This removes the second to last usage of `NOD_static_types.hh` which we intend
to remove. A nice benefit is that the idname is now finally more explicit when a
node is registered. Previously it was difficult to search for the definition of
a node in the code when one had only the idname, which is the main identifier
for nodes.
The main change is in `node_type_base`.
Pull Request: https://projects.blender.org/blender/blender/pulls/132815
As part of an effort to remove this header, reducing the need for macro/
include magic and making node definitions more independent, move
the node UI name and description definitions to each node's file.
The UI name, description, and idname are also moved to std::string
instead of char arrays.
Similar to b43e2168e3.
Pull Request: https://projects.blender.org/blender/blender/pulls/132708
A followup for 5e7f3e5c84.
Make the NOD_static_types.h file less important by moving `enum_name_legacy`
to be defined in the register function of every node. This helps our gradual transition
away from this file.
Also add a fallback to the node idname so that newly added nodes no longer need
to define the string value.
Pull Request: https://projects.blender.org/blender/blender/pulls/132131
This node hashes various types into an integer. Note that hashes
cannot generally used as unique identifiers because they are not
guaranteed to be unique. It can be used to generate somewhat
stable randomness though in cases where White Noise does not
offer enough flexibility.
It uses hash functions from BLI_noise.hh. These are also used in
the White Noise node.
Pull Request: https://projects.blender.org/blender/blender/pulls/110769