:00
Campbell Barton
0f1fd51c21 picky change - rename keymap since there is no 'mask editor' 2012-06-04 17:13:38 +00:00
Campbell Barton
68a9dd54ec mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor


note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
Thomas Dinges
2230f3346e Cycles / OSL:
* Compile option to build with OSL, disabled by default.
2012-06-04 16:30:15 +00:00
Brecht Van Lommel
eae64f9a0c Antoher fix for library linking issues, must change all entries in the libmap,
not just the first one.
2012-06-04 16:10:20 +00:00
Brecht Van Lommel
874308ba5e Cycles: show frame number in render info. 2012-06-04 16:09:51 +00:00
Campbell Barton
489fa2d108 remaining mask files from tomato. these wont get svn history carried over. 2012-06-04 15:49:58 +00:00
Campbell Barton
070d2122b0 mask header from tomato/ 2012-06-04 15:45:04 +00:00
Campbell Barton
8ffeca1f60 copy mask file from tomato branch, sorry dont know how to do multiple of these at a time... 2012-06-04 15:44:42 +00:00
Campbell Barton
a3f855f35d raskter rasterizer by Pete Larabell, from tomato branch 2012-06-04 15:38:55 +00:00
Campbell Barton
115322ef08 mask merge (initial copy of editor files) 2012-06-04 15:36:16 +00:00
Sergey Sharybin
8e01389a4e Fix #31559: second 3D viewport does not update when paiting vertex/weight
Added notification at the end of weight/vertex paint stroke so all opened
viewports would be updated (same was already done for sculpt mode).
2012-06-04 15:13:36 +00:00
Sergey Sharybin
f53a52ba1c Fix #31697: Blender crashes when using several viewer nodes in tile
Issue was caused by fact that viewer node might re-size ImBuf used for
viewer node result, so if several viewer nodes are running for inputs
with different resolutions it'll result in a crash,

Now copied behavior or pre-tile compositor -- execute viewer node which
has NODE_DO_OUTPUT flag, so no several nodes would be calculated at once.

Should be pretty ok because calculation of several viewers doesn't actually
make sense because there's only one buffer they might use and it's getting
re-calculated when changing active viewer node.
2012-06-04 13:19:17 +00:00
Joshua Leung
d27ea22953 Removed some old cruft - commented out select_actionchannel_by_name() lines 2012-06-04 13:07:41 +00:00
Joshua Leung
0259d5de41 Attempted fix for borderselect crash that Jeremy (@Mango) is getting on a
particular file in Pose Mode
2012-06-04 12:29:37 +00:00
Sergey Sharybin
4b4bf11469 Fix #31172: applying boolean removes uv maps
The issue was caused by CDDM_tessfaces_to_faces not dealing with CD layers.

There was already function BKE_mesh_convert_mfaces_to_mpolys which converted
mfaces to mpolys with converting all CD layers. Made it a bit more general so
it might work with given arrays of faces/polys and re-used it from CDDM module.

Checked with UV and sculpt data from Blender 2.61 and it loaded nice, so
hopefully there's no regressions in loading older files.
2012-06-04 12:10:38 +00:00
Brecht Van Lommel
9a488fd8b8 Fix for recent library linking fix, this triggered another issue that was
hidden by libraries getting loaded twice, hopefully it's working ok now,
tested with various .blend files.
2012-06-04 12:01:49 +00:00
Sergey Sharybin
0f2b4d4dff Fix for relative blur size for non-fast gaussian blur methods.
Call base blur's initExecution from GaussianBokehBlurOperation and GaussianXBlurOperation
2012-06-04 10:51:00 +00:00
Sergey Sharybin
617027fdf3 Fix #31352: Image sequence texture - can't load image after changing image source
Added new flag to Imageuser which indicates whether user frame calculation is needed.
This flag is getting set in BKE_image_signal and handled in actual image usage areas
where both image user and current frame is known.
2012-06-04 10:41:18 +00:00
Sergey Sharybin
1511bd8eb4 Correction to recent changes in paint module -- missed NULL check for active object 2012-06-04 07:44:57 +00:00
Sergey Sharybin
eb81192069 Tag unused variables 2012-06-04 07:43:36 +00:00
Sergey Sharybin
46cd2a6a38 Fix #31093: Brush's "Paint curve presets" in Image paint in UV\Image Editor doesn't work if weight paint mode is active
Some operators like curve presets, color sample and some more were using object's
mode to distinguish in which mode user is currently painting. Such approach fails
in cases when there's paint mode active in 3D viewport and Image Editor.

Changed logic here to use some context's state like active space which helps
distinguishing current paint mode more accurate.

Ported all areas which uses paint_get_active() to new paint_get_active_from_context().
There're still some calls to paint_get_active(), but that shouldn't be harmful due
to that places indeed have object's mode as priority when getting paint mode.
2012-06-04 07:29:45 +00:00
Campbell Barton
4414f38cbf patch [#31644] Py Console: Indent and unindent independent of cursor (aligned) [Tab / Shift + Tab / Ctrl + Tab]
from Sebastian Nell (codemanx)
2012-06-04 07:24:19 +00:00
Joshua Leung
4371ee22f9 Theme Colors for NLA Strips and DopeSheet Summary
* NLA Strip colors are now themable
* Changed the "Active Action"/"Summary" colors to be a bit more muted. The new
colors are now closer to those for keyframes, though they are still different
enough to be clearly distinguishable.
* Removed some colors wihch don't seem to be used (from NLA theme colors)
* Added function to get theme colors + alpha as floats
2012-06-04 01:17:37 +00:00
Thomas Dinges
f9856c1c2d Cycles / OSL:
* Update the Oren Nayar shader to incorporate updates / fixes from r41968 and r44330.
2012-06-03 18:04:52 +00:00
Campbell Barton
e6d75d8974 fix [#31674] BMesh Corrupt Stack around BMVert array "verts" - ONLY ON DEBUG VERSION 2012-06-03 17:16:20 +00:00