Commit Graph

111757 Commits

Author SHA1 Message Date
Ray Molenkamp
348631cffe Fix: Compilation error caused by missing target relation
bf_nodes/bf_nodes_composite depend on DNA headers
2022-01-14 07:46:00 -07:00
Brecht Van Lommel
8ae6995e98 Tests: show more precise numbers in benchmark charts 2022-01-14 15:17:22 +01:00
Brecht Van Lommel
c0d0e2788b Cleanup: compiler warnings with clang 2022-01-14 15:17:22 +01:00
Ankit Meel
ba48c1ee58 macOS: silence bundle identifier mismatch Xcode warning
Blender.xcodeproj User-supplied CFBundleIdentifier value
'org.blenderfoundation.blender' in the Info.plist must be the same as
the PRODUCT_BUNDLE_IDENTIFIER build setting value ''.

Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D13826
2022-01-14 19:33:23 +05:30
Ankit Meel
6f51cb0ad7 Info.plist: Bump LSMinimumSystemVersion to silence warning
Didn't remove the key-value pair since old Xcode behavior is not
known.

warning: LSMinimumSystemVersion of '10.9.0' is less than the value of
MACOSX_DEPLOYMENT_TARGET '10.13' - setting to '10.13'. (in target
'blender' from project 'Blender')

Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D13831
2022-01-14 19:33:06 +05:30
Ankit Meel
a5cb7c1e62 blenlib/ Any tests: fix self-assignment warning and typo
Fix assignment warning

source/blender/blenlib/tests/BLI_any_test.cc:56:5: warning: explicitly
assigning value of variable of type 'blender::Any<void, 8, 8>'
to itself [-Wself-assign-overloaded]
  c = c;

Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D13835
2022-01-14 19:32:29 +05:30
YimingWu
0cf746c1fa Fix T94878: LineArt crease threshold logic error.
A coding mistake allows default crease to override object crease, now fixed.
2022-01-14 21:43:52 +08:00
Antonio Vazquez
c0432d5edb Fix T94089: GPencil Drawing don't Update after paste in Dopesheet
When paste new frames, the datablock need to be tagged to update the drawings.
2022-01-14 13:51:30 +01:00
Antonio Vazquez
86b7746e3c Fix T94903: GPencil: Copying keys doesn't preserve Keyframe Type
When a new frame is created, ensure the keytype of source key is used.
2022-01-14 13:05:57 +01:00
Jacques Lucke
0a3de0305c Cleanup: move attribute operators to c++ 2022-01-14 12:53:19 +01:00
Jacques Lucke
c9a8975de5 Fix T94867: viewport render not updating when editing color ramp
The changed node wasn't tagged correctly.
2022-01-14 12:50:53 +01:00
Julian Eisel
261517e475 Cleanup: Fix warning when compiling without Audaspace 2022-01-14 11:56:02 +01:00
Philipp Oeser
c8e536bac3 Fix T94837: curve tilt on a 2-point-curve is wrong
2-point-curves are treated separately from 3plus-point-curves (assume a
lot of the twisting reduction can be skipped, so there is a dedicated
function for single segment curves).

And while using the 3plus-point-curves function [`make_bevel_list_3D`]
would actually work in this case, the dedicated function
`make_bevel_list_segment_3D` would only consider the tilt of the second
point and would just copy over the quat to the first point as well. Dont
see a reason for this, now consider the first point's tilt as well.

Maniphest Tasks: T94837

Differential Revision: https://developer.blender.org/D13813
2022-01-14 11:26:21 +01:00
Jeroen Bakker
e0ac75cb44 Cleanup: Reduce indentation in foreach_libblock_remap_callback. 2022-01-14 09:55:35 +01:00
Campbell Barton
7c568e7d36 Python API: add "children_recursive" property to Object & Collection
This is a convenience property, already available for bones.

Simplifies D13821 which in-lined this function.
2022-01-14 12:21:56 +11:00
Campbell Barton
cea588b9ef Cleanup: spelling in comments, C++ style comments for disabled code
Also ensure space at end of comment.
2022-01-14 11:23:46 +11:00
Campbell Barton
7a0cf2c72f Fix crash caused by exception in Python gizmo target get handler 2022-01-14 10:18:52 +11:00
Hans Goudey
1bd0a87384 Cleanup: Clang tidy
- modernize-deprecated-headers
- modernize-use-using
- modernize-use-nullptr
- modernize-use-bool-literals
2022-01-13 17:11:38 -06:00
Campbell Barton
8b3d798374 CMake: add WITH_LINKER_MOLD option for GCC/Clang Unix platforms
Can give considerably faster linking, especially on system with many
cores.

The mold linker recently reached 1.0, see:
https://github.com/rui314/mold

The current stable release of GCC can't use this linker via
-fuse-ld=mold, so this patch uses the "-B" argument to add a binary
directory containing an alternate "ld" command that points to
"mold" (which is part of the default mold installation).

Some timing tests for linking full builds for AMD TR 3970X:

- BFD: 20.78 seconds.
- LLD: 12.16 seconds.
- GOLD: 7.21 seconds.
- MOLD: 2.53 seconds.

Ref D13807

Reviewed by: sergey, brecht
2022-01-14 09:44:58 +11:00
Hans Goudey
0c5ccae79d Fix: Incorrect logic in mesh validation for removing layers
The mask is only used if it's not zero. Adding the normal mask made
it not zero, but it didn't include anything else, so all custom data
layers except normals were removed. The fix is to only add normals
to the mask when it should be used.
2022-01-13 16:36:50 -06:00
Hans Goudey
cfa53e0fbe Refactor: Move normals out of MVert, lazy calculation
As described in T91186, this commit moves mesh vertex normals into a
contiguous array of float vectors in a custom data layer, how face
normals are currently stored.

The main interface is documented in `BKE_mesh.h`. Vertex and face
normals are now calculated on-demand and cached, retrieved with an
"ensure" function. Since the logical state of a mesh is now "has
normals when necessary", they can be retrieved from a `const` mesh.

The goal is to use on-demand calculation for all derived data, but
leave room for eager calculation for performance purposes (modifier
evaluation is threaded, but viewport data generation is not).

**Benefits**
This moves us closer to a SoA approach rather than the current AoS
paradigm. Accessing a contiguous `float3` is much more efficient than
retrieving data from a larger struct. The memory requirements for
accessing only normals or vertex locations are smaller, and at the
cost of more memory usage for just normals, they now don't have to
be converted between float and short, which also simplifies code

In the future, the remaining items can be removed from `MVert`,
leaving only `float3`, which has similar benefits (see T93602).

Removing the combination of derived and original data makes it
conceptually simpler to only calculate normals when necessary.
This is especially important now that we have more opportunities
for temporary meshes in geometry nodes.

**Performance**
In addition to the theoretical future performance improvements by
making `MVert == float3`, I've done some basic performance testing
on this patch directly. The data is fairly rough, but it gives an idea
about where things stand generally.
 - Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms),
   showing that accessing just `MVert` is now more efficient.
 - Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight
   change that at least shows there is no regression.
 - Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small
   but observable speedup.
 - Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms),
   shows that using normals in geometry nodes is faster.
 - Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms),
   shows that calculating normals is slightly faster now.
 - File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB),
   Normals are not saved in files, which can help with large meshes.

As for memory usage, it may be slightly more in some cases, but
I didn't observe any difference in the production files I tested.

**Tests**
Some modifiers and cycles test results need to be updated with this
commit, for two reasons:
 - The subdivision surface modifier is not responsible for calculating
   normals anymore. In master, the modifier creates different normals
   than the result of the `Mesh` normal calculation, so this is a bug
   fix.
 - There are small differences in the results of some modifiers that
   use normals because they are not converted to and from `short`
   anymore.

**Future improvements**
 - Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier
   already retrieves normals if they are needed anyway.
 - Copy normals as part of a better CoW system for attributes.
 - Make more areas use lazy instead of eager normal calculation.
 - Remove `BKE_mesh_normals_tag_dirty` in more places since that is
   now the default state of a new mesh.
 - Possibly apply a similar change to derived face corner normals.

Differential Revision: https://developer.blender.org/D12770
2022-01-13 14:38:25 -06:00
Julian Eisel
800fc17367 Fix/workaround MSVC compile error with messag-bus
Some of the message-bus macros are not safe to use in C++. This has come
up before, but no good solution was found. Now @LazyDodo, @HooglyBoogly
and I concluded this is the best duct tape "solution" for the moment.
The message-bus API should address this.
2022-01-13 20:40:52 +01:00
Julian Eisel
1c4a1c13e0 Cleanup: Run make format 2022-01-13 19:56:11 +01:00
Ray Molenkamp
5ecaa9a838 Fix compilation error caused by missing target relation
compositor depends on DNA now so that it can access offsets.
2022-01-13 11:34:41 -07:00
Erik
3537abe84b Geometry Nodes: Rename String to Curves socket
Today many users seem to think the output from
this node is a single curve with multiple splines.
This patch renames the geometry output socket
from "Curves" to "Curve Instances" to avoid confusion.

Differential Revision: https://developer.blender.org/D13693
2022-01-13 19:17:03 +01:00
Ray Molenkamp
743b9c5e1d CMake: fix build issue with gcc+clang-tidy
Precompiled headers are in a compiler specific format,
when using clang-tidy it tries to read the GCC PCH file
and fails at that.

Disable PCH's for now when WITH_CLANG_TIDY is enabled since
a clean work-around doesn't seem readily available.

relevant LLVM/CMake bugs:

https://bugs.llvm.org/show_bug.cgi?id=41579
https://gitlab.kitware.com/cmake/cmake/-/issues/22081

Differential Revision: https://developer.blender.org/D13814

Reviewed by: sergey, Blendify
2022-01-13 09:47:14 -07:00
Sergey Sharybin
b8157f5bf1 Fix compilation error caused by missing target relation
Space clip depends on DNA now so that it can access offsets.
2022-01-13 17:25:57 +01:00
Julian Eisel
22dc865a86 Cleanup: Use nullptr in new Outliner C++ files 2022-01-13 17:01:47 +01:00
Julian Eisel
039cc32917 Outliner: Compile all Outliner files in C++
We want to refactor quite some of the Outliner code using C++, this is a
logical step to help the transition to a new architecture.

Includes plenty of fixes to make this compile without warnings, trying
not to change logic. The usual stuff (casts from `void *`, designated
initializers, compound literals, etc.).
2022-01-13 17:01:47 +01:00
Julian Eisel
1a4f8ab389 Cleanup: Make message-bus utility macros callable from C++
C++ doesn't support compound literals like used here (GCC does via an
extension).
2022-01-13 17:01:47 +01:00
Sergey Sharybin
f173973ae4 Fix T94874: Drivers using bone custom properties don't work on modifiers 2022-01-13 15:17:32 +01:00
Jacques Lucke
79e985ea54 Cleanup: fix building all geometry nodes in one translation unit
There were a couple of function name collisions which were caused
by sharing code with the mask modifier. I just removed the dependence
on the mask modifier now. The code that I duplicated for that purpose
is only in a legacy node, so it can be expected to be removed soonish.
2022-01-13 12:39:48 +01:00
Brecht Van Lommel
19a6220308 Fix link errors after recent FFMPEG / link_directories changes 2022-01-13 11:12:56 +01:00
Brecht Van Lommel
d53738396f Tests: skip some compositor tests when WITH_LIBMV=OFF 2022-01-13 10:41:34 +01:00
Brecht Van Lommel
7bb572f208 Fix T94737: Cycles wrong normal map normal with OSL
Ensure valid reflection was moved elsewhere, should not be done in the node
anymore.
2022-01-13 10:40:41 +01:00
Brecht Van Lommel
0cf2fafd81 Fix T94050, T94570, T94527: Cycles Bevel and AO nodes not working with Metal
Workaround what may be a compiler bug, solution found by Michael Jones.
2022-01-13 10:40:41 +01:00
Brecht Van Lommel
a3deef6fff Fix Cycles CPU + GPU render not using CPU after recent changes
In some places the task scheduler was not initialized in time.
2022-01-13 10:40:41 +01:00
Brecht Van Lommel
eaa4cdaa42 Fix T94758: wrong denoising albedo with BSSRDF retro reflection 2022-01-13 10:40:40 +01:00
Brecht Van Lommel
29450a2af3 Build: remove usage of link_directories
We are now always using absolute paths for libraries, as recommended by the
CMake docs.

Followup to D9177.
2022-01-13 10:40:38 +01:00
Brecht Van Lommel
75a1a578bd CMake: use FFmpeg find module on Linux
And change install_deps.sh to build shared (instead of static) FFMPEG
libraries, for consistency with other library dependencies and to simplify
the logic. This may require users of install_deps.sh to rebuild FFMPEG.

This is the last step that lets us get rid of LIBPATH variables and
link_directories() entirely, as recommended by the CMake docs.

Some fixes were needed in the find FFMPEG module to make it actually work,
this code was unused up to now.

Followup to D8855.

Differential Revision: https://developer.blender.org/D9177
2022-01-13 10:27:11 +01:00
Campbell Barton
f1a488d0f2 Fix T92953: Tool Settings: Drag on Tweak fails with LMB select 2022-01-13 14:30:12 +11:00
Campbell Barton
a7c9fb59ca Cleanup: follow code-style for float suffix 2022-01-13 12:34:28 +11:00
Campbell Barton
227f0f3582 Cleanup: quiet missing braces warning 2022-01-13 12:33:34 +11:00
Hans Goudey
97c2c39916 Fix T94624: Object as font instances don't work
The fundamental limitation is that we can only have one instance
("dupli") generator at a time. Because the mesh output of a curve
object is output as an instances, the geometry set instances existed,
replacing the object as font instances. The "fix" is to reverse the
order. The behavior won't be perfect still, but at least the old
behavior will be preserved, which is really what matters for a
feature like this.

One way to take this change further would be completely disabling
regular geometry evaluation while this option is active. However,
it doesn't seem like that would actually improve the state of the code.

Differential Revision: https://developer.blender.org/D13768
2022-01-12 13:46:13 -06:00
Harley Acheson
a311fa96aa Fix T85706: wm_window_make_drawable update DPI
When drawing windows on monitors that differ in DPI, we can sometimes
have UI elements draw at an incorrect scale. This patch just ensures
that `wm_window_make_drawable` always updates DPI.

See D10483 for more details.

Differential Revision: https://developer.blender.org/D10483

Reviewed by Brecht Van Lommel
2022-01-12 10:37:52 -08:00
Brecht Van Lommel
e594f23a27 Revert "CMake: use FFmpeg find module on Linux"
This reverts commit 62a0de1673. Linux buildbot
is giving link errors.
2022-01-12 19:07:40 +01:00
Harley Acheson
fa8c2c7885 Fix T94071: Area Split Improvements
Allow area Split to be initiated in any area and give better feedback
when not allowed.

See D13599 for more details and usage examples.

Differential Revision: https://developer.blender.org/D13599

Reviewed by Campbell Barton
2022-01-12 09:45:19 -08:00
Julian Eisel
a0dcd0bf2c Fix warnings after bab47b60cb
It's not really clear how this part of the defaults code should be used,
I think this is fine now and solves the warnings.
2022-01-12 18:37:53 +01:00
Julian Eisel
a72a9e099c Cleanup: Correct indentation 2022-01-12 18:37:53 +01:00
Brecht Van Lommel
62a0de1673 CMake: use FFmpeg find module on Linux
And change install_deps.sh to build shared (instead of static) FFMPEG
libraries, for consistency with other library dependencies and to simplify
the logic. This may require users of install_deps.sh to rebuild FFMPEG.

This is the last step that lets us get rid of LIBPATH variables and
link_directories() entirely, as recommended by the CMake docs.

Some fixes were needed in the find FFMPEG module to make it actually work,
this code was unused up to now.

Followup to D8855.

Differential Revision: https://developer.blender.org/D9177
2022-01-12 18:25:24 +01:00