33db2d372fc52f969e6f474ecff101f661eec738
Instead of using `DefaultMixer`, use the simpler `mix2` function. This just decreases the overhead of computing each value. In a simple test storing an attribute with the position of each edge, I observed a 1.7x performance improvement: a change from 16 ms to ~9ms for an 8 million edge mesh. Resolves #133196.
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