Commit Graph

98 Commits

Author SHA1 Message Date
Julian Eisel
2499299ff2 Fix: Empty grease pencil brush libraries linked on startup
Second part to fix #128420.

On startup, the Blender File Outliner mode would show empty libraries
linked, pointing to the brush essentials files. This was because some
grease pencil versioning code would call
`BKE_paint_ensure_from_paintmode()`, which would link in the default
brushes. Then a bit later, brush assets versioning code would remove
local brushes from the default starup file, so the library link became
empty.

Initializing paint data shouldn't necessarily include importing default
brushes. In an earlier version I made this optional with a boolean, but
it's easy enough to separate out entirely.

Now `BKE_paint_ensure()` just initializes paint data, and
`BKE_paint_brushes_ensure()` has to be called to ensure that active
brushes are available.

Pull Request: https://projects.blender.org/blender/blender/pulls/128801
2024-10-09 16:13:01 +02:00
Falk David
5f5b1b83d0 GPv3: Rename mode enum names and python identifiers
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.

For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`

For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`

Resolves #127374.

Pull Request: https://projects.blender.org/blender/blender/pulls/128604
2024-10-04 19:20:00 +02:00
Bastien Montagne
3e03576b09 Add more control over ID renaming behavior.
This commit adds low-level logic in BKE to support three behaviors in
case of name conflict when renaming an ID:
1. Always tweak new name of the renamed ID (never modify the other ID
  name).
2. Always set requested name in renamed ID, modifying as needed the
  other ID name.
3. Only modify the other ID name if it shares the same root name with the
  current renamed ID's name.

It also adds quite some changes to IDTemplate, Outliner code, and
RNA-defined UILayout code, and the lower-level UI button API, to allow
for the new behavior defined in the design (i.e. option three from above list).

When renaming from the UI either 'fails' (falls back to adjusted name) or forces
renaming another ID, an INFO report is displayed.

This commit also fixes several issues in existing code, especially
regarding undo handling in rename operations (which could lead to saving
the wrong name in undo step, and/or over-generating undo steps).

API wise, the bahavior when directly assigning a name to the `ID.name`
property remains unchanged (option one from the list above). But a new
API call `ID.rename` has been added, which offers all three behaviors.

Unittests were added to cover the new implemented behaviors (both at
BKE level, and the RNA/Py API).

This commit implements #119139 design.

Pull Request: https://projects.blender.org/blender/blender/pulls/126996
2024-09-20 13:36:50 +02:00
Pablo Vazquez
1f95b0f43f Text Editor: Enable find "Wrap Around" by default
Without it sometimes it feels that search didn't work, when it just
happened that we were near the end of the file.

It is the default in popular external editors as well.

Ref: !127528
2024-09-13 16:27:56 +10:00
Aras Pranckevicius
4556624edd VSE: Draw thumbnails in timeline by default
Now that thumbnails are faster to load and less flicker-y (#126405), and faster to draw in the timeline (#126972), they can be enabled by default.

Existing files continue to use their current setting.

Pull Request: https://projects.blender.org/blender/blender/pulls/127403
2024-09-10 13:01:24 +02:00
Miguel Pozo
2afb9e3d95 Fix #126038: Default Cube has Transparent Shadows off 2024-09-03 13:03:30 +02:00
Iliya Katueshenock
1b67be14c6 Cleanup: BKE: Nodes: Functions renaming
Use snake style naming for all the kernel nodes functions.
Omit kernel prefix in the names since of the using namespace.
Use full forms of the terms
('iter' -> 'iterator', 'ntree' -> 'node_tree', 'rem' -> 'remove', ...).

Pull Request: https://projects.blender.org/blender/blender/pulls/126416
2024-08-19 20:27:37 +02:00
Julian Eisel
7b0ea0f1b4 Sculpt/Paint: New asset based brush management workflow
This is the main merge commit of the brush assets project. The previous
commits did some preparing changes, more tweaks are in the following commits.
Also, a lot of the more general work was already merged into the main branch
over the last two years.

With the new design, quite some things can be removed/replaced:
- There's a unified "Brush" tool now, brush based tools and all special
  handling is removed.
- Old tool and brush icons are unsed now, and their initialization code
  removed here. That means they draw as blank now, and the icon files can be
  removed in a follow up.
- Creation of default brushes is unnecessary since brushes are now bundled in
  the Essentials asset library. Icons/previews are handled as standard asset
  previews.
- Grease pencil eraser options are replaced by a general default eraser brush
  that can be set by the user.

More changes are planned still, see task list issue below.

Main Authors: Bastien Montagne, Brecht Van Lommel, Hans Goudey, Julian Eisel
Additionally involved on the design: Dalai Felinto, Julien Kaspar

Blog Post: https://code.blender.org/2024/07/brush-assets-is-out/

Tasks:
https://projects.blender.org/blender/blender/issues/116337

Reviewed incrementally as part of the brush assets project, see:
https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:25 +02:00
Pablo Vazquez
68766e7308 Merge branch 'blender-v4.2-release'
# Conflicts:
#	source/blender/blenkernel/BKE_blender_version.h
2024-06-20 20:27:44 +02:00
Pablo Vazquez
a4dce75123 VSE: Make waveforms half size by default
Make half-size waveforms default in new files and Video Editing template.
They are more space efficient and display more detail at small sizes.

This does not change existing files.

Pull Request: https://projects.blender.org/blender/blender/pulls/123511
2024-06-20 20:26:17 +02:00
Pablo Vazquez
e55af25f38 VSE: Enable "Preview During Transform" by default
Turn on `Preview During Transform` by default on new scenes.

Old files are not affected, they will keep whatever setting they had.

Pull Request: https://projects.blender.org/blender/blender/pulls/123374
2024-06-18 17:38:07 +02:00
Sybren A. Stüvel
2162af9e7b Merge remote-tracking branch 'origin/blender-v4.2-release' 2024-06-13 15:11:00 +02:00
Clément Foucault
6147a7703c EEVEE-Next: Enable world sun shadow in default scene
Was disabled by versionning of older scene.
2024-06-13 14:12:13 +02:00
Falk David
b7c570c854 GPv3: Don't use unified paint settings for draw tools
Using unified paint settings for the draw tools as multiple issues.
As an artist, it is expected that changing a draw brush will change
its settings. Sharing the radius between draw brushes only leads
to frustration of having to change the radius back and forth.

Instead, we don't use unified paint settings for the tools in draw
mode and always use the settings on the brush.

Resolves #122157.

Pull Request: https://projects.blender.org/blender/blender/pulls/122886
2024-06-07 16:31:53 +02:00
Falk David
dd63668790 GPv3: Brush strength conversion
In GPv2 the brush strength was it's own setting in the
`brush->gpencil_settings`. Now we just use the `brush->alpha`
like all other brushes.

Note: The versioning will be done when GPv3 becomes the default.

Pull Request: https://projects.blender.org/blender/blender/pulls/122565
2024-06-05 14:28:11 +02:00
Clément Foucault
fbeb4b5914 Fix: EEVEE-Next: Light transmission influence is 0 in startup file
Was just missing the versionning code for it.
2024-05-26 19:01:48 +02:00
Falk David
5d7e785fdd GPv3: Brush radius unit option
This implements and exposes the `View`/`Scene` brush radius option.

* `View`: Brush units are in pixels. Zooming in and out in the viewport will make the brush stay the same size relative to the view, but grow/shrink relative to the scene.
* `Scene`: Brush units are in meters. Zooming in and out in the viewport will make the brush grow/shrink relative to the view, but stay the same size relative to the scene.

The default radius unit is `Scene`, which is what GPv2 did.

The "2D Animation Template" was updated to disable using the radius in the unified paint settings. This means that using the template by default will use the brush radius, which also mimics the behavior of GPv2.

The user can change the radius brush unit from the `Advanced` panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/120257
2024-05-14 15:20:31 +02:00
Falk David
4f2f97d498 Formatting 2024-05-13 16:28:19 +02:00
Iliya Katueshenock
75d17b1db5 Cleanup: Move BKE_node to namespace
Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/121637
2024-05-13 16:07:12 +02:00
Clément Foucault
c7bc3334ad EEVEE-Next: Shadow: Add Maximum Resolution Option
This adds a light parameter to avoid near camera pixels
allocating too much shadow resolution.

This is more intuitive than the scale shadow setting and
allows reducing the precision without changing the look
of distant shadows.

For sun lights, the property sets the minimum pixel
size the shadow can contains. This allows to
remove a lot tilemap close up.

For local lights, there is another additional property
to set the maximum resolution in shadow space (like
EEVEE-Legacy) instead of in world space (like sun
lights). This allows making older files lighter and
allow a more conservative approach to resolution.

This add versionning code to handle EEVEE-Legacy files
that had fixed resolution per light type.

The resolution setting is always in world space distance
as the maximum shadow resolution distribution might change
in the future or be dependent on other parameters
(like beam angle). This ensure that there is no
dependency on these parameters, but make the
setting use very small units. But this is more of
a UI problem.

Pull Request: https://projects.blender.org/blender/blender/pulls/121701
2024-05-13 14:34:11 +02:00
Clément Foucault
7859e0f606 EEVEE-Next: Rename engines and set it default in startup file
Finally.

Pull Request: https://projects.blender.org/blender/blender/pulls/121592
2024-05-08 20:57:00 +02:00
Sebastian Parborg
221951657b VSE: Make cache overlay visible to non "Developer extras" users
This also moves the option to be a per editor space setting so you can
have different cache visualization options in different editor spaces
at the same time.

A quick toggle for the cache visualization is now available in the
overlays popover.

Pull Request: https://projects.blender.org/blender/blender/pulls/119428
2024-05-02 16:36:11 +02:00
Hans Goudey
c549c1b29c Brush: Add Main argument to BKE_paint_ensure
This is used by the brush assets branch. Though it is unused currently, the
argument is added now to reduce the trivial boilerplate changes in the diff.
2024-05-01 11:49:48 -04:00
Aras Pranckevicius
31e56797f0 VSE: indicate missing media in timeline/display
Sequencer timeline displays red tint & appropriate icons for strips that are
missing media file (images, movies, audio, or meta strips that contain such).

Sequencer preview and rendering displays missing media strips as magenta,
similar to missing textures elsewhere in Blender. This is on by default,
sequencer view settings have an option to turn it off.

Pull Request: https://projects.blender.org/blender/blender/pulls/116869
2024-04-24 19:54:44 +02:00
Hans Goudey
c91449836a Cleanup: Move BKE_workspace.h to C++ 2024-04-12 17:03:18 -04:00
Bastien Montagne
cb66cc3028 Fix #120058: Undoing a rename while in edit mode crashes Blender.
The root of the issue, as identified by Jake-Faulkner in his PR
(!120099), was that after changes in commit 195bb4f8f5,
`BKE_libblock_ensure_unique_name` would not always correctly set
`bmain->is_memfile_undo_written` to false when an ID name was actually
modified.

However, after analyzing a bit more the code in ID renaming, it appeared
that `BKE_libblock_ensure_unique_name` was not needed and only made
things more confusing. Some ID renaming code (from RNA, the Outliner,
and some do_version areas) would then do some manual ID renaming
operations and then call it, instead of simply using the existing 'all
in one' `BKE_libblock_rename` function.

This commit removes `BKE_libblock_ensure_unique_name` and all of its
usages, and simplify all code previously using it by calling
`BKE_libblock_rename` instead.

NOTE: The only non-trivial (not-so-nice) aspect of this commit is the
changes needed in the Outliner renaming code, since here the name of the
ID is directly edited, before calling the rename function, so this edit
needs to be undone to allow calling the generic ID rename API.

Pull Request: https://projects.blender.org/blender/blender/pulls/120196
2024-04-05 03:19:35 +02:00
Jonas Holzman
913acaf395 Fix #86325: tilted viewport orientation in default startup
Since v2.5 Blenders viewport view has been tilted by around ~0.8
degrees to the right, resolve this using a lookup table to update
the the defaults.

Ref !113751
2024-03-27 17:13:02 +11:00
Hans Goudey
efee753e8f Cleanup: Move BKE_idprop.h to C++ 2024-03-26 13:07:04 -04:00
Campbell Barton
61dd7cc117 Transform: restore default rotation snapping increments
Use snapping increments matching values used before this was
customizable. [0] changed snapping increments from 5 degrees to 15,
from 1 to 5 degrees with precision enabled.

[0]: 060174cf14
2024-03-14 20:15:28 +11:00
Campbell Barton
e33f5e36ac Cleanup: spacing around C-style comment blocks 2024-03-09 23:40:57 +11:00
Kyler Kelly
060174cf14 Transform: customizable rotation snap increment values
Add two snapping increment options: a regular value
(activated with Ctrl) and a precise value (activated with Ctrl+Shift).
These values are separate for 2D and 3D views.

Ref !118760
2024-03-09 16:57:12 +11:00
Jesse Yurkovich
833791772c Merge branch 'blender-v4.1-release' 2024-03-01 13:15:42 -08:00
Sean Kim
c60d793bbf Fix #103013: Add default cavity curve
This PR initializes all brushes with the default automasking cavity
curve when a `startup.blend` file is loaded. Because there exists a
series of brushes that are added if they are not found in the
`startup.blend` file (e.g. "Paint") **after** the file is already
loaded, the existing fallback code to handle `nullptr` in the loader
code does not run.

Pull Request: https://projects.blender.org/blender/blender/pulls/118943
2024-03-01 22:06:35 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Campbell Barton
cc154144ef Cleanup: unused includes in source/blender/blenloader
Remove 45 includes.
2024-02-13 13:53:10 +11:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Hans Goudey
91e54fdd83 Cleanup: Move BLO_readfile.h to C++
I added a new BLO_userdef_default.h header to contain declarations of
two global variables that are still defined in C files. Use of designated
initializers for large structs make those files harder to change.
Arguably this is a better header for them anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118015
2024-02-09 13:41:30 +01:00
Miguel Pozo
74b8f99b43 Render: Merge EEVEE and Cycles motion blur settings
Merge duplicated motion blur settings between Cycles and EEVEE,
and move them to `RenderData`/`scene.render`:
* `scene.cycles.motion_blur_position` -> `scene.render.motion_blur_position`
* `scene.eevee.use_motion_blur` -> `scene.render.user_motion_blur`
* `scene.eevee.motion_blur_position` -> `scene.render.motion_blur_position`
* `scene.eevee.motion_blur_shutter` -> `scene.render.motion_blur_shutter`

On the C/C++ side, this also renames `RenderData::blurfac` to
`RenderData::motion_blur_shutter`.

Pull Request: https://projects.blender.org/blender/blender/pulls/117913
2024-02-08 16:49:18 +01:00
Sean Kim
a2b3fe5e01 Sculpt: Add per-brush input samples
This pull request adds the ability for users to specify input samples
on a per brush basis. The existing field in the main `Paint` struct
forces all brushes of a particular tool type to use the same value.
A new field was added to the `Brush` struct to allow for this value
to be specified there instead, and a corresponding unified value in
`UnifiedPaintSettings` has been created to allow users to use the
same value across all brushes.

Addresses #108109

Pull Request: https://projects.blender.org/blender/blender/pulls/117080
2024-01-30 05:08:23 +01:00
Sean Kim
c61d1bcb54 Sculpt: Add global automasking propagation steps
This pull request adds the ability for the `propagation_steps` value
for certain automasking settings to be applied globally instead of
using the per-brush attribute.

Previously, while the flag settings were stored at the brush and global
level,  the `propagation_steps` value would always change the brush
attribute even when using the global menu.

Addresses #102377

Pull Request: https://projects.blender.org/blender/blender/pulls/117316
2024-01-29 15:39:34 +01:00
Hans Goudey
359bfbcd78 Cleanup: Use enum class and forward declaration for paint mode 2024-01-26 18:43:13 -05:00
Hans Goudey
02582213de Cleanup: Move BKE_layer.hh to C++ 2024-01-24 10:55:16 -05:00
Sean Kim
1e4f133950 Sculpt: Add brush settings for view & normal automasking values
This pull request adds the ability for the `Limit` and `Falloff` values for the View and Normal automask modes to be applied per-brush instead of modifying the global tool value.

Previously, while the flag settings were stored at the brush and global level, the values would always change the global value even when using the advanced tab of the brush menu.

## Testing
* `make test` results in 3 failures (49 - io_wavefront, 134 - compositor_distort_cpu, 323 - imbuf_save), but these tests appear to fail even prior to any changes being applied when running locally
* Manual testing with older version blend files to ensure that the value is defaulted correctly.
* Visual testing to verify that brush values are favored over global values.

Addresses #115174

Pull Request: https://projects.blender.org/blender/blender/pulls/117433
2024-01-24 10:59:50 +01:00
Sergey Sharybin
aecf1fba84 Fix #116098: Change default texture mapping for brushes to View Plane
The Tiled default is the least commonly used mapping mode, switch the
default to something that is more commonly used.

Do it for all modes, since according to Julien it is reasonable default
behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/116933
2024-01-24 09:48:27 +01:00
Bastien Montagne
d8d44a62f7 Cleanup: Move BKE_appdir.h to full Cpp header BKE_appdir.hh. 2024-01-21 19:42:13 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Bastien Montagne
a4331be6c4 Cleanup: Rename BLI_libblock_ensure_unique_name to use BKE_ prefix.
`BLI_` name was given in some cleanup commit long ago (641d4e2b7f),
assuming this was a mistake...
2024-01-15 13:04:00 +01:00
Pratik Borhade
195bb4f8f5 Fix #115192: Inconsistent behavior renaming data-blocks
This is due to `BLI_findstring` returning wrong id from passed name.
Two IDs can have same name before making them unique so it can return
wrong id. To fix this, pass id argument instead of id_name to
`BLI_libblock_ensure_unique_name` and skip the use of `BLI_findstring`

Pull Request: https://projects.blender.org/blender/blender/pulls/116246
2024-01-15 12:45:45 +01:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Aras Pranckevicius
fec8461365 Cleanup: move BKE_colorband.h and BKE_colorcools.h to .hh
Also remove includes of those where not needed

Pull Request: https://projects.blender.org/blender/blender/pulls/116416
2023-12-21 10:10:53 +01:00