When calling bpy.utils.expose_bundled_modules(), these modules are
added to sys.path.
This provides a solution/workaround to two problems:
* Using bpy together with packages like usd-core is problematic. Besides
crashing due to C++ symbol conflicts, it's just impossible to import
different versions of the same module, or to have distinct environment
variables for both. (#127132)
* Blender add-ons using these VFX modules do not currently work with
the bpy module.
This adds about 15MB to the bpy package.
Pull Request: https://projects.blender.org/blender/blender/pulls/133082
* BLENDER_SYSTEM_SCRIPTS support for multiple script paths, separated by
; on Windows and : on other platforms.
* New BLENDER_CUSTOM_SPLASH to replace the splash screen image.
* New BLENDER_CUSTOM_SPLASH_BANNER to overlay an image on the splash.
Contributed by Sony Interactive Entertainment: https://github.com/PlayStation-OpenSource
Replace plain-text type information with the type syntax used
for Python's type annotations as it's more concise, especially for
callbacks which often didn't include useful type information.
Note that this change only applies to inline doc-strings,
generated doc-strings from RNA need to be updated separately.
Details:
- Many minor corrections were made when "list" was incorrectly used
instead of "sequence".
- Some type information wasn't defined in the doc-strings and has been
added.
- Verbose type info would benefit from support for type aliases.
Essentially, our current code would not properly remove (dereference)
its python objects matching various RNA data created during execution.
Some cases are fairly trivial to understand (like the lack of handling
of unregstering for our 'startup' operators and UI), other were more
subtle (like unregistered PropertyGroups who would remove/free their RNA
struct definition, without releasing first the potential matching python
object).
Co-authored-by: Campbell Barton <campbell@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/128899
Provide a convenient way to access a writable directory for extensions.
This will typically be accessed via:
bpy.utils.extension_path_user(__package__, create=True)
This API is provided as some extensions on extensions.blender.org
are writing into the extensions own directory which is error prone:
- The extensions own directory is removed when upgrading.
- Users may not have write access to the extensions directory,
especially with "System" repositories which may be on shared network
drives for example.
These directories are only removed when:
- Uninstalling the extension.
- Removing the repository and its files.
autopep8_format_paths.py was never wired up in the windows tooling,
this PR wires it up, to get around a 8191 limitation for command
lines on windows an alternative "--no-subprocess" option has been
introduced to call the pep8 module directly from python.
TODO: A subprocess is still used for getting the version information
Contributors:
- @campbellbarton fixes to autopep8_format_paths.py to support
the -no-subprocess option.
Pull Request: https://projects.blender.org/blender/blender/pulls/120794
Originally this would replace scripts that come bundled with Blender,
but it's unclear how this is useful.
Searching for this online mainly leads to people asking how they can
use it to add scripts. For example in a studio environment you might
want to deploy add-ons and startup scripts for all users.
Even if you wanted to use it for replacement though, it wasn't really
doing that and inconsistent for different types of scripts:
* startup: ignored
* modules: replaces bundled scripts
* presets: adds to bundled scripts
* addons (in 4.1): ignored
* addons_core (in 4.2): ignored
* startup/bl_app_templates_system: replaces bundled scripts
This change makes it add scripts from this path for all. This is a
breaking change, though arguably this feature was just broken to
begin with and not used much in practice because of that.
The alternative would be add a new set of environment variables to
avoid breaking existing behavior. But that also means keeping around the
broken behavior or fixing it in another way.
Supporting multiple paths may be used too, but for now just support
a single one as doing this for all BLENDER_SYSTEM variables is
non-trivial. The main use case for that would be add-ons anyway, and
those will mainly be handled through upcoming
BLENDER_SYSTEM_EXTENSIONS instead.
Ref #122512
Pull Request: https://projects.blender.org/blender/blender/pulls/122689
Use __repr__ for formatting file instead of __str__ because non-standard
characters will be escaped and the string will be properly quoted.
Also, a modules __file__ is not *guaranteed* to be a string
(although it almost always is), nevertheless, __repr__ generally
results more more humanly readable results.
Note that __repr__ was already used to format __file__ in most places.
Replace: `{BLENDER_RESOURCE_PATH_USER}/extensions`
With: `{BLENDER_USER_EXTENSIONS}`
This follows BLENDER_USER_CONFIG & BLENDER_USER_SCRIPTS conventions.
Reading the environment variable and accessible via
`bpy.utils.user_resource('SCRIPTS')`
This was only used on WIN32 when the temporary directory didn't exist.
When the check was added [0] this made some sense because it relied on
`U.tempdir` existing, since then additional checks have been added to
ensure a temporary directory can be used. Further, this fall-back
location isn't documented in the user manual.
[0]: 615db01b01
Add support for add-ons to define commands using the new argument
`-c` or `--command`.
Commands behave as follows:
- Passing in a command enables background mode without the need to pass
in `--background`.
- All arguments following the command are passed to the command
(without the need to use the `--` argument).
- Add-ons can define their own commands via
`bpy.utils.register_cli_command` (see examples in API docs).
- Passing in `--command help` lists all available commands.
Ref !119115
- Rename info to bl_info, to avoid confusion with extensions manifest,
which should eventually be accessible in a similar way.
- Rename module_name to addon_module_name to avoid confusion with
extension repositories name-spaced modules.
- Clarify naming for TOML manifest.
Regression caused by [0]. Resolve by adding a 'keep_properties' argument
to KeyConfig.update so the key-map items can be restored after the
operators have been reloaded.
[0]: 88a875ec3a
An error in the key-map could cause the default keymap to be removed
leaving Blender without a default keymap.
Prevent the crash, even though Blender wont be usable in this state.
Loading add-ons after key-maps resolves a problem where add-ons would
setup shortcuts before Blender had created the key-maps.
Making add-ons have to declare the key-maps using region & window types
matching Blender's internal values.
This PR a pitfall pointed out in #110030.
Ref !110092
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
`script_paths()` wasn't updated correctly, but that was hidden by some
compabtibility logic that was in the patch earlier. Only with my last
change to the PR before merging it that was removed and the error became
quite visible.
Makes it possible to select multiple custom script directories in Preferences >
File Paths, replacing the single Scripts path option. Each of these directories
supports the regular script directory layout with a startup file (or files?),
add-ons, modules and presets.
When installing an add-on, the script directory can be chosen.
NOTE: Deprecates the `bpy.types.PreferencesFilePaths.script_directory`
property, and replaces `bpy.utils.script_path_pref` with
`bpy.utils.script_paths_pref`.
Pull Request: https://projects.blender.org/blender/blender/pulls/104876
This commit implements described in the #104573.
The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).
This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.
This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale
This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.
Running `make update` will initialize the local checkout to the changed
repository configuration.
Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).
Pull Request #104755