Commit Graph

134196 Commits

Author SHA1 Message Date
Campbell Barton
40ab79c887 Cleanup: format 2024-03-15 09:57:36 +11:00
Hans Goudey
15c060548a Fix: Build error in lite build after boolean change 2024-03-14 18:50:25 -04:00
Harley Acheson
57729aa8bb UI: Improved Operator to Delete Custom Keyconfigs
Changes to python operators that add and remove custom keyconfigs.
Removal gets poll function, separate name and description, and
confirmation.

Pull Request: https://projects.blender.org/blender/blender/pulls/118778
2024-03-14 22:40:04 +01:00
Hans Goudey
726b18eefb Cleanup: Make format 2024-03-14 17:25:36 -04:00
Hans Goudey
972c52feb9 Cleanup: Use enum class for boolean operation
Similar to the recently introduced `Solver` enum. This is just friendlier
and doesn't require including `DNA_node_types.h` in the geometry
module header. There's no strong benefit to declaring these enums in
DNA in practice.
2024-03-14 17:24:27 -04:00
Harley Acheson
a0a2e7e0dd UI: Improved Operator to Delete Custom Themes
Changes to python operators that add and remove custom themes. Removal
gets poll function, separate name and description, and confirmation.

Pull Request: https://projects.blender.org/blender/blender/pulls/118775
2024-03-14 22:01:34 +01:00
Harley Acheson
a9d5833f29 UI: No Default Icon for Small Python Confirmations
With #118346 we want the new small confirmations to have no icon by
default. I forgot to set this as the default when called via Python.

Pull Request: https://projects.blender.org/blender/blender/pulls/119489
2024-03-14 21:45:07 +01:00
Harley Acheson
3d85765e14 UI: Position of Tooltips for Labels
Move tooltip position to mouse position rather than bottom of the
region for labels that are taller than one line.

Pull Request: https://projects.blender.org/blender/blender/pulls/117879
2024-03-14 21:35:11 +01:00
Howard Trickey
e3f030cce6 Geometry Nodes: Add float solver to mesh boolean node
This adds a "Solver" option to the geo boolean node, with the options
Exact and Float.
The current geo boolean node only uses the Exact solver.
This adds the ability to use the faster original floating point boolean solver.
The float solver has issues with coplanar and other coincident geometry,
but is generally much faster than the Exact solver, and users have asked
for this option (which is available in the Boolean Modifier and edit mode
boolean tool).

Like the modifier, the Float solver needs to convert the Mesh to BMesh,
do the operation, and then convert back to Mesh. It also has to do it
iteratively if more than two operands are supplied.

This is the first of a planned series of commits that will add a
new exact boolean solver, based on the Ember paper, as a solver option.
Ember will be much faster than the current exact solver, but may still not
be as fast as float, and also will not handle some non-volume-enclosing
inputs as well as Float, so it is likely that the Float solver will always remain.
We may eventually retire the old Exact Solver, however.

This commit also prepares for more sensible code in the future by
changing the internal enum names for the solvers to better reflect the
algorithms used: Fast -> Float, and Exact -> Mesh_Arr (which means
"Mesh Arrangments, the name of the paper upon which the current
exact solver is based).

Co-authored-by: Howard Trickey <trickey@google.com>
Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/119294
2024-03-14 20:49:57 +01:00
Harley Acheson
08cd80a284 Fix #118066: File Browser List View Tooltips
In File Browser list view show tooltips for both the icon and the name
portion of the line to consistently show them no matter where you hover

Pull Request: https://projects.blender.org/blender/blender/pulls/118071
2024-03-14 20:20:50 +01:00
Brecht Van Lommel
d6d78953c7 Merge branch 'blender-v4.1-release'
Note this leaves out the changes from 335ff6efab, to disable
OpenImageDenoise for AMD GPUs. That is only for Blender 4.1.
2024-03-14 18:19:35 +01:00
Brecht Van Lommel
335ff6efab Cycles: Disable OpenImageDenoise support for AMD GPUs in Blender 4.1
In older drivers with an integrated GPU, this may crash. This not only
affects HIP, but also can crash when using Cycles with an NVIDIA or
Intel GPU in combination with an AMD CPU.

Fixes for this are expected to be coming, but there will not be enough
time for user testing, and it is difficult to be certain that the fix
is complete.

So to be careful, this is postponed until it has had more testing.

Pull Request: https://projects.blender.org/blender/blender/pulls/119476
2024-03-14 18:18:18 +01:00
Anthony Roberts
ffb917e03f Windows: Add ARM64 lib submodule
This adds the submodule for Windows ARM64 devices, so blender
can be built without having to build the libraries yourself also.

Ref #119126

Pull Request: https://projects.blender.org/blender/blender/pulls/119459
2024-03-14 18:12:51 +01:00
Jason Fielder
6b56ed3cd3 Metal: Resolve artifact in EEVEE Next Film Cryptomatte
Cryptomatte passes would generate a feathered outline
in Metal due to missing texture fence in chained
read->modify->write->read->... patterns.

Added imageFence function to explicitly state that
imageStore's should be visible to future imageLoad's.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/119163
2024-03-14 17:48:30 +01:00
Falk David
8b01578826 GPv3: Expose stroke depth order setting in the UI
This exposes the `stroke_depth_order` setting.
The enum is added to a `Settings` panel in the object-data properties.
2024-03-14 17:26:14 +01:00
Falk David
3cc933d024 GPv3: Conversion: Convert some object-data flags
This adds conversion for the following flags:
- `GREASE_PENCIL_ANIM_CHANNEL_EXPANDED`
- `GREASE_PENCIL_AUTOLOCK_LAYERS`
- `GREASE_PENCIL_STROKE_ORDER_3D`

Note: The last two are not expose through the UI yet.
2024-03-14 17:26:14 +01:00
Harley Acheson
7a13f0a14d Merge branch 'blender-v4.1-release' 2024-03-14 09:23:14 -07:00
Harley Acheson
479342b1cf UI: Correct Splash RGB Image Corner Rounding
Our splash screen rounds the top corners of the featured image. However
this requires an alpha channel, so an RGB image will not look rounded.
This PR just ensures a 32 plane count.

Pull Request: https://projects.blender.org/blender/blender/pulls/119473
2024-03-14 17:22:22 +01:00
Sergey Sharybin
74d948097f Merge branch 'blender-v4.1-release' 2024-03-14 17:11:45 +01:00
Harley Acheson
a1fcdf10f2 UI: Timeline Playback Popup Too Narrow
With default sizes the Timeline "Playback" popover clips the text of
two items in English. This PR just makes it just wide enough plus a
bit of breathing room.

Pull Request: https://projects.blender.org/blender/blender/pulls/119474
2024-03-14 17:10:34 +01:00
Raul Fernandez Hernandez
62b0c461fb Fix #87243: Crash after undo "Mask slice to new object"
Fix for a crash after undo "Mask slice to new object"

When creating a new mesh object in the mask slice operator in
sculpt mode it caused a crash when undo to the initial undo step.
Moreover saving the sculpt undo state seems not necessary in
this function since undo/redo doesn't really work reliably for this
operator from the start, but there is nothing can be done about it
without systemic changes.

Note: this PR replaces #119401
Pull Request: https://projects.blender.org/blender/blender/pulls/119443
2024-03-14 17:10:28 +01:00
Sergey Sharybin
6aa21ed752 Fix: incorrect GPU ownership after IMB_dupImBuf
The IMB_dupImBuf() function does not copy the GPU texture as it might
not be possible if the GPU context is not active, but it also was not
clearing the pointer in the result ImBuf. This could potentially lead
to situation when the texture gets freed via IMB_freeImBuf of either
original or copied image buffer, leaving the other pointing to a freed
GPU texture.

It is not known whether it ever was an actual problem for artists,
but it is nice to avoid such possibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/119469
2024-03-14 17:09:33 +01:00
Raul Fernandez
2e7395e07b Fix #87243: Crash after undo "Mask slice to new object"
Fix for a crash after undo "Mask slice to new object"

When creating a new mesh object in the mask slice operator in
sculpt mode it caused a crash when undo to the initial undo step.
Moreover saving the sculpt undo state seems not necessary in
this function since undo/redo doesn't really work reliably for this
operator from the start, but there is nothing can be done about it
without systemic changes.

Note: this PR replaces #119401
Pull Request: https://projects.blender.org/blender/blender/pulls/119443
2024-03-14 17:01:49 +01:00
Harley Acheson
73d76d4360 UI: User Prefs Language Section
Change Preferences panel "Translation" to "Language" and replace
"Affect" with "Translate".

Pull Request: https://projects.blender.org/blender/blender/pulls/119430
2024-03-14 16:32:34 +01:00
Falk David
6a320524b9 Fix: GPv3: Function use_masks returns wrong value
This fixes an issue where the `use_masks` functions on layers
and groups returned the wrong value.
The issue was that the root group doesn't have this flag set
which then propagates to all the layers and groups.
To fix this we invert the `GP_LAYER_TREE_NODE_USE_MASKS` flag (now called `GP_LAYER_TREE_NODE_HIDE_MASKS`).

The API still uses the `use_masks` function.
2024-03-14 15:25:23 +01:00
Sybren A. Stüvel
af7a68d31f Refactor: reduce indentation in ANIM_nla_mapping_get()
Flip conditions and use early returns to simplify `ANIM_nla_mapping_get()`.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119463
2024-03-14 15:10:01 +01:00
Jason Fielder
0ac7dd966c Metal: Chunked loop unroll for lightprobe sample
The Metal shader compiler was previously fully unrolling
lightprobe sampling, resulting in long compile times of
70+ seconds and high instruction counts.

Implementing Chunked unrolling to retain benefits of
unrolling e.g. latency hiding, while reducing register
pressure and improving compile time significantly.
(Only 800ms vs 70,000ms).

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/119333
2024-03-14 14:21:08 +01:00
Brecht Van Lommel
f131709122 Merge branch 'blender-v4.1-release' 2024-03-14 14:12:05 +01:00
Brecht Van Lommel
e9ca817d5f Fix #119419: Crashes with incompatible OpenColorIO configs
* If required roles are not found, refuse to load the config
* Use "default" role as fallback for all roles, following the
  OpenColorIO docs.
* Use bundled config if loading environment config fails,
  instead using very limited fallback config.
* Fix OCIO_exit get called on failed config load, causing
  crash when trying to load the next config.

Pull Request: https://projects.blender.org/blender/blender/pulls/119435
2024-03-14 14:08:56 +01:00
Brecht Van Lommel
a887ec8f38 Cleanup: Move variable definitions closer to use, other style tweaks
Pull Request: https://projects.blender.org/blender/blender/pulls/119435
2024-03-14 14:08:12 +01:00
Falk David
a5229ed125 GPv3: Add layer masks operators and UI
Layer masks were partly already there. This PR completes the implementation and expose them through the UI.

This also adds three operators to:
- add a layer mask
- remove a layer mask
- reorder layer masks

Note: These are not used by the renderer yet. Will be done in a following PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/119433
2024-03-14 14:07:37 +01:00
Falk David
66968e37fa GPv3: Add layer blend mode to the UI
Adds the `blend_mode` property to RNA and exposes it in the UI.

Note: This is not used by the renderer yet. Will be added in a following PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/119460
2024-03-14 14:05:29 +01:00
Hans Goudey
6072a641ee Cleanup: A few small tweaks in asset library code
- Fix a typo
- Remove unnecessary namespace specification
- Use "this" to access class methods
2024-03-14 08:49:21 -04:00
Hans Goudey
961d8ef6d5 Fix #119426: Enabling dyntopo creates duplicate mask attribute
The CustomData API automatically creates a unique attribute with
a unique name for generic data types. Caused by f2bcd73bd2.

Pull Request: https://projects.blender.org/blender/blender/pulls/119441
2024-03-14 13:22:08 +01:00
Christoph Lendenfeld
fc025abde6 Anim: Use Theme for Motion Path points
This PR changes the motion path appearance by using the
`Vertex` color as defined in the 3D viewport theme settings
instead of hardcoding it to white.

The issue with setting it to white is that it is too visually distracting,
overshadowing the points that are keyframes, which are drawn in
the selection color for vertices (also defined in the Theme)

Pull Request: https://projects.blender.org/blender/blender/pulls/119382
2024-03-14 13:14:20 +01:00
Omar Emara
a3587ee078 Fix: Anti-Aliasing node contrast limit has no effect
The Anti-Aliasing node contrast limit has no effect. This is due to a
typo in the code, where the threshold was used internally as the
contrast limit instead.
2024-03-14 11:53:43 +02:00
Campbell Barton
61dd7cc117 Transform: restore default rotation snapping increments
Use snapping increments matching values used before this was
customizable. [0] changed snapping increments from 5 degrees to 15,
from 1 to 5 degrees with precision enabled.

[0]: 060174cf14
2024-03-14 20:15:28 +11:00
Falk David
a07a558ac5 GPv3: Add view layer name property
This adds the `viewlayername` property to grease pencil v3 layers.
It's exposed as `viewlayer_render` in python.

Note: this is not used in the renderer yet. Will be used in a following PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/119422
2024-03-14 10:15:07 +01:00
Jason Fielder
ecffea86b1 Metal: Fix Storage buffer read sync affecting surfels
Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/119093
2024-03-14 09:40:59 +01:00
Campbell Barton
09666e1498 Fix #119387: Precision transform fails to activate
Regression in [0] caused precision fail to activate in the graph editor
and when pressing shift then control (#119395).

[0]: 060174cf14
2024-03-14 11:20:19 +11:00
Pratik Borhade
847d369fbb Fix #119271: Update stats when switched between workspaces
When workspace is switched, send notifier to clear `view_layer->stats`
then update the stats with repsect to new object interaction mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/119418
2024-03-14 00:42:21 +01:00
Campbell Barton
cf1ab3ec6e Cleanup: consistent quotes in Python 2024-03-14 10:38:45 +11:00
Campbell Barton
a654e0dde3 Cleanup: unset temporary variables in CMake 2024-03-14 10:38:15 +11:00
Harley Acheson
7852e0a551 Merge branch 'blender-v4.1-release' 2024-03-13 15:02:59 -07:00
Guillermo Venegas
1640121a63 Fix #119183: Use valid style for popup text size calculation
The current font style can be overridden with a input or other widget text style,
this change ensures that the right font style is set so `BLF_width` don't use a
overridden font text style.

Pull Request: https://projects.blender.org/blender/blender/pulls/119442
2024-03-13 23:01:58 +01:00
Hans Goudey
023c1c7738 Merge branch 'blender-v4.1-release' 2024-03-13 15:40:04 -04:00
Iliya Katueshenock
d562a9ce43 Fix #118883: Face Corner component shows in Delete Geometry node
Pull Request: https://projects.blender.org/blender/blender/pulls/118917
2024-03-13 15:38:44 -04:00
Hans Goudey
b5082f6640 Refactor: Simplify BLI_serialize.hh for asset indexer
- Remove the unnecessary `ContainerValue` from the class hierarchy
- Construct `StringValue` with a `std::string` by value to avoid copies
- Remove some indirection by using type names directly instead of aliases
- Use utility methods to lookup/append specific data types for arrays/dicts
- Simplify conversion from unique_ptr to shared_ptr
- Avoid use of `new` and `delete`
- Avoid creating maps of all elements in vector for a single lookup
2024-03-13 14:52:57 -04:00
Hans Goudey
ae12c1bd92 Refactor: Remove unnecessary indirection from classes in asset indexer
The `AssetEntryReader` and `AssetEntryWriter` classes were only used
once and just added indirection hiding the actual logic of reading and writing
asset metadata from the index. It also hid double map lookups and extra
string copies/allocations.
2024-03-13 14:52:57 -04:00
Hans Goudey
24c9f736ff Cleanup: Follow style guide for use of "this" in classes
Also simplify iteration over map keys and slightly simplify string hash.
2024-03-13 14:52:57 -04:00