Commit Graph

82023 Commits

Author SHA1 Message Date
Pablo Vazquez
39663fd049 UI: Decrease the fade in/out time of regions with region overlap on. 2018-11-09 03:26:50 +01:00
Campbell Barton
f96e7154f6 UI: tweak object type active state
The state of the objects visibility should only impact
the 'active' display of the select icon, not it's self.
2018-11-09 13:18:50 +11:00
Campbell Barton
7346c4f513 Cleanup: use proportional edit template for keymap 2018-11-09 13:14:48 +11:00
Campbell Barton
e81c1d3d48 Cleanup: use tuple instead of dict
This just loops over pairs so no mapping is needed.
2018-11-09 13:14:48 +11:00
Pablo Vazquez
87186f49cc UI: Tweaks to Object Types Visibility popover.
Replace checkbox for visibility with eye icon instead.
Thanks a.monti and zebus3d for the help.

Closes T57714
Part of UI Paper Cuts T56950
2018-11-09 02:58:35 +01:00
Campbell Barton
8a41de0f8c Cleanup: de-duplicate keymap items 2018-11-09 12:46:00 +11:00
Pablo Vazquez
e2a401f344 UI: Name added LightProbe objects after their type.
Just like Light objects do.

Thanks ThinkingPolygons from DevTalk forums for suggesting this!

See T56950
2018-11-09 02:18:05 +01:00
Campbell Barton
2c2c996a1b readme: remove 'game creation'. 2018-11-09 11:51:40 +11:00
Campbell Barton
dd96c8dda7 Merge branch 'master' into blender2.8 2018-11-09 11:51:14 +11:00
Campbell Barton
33039a4602 readme: use name 'macOS' 2018-11-09 11:49:49 +11:00
Campbell Barton
04cdf8d040 Keymap: skip loading the keymap preset in background mode
Caused a crash on exit and isn't needed.
2018-11-09 11:43:45 +11:00
Brecht Van Lommel
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
Clément Foucault
b43ce7908f Eevee: Fix broken Vector Transform node
The Camera to Object space matrix was not implemented in gpu_codegen.
2018-11-08 21:50:17 +01:00
Clément Foucault
4f11441913 Eevee: Add partial support for the Light Path Node
This makes it possible to tweak indirect lighting in the shader.

Only a subset of the outputs is supported and the ray depth has not exactly
the same meaning:

Is Camera : Supported.
Is Shadow : Supported.
Is Diffuse : Supported.
Is Glossy : Supported.
Is Singular : Not supported. Same as Is Glossy.
Is Reflection : Not supported. Same as Is Glossy.
Is Transmission : Not supported. Same as Is Glossy.
Ray Length : Not supported. Defaults to 1.0.
Ray Depth : Indicate the current bounce when baking the light cache.
Diffuse Depth : Same as Ray Depth but only when baking diffuse light.
Glossy Depth : Same as Ray Depth but only when baking specular light.
Transparent Depth : Not supported. Defaults to 0.
Transmission Depth : Not supported. Same as Glossy Depth.

Caveat: Is Glossy does not work with Screen Space Reflections but does work
with reflection planes (when used with SSR or not).
We have to render the world twice for that to work.
2018-11-08 19:20:40 +01:00
Clément Foucault
9d12a5aa9e Eevee: Fix geometry node for environments and support true_normal
Also minor cleanup for the Bump node.
2018-11-08 19:20:40 +01:00
Clément Foucault
1250ace641 Eevee: Fix refraction materials
Fix refraction depth not working without ScreenSpace Refraction.
Fix ScreenSpace Refraction masking reflections.
2018-11-08 19:20:40 +01:00
Brecht Van Lommel
de8c2336ad Fix wrong selectability icon in viewport menu. 2018-11-08 19:06:42 +01:00
Brecht Van Lommel
626ca4a2d5 Fix X-Ray option showing in LookDev mode, where it does nothing. 2018-11-08 19:00:53 +01:00
Brecht Van Lommel
f17a5a96c2 Fix depsgraph console warning after recent changes. 2018-11-08 18:53:30 +01:00
Brecht Van Lommel
c39f34def9 Fix Cycles viewport render info overlapping other text.
Now it shows more compact info below the view/object name. Render time and
memory usage is left out, as in most cases this is not so important. These
could be added back optionally if needed.
2018-11-08 18:31:33 +01:00
Pablo Vazquez
c81ddc97ef UI: Tweaks to Add menu in Video Sequencer Editor.
Mainly organization and bringing it closer to the Add menu in the 3D Viewport.

* Icons for most top-level items when available.
* New Transitions menu for Cross, Gamma Cross and Wipe.
* Move Color and Text to top level. These options are used way too often to be in a submenu.
Having a menu with 2 entries defeats the purpose, so I've removed it for now. I checked if
add-ons used it and apparently not. It can be brought back if needed.
* Avoid empty dropdown in Scene/Mask/Clip. Solution is ugly for now and should be improved in C.
* Some effects couldn't be used without 1 or 2 strips selected, now the menu entry is grayed out accordingly.
* Some more icons for other menus.
2018-11-08 16:01:26 +01:00
Pablo Vazquez
acb8334e70 UI: Some icons for Image menu in Image editor. 2018-11-08 16:01:26 +01:00
Brecht Van Lommel
11a53ec28a Fix T57689: world nodes / texture not updating for Eevee.
Only do GPU material updates through depsgraph evaluation now. This was
already happening for material, just missing for the world.
2018-11-08 16:01:02 +01:00
Sergey Sharybin
d4370e2e00 Cleanup, compiler warnings in release mode 2018-11-08 15:49:25 +01:00
Brecht Van Lommel
146b39a45d Merge branch 'master' into blender2.8 2018-11-08 15:15:29 +01:00
Sergey Sharybin
3cf724209f Cleanup, spelling 2018-11-08 15:00:19 +01:00
Brecht Van Lommel
116be3deff Fix build on 32bit after Embree changes. 2018-11-08 14:58:01 +01:00
Jacques Lucke
70355052e2 Fix: show options of image empty only for image empties 2018-11-08 14:30:27 +01:00
Alexander Gavrilov
fe0fdf1771 RNA: tag animation update when changing Action Extrapolation/Blend/etc.
These fields affect the final result when using NLA.
2018-11-08 14:01:45 +03:00
Bastien Montagne
0bb33294c1 RNA API: ViewLayers: add name to LayerCollection struct.
Just use Collection name (same as for material slots e.g.).

That way, one can access those by their names as well, in
LayerCollection.children ... collection property (yeah, collection,
collection, and moar collection).
2018-11-08 11:36:33 +01:00
Campbell Barton
aba4a56703 UI: fix glitch showing the redo panel 2018-11-08 15:44:59 +11:00
Ray Molenkamp
406f36f574 build: add proper embree support to platform_win32.cmake
made the use of findpackage optional and add support for debug builds
2018-11-07 19:34:49 -07:00
Ray Molenkamp
d3b11de7d6 build_environment: add debug libs for embree on windows 2018-11-07 19:33:07 -07:00
Ray Molenkamp
cd9f3019f4 build_deps_windows: add option to to only create project files. 2018-11-07 19:18:53 -07:00
Lukas Stockner
47c77cd89c Cycles: Write Cryptomatte metadata according to the specification
Reviewers: brecht, sergey, swerner

Subscribers: creamsurfer, Tanguy, Noss, SteffenD

Differential Revision: https://developer.blender.org/D3862
2018-11-08 01:07:54 +01:00
Lukas Stockner
5987c4bc57 Render API: Support arbitrary length for custom image metadata fields 2018-11-08 01:07:54 +01:00
Campbell Barton
a421cfa8d3 UI: hide bundled addons which haven't been updated
All are displayed when '--debug' is set, see: T56351
2018-11-08 10:10:08 +11:00
Campbell Barton
bcf1997ac2 Merge branch 'master' into blender2.8 2018-11-08 09:56:22 +11:00
Campbell Barton
9ccb70f202 Cleanup: minor simplification to user-addon check 2018-11-08 09:54:13 +11:00
Campbell Barton
f12d2adc87 RNA: Object.select_set use boolean, only select
- Was setting active state, making it necessary to backup/restore
  active object in cases where this isn't needed.
  Existing scripts are explicitly setting the active object when needed.

- Use a boolean select arg (toggle selection wasn't used anywhere).

- Add an optional view layer argument since scripts should be able to
  operate outside the user context.
2018-11-08 08:54:55 +11:00
Campbell Barton
c121bc6219 Cleanup: use explicit 'select_and_set_active' API name
Selection should be separated from active state and handled by higher
level code (operators/editors) instead of happening automatically.
2018-11-08 08:31:11 +11:00
Clément Foucault
bdd44564c9 GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operations 2018-11-07 22:16:13 +01:00
Clément Foucault
4f709152f4 Eevee: Add support for interpolation options for Environment Texture nodes 2018-11-07 22:16:13 +01:00
Clément Foucault
e0edac4cb2 Eevee: Support for extension type in the Node Image Texture
This does not work with the box projection mode. Implementing for box
projection mode would be difficult, slow, and produce a lot of code
duplication. Also i'm not sure this is worth it, as it's not a common use
case.
2018-11-07 22:16:13 +01:00
Campbell Barton
0b837a4986 Cleanup: style, use const args 2018-11-08 08:02:09 +11:00
Bastien Montagne
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
Bastien Montagne
1ff8be24ef Cleanup/Refactor: move Main stuff into BKE's new main.c file (and header).
We already had a BKE_main.h header, no reason not to put there
Main-specific functions, BKE_library has already more than enough to
handle with IDs and library management!
2018-11-07 20:58:53 +01:00
Bastien Montagne
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
Bastien Montagne
4779165ca1 Fix dpesgraph wrongly refcounting NLA strip actions when duplicating IDs.
NLA strips are users of their action, so we need to pass along ID
management flags.

This commit also cleans up a bit things by passing along ID_CREATE/COPY
flags instead of dummy booleans...
2018-11-07 20:58:53 +01:00
Stefan Werner
a0d8e52b54 Cycles: Fixed BVH UI options enabling/disabling when Embree is enabled. 2018-11-07 20:50:45 +01:00