Weight Paint Multi-Paint definitely depends on the weight specific
flag, and vertex group locking also involves group name symmetry
via BKE_object_defgroup_mirror_selection. These two are also
features implemented by me so I feel confident.
The rest of object_vgroup.c possibly should be changed too, but
that requires more consideration than these obvious cases.
Use the `ASSET_MANAGER` icon which is more appropriate than the current one
which was just an unused icon that seemed sorta fitting, but was only meant to
be temporary.
The `ASSET_MANAGER` icon is already used for the Asset Browser, so it's being
reused which we normally avoid. So we may still want to create a dedicated one,
maybe a variation of this one.
Code was removed in 247b10e6a2 but it was incorrect in first place.
Conversion was done for `offset_x` and `offset_y` channel originally,
but it should be done for `scale_x` and `scale_y`
OIIO utils are mandatory for a whole set of tests (Cycles, VSE), and
it's a small package, no reason to not install it.
Also re-enabling package handling of OIIO on RPM-based distro, not sure
why it was disabled but this has become a fairly stable and standard
library now, would not expect issues anymore.
This adds an option (WITH_COMPILER_CCACHE) to build using Ccache if it's
found. Makefiles-based, Ninja-based and Xcode generators are supported.
Pass `-DWITH_COMPILER_CCACHE=ON` to cmake to enable Ccache.
Utility option in GNUmakefile is also added: for e.g.,
`make ninja ccache`.
Reviewed By: brecht, ankitm
Differential Revision: https://developer.blender.org/D9665
T83989 observes that the Attribute Math node always adds its
operands regardless of its operator setting. This was caused
by an oversight committed in rB23233fcf056e42, which overlooked
adjusting the exec function to use the new storage location.
Differential Revision: https://developer.blender.org/D9909
Normally, pure text buttons have no padding at their edges so they
align with edges of buttons, see D9058. However, in several cases
there are labels aligned to the right side of a list widget row,
so they're missing padding against the right edge.
The fix is to use emboss = 'NONE' for such labels, which changes
the drawing style, adding padding on the right edge. (Normally so
labels aligned with the text from non-embossed buttons). This is
not necessarily intended, but it works properly.
For more information, see the revision.
Differential Revision: https://developer.blender.org/D9874
Parts of the tool icons for box, circle, lasso, and tweak select that were
meant to be flat or at a 45 degree angle were slightly misaligned, making
the edge look blurry.
The convention is to put the label at the bottom of the enum, or in the
spot furthest away from the button. This commit reorders the items in
the "Slot", "Layer", and "Pass" menus to be consistent with this
convention. It also reorders the numbering so that higher numbers are
lower.
The original patch was by Adrian Newton (@TFS), with slight changes
and additions.
Differential Revision: https://developer.blender.org/D7142
This value was meant to be used for keeping images that are slowest to
render in cache. Method of measurement was flawed, because it doesn't
take UI overhead into consideration.
Cache panel is to be removed because users should not have to tweak
settings like this. It is not useful for development either, therefore
it is removed completely.
If image is cached twice, it's size has been counted twice as well, but
only image reference count is increased, not memory usage.
Use `MEM_get_memory_in_use()` instead of size own tracking.
Previously, the Annotation panels were a bit buggy in the movie clip editor.
This commit fixes the issue of the panel in the sidebar would disappear
when selecting "Tracks" if no tracks were added to the clip.
To solve this issue the user if given a label text saying "No annotation source"
This commit also removes some grease pencil operators from the toolbar
that do not work with the new annotation system.
This commit also moves the data source choice from the toolbar to the sidebar.
This is needed to migrate the current toolbar to the new tool system
(see T83612)
Some old invalid code was also removed.
Reviewed By: #grease_pencil, antoniov
Differential Revision: https://developer.blender.org/D9729
This new node increases the radiance of an image by a scalar value.
Previously, the only way to adjust the the exposure of an image was with
math node or using the scene's color management.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D9677
This bug was caused by making it so that non-embossed modifier icon
buttons could become an operator button and retain their red highlight
for disabled modifiers. The icon button needs emboss turned off, but
in earlier versions of Blender, `UI_EMBOSS_NONE` would be overridden
by animation or red alert states.
Instead of abusing "NONE" to mean "none unless there is animation or
red alert", this commit adds a new emboss flag for that situation,
`UI_EMBOSS_NONE_OR_STATUS`, which uses no emboss unless there is an
animation state, or another status. There are only a few situations
where this is necessary, so the change isn't too big.
Differential Revision: https://developer.blender.org/D9902
The previous design is rather old and has a couple of problems:
* Scalability: The current solution of adding little icon buttons next to the
data-block name field doesn't scale well. It only works if there's a small
number of operations. We need to be able to place more items there for better
data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
disappear, but it's not obvious why some are available at times and others
not.
* Unclear Status: Currently their library status (linked, indirectly linked,
broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
invoke alternative behaviors. This is not a usual pattern in Blender.
This patch does the following changes:
* Adds a menu to the right of the name button to access all kinds of operations
(create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
(uses less space, looks less distracting and is a nice + consistent design
language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
master already).
* Slightly increase size of the name button - it was already a bit small
before, and the move from real buttons to superimposed icons reduces usable
space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
asset)
* Disables "Make Single User" button - in review we weren't sure if there are
good use-cases for it, so better to see if we can remove it.
Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.
Differential Revision: https://developer.blender.org/D8554
Reviewed by: Bastien Montagne
Design discussed and agreed on with the UI team, also see T79959.
Since "Float Color" is more commonly used than "Byte Color",
which is not exposed in the interface yet anyway, it makes sense to
drop the "Float" label on the color data type name.
This uses the "id" attribute to randomly pick instances from a collection
for each point.
There is one issue. When the collection is updated (e.g. when an object is
added to it), the nodes modifier is not automatically updated. It seems
like we don't have the infrastructure to support this dependency yet.
The same issue exists in the Boolean modifier and with collision collections.
This should be solved separately soonish.
When "Whole Collection" is disabled, one direct child of the input collection
is instanced at each point. A direct child can be an object or a collection.
Currently, all objects are picked approximately equally often. In the future,
we will provide more control over which point gets which instance.
Differential Revision: https://developer.blender.org/D9884
Ref T82372.
Caused by rB7470c10601d0 where iterating nodetree nodes was changed from
backwards to forwards by mistake.
Maniphest Tasks: T83916
Differential Revision: https://developer.blender.org/D9890
Change the top coordinate of the animation channel list UI elements to
`rect->ymin` so they correctly span from `rect->ymin` to
`channel_height`.
Some buttons in the dope sheet channels didn't scale properly with the
`Keyframe Scale Factor` preferences setting. This was caused by using
the `ymid` value (`ymid = BLI_rctf_cent_y(rect) - 0.5f * ICON_WIDTH`) to
position the buttons that supposed to fill all vertical space in the
channel (with `channel_height` height). The `ymid` value is only
appropriate for the UI elements that with `ICON_WIDTH` height.
Maniphest Tasks: T83716
Reviewed by: sybren
Differential Revision: https://developer.blender.org/D9841
This adds a GPointer class, which is mostly the same as GMutablePointer.
The main difference is that GPointer references const data, while GMutablePointer
references non-const data.
Ref: T82651
Normally people use "Combine XYZ" to input a vector, but it is more
interesting to have an explicit vector input.
So this is basically "Combine XYZ" without any input sockets, the values
are stored in the node itself.
Differential Revision: https://developer.blender.org/D9885
Fix Euler discontinuities in the Bake Action operator, by explicitly
using the previous Euler angles when converting from matrix to rotation.
This basically follows the same approach as used in e4ca1fc4ea, although
the Euler Discontinuity Filter also performs single-channel filtering which
the Bake Action operator doesn't.
In glsl the clamp function has undefined behavior when min > max. For
the clamp node this resulted in differences between cycles and eevee.
This patch adds the expected implementation for minmax.
The old clamp function is still used in cases where we know for certain
that the input values are correct (math node clamp option). GPU uses
optimized code and silicon in these cases.
Some GPU platforms don't support having more than one underscore in
sequence in an attribute name. This change will remove the underscore
as a possible character when encoding to save names.
This patch introduces a partial update of GPUTexture. When rendering
a large image the GPUTexture could have been scaled. The old implementation
would rescale the image on CPU and create a new GPUTexture. This
resulted in flooding the PCI bus.
The new solution would only scale and upload the parts of the GPUTexture
that has been changed. It does this by keeping track of areas of 256x256
pixels. When something changes the tiles that cover that changes will be
rescaled and uploaded the next time the GPUTexture is requested.
Test situation: Default Cube, 4 samples, 19200x10800 tile size 512.
Blender 2.83.9: 4m27s.
Blender 2.91: 20+m (regression)
This patch: 1m01s.
There is still room for more optimizations:
* Reduce the time that an image is locked.
** Use task scheduling to update the tiles of an image.
** Generic optimization of the ImBuf scale method.
Maniphest Tasks: T82591
Differential Revision: https://developer.blender.org/D9591
The outliner already expands the panel for the modifier you click on,
this just extends that idea to also set it active, which is consistent
with behavior of active and selected items elsewhere in Blender.
After rB15083d9e1 the outliner tree is not rebuilt after expanding or
collapsing rows. Because the tree is no longer rebuilt the positions
and flags of the elements are not cleared when collapsing a row. This
caused hover highlights and selections on the collapsed child icons to
be incorrect in many cases.
For example, only the direct children of a collapsed element are drawn
inline. If any grandchild elements had been previously icon row flagged
they would continue to be evaluated as icon row elements despite being
hidden. In this case the x coordinates of the child and grandchild would
overlap causing selection to appear erratic.
Now the flags for inline row icons are explicitly cleared, which was
previously only done because the tree was rebuilt on collapsing rows.