Commit Graph

14269 Commits

Author SHA1 Message Date
Sergey Sharybin
d162be6246 Multires: Fix wrong apply deform results when multires has sculpt already 2018-08-24 17:00:32 +02:00
Clément Foucault
0ba3a1a686 Sculpt: Optimize Mask Overlay drawing
* Remove support for diffuse color in the pbvh buffers.
* Upload raw data to GPU.
* Only draw nodes that have mask data when drawing the overlay.

This should fix T56466
2018-08-24 16:46:59 +02:00
Jeroen Bakker
b8c9df6f21 Compositor: Added Weighted Standard Curve evaluation
Available in RGB Curve node in the compositor and as modifier in the
sequencer. I reshuffled the values of the enum. But a the first commit
is just 1 day old I think that the order is more important than the file
compatibility.
2018-08-24 10:04:33 +02:00
Campbell Barton
0cf12dfc14 Cleanup: indentation, style 2018-08-24 10:32:57 +10:00
Bastien Montagne
a6b65c75cd Fix T56360: metaball viewport checkbox crash.
Do same as for other geometry types to compute bbox, instead of blindly
returning NULL `ob->bb`...
2018-08-23 21:40:43 +02:00
Dalai Felinto
613523d5f5 Rename: *_batch_cache_dirty > *_batch_cache_dirty_tag 2018-08-23 10:20:16 -03:00
Dalai Felinto
25c918196c Fix T56500: Origin to geometry crashes on armature
Reviewers: sergey

https://developer.blender.org/D3639
2018-08-23 10:20:16 -03:00
Bastien Montagne
09895cae48 Merge branch 'master' into blender2.8 2018-08-23 14:56:42 +02:00
Bastien Montagne
c5206e5d2f Fix T56506: Different behaviour of Bounds Clamp with positive and negative axis.
Small typo on minus sign position... ;)
2018-08-23 14:55:40 +02:00
Jeroen Bakker
4de7c0c310 Compositor: Film-like curve
Film-like curves for the RGB Curve node (Compositor) and Curve Modifier
(Sequencer)

Film-like curves originated from Adobe.
"It’s an RGB curve where the tone curve is applied on the largest and smallest value, and then the middle value is adapted to keep a constant hue as defined by RGB-HSL/HSV. In terms of look and saturation increase it’s very similar to a pure RGB curve, more so than a HSL-L curve or HSV-V curve, but some color shift problems are avoided."

Other tools like Natron, Krita and RawTherapee have implemented this curve tone.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

Tags: #compositing, #video_sequencer

Differential Revision: https://developer.blender.org/D3638
2018-08-23 11:39:11 +02:00
Bastien Montagne
faafe6e6bc Add helper to BKE_library to generate unique string key for an ID.
Basically just concatenates ID's name (including its IDtype code) and
that library's name, if any. This must give unique string in a given
Main database, suitable for GHash keys e.g.
2018-08-23 08:46:07 +02:00
Campbell Barton
922ca68e17 Cleanup: trailing space 2018-08-23 16:22:32 +10:00
Joshua Leung
8ee06f50c0 Motion Path Calcs: Minor optimisation tweaks
* Don't print on every frame evaluated. This was only needed
  earlier to track the progress (and why things were taking so
  long - answer, it was the Scene COW issue). Saves 50-100 ms

* Remove the extra calculation of the scene after evaluating
  motion paths. This shouldn't be needed now with COW.
  Saves about 20-30 ms
2018-08-23 17:07:38 +12:00
Joshua Leung
bd801e7a68 Faster Motion Path calculations using Depsgraph Filtering
This commit makes the motion path calculations use the
new Depsgraph Filtering API to obtain a more streamlined
copy of the full scene dependency graph, allowing for
faster calculations (as less data needs to be evaluated
for each frame being baked).

For example, in 01_020_A.anim.blend from the Spring production
files, the time needed to calculate paths on several bones
on Autumn went from  39.84 seconds (!) down to 9.90 seconds!

Currently, this works by just replacing the depsgraph instance
passed to the motion path calculation function. This filtered
instance contains just the ID's needed to evaluate the graph
to evaluate a specified target (i.e. the Object owning the pose).

Notes:
* By default, the filtering is not performed unless debug mode 555
  is activated. Having a debug switch here allows comparing
  performance and disabling it should thing it start crashing.

* It is necessary to pass in the original Scene instance (not the
  COW one owned by the filtered depsgraph), otherwise changing the
  current frame had no effect, due to the COW flushing from original
  Scene to the new Scene overwriting the CFRA changes we make.

* The code here still needs cleaning up to debugging instrumentation, etc.
  and also to optimise further (e.g. caching the filtered depsgraph
  for faster updates when animating on existing paths, or fine-tuning
  the exact set of nodes needed).  I'm just committing this first,
  since this was the quickly hacked-together test code I've been using
  to check that this is all working.

* Further improvements could also be made to the time needed to
  build the full graph instance (about 3.3 sec), by allowing partial
  builds (e.g. by making a filtering proxy/wrapper around existing builders)
2018-08-23 17:07:38 +12:00
Joshua Leung
e01a9c5eee Motion Path Calculations: Don't pass scene into motionpaths_calc_bake_targets()
It's not needed, and actually precludes us from considering parallel
evaluation in future.
2018-08-23 17:07:38 +12:00
Charlie Jolly
686480269b MSVS 2017 Bug - Subdiv Mesh
Apparently, struct initialization can not be empty,

Reviewers: sergey

Reviewed By: sergey

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3636
2018-08-22 17:02:41 +02:00
Sergey Sharybin
cdaf5a1083 Multires: Bring back operator to reshape from object
Limited to mesh type of source, not sure it ever worked for non-meshes.
While it's possible to support reshape from any object, the actual brain
of operation would need to be recoded to go away from requirement of
vertex indices matching in source and destination.
2018-08-22 16:59:00 +02:00
Sergey Sharybin
564a378bd1 Multires: Remove another unused argument from reshape function 2018-08-22 16:59:00 +02:00
Sergey Sharybin
6a681981e4 Multires: Fix reshape when active level is lower than the total one 2018-08-22 16:07:57 +02:00
Sergey Sharybin
9dd279cbdf Multires: Remove unused function argument 2018-08-22 16:07:57 +02:00
Sergey Sharybin
fae127cd26 Multires: Fix reshape of corner vertices
Was only reshaping corner vertex of a single ptex face.
2018-08-22 15:21:19 +02:00
Sergey Sharybin
9e11b8e249 Multires: implement reshape operation
The one which is used by applying deformation modifiers on the multires.
2018-08-22 10:21:45 +02:00
Sergey Sharybin
6b6c27694e Subsurf: Implement foreach traversal for subdivsion topology
This makes it more generic process to perform actions which
depend on ptex face + (u, v) and on subdivided vertex index.

Currently it is still just a subdivision calculation process,
but same foreach callbacks can easily be used to propagate
displacement from known vertex locations back to displacement
grids.
2018-08-22 10:21:45 +02:00
Campbell Barton
7eaf00bfb0 Cleanup: style 2018-08-22 10:10:12 +10:00
Antonioya
95aa672e2f GP: Reduce list of modifiers affected by recalc 2018-08-21 22:05:54 +02:00
Antonioya
7fda7fb750 GP: Force Fill triangulation data recalc
Add a general parameter to force the recalc of the triangulation data because some modifiers could change the geometry and the filling triangles would not be right.

Now, the parameter is visible in UI panel because this option reduces FPS, but maybe in the future we can keep always ON and remove the parameter.
2018-08-21 19:46:29 +02:00
Brecht Van Lommel
df6cd591f8 Fix a few unintended changes with new default startup.blend. 2018-08-21 18:39:44 +02:00
Campbell Barton
7170ff429f Cleanup: trailing space 2018-08-21 17:18:42 +10:00
Brecht Van Lommel
c9abb0fe26 Workspaces: replace bundled workspace.blend with embedded startup.blend.
We want these to have the same workspaces in both, so there is no reason
to have two files that are identical.
2018-08-20 16:23:22 +02:00
Campbell Barton
143511b961 Merge branch 'master' into blender2.8 2018-08-20 11:27:49 +10:00
Campbell Barton
537bf6af0c RNA: Spline.calc_length() utility function
D1810 by @Matpi w/ edits
2018-08-20 11:23:40 +10:00
Sergey Sharybin
a9b82d5d79 Multires: Fix wrong creation of multires mesh
Should use evaluated object to query deformed mesh from.
2018-08-17 10:55:51 +02:00
Sergey Sharybin
e19439a169 Cleanup: Use dedicated function to copy mesh during evaluation process
It is rather fully annoying to have same sets of obscure flags all over.
2018-08-16 14:42:06 +02:00
Sergey Sharybin
50cb9b52bb Multires: Implement function to get mesh at multires position of stack 2018-08-16 14:42:06 +02:00
Sergey Sharybin
642c6d2fc9 Multires: Cleanup, naming and bool type 2018-08-16 14:42:06 +02:00
Antonioya
8e8d93eb86 GP: Redesign logic of drawing engine for object instance support
The initial design assumed that there was only one object for each unique name, but that was not the case when instances were created.

Now, instances are supported and speed has been greatly improved when repetitions are used.

As a result of this change, the option to create objects has been removed in the Instances modifier. This option was strange and was also against Blender's design rules, since a modifier should never create objects. The old functionality of the modifier can be achieved with instances.

Also, several memory leakage problems that were not previously detected have been eliminated, and especially in the grid and in the drawing process

Onion Skin is not supported in multi-user datablocks.  Support this, makes incompatible with instances. We need find a solution in the long term, but now it's better keep disabled and make instances work. Anyway, the new instances makes unnecessary to use muli-user datablocks.
2018-08-15 20:27:59 +02:00
Brecht Van Lommel
82e59d4c18 Cleanup: remove unused R_ORTHO / R_PANORAMA flags. 2018-08-15 18:40:56 +02:00
Sergey Sharybin
913b8396d9 Multires: Initial groundwork to hook up displacement to new Subdiv object
Adds a displacement support for OpenSubdiov based subsurf object implemented
as a callback which gives vector displacement in object space. Currently is
implemented to calculate displacement based on myltires displacement grids,
but we can support things in the future if needed.

Submitting to review to see if there is something obviously wrong in the
direction (old multires code was sharing same displacement code to both
calculate final displaced mesh and reshape an existing one, which is rather
confusing and probably can be done more cleanly?).

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3604
2018-08-15 15:40:08 +02:00
Dalai Felinto
5a89dfe06b Clip Reconstruction: Cleanup - use const for selection synchronize
In order to avoid the discard qualifier warning I had to change a few extra
things.
2018-08-15 10:06:11 -03:00
Dalai Felinto
5d15e68743 Fix viewport selection of markers not updating in all editors
This includes selections both in the clip editor as the viewport.
The selection is implemented as a synchronization function called from the eval
selection update node in depsgraph.
2018-08-15 09:46:33 -03:00
Sergey Sharybin
41ca20e031 Subdiv: Cleanup, dead code 2018-08-15 11:38:13 +02:00
Sergey Sharybin
4e1f310b8d Subdiv: Fix memory leak interpolating CD_MDISP
Can not copy data without freeing the previous storage.
2018-08-15 11:28:00 +02:00
Bastien Montagne
1b53838548 Merge branch 'master' into blender2.8 2018-08-14 14:10:47 +02:00
Bastien Montagne
932251caea Fix object copying not ensuring validity of material arrays.
Related to T56363, this is not fixing the root of the bug, but ID
copying should always be a good occasion to ensure sanity of our data
(and error checking is always better than a crash!).
2018-08-14 14:06:42 +02:00
Sergey Sharybin
5e696fdcd6 Multires: Begin hooking it up to the new subdiv code
Currently behaves same as subsurf, support of displacement is the
next task in the line to tackle!
2018-08-14 12:17:47 +02:00
Sergey Sharybin
02dbe3b0c7 Multires: Synchronize settings with Subsurf modifier
Currently no functional changes, just exposes all settings which we need
for OpenSubdiv, similar to what Subsurf modifier is doing already.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3602
2018-08-14 12:02:21 +02:00
Campbell Barton
3036a9a46c Merge branch 'master' into blender2.8 2018-08-14 10:17:35 +10:00
Campbell Barton
c29c426925 Cleanup: use braces w/ particle loop macros 2018-08-14 10:14:05 +10:00
Alexander Gavrilov
2aa26de378 Use full transformation of B-Bone segments in Copy Transforms.
Currently constraints can only read the location along the
spline. This obviously limits opportunities for complex bone
interactions in rigs.

This patch exposes access to rotation and scale as well in
Copy Transforms. However, due to the way how things work,
this data cannot be smoothly interpolated, and abruptly
changes when switching to the next segment.

Reviewers: aligorith

Differential Revision: https://developer.blender.org/D3545
2018-08-13 20:37:53 +03:00
Alexander Gavrilov
47af343b61 Implement multiplicative Copy Scale and make it the new default.
Scale is a multiplicative quantity, so adding it doesn't make sense.
However, for backward compatibility reasons, and in case somebody
actually desires the old additive behavior, the old way remains as
an option.

Without this change the only way to properly combine scale is via
parenting or the complicated Transformation constraint.

The new mode is turned on by a flag for file compatibility, but the
RNA option is reversed so that the new behavior feels more default.

Reviewers: aligorith

Differential Revision: https://developer.blender.org/D3558
2018-08-13 19:57:15 +03:00