Commit Graph

73989 Commits

Author SHA1 Message Date
Clément Foucault
3fa548f986 Fix T72871 Overlay: Spotlights cone is much smaller than before 2020-01-15 14:45:42 +01:00
Clément Foucault
aa3720ed82 Fix T72574 Overlay: 'Show Cone' for Spotlights not working anymore 2020-01-15 14:45:42 +01:00
Campbell Barton
c0793d6629 Fix T72419: 3D cursor placement flips axis with geometry orientation 2020-01-15 20:10:58 +11:00
Philipp Oeser
5977ed3470 Fix T68489: Shrinkwrap modifier with project not working for curves
rB4cde92303f3d made a MESH-only check (but that is no longer mandatory
since the Mesh is fetched by MOD_deform_mesh_eval_get instead of ctx-
>object->data now...). This would fail for projecting beveled curves
(resulting mesh missing), now also get the mesh for curves if we use
MOD_SHRINKWRAP_PROJECT (and only then).

Maniphest Tasks: T68489

Differential Revision: https://developer.blender.org/D6548
2020-01-15 09:56:56 +01:00
Philipp Oeser
75100d0b94 Fix T72648: Texture Paint color sampling always samples only 1st tile
when using UDIMS

A more generic approach might be considered in the future (I assume
there are other operators around that need an update in shifting their
uvs) though.

Maniphest Tasks: T72648

Differential Revision: https://developer.blender.org/D6570
2020-01-15 09:40:48 +01:00
Campbell Barton
27c5fb6fc4 3D View: use compatible quaternions when placing the cursor
The compatible option was used for euler rotation but not quaternions.
2020-01-15 19:03:05 +11:00
Campbell Barton
df36e1c5dd Fix T71091: Object restrict selection conflicts with pose selection
Support pose bone selection when the object has hide_select enabled.

This is consistent with how all other modes work.
2020-01-15 17:09:52 +11:00
Asher
e400cfe6bb WM: support keys F20-F24
This was already supported by GHOST on X11, WIN32.
macOS goes up to F20.
2020-01-15 13:23:23 +11:00
Campbell Barton
f164ea6eaa Fix bevel leaving vertex/edge selection in an invalid state 2020-01-15 12:33:23 +11:00
Clément Foucault
3edd8d5b07 DRW: Fix instance batch check
Thanks to @LazyDodo for the heads up.
2020-01-15 00:08:32 +01:00
Pablo Dobarro
22a317347f Fix T73094: Check all vertices when recalculating the mask flags
When a node was partially/fully hidden, this was causing the mask flags
to update incorrectly because it was not checking all vertices, so they
were assigned the fully_masked state and not updating in the transform
tool and mesh filter.

Reviewed By: jbakker

Maniphest Tasks: T73094

Differential Revision: https://developer.blender.org/D6573
2020-01-14 20:26:29 +01:00
Pablo Dobarro
22f5edcf45 Fix T71712: Free the dynamic mesh preview when rebuilding the PBVH
The PBVH usually is rebuild after a topology change, so it does not make
sense to keep the previous dynamic mesh preview vertex list. This may
cause a crash is the number of vertices of the new mesh (and preview) is
larger previous one. Now the list is deleted with the PBVH and a new one
will be generated using the new mesh when the cursor is updated.

Reviewed By: jbakker

Maniphest Tasks: T71712

Differential Revision: https://developer.blender.org/D6476
2020-01-14 20:21:45 +01:00
Bastien Montagne
eb9401e9af Cleanup: get rid of magic values for return flags of texture value getters. 2020-01-14 19:43:00 +01:00
Clément Foucault
e2724abc22 Fix T72490 Collections: Exclude From View toggle causes segment violation 2020-01-14 17:59:40 +01:00
Sybren A. Stüvel
4c1fb64123 Cleanup: added 'Versioning code until next subversion bump goes here'
The `do_versions_after_linking_280()` function was missing a placeholder
for the newly added versioning code. I copied the comments from the
`blo_do_versions_280()` function.

No functional changes.
2020-01-14 17:30:07 +01:00
Sybren A. Stüvel
a560a46f32 Fix T72625: Outliner visibility keying doesn't carry over from 2.79b
During development of Blender 2.80 the `Object.hide` property was removed,
and later reintroduced in rB5e968a996a53 as `Object.hide_viewport`. Of
course there are some technical details missing in this summary, but this
is the view that's given in the 2.80 release notes.

FCurves on `Object.hide` weren't updated in versioning code, resulting in
the property no longer being animated. This commit corrects the RNA path
of such FCurves.
2020-01-14 17:30:07 +01:00
Clément Foucault
d51dcaf104 Fix T73116 Crash on startup caused by implicit conversion in glsl
Old drivers does not support this. Promote everything to uint.
2020-01-14 17:26:35 +01:00
Clément Foucault
39d5d11e02 Fix T71402 EEVEE: Transparent material add volume scattering
This adds correct scattering handling by removing the extra light added
to opaque pass.

Also fix T69062 EEVEE alpha blend and volumetrics
2020-01-14 16:55:11 +01:00
Clément Foucault
ba5bbf14f9 Fix T71532 EEVEE: Hair UV/Color attributes not working 2020-01-14 16:55:11 +01:00
Clément Foucault
fca069a705 Fix T72547 Wireframe overlay clipping issues
The view vector was not correct in orthographic view.

Also reduce the curvature bias a little.
2020-01-14 16:55:11 +01:00
Jeroen Bakker
29ab2386c0 Fix T72200: Split Quad View Region Crash
When splitting a Quad View by dragging a corner an quad area can become
negative size because of a one pixel offset to calculate the start of
the area.

This patch solves this to make sure that there are no negative areas. By
adapting the `ARegion.winrct`.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D6579
2020-01-14 16:30:32 +01:00
Bastien Montagne
51add8e6d0 Fix T72255: VSE video addition broken when using recursive filebrowser view.
Fairly straight-forward issue, multi-files selection already feature the
root directory to use, no need to extract it again from a full path...
2020-01-14 15:54:16 +01:00
Sybren A. Stüvel
9ad0b7f8c7 Fix T68480: Normalize All weights with lock Active bug
The original code had 0 as a magic number in the test whether the weight
belongs to a locked group, instead of comparing it to the actual group
number.

Thanks @mano-wii for providing the diff.
2020-01-14 15:13:39 +01:00
mano-wii
0187735eea Fix T70606: 3D cursor oriented by geometry projects on objects displayed as bounds box and wire 2020-01-14 10:46:26 -03:00
Sybren A. Stüvel
d49fa504fd Fix T72861: Viewport Render Keyframes ignores Grease Pencil and Shape Keys
The Viewport Render Keyframes operator didn't include keyframes from
grease pencil animation or from mesh shape key animation (see T72861).

To find all related datablocks that could be considered as part of the
selected object, `BKE_library_foreach_ID_link(..., IDWALK_RECURSE)` is
used. To prevent relations like constraint targets from being visited,
the recursion is stopped when it finds a different object.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D6558
2020-01-14 14:01:25 +01:00
Bastien Montagne
ac723db57f Fix T71798: Full Copy Scene produce Orphan Data objects.
Never treat one of those horrorible 'IDs that are not real IDs' as
regular ID, and expect ID management code to do so. Unless there is a
very good reason, one should never explicitely pass those fake IDs to ID
management code directly.

In that specific case, user count is sort of 'disabled' in libquery
code, because master collections are not in bmain (`LIB_TAG_NO_MAIN`).
2020-01-14 12:07:24 +01:00
Jeroen Bakker
9954cbfca6 Fix T72063: Workbench Sculpt Render
When sculpting and doing a image render the workbench used the sculpt
batch what is created by a different GPU context and would not show up.

In debug builds an assert for this case is checked. I rechecked all
`use_sculpt_pbvh` that it also checked if it was rendering. Only the
workbench deferred didn't do this for the default render mode.

With this change the user can render a workbench render directly from
sculpt mode.
2020-01-14 11:03:45 +01:00
Campbell Barton
1e0b790364 Fix T70273: Auto-keyframe ignored by gizmos 2020-01-14 17:11:01 +11:00
Campbell Barton
fffba2b653 Cleanup: move property auto-keyframing to a generic API function
Prepare to call this from gizmos.
2020-01-14 17:05:59 +11:00
Hans Goudey
c56526d8b6 Fix T71329: Bevel: Don't drop offsets to 'in plane' faces
offset_meet creates offset lines that can't be directly intersected, so
the average of the points on each offset line is 'dropped' onto the
faces around the beveled vertex, which can depend on where
the loop starts.

This fix skips faces with the same normals as the "in plane" faces from
build_boundary.

Reviewed By: howardt

Differential Revision: https://developer.blender.org/D6521
2020-01-13 12:12:12 -05:00
Clément Foucault
60c6a74ce1 Fix T72152 DRW_debug_sphere Not Working After Overlay Refactor 2020-01-13 17:40:55 +01:00
Clément Foucault
2359979141 Fix T73044 Crash in UV editor when changing UV selection modes
Thanks to @campbellbarton for the fix.
2020-01-13 17:29:31 +01:00
Clément Foucault
84825e4b50 Fix T72957 Crash using Eye dropper in Edit mode with X-ray 2020-01-13 16:53:40 +01:00
Clément Foucault
b8bdb8e9e9 DRW: Fix stencil being modified by passes that are read only
This is because even if the glStencilMask is 0x00 the GL_DECR_WRAP and
GL_INCR_WRAP states still works and will modify the stencil.

Fix T73046 Overlapping parts of wireframes don't render at all in workench
with shadows turned on.
2020-01-13 16:27:01 +01:00
Clément Foucault
820794e162 Overlay: Edit Mode: Fix vertices depth test not always on 2020-01-13 16:27:01 +01:00
Jeroen Bakker
162cb74320 Fix T67305: Sculptmode Wireframe Coloring
When in sculptmode the wireframe coloring should always be disabled.
When an object was sculpted but had modifiers this was not detected and
the colors were still shown.

This fix will disable wireframe coloring for any object that is in
sculptmode.
2020-01-13 12:57:37 +01:00
Jeroen Bakker
44231386e4 Fix T72250: Select Boundary Loop
Edge Index display were not showing up after performing
"Select Boundary Loops" when in face selection mode. The operation
tagged the mesh that the selection was changed, but in the end this
didn't do anything within the depsgraph.

The fix changes this to recalc the geometry of the object. What also
syncs the selectmode flags. A better solution would be to update the
select flags only. But that could be done as future work when we have a
performance problems.
2020-01-13 10:48:43 +01:00
Jeroen Bakker
1b86b3c0f4 Fix T73069: Studiolights
Studiolights that were just created didn't had the
`STUDIOLIGHT_SPECULAR_HIGHLIGHT_PASS` flag. Without this flag the
studiolight the viewport didn't show the specular highlights and it
wasn't possible to switch the highlights on/off in the popover. After
reloading the studio lights this was possible.

This patch will always set the flag for any newly created, or being
edited studiolight, so the workbench render engine is fed with the right
data.
2020-01-13 09:22:00 +01:00
Luca Rood
0ef881cc57 Fix T71620: broken particle collisions due to rB0666ece2e2f9
An optimisation in the collision system for cloth (static collisions),
broke the particle collisions, as they take motion into account. This
restores the moving BVH required for the particle collisions, while
keeping the optimisation for the cloth collisions.

Reviewed By: mano-wii

Maniphest Tasks: T71620

Differential Revision: https://developer.blender.org/D6560
2020-01-12 17:23:02 +01:00
Sybren A. Stüvel
8e66183a98 USD Exporter: clarified export options in the UI
- "Only Export Selected Objects" → "Selection Only", as this is the
  standard used in other exporters.
- "Evaluation Mode" → "Use Settings for", as this is clearer for users
  who aren't as familiar with the technical details of the depsgraph.
- "Use Instancing" → "Instancing", and moved the checkbox to the end of
  the option list into its own box "Experimental". This looks a bit
  cleaner than just plonking "EXPERIMENTAL" in the checkbox label.
2020-01-10 15:43:01 +01:00
Jeroen Bakker
9867106199 Fix T71491: Sculpt Brush Text Color
When text drawing is disabled in the viewport the color of the sculpt
brh is set to the last used one. In th Light theme this is black what
makes it totally not visible.

This change will render the brush text using `TEXT_HI` as this is the
last one set when the text overlay is on.
2020-01-10 12:14:03 +01:00
Nathan Letwory
95200045f3 Version 2.82 cycle to beta for bcon3, stabilizing period 2020-01-10 08:10:27 +02:00
Campbell Barton
04c588294d Cleanup: use doxy sections in wm_event_system.c 2020-01-10 16:34:39 +11:00
Campbell Barton
6eb9cc101b Correct last commit, restore the double-click state for modal events 2020-01-10 16:31:25 +11:00
Campbell Barton
0920c1684b Fix T72999: Fast keystrokes ignored for operators with modal keymaps
Logic to convert double-click events into press events wasn't running
in the case an operator had a modal keymap, causing bevel for e.g.
to ignore keys pressed quickly.

Change event handling logic so modal handlers never
receive double click events, so checks for press/release are reliable.

While this is an old issue for mouse events in practice it wasn't
a problem since the first event typically executed/canceled.
Support for keyboard double-click exposed the problem
for all modal operators that take numeric input.
2020-01-10 15:49:35 +11:00
Campbell Barton
62c6038531 Docs: explain logic behind wm_event_modalkeymap 2020-01-10 15:10:13 +11:00
Campbell Barton
7eaed14fae Fix T72948: Smooth active tool gizmo vibrates 2020-01-10 13:08:43 +11:00
Sybren A. Stüvel
7ac8f61dc1 USD Exporter: removed 'Export' from the exporter option labels
Most options were 'Export …', now they are just '…'.
For example, 'Export UV Maps' → 'UV Maps'.
2020-01-09 15:58:02 +01:00
Sybren A. Stüvel
04122c8eb2 USD Exporter: clarification of some comments in the code
No functional changes.
2020-01-09 15:47:08 +01:00
Sybren A. Stüvel
e55ffb28a9 USD Exporter: make it possible to debug-print arbitrary export graphs
This is useful for debugging things like the previous commit.

No functional changes to the actual USD exporter.
2020-01-09 15:47:07 +01:00