Currently the UI for Symmetrize is confusing, for a few reasons:
- It exists as a sub-panel to the Dyntopo panel, even though it doesn't require Dyntopo to work
- It is inside a panel called Remesh, which is confusing because we now have a different Remesh panel
Changes:
- Put the Symmetrize controls in the Symmetry panel
- Rename Optimize to Rebuild BVH and move to the Sculpt menu
- Change the poll function - apparently it doesn't require Dyntopo
Differential Revision: https://developer.blender.org/D6735
Reviewed by Pablo Dobarro
Improvements to keyboard shortcuts shown in menus, mostly for Macs.
Differential Revision: https://developer.blender.org/D6730
Reviewed by Brecht Van Lommel
Using ellipsis character for line continuation since that glpyh is now narrower.
Differential Revision: https://developer.blender.org/D6728
Reviewed by Brecht Van Lommel
The function `modifiers_disable_subsurf_temporary` disables
temporarily only subsurf modifiers with the `On Cage` option enabled.
But a modifier can act on cage even with this option disabled.
Differential Revision: https://developer.blender.org/D6722
This meant a non-active selected object would be skipped based on the
mode last used, mostly an issue with 'Lock Object Modes' disabled.
Other transform operators (such as snap) don't do this.
Partially reverts b8aff06466
Font binaries updated with consistent keyboard symbols. Footer events now have per-platform icons.
Differential Revision: https://developer.blender.org/D6055
Reviewed by Brecht Van Lommel
- New bespoke icon for the universal brush toggles
- New icon for Redirected Folder (currently unused)
- New icons for handle types (Auto Clamped, Auto, Aligned, Vector, Free)
- New icons for Sequencer Text Strip anchor (Top, Bottom, Left, Right, Centre)
Thanks to Andrzej Ambroż for the new icons
Pixar recently released USD 20.02 [1]. I think it's important for people
to be able to figure out which version of the USD library is used in
Blender.
[1] https://github.com/PixarAnimationStudios/USD/releases/tag/v20.02
This commit exposes the USD library information via `bpy.app.usd`, and
includes that info in the `system-info.txt` saved via Help → Save System
Info.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D6724
Needed to protect against a case where clamp overlap limited
the offset to approximately zero, and the snap-to-pipe code
would therefore encounter an almost degenerate profile and
fail in matrix inversion.
This patch fixes {T73051}. The cause of the issue was the absence of
relations in the depsgraph between IK solvers of overlapping IK chains.
Reviewed By: sergey, brecht
Differential Revision: https://developer.blender.org/D6700
Dont act on a base which cannot be found in the viewlayer.
Oversight in rB41858a73111d.
Maniphest Tasks: T73499
Differential Revision: https://developer.blender.org/D6721
- Remove the only_render arg from ED_editors_flush_edits
was only used in one place, the '_ex' version can be used instead.
- Split out the single object version of this function as currently
flushing is being done in-line, often only accounting for edit-mode,
ignoring sculpt mode for e.g.
Only Metaballs are left unsupported.
However, the implementation does not match 100% with cycles which converts
all objects to meshes.
Fixes T63424 EEVEE: Normal map node doesn't works with curve objects