Commit Graph

48307 Commits

Author SHA1 Message Date
Thomas Dinges
370ebad2f9 Cycles / Vector Transform Node:
* First step towards a new vector transform node, to convert Points/Vectors between World/Object/Camera space.
This only contains the Blender UI, RNA... code, no Cycles integration yet.
2013-06-20 08:20:30 +00:00
Thomas Dinges
e6fc174152 Merged revision(s) 57499-57586 from trunk/blender into soc-2013-dingto 2013-06-19 20:40:54 +00:00
Campbell Barton
93af050824 correct editmesh BKE_bmbvh_find_vert_closest(), distances are expected to be squared. 2013-06-19 20:11:28 +00:00
Campbell Barton
998101763a correct for own regressions when refactoring select-path, was using heap popmin incorrectly. 2013-06-19 19:59:49 +00:00
Bastien Montagne
881dbac5d9 This commit tackles the "context" buttons in Properties header, which were still using "ugly" old UI code.
It removes buttons_header.c file, adds a (small) space_properties.py one, with a PROPERTIES_HT_header class, which simply uses the RNA enum to draw the context buttons.
It also fixes that enum, btw, it always featured all contexts, which means you could (try to!) set through RNA invalid contexts...

Thanks to brecht and dingto for the reviews.
2013-06-19 19:37:17 +00:00
Campbell Barton
d54d00ef84 Remove paranoid null checks for editmesh EDBM_vert_at_index and friends (use asserts instead).
temp set BM_OMP_LIMIT to zero for better testing before release.
2013-06-19 18:59:54 +00:00
Campbell Barton
06e1bc6178 internal editmesh api: add an extended version of EDBM_verts_mirror_cache_begin which takes arguments to give some more control. 2013-06-19 18:22:00 +00:00
Brecht Van Lommel
f811e6e3ae Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the
way back to Pentium 4, using a slightly less efficient instruction.

Also ensure /Ox is used for Visual Studio for RelWithDebInfo builds.
2013-06-19 17:54:26 +00:00
Brecht Van Lommel
16204bd647 Cycles: prepare to make CUDA 5.0 the official version we use
* Add CUDA compiler version detection to cmake/scons/runtime
* Remove noinline in kernel_shader.h and reenable --use_fast_math if CUDA 5.x
  is used, these were workarounds for CUDA 4.2 bugs
* Change max number of registers to 32 for sm 2.x (based on performance tests
  from Martijn Berger and confirmed here), and also for NVidia OpenCL.

Overall it seems that with these changes and the latest CUDA 5.0 download, that
performance is as good as or better than the 2.67b release with the scenes and
graphics cards I tested.
2013-06-19 17:54:23 +00:00
Jürgen Herrmann
a7416641e6 Fix for Debug build on MSVC2008 and MSVC2012 after Cycles Kernel optimization:
Compiler optimization was accidentally set to /Ox for debug build too.
Changed this to be /Od in Debug and /Ox in Release mode.
2013-06-19 17:17:51 +00:00
Ton Roosendaal
033089d286 Usability:
For users without middle-mouse buttons, they can now use Circle and Border
deselect by holding SHIFT. Middle mouse still works too.
2013-06-19 15:20:50 +00:00
Bastien Montagne
30a108ddad Fix for expanded enums with icon_only enabled, name of each item was still used to compute its button's size! 2013-06-19 15:08:07 +00:00
Campbell Barton
5a4e36c051 fix own regression with normal recalculation updates 2013-06-19 15:05:02 +00:00
Campbell Barton
a8d5a22f7f ui precision drawing - avoid calling pow(10, -prec) since the range is small use a fixed array. 2013-06-19 14:08:27 +00:00
Gaia Clary
5e9e906bd3 Take precision into account for calculating display of small numbers 2013-06-19 12:16:50 +00:00
Campbell Barton
9d4cc7885d fix for filesel autocomplete, it had the annoying behavior if you entered in a non-existing name, of executing it and then asking to add the dir. 2013-06-19 11:53:48 +00:00
Campbell Barton
15016873ab dont use 'if(${WITH_STATIC_LIBS})', no need to expend the variable. 2013-06-19 11:26:11 +00:00
Sergey Sharybin
c63c6e4452 Fix #35773: Drag-to-Open failed in Movie Clip Editor 2013-06-19 08:45:02 +00:00
Sergey Sharybin
26fe036b6e Followup to svn rev57551
Perhaps real fix would be to make all parts of blender
mandatory and not switchable off, so every area of code
would be compiled and verified after no-functional-changes
commits.
2013-06-19 08:40:18 +00:00
Campbell Barton
fed8f76098 fix [#35795] Edge split modifier do not show result in viewport with curves.
caused by recent changes in normal calculation, however curves were not being very smart about calculating modifiers (calling unneeded re-tessellation for every modifier)
2013-06-19 08:19:36 +00:00
Campbell Barton
d9ec2efe8f move modifier callback wrappers into modifier.c 2013-06-19 08:00:20 +00:00
Campbell Barton
b375706935 fix [#35793] Crash When Painting Gradient Weight 2013-06-19 07:45:36 +00:00
Campbell Barton
3c54d1b87a alternate fix for r57562. check if the mouse is over the parent menu. 2013-06-19 06:31:37 +00:00
Campbell Barton
93134c26f9 fix [#35792] Submenus not opening properly on mouse move
caused by own fix for [#35346], now only apply wiggle room for toplevel menus.
2013-06-19 06:01:38 +00:00
Campbell Barton
841c200767 report exceptions when enabling and disabling modules in blenders interface.
so if pressing the addon checkbox fails it tells why rather then failing silently.
2013-06-19 05:17:31 +00:00
Thomas Dinges
dd54b99b33 Cycles / UI:
* Some tweaks to the material "Settings" panel.
2013-06-18 22:34:37 +00:00
Jürgen Herrmann
eae9519f9d VS 2012 x86 SCons update. 2013-06-18 20:11:58 +00:00
Jürgen Herrmann
3c722f037a Fix for own mistake in r57555 :-(
Add include to autoexec.c instead of BLI_path_util.h

Thanks Bastien Montagne for the hint.
2013-06-18 19:09:49 +00:00
Jürgen Herrmann
f2abb213d2 Compile fix for r57554 missing include "BLI_string.h" in BLI_path_util.h 2013-06-18 18:42:29 +00:00
Campbell Barton
447e9a4cd5 add option to enable auto-execute scripts, but exclude certain directories. 2013-06-18 18:11:52 +00:00
Brecht Van Lommel
649dd6f648 Fix cycles crash on some processors. We actually need S-SSE3 support for this
new BVH traversal code, not just SSE3.
2013-06-18 16:52:02 +00:00
Campbell Barton
e6c54c26ae use booleans for operator check functions. 2013-06-18 15:30:51 +00:00
Brecht Van Lommel
484d765bd4 Cycles: attempt to fix internal compile error with some visual studio builds 2013-06-18 13:19:16 +00:00
Jürgen Herrmann
5fc1d9205a Cycles BVH Build fix for MSVC 2012.
needs to include intrin.h for _BitScanForward and _BitScanReverse.
2013-06-18 12:32:43 +00:00
Jürgen Herrmann
836b91c9c7 Scons and BuildBot changes for MSVC 2012 support.
Thanks Brecht and Thomas for reviewing ;)
2013-06-18 11:55:32 +00:00
Sergey Sharybin
c88ea1c4f8 Made blender compilable with strict flags. 2013-06-18 10:09:45 +00:00
Thomas Dinges
c194cdaedf Cycles / BVH:
* GCC needs -mssse3 compile flag too (4.7.2) to compile.
2013-06-18 10:05:47 +00:00
Brecht Van Lommel
d57c6748c4 Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.
On the BMW scene, this gives roughly a 10% speedup overall with clang/gcc, and 30%
speedup with visual studio (2008). It turns out visual studio was optimizing the
existing code quite poorly compared to pretty good autovectorization by clang/gcc,
but hand written SSE code also gives a smaller speed boost there.

This code isn't enabled when using the hair minimum width feature yet, need to
make that work with the SSE code still.
2013-06-18 09:36:06 +00:00
Brecht Van Lommel
9131adca9f Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
Gaia Clary
943388183d Added back left/right arrows for embossed number fields. (they where active but not drawn) 2013-06-18 09:02:13 +00:00
Campbell Barton
b0872918ea fix [#35771] "Specials" ->"Size Y" doesn't work for Cycles area lamp 2013-06-18 06:23:30 +00:00
Mitchell Stokes
1f785cc196 BGE: Fix for [#32218] "logic.addScene() Not Adding Scenes in Order" reported by Josiah Lane (solarlune).
Adding scenes now uses a vector instead of a set to maintain order. This fix is partly based off of patch #32297 by Pavel Sadikov (sigmat).
2013-06-18 04:15:27 +00:00
Bastien Montagne
5bd5e69e98 Add back nl_NL to enabled tranlations, as we now have a (very limited) start of it. 2013-06-17 19:49:06 +00:00
Campbell Barton
6c6e8e43de fix [#35590] Connected proportional editing gives unexpected results 2013-06-17 18:57:18 +00:00
Campbell Barton
970e9123b4 cmake: remove set_lib_path macro 2013-06-17 18:15:56 +00:00
Thomas Dinges
91d7df12ee CMake / vc2010:
* Remove vc2010 support from cmake. 

There is some "if(MSVC10)" left in extern - ceres, but will leave that for Sergey. :)
2013-06-17 18:00:38 +00:00
Campbell Barton
03b6653618 measure distance across faces when checking for proportional distance connectivity (gives smoother results) 2013-06-17 17:25:02 +00:00
Campbell Barton
60acf217f8 fix for editmesh transform connected,
the distance checks could get into a feedback loop so that the result depended on the order of verts/edges.

now you can randomize vert/edge/faces and get exactly the same results.

also made some internal improvements,
- used fixed sized arrays (no need to realloc).
- use vertex tag flags rather then a visit-hash.
- remove 'tots' array that did nothing (not sure why it was added).
2013-06-17 16:55:05 +00:00
Thomas Dinges
ac4058a211 Cycles / Blackbody node:
* Code cleanup to avoid duplicated table defines, moved them into kernel_types.h.
2013-06-17 16:12:55 +00:00
Thomas Dinges
9042b599e0 Cycles / GPU:
* Enable the Non-Progressive integrator on GPU (CUDA) for testing.

In order to compile the CUDA kernel with it, you need at least 6GB of system memory and CUDA Toolkit 5.0 or 5.5.
It should also work with CUDA Toolkit 4.2, but in this case you should have 12GB of RAM. 

In case any problems arise, just change line 65 of kernel_types.h to disable Non-Progressive again. 
-- #define __NON_PROGRESSIVE__
++ //#define __NON_PROGRESSIVE__
2013-06-17 15:56:28 +00:00