Commit Graph

91962 Commits

Author SHA1 Message Date
Clément Foucault
3e241af3ae Overlay Engine: Wireframe: Remove geometry shader and fragment discard
This Simplify and should also speedup the drawing a tiny bit.

We now discard the edges in the vertex shader by setting one of the verts
at vec4(0,0,0,0) to not produce any fragment
2019-12-02 14:35:49 +01:00
mano-wii
0f521ca4d9 Fix T72071: Crash on snap to edge
Caused when the vertices index is dirty due to some mesh editing
operation like Extrude
2019-12-02 10:30:37 -03:00
Clément Foucault
9516921c05 Overlay Engine: Refactor & Cleanup
This is the unification of all overlays into one overlay engine as described in T65347.

I went over all the code making it more future proof with less hacks and removing old / not relevent parts.

Goals / Acheivements:
- Remove internal shader usage (only drw shaders)
- Remove viewportSize and viewportSizeInv and put them in gloabl ubo
- Fixed some drawing issues: Missing probe option and Missing Alt+B clipping of some shader
- Remove old (legacy) shaders dependancy (not using view UBO).
- Less shader variation (less compilation time at first load and less patching needed for vulkan)
- removed some geom shaders when I could
- Remove static e_data (except shaders storage where it is OK)
- Clear the way to fix some anoying limitations (dithered transparency, background image compositing etc...)
- Wireframe drawing now uses the same batching capabilities as workbench & eevee (indirect drawing).
- Reduced complexity, removed ~3000 Lines of code in draw (also removed a lot of unused shader in GPU).
- Post AA to avoid complexity and cost of MSAA.

Remaining issues:
- ~~Armature edits, overlay toggles, (... others?) are not refreshing viewport after AA is complete~~
- FXAA is not the best for wires, maybe investigate SMAA
- Maybe do something more temporally stable for AA.
- ~~Paint overlays are not working with AA.~~
- ~~infront objects are difficult to select.~~
- ~~the infront wires sometimes goes through they solid counterpart (missing clear maybe?) (toggle overlays on-off when using infront+wireframe overlay in solid shading)~~

Note: I made some decision to change slightly the appearance of some objects to simplify their drawing. Namely the empty arrows end (which is now hollow/wire) and distance points of the cameras/spots being done by lines.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6296
2019-12-02 13:15:52 +01:00
Kevin Buhr
1f6c3699a8 Fix T72099: Exception drawing guide UI in quad view 2019-12-02 15:12:43 +11:00
Alexander Gavrilov
f1ac64921b Fix T71213: Mask or Mirror before Armature breaks weight paint.
This is a revert of a small fraction of commit rB5e332fd700
that introduced the issue according to bisect.

Doing a break here is wrong, because BKE_crazyspace_build_sculpt
assumes that processing stopped at the first deform modifier
without deformMatrices, and thus skips all modifiers until it
finds one like that. Thus this early loop exit makes the behavior
worse, as instead of skipping just Mask and Mirror, it skips all.
2019-11-30 20:33:23 +03:00
Antonio Vazquez
f0e7fd4ad6 GPencil: Fix unreported error when frame is zero in Time modifier
When the frame was zero, the frame number was clamped by error to 1.
2019-11-30 17:05:08 +01:00
Antonio Vazquez
5c0f1e1a4e GPencil: Fix unreported thickness does not scale when layer is parented
The thickness was using the object scale always, but when the  layer is parented, must use the parented object scale.
2019-11-30 11:46:24 +01:00
Campbell Barton
fcdf4b36c5 UI: group NDOF XYZ invert options 2019-11-30 19:21:25 +11:00
Campbell Barton
e9dd2abaef NDOF: invert axes by default
Matches 3D Connexion's reference software.
2019-11-30 19:20:06 +11:00
Campbell Barton
6d79ebebc5 Cleanup: remove unused NDOF icons 2019-11-30 18:52:32 +11:00
Alessio Monti di Sopra
dc87d09b8b UI: allow to hide markers region per editor
Instead of having the option to show marker lines,
make the marker region optional.

- Added a Show Markers entry in the View menu of the animation editors.
- If the markers region is not active then the Marker menu gets hidden.
- Removed marker menu from the driver editor
  and don't allow to use marker operators.
2019-11-30 17:08:04 +11:00
Campbell Barton
f478fef9d6 Fix T72000: Key shortcuts unavailable in popovers 2019-11-30 03:09:04 +11:00
Sybren A. Stüvel
56283464b8 Cleanup: Alembic: avoid unused parameter warning 2019-11-29 16:55:39 +01:00
Sybren A. Stüvel
9ea0eb0b95 Alembic export: assume that transforms are always animated
This is a partial rollback of f18ad385df. It
turned out to be more tricky to determine animatedness of an object.

This fixes T71986.
2019-11-29 16:31:02 +01:00
Antonio Vazquez
1321be0af9 GPencil: Fix error when interpolate sequence strokes with weights
When the final stroke was smaller than original stroke, the weights array must be resized, but by error the function used the original stroke pointer instead of the new stroke pointer and this corrupted the pointers.
2019-11-29 16:27:29 +01:00
mano-wii
3a5d398aaf Fix T72024: Transform Snap: Alingn Rotation distorts object
Occurs in edit mode when object has no uniform scale.
2019-11-29 12:06:16 -03:00
Sybren A. Stüvel
f63d65ae5a Tests: prevent failing assertion when running blendfile-loading test
Loading a blendfile allocates one or more windows that need to be freed.
Freeing those windows also calls `BKE_workspace_instance_hook_free()` to
free workspaces. However, in the `BlendfileLoadingBaseTest` test there are
no workspaces allocated. This caused an assertion failure, which was worked
around by not asserting when Blender is running in background mode.

Reviewed by @Severin via pair programming
2019-11-29 16:05:01 +01:00
Sybren A. Stüvel
846e402b08 Alembic: fixed unit test for exporter API change 2019-11-29 15:36:07 +01:00
Sergey Sharybin
4feced2f3e Refactor: Make animated RNA value read/write more reusable
Currently unused, but needed for coming fix.
2019-11-29 15:13:03 +01:00
Sergey Sharybin
64f311289a Cleanup: Remove unused function 2019-11-29 14:39:54 +01:00
Sergey Sharybin
d1166dcf31 Depsgraph: Refactor, split runtime backup into smaller files
It started to be a long code of all various cases in a single file,
which started to be really confusing.
2019-11-29 14:39:54 +01:00
Sergey Sharybin
fc2b966fc7 Refactor: Add C++ guard code to headers
C++ is used more and more, and it is becoming more and more annoying to
keep track of whether header have C++ guard or not.

Is easier and more clear to be consistent in all headers and have such
guards in all headers.
2019-11-29 14:39:54 +01:00
Sybren A. Stüvel
ff9d33a77c Alembic: clarification of 'visible objects only' export option tooltip
The visibility of the object is what counts, not just the visibility of
the collection.
2019-11-29 14:20:15 +01:00
Sybren A. Stüvel
d9e61ce195 Alembic: changed "Visible Layers" to "Visible Objects" in export options
There are no more 'layers' in Blender. I chose 'Visible Objects' rather
than 'Visible Collections' to be consistent with the other
'{Renderable,Selected} Objects Only' options.

No functional changes.
2019-11-29 14:15:07 +01:00
Sybren A. Stüvel
e7c7707ca9 Fix T71986: Alembic: object constraints animation no longer exported
`AbcTransformWriter::hasAnimation` recently became smarter than just
returning `true`, but wasn't quite smart enough yet. Constraints are now
considered a source of 'animation'.
2019-11-29 14:09:21 +01:00
Antonio Vazquez
be1f4d875f Fix T72013: Gpencil Interpolate strokes causes instant crash when material list is empty
The problem was the draw function tried to use the material and gpsettings and both were NULL.

Now, the default material is used.
2019-11-29 11:25:16 +01:00
Sybren A. Stüvel
b25bb2d7ec Archive build script: stop when creating archive fails
The `subprocess.call()` function doesn't check the exit status code of the
subprocess. Use `subprocess.check_call()` or `subprocess.run()` instead.
2019-11-29 10:37:43 +01:00
Sybren A. Stüvel
ae13bba24e Archive build script: fix compatibility with older tar on CentOS 7
On CentOS 7, `tar --use-compress-program='xz -9'` tries to run `xz -9` as
executable, rather than running `xz` with `-9` as argument. Passing the
`-9` option via the `XZ_OPT` environment variable, as suggested by
@campbellbarton in D6138, works fine.
2019-11-29 10:35:19 +01:00
Antonio Vazquez
9e168b63b4 GPencil: Add missing Overlay mode
The VERTEX mode was not checked in shaders and must be managed equals to MATERIAL mode.
2019-11-29 10:01:37 +01:00
Jeroen Bakker
e7e074235b EEVEE: Cleanup
Remove redundant defines.
2019-11-29 09:39:28 +01:00
Campbell Barton
53f27cdc20 UI: use popover for NDOF menu
Number sliders were being used in a menu which doesn't work very well.
2019-11-29 19:12:50 +11:00
Campbell Barton
caca7e5162 Cleanup: replace macros with functions 2019-11-29 18:46:46 +11:00
Campbell Barton
780342caaa Preferences: increase NDOF sensitivity
This was too slow taking around 8 seconds for a full revolution.
2019-11-29 18:41:07 +11:00
Campbell Barton
0a3339456b 3D View: fix NDOF rotation around object locking pan 2019-11-29 18:32:20 +11:00
Campbell Barton
ac15f5e9b0 Cleanup: comments, redundant normalize 2019-11-29 18:09:47 +11:00
Ray Molenkamp
77c7440540 CMake: Remove stray WITH_JACK in blender_release.cmake
Missed one in the previous commit.
2019-11-28 15:02:54 -07:00
Ray Molenkamp
7e9a827c58 CMake: Remove stray WITH_JACK in full configuration 2019-11-28 15:00:30 -07:00
Brecht Van Lommel
bbd5f30ad6 Build: change CMake option defaults to match "make full"
Previously some important features like OpenSubdiv were disabled by default,
which caused confusion.

The purpose of disabling some of these features was to avoid potentiall build
errors on Linux. But with precompiled libraries, install_deps.sh and better
library availability checking this is hopefully not much of a problem anymore.

This makes "make full" obsolete, but it's kept to not break docs or shell
scripts that people may have, and the .cmake config file remains useful to
modify an existing build folder.

This also changes some option to only be available on platforms where they
are actually supported (WITH_JACK, WITH_TBB_MALLOC_PROXY and X11 options).

Fixes T69742

Differential Revision: https://developer.blender.org/D6306
2019-11-28 19:20:06 +01:00
Campbell Barton
9325e5d593 Fix T71990: Apply bone transform results differ in edit/object mode
When negative scaled matrices were used, the roll calculation
didn't match, when calling Armature.transform().
2019-11-29 05:15:18 +11:00
Clément Foucault
4e42a98edd Fix T71147 Eevee stops rendering after selection attempt
This is caused by the fallback path used by OSX, which is reconfiguring
the same default VAO. But it seems to be an issue on certain drivers.
2019-11-28 18:39:17 +01:00
Sybren A. Stüvel
f445f72eca Tests: Blendfile-loading test class
This new test class minimally sets up Blender so that it can load blend
files and construct a depsgraph without crashing.

Note that it hasn't been tested on very complex blend files, so it may
still crash when the loaded blend file references/requires uninitialised
data structures.

The test will certainly crash with Blend files created with Blender
older than 2.80, as the versioning code requires space types to be
registered. This is normally done by initialising the window manager,
which is not done in this test. The WM requires Python to run, which in
turn requires that Blender finds the release directory in the same
directory that contains the running executable, which is not the case
for GTest tests (they are written to `bin/tests/executablename`.

Reviewed By: sergey, mont29

Differential Revision: https://developer.blender.org/D6246
2019-11-28 17:41:32 +01:00
mano-wii
a8d29ad6e0 Fix T71558: Hair particles: Brush effect not occluded by emitter geometry 2019-11-28 13:41:11 -03:00
Patrick Mours
8caeae9f40 Fix crash if OptiX context creation fails in Cycles
When encountering an error during context creation, the "OptiXDevice" constructor aborts early.
This means the "cuda_stream" vector is never resized and the destructor iterated over non-existent data.
2019-11-28 17:07:14 +01:00
Bastien Montagne
627a344635 Fix (unreported) broken python resgistrable classes checks logic.
Logic for registering and checking properties of registrable classes was
broken, allowing to ignore some errors.

Recent fix rBeb798de101a `broke` the result of the
pyapi_idprop_datablock test, because previously that test would fail
(i.e. suceed, as it is an 'expected to break test') for a reason it was
not designed to check.

This is the problem with that kind of tests - you cannot really check
that they are failing on the expected reason(s)...
2019-11-28 15:58:28 +01:00
Campbell Barton
66328c0f4f Console: remove shortcuts from console splash
Menu items can be used to find shortcuts instead of keeping
keymap items here.
2019-11-29 01:42:08 +11:00
Jeroen Bakker
47bb3c5d5d EEVEE: RenderLayers
Small change do not draw an unsupported renderpass in the viewport
2019-11-28 15:35:33 +01:00
Patrick Mours
70a32adfeb Fix assert in Cycles memory statistics when using OptiX on multiple GPUs
The acceleration structure built by OptiX may be different between GPUs, so cannot assume the memory size is the same for all.
This fixes that by moving the memory management for all OptiX acceleration structures into the responsibility of each device (was already the case for BLAS previously, now for TLAS too).
2019-11-28 13:57:02 +01:00
Jens
d4835b88b2 Buildbot: Migrate package archive format for Linux from tar.bz2 to tar.xz
xz compresses 25% better than bz2, reducing download times and server load.
The numbers:

blender-2.80-linux-glibc217-x86_64.tar.bz2 (release): 134 886 174 bytes
with xz:    96 181 604 bytes (-28.7%)
with xz -9: 93 871 548 bytes (-30.4%)

blender-2.81-7c1fbe24ca33-linux-glibc217-x86_64.tar.bz2 (beta): 173 600 363 bytes
with xz:    133 100 664 bytes (-23.3%)
with xz -9: 129 534 124 bytes (-25.4%)

xz also decompresses more than twice as fast as bz2, however compression needs
four times as long (on my 7-year-old laptop 3-4 minutes instead of <1).

Also xz has become more common than bz2, e.g. Debian/Ubuntu deb packages have
been xz-compressed for years, so the dpkg package manager as well as systemd
and grub all depend on liblzma being present, whereas bz2 is becoming more and
more optional.

Current Linux archives also include the UID/GID of whatever user account
happens to be used for building by the blender.org infrastructure. If someone
then installs these archives as root e.g. to /usr/local/... and doesn't pay
full attention the files remain owned by a regular user, which is a serious
security issue. This patch fixes that by setting the UID/GID to 0.

Differential Revision: https://developer.blender.org/D6138
2019-11-28 11:41:25 +01:00
Jeroen Bakker
320d8ab155 EEVEE: Viewport Renderpasses
This patch will allow the user to select the EEVEE renderpass to be
shown in the viewport by default the combined pass will be shown.

Limitations:

* Viewport rendering stores the result in a `RenderResult`. RenderResult
  is not aware of the type of data it holds. In many places where RenderResult
  is used it is assumed that it stores a combined pass and the display+view
  transform are applied.

  I will propose to fix this in a future patch. But that is still being
  designed and discussed.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6319
2019-11-28 09:12:28 +01:00
Campbell Barton
ffcf39e3b5 BMesh: reduce memory usage existing edit-mode
- Don't duplicate the original vertices.
- Free old geometry before allocating the new geometry.
2019-11-28 18:14:08 +11:00