The issue also happens on macOS 15.3.
This is a Metal driver bug, a fix is coming in macOS 15.4. Until then
disable refitting the viewport. There is no perceptible benefit from
refitting, so while it might be less that ideal it allows to side step
the problem and still benefit from the HWRT.
Pull Request: https://projects.blender.org/blender/blender/pulls/134399
Regardless of what mem info reports. We can't move this to the host, so
might as well try because the free memory might not be a reliable predictor
of success.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
With host mapped memory these can be shared, and we can't get back the
original host pointer unless we make a copy which is inefficient.
Also add asserts to verify this doesn't happen.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
This was not thread safe. And it's better to do them one by one to avoid
moving more than is needed, when another thread already freed up enough.
Thanks to Jorn Visser for investigating and finding this problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
If one of the devices already used host happed memory but another not,
it would previously realloc both.
Thanks to Jorn Visser for investigating and finding this problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
Should be a bit more efficient, and it fixes host memory fallback bugs,
where host memory was incorrectly freed during re-copy. For the case
where memory should get reallocated on the host, a new mem_move_to_host
was added.
Thanks to Jorn Visser for investigating and finding this problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
Check was misc-const-correctness, combined with readability-isolate-declaration
as suggested by the docs.
Temporarily clang-format "QualifierAlignment: Left" was used to get consistency
with the prevailing order of keywords.
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
This commit introduces proper handling of ROCm 5 and ROCm 6 runtimes on
Linux, based on the version of the ROCm compiler used at build time.
Previously, HIPEW (the HIP equivalent of Cuda Wrangler) defaulted to
loading the ROCm 5 runtime. If ROCm 5 was unavailable, it would attempt
to load ROCm 6. However, ROCm 6 introduces changes in certain
structures and functions that are not backward compatible, leading to
potential issues when kernels compiled with the ROCm 6 compiler are
executed on the ROCm 5 runtime.
### Summary of Changes:
**Separation of Structures and Functions:**
Structures and functions are now separated into hipew5 and hipew6 to
accommodate the differences between ROCm versions.
**Build-Time Version Detection:**
The ROCm version is determined during build time, and the corresponding
hipew5 or hipew6 is included accordingly.
**Runtime Default to ROCm 6:**
By default, HIPEW now loads the ROCm 6 runtime and
includes hipew6 (Linux only).
**JIT Compilation Behavior:**
Since ROCm 6 is the default version, JIT compilation is supported only
when the ROCm 6 compiler is detected at runtime.
**HIP-RT Update:**
HIP-RT has been updated to load the ROCm 6 runtime by default.
These changes ensure compatibility and stability when switching
between ROCm versions, avoiding issues caused by runtime
and compiler mismatches.
Co-authored-by: Alaska <alaskayou01@gmail.com>
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/130153
On Linux, Cycles HIP has a JIT compilation feature.
This feature is used when Cycles can not find a precompiled kernel
for your GPU. Which is most common when using hardware that wasn't
out at the time that a version of Blender was released.
There were various issues with this JIT compilation system, this commit
aims to solve them. The changes include:
- Enable `WITH_NANOVDB` when Blender is built with NanoVDB.
- This fixes a issue where VDB objects would not render.
- Enable some extra debug options for developers when desired
(This is so we match the CUDA implementation of the same feature).
- Reduce the optimizaiton level from -O3 to the default.
- This is to avoid any extra issues that may occur as a result
of an increase optimization level that isn't tested with
precompiled kernels.
- Reduce the optimization level even further to -O1 for Vega.
- This was done on precompiled kernels to work around some issues,
so I decided to apply it to JIT kernels as well.
- Note: Although Vega is not officially supported, this may help
people that unofficially use Vega.
- Added some previously missing compiler arguments and fixed errors that
were introduced when enabling these compiler arguments.
- Fixed a issue where JIT compilation would fail if Blener was
installed in a path that had a space in it.
Pull Request: https://projects.blender.org/blender/blender/pulls/131853
Based on #123377 by @brecht, but Gitea doesn't like the rebase these
so here's a new PR.
The purpose here is to switch to fused OptiX programs for OSL execution
on CUDA. On the one hand, this makes the code easier since, but there's
also another advantage - how memory allocation is managed.
OSL shaders need memory to store intermediate values, but how much is
needed depends on the complexity of the shader. With the split program
approach, Cycles had to provide that memory, so we had to allocate a
certain amount (2 KiB, to be precise) statically and show an error if
the shader would need more. If the shader used less (which is the case
for the vast majority), the memory was just wasted.
By switching to fused kernels, OSL knows the required amount during JIT
codegen, so it can allocate only what's required, which avoids this
waste. One still needs to set a maximum, and in theory, OSL would also
support spilling over into a Cycles-provided alternative memory region.
However, we currently don't implement that - instead, we default to the
same 2048 limit as before and let advanced users override it via the
CYCLES_OSL_GROUPDATA_ALLOC environment variable if really needed.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/130149
The function table symbol declared in the headers was renamed starting
in OptiX 8.1, from `g_optixFunctionTable` to
`g_optixFunctionTable_<ABI version>`. This adds support for that by
using the new macro for the name when available (after OptiX 8.1) and
falling back to the old name when it is not (before OptiX 8.1).
Pull Request: https://projects.blender.org/blender/blender/pulls/130451
Don't try to use MetalRT by default unless the device explicitly reports that RT is supported. We shouldn't just rely on an assumption that it's supported for M3 and beyond, ad infinitum.
Pull Request: https://projects.blender.org/blender/blender/pulls/129688
Running Xcode memory graphs and the Instruments tools revealed
memory leaks caused, in the main, by over-retained objects.
This removes the unnecessary 'retains' and adds some asserts
to guard against over-retaining in the future.
There are a few memory leaks remaining involving PyUnicode_DecodeUTF8
but I am unable to identify the cause of these at this time.
Authored by Apple: James McCarthy
Pull Request: https://projects.blender.org/blender/blender/pulls/129117
Changing 3D curve properties while viewport rendering was active
resulted in an error, because Cycles would attempt to update the
acceleration structure containing the curves, but that acceleration
structure was built without the
`OPTIX_BUILD_FLAG_ALLOW_UPDATE` flag allowing updates. This
fixes that by adding the flag to all curve build inputs.
Ideally could just use the same flags as for other build inputs and
differentiate between viewport and final rendering (based on
`bvh_type`), but that's not currently an option since the same flags
have to be specified to query the curve intersection module in
`load_kernels()`, where that differentiation is not known. See also
commit 5c6053ccb1.
Pull Request: https://projects.blender.org/blender/blender/pulls/129634
This commit removes support for Vega GPUs from the AMD HIP backend of
Cycles. This is being done as:
- AMD no longer provides official support for Vega GPUs in their
ROCm software.
- Vega GPUs have rendering artifacts on all supported platforms,
and as a result of the reduction of support from AMD, are unlikely
to be fixed. Rendering artifacts include.
- The incorrect shading of volumes (Windows and Linux)
- Missing intersections on many meshes with HIPRT
- Crashing rendering subsurface scattering materials (Linux)
- And more.
Pull Request: https://projects.blender.org/blender/blender/pulls/129523