Commit Graph

119635 Commits

Author SHA1 Message Date
Jeroen Bakker
40af2b7be4 Vulkan: Add debug name for pipeline layouts 2025-05-09 13:40:46 +02:00
Jacques Lucke
4acd6d46d4 UI: rename Tooltip Label to Quick Tooltip
Change the mentions of "tooltip label" to "quick tooltip" to make this feature more
universally useful. The new name was suggested in #138583.

Pull Request: https://projects.blender.org/blender/blender/pulls/138639
2025-05-09 13:34:35 +02:00
Omar Emara
f3275f5d12 Compositor: Remove Max Blur option from Bokeh Blur node
This patch removes the Max Blur option from the Bokeh Blur node. The
reasoning is as follows.

- The option was unused in case of non-variable sized blur, which was
  the default, so the option did nothing for the default case of the
  node.
- The option was originally introduced to define the search window of
  variable size blur. This is no longer the case, since we compute the
  search window dynamically from the input using parallel reduction,
  which is now very fast. So currently, it only works as an upper limit.
- The node options will be exposed as inputs, so the user will see two
  inputs that control the radius, which can be confusing for users that
  are not experienced.
- The plan is to make the node take absolute pixel sizes in the future,
  instead of the arbitrary relative size now in place, which would make
  it very easy for the user to impose such limits manually.

It is difficult to version this change, since the size is relative to
the image size, while max blur is in pixels. But we assume the user
chose a sufficiently large max blur for the node to be useful, so the
composite should not be expected to be drastically different.

Pull Request: https://projects.blender.org/blender/blender/pulls/138659
2025-05-09 12:47:27 +02:00
Nathan Vegdahl
0b97a13eaa Cleanup: Use libfmt functions in path template code
The use of `sprintf()` was causing compiler warnings on Apple's version
of Clang. This replaces those uses with `fmt::format_to_n()` from
libfmt, which is safer and silences those warnings.

Additionally, the format string given to `printf()` in debugging
functions for the path template unit tests was also causing warnings due
to type mismatch (long long vs long). This replaces those with
`fmt::print()`, which infers the correct type on its own, silencing
those warnings.

Pull Request: https://projects.blender.org/blender/blender/pulls/138660
2025-05-09 12:45:52 +02:00
Sergey Sharybin
191f395cac Fix: Dead-lock when opening image from the Image compositor node
An oversight in the #138551
2025-05-09 11:55:53 +02:00
Pratik Borhade
3b1b05ded8 UI: Outliner: Show Grease Pencil vertex groups
GP vertex group been missing in outliner. It seems we just need to adjust
the condition to include them.

Pull Request: https://projects.blender.org/blender/blender/pulls/138474
2025-05-09 11:53:48 +02:00
Jacques Lucke
eea2c6b00b Fix: Nodes: missing name escaping when constructing RNA paths
This also adds a version of `BLI_str_escape` that returns an std::string,
because it's much easier to use in C++ code.
2025-05-09 11:09:00 +02:00
Jesse Yurkovich
eb82c4edf1 Format: use fmt::format correctly with runtime format strings
Starting with C++20, `fmt::format` will process the format string at
compile time by default. We need to opt out in the cases where this is
not possible by using `fmt::runtime(...)`, like, for example, when using
our various translation utilities.

This mirrors prior commit e62aa986b2 and
fixes 2 cases that have slipped back in.

Pull Request: https://projects.blender.org/blender/blender/pulls/138640
2025-05-09 06:43:48 +02:00
Jacques Lucke
efefb16d4b Nodes: draw frame outline over zone backgrounds
Previously, the outline of frames was sometimes unexpectedly invisible.
The solution is to draw the frame outlines together with the zone outlines
after all the zone and frame backgrounds have been drawn already.

Pull Request: https://projects.blender.org/blender/blender/pulls/138645
2025-05-09 05:47:30 +02:00
Campbell Barton
cab63d272c Cleanup: rename str_len to str_maxncpy
By convention str_len excludes the nil terminator.

Also assert the increment is a single unit as larger numbers aren't
supported (or needed currently).
2025-05-09 12:34:41 +10:00
Campbell Barton
2cd2f2ea4d Cleanup: quiet missing parenthesis & unused function warnings 2025-05-09 02:13:33 +00:00
Jacques Lucke
a03d0fd512 Nodes: show node errors tooltip faster
The idea here is to use `UI_but_func_tooltip_label_set` which has a shorter
duration until the tooltip shows (besides also being easier to use). It does
seem like it makes sense to use it here, because the only purpose of the error
icon is to hover over it. Therefore, one shouldn't have to wait for long until
the tooltip shows.

Pull Request: https://projects.blender.org/blender/blender/pulls/138583
2025-05-09 04:07:54 +02:00
Jacques Lucke
4a760c1a70 Nodes: show link errors directly on link
Previously, we had shown link errors on the target node as part of the node
warning system. While better than not showing any information about invalid
links (as was the state before that), it's still not ideal because it's easy to
miss when just looking at the link.

This patch adds an error icon in the middle of the invalid link. When hovering
over it, it shows the error text. When the middle of the link is not in view but
part of the link is, then the error icon will also stay visible.

Pull Request: https://projects.blender.org/blender/blender/pulls/138529
2025-05-09 04:06:00 +02:00
Mattias Fredriksson
f9d3235291 Cleanup: Detect knot mode cyclic
Moving the cyclic mode check into a separate function simplifies the
code. Avoiding an additional local variable to track the result, and
better encapsulates the behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/138375
2025-05-09 03:44:28 +02:00
Guillermo Venegas
38c08b515f UI: Allow drag multiple files from Blender File Browser
After c00c8b1b37 its possible to handle drag-n-drop with multiple
paths, this commit enables Blender internal File Browser to have
support to start drag events with multiple files.

Pull Request: https://projects.blender.org/blender/blender/pulls/116474
2025-05-08 23:56:38 +02:00
Sean Kim
631c329d19 Fix: Incorrect versioning of brush tip_scale_x
The old versioning code was not guarded in a `MAIN_VERSION_FILE_ATLEAST`
check and the RNA hard minimum was not updated to prevent setting this
to an invalid value.

Pull Request: https://projects.blender.org/blender/blender/pulls/138572
2025-05-08 22:35:48 +02:00
Harley Acheson
40b64f7cb9 UI: Adjust Hitsize for Properties NavBar Region Edge
Recent increases in region edge hit sizes, to work better with tablet
pens, made the hitspace for Properties NavBar encroach into the tab
space. This PR just narrows it and moves it away from the tabs.

Pull Request: https://projects.blender.org/blender/blender/pulls/138622
2025-05-08 21:47:02 +02:00
Hans Goudey
be2f772a2d Fix: Build error after recent UI layout refactor
Also add an include that was missing (presumably not noticed because
of unity builds).
2025-05-08 15:29:21 -04:00
Clément Foucault
a68ad1b676 Fix: GPU: C++ GLSL stubs: Swizzle in wrong list 2025-05-08 20:55:24 +02:00
Guillermo Venegas
dafdced6ab Refactor: UI: Replace uiItemR with class method uiLayout::prop
This converts the public `uiItemR` function to an object oriented
API (`uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138617
2025-05-08 20:45:37 +02:00
Miguel Pozo
140d0df2b8 Fix: EEVEE: Static Viewport Animation Render
Fix viewport animation renders where there has been no scene updates
between frames.
2025-05-08 20:23:56 +02:00
Miguel Pozo
66796ef9d4 Fix: Workbench: Static Viewport Animation Render
Fix viewport animation renders where there has been no scene updates
between frames.
2025-05-08 20:13:16 +02:00
Harley Acheson
9741ced8c0 UI: Hover Increment/Decrement For Strings & Toggles
This is loosely related to #136285, which allows changing numerical
values while in text entry mode. Outside of that, just hovering over
numerical inputs we are currently able to increment and decrement by
Ctrl + Mouse Wheel. This works for integers, floats, sliders. Current
code also allows cycling through expanded enums. This PR extends that
so Ctrl + Mouse Wheel also changes toggles and checkboxes and also
changes values inside of strings.

Pull Request: https://projects.blender.org/blender/blender/pulls/138344
2025-05-08 19:52:56 +02:00
Alexandre-Cardaillac
921c2b9d61 Shader: New Volume Coefficients Shader
Add a new shader node to control volume coefficients (scattering,
absorption and emission) directly, making it easier to model existing
volumes with measured data.

Pull Request: https://projects.blender.org/blender/blender/pulls/136287
2025-05-08 19:19:35 +02:00
Hans Goudey
d018c12b61 Cleanup: Draw: Use StringRef for function argument 2025-05-08 13:09:06 -04:00
Philipp Oeser
75f55a9e8e Fix #138493: Placeholders and Renders filenames dont match
... if only a single view is enabled

Logic for touching placeholder files in `RE_RenderAnim` uses
`BKE_scene_multiview_filepath_get` (no matter if only a single view is
enabled), but logic in `BKE_image_render_write` falls back to using the
"regular" filepath (once gotten from `BKE_image_path_from_imformat`) if
there are less than two views.

That would also break the behavior of "Skip Overwrite".

Digging in git history is a bit hard, so not exactly sure why this was
added, but this PR changes behavior so that
`BKE_scene_multiview_filepath_get` is always used (even for a single
(non-empty) view. Done by implementing `RE_ResultIsMultiView`

Pull Request: https://projects.blender.org/blender/blender/pulls/138507
2025-05-08 18:37:44 +02:00
Philipp Oeser
c86f5c2a64 Fix #138545: Grease Pencil connected proportional editing wrong
It would not use topological distances.

This was the case for Grease Pencil, Curves were right though (even
though both use the same code `curve_populate_trans_data_structs` /
`calculate_curve_point_distances_for_proportional_editing`)

So that calculation is actually right, the thing that made it fail for
Grease Pencil was that `init_proportional_edit` was calling
`set_prop_dist` with the `with_dist` argument as `true` [this would
overwrite the already calculated dist with the "plain", "non-
topological" distance again... leading to wrong values being used in
`calculatePropRatio`]

So to resolve, skip the `set_prop_dist` alltogether if T_PROP_CONNECTED
is used. Done for both Curves and Grease Pencil and move into own block.
Legacy Curve get their own codeblock (with a comment where their
topological distances are calculated).

Pull Request: https://projects.blender.org/blender/blender/pulls/138588
2025-05-08 18:37:19 +02:00
Miguel Pozo
992e7c95a7 GPU: Converge ShaderCompiler implementations
Part of #136993.

Share as much of the ShaderCompiler implementations as possible.
Remove the ShaderCompiler/ShaderCompilerGeneric split and make most of
its functions non virtual.
Move the `get_compiler` function from `Context` to `GPUBackend` and
creation/deletion to `GPUBackend::init/delete_resources`.
Add a `batch_cancel` function to `ShaderCompiler` (needed for the
GPUPass refactor).

As a nice extra, the multithreaded OpenGL compilation has become faster
too.
The barbershop materials + EEVEE static shaders have gone from 27s to
22s.

I have not observed any performance difference on Vulkan or Metal.

Pull Request: https://projects.blender.org/blender/blender/pulls/136676
2025-05-08 18:16:47 +02:00
Hans Goudey
12decaf13c Fix: Use after free after recent image pool lock cleanup
Caused by 9a5a5c35c7.
We need to release the lock before freeing it.
2025-05-08 11:46:22 -04:00
Jordan Henshaw
499eb133d7 Fix: Graph Editor with View Selected on 1 key
Expand the already-existing safety margin to correct for the implosion
scenario, by a factor of 100x. That way it doesn't zoom in too much,
and makes it easy for an animator to zoom out again if necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/138235
2025-05-08 17:21:39 +02:00
Guillermo Venegas
e5dcd0de99 Refactor: UI: Replace uiItemL with class method uiLayout::label
This converts the public `uiItemL` function to an object oriented
API (`uiLayout::label`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138608
2025-05-08 17:21:08 +02:00
Ray Molenkamp
f2b9dd3462 CMake: Windows: Use release libs of shaderc for debug builds.
While shaderc is a c++ library that normally requires debug libs
for ABI reasons, shaderc only exports a C interface, so it will
link release mode libs just fine even for debug builds.

This drops the time required for GPU_shader_compile_static in a
debug build from 5 mins to 3 sec for @pragma37

no changes for release configurations.
2025-05-08 09:14:03 -06:00
Hans Goudey
b21cb20eeb Refactor: Remove layer index from draw attribute request struct
The goal is to separate the draw attribute request from the
CustomData implementation. For the layer index this was
already started a while ago; it's only used in a couple places
and lookups are mostly name based anyway.

Conceptually the attribute request is just a request that the
extraction system create a buffer for a certain attribute name.
Information about where the attribute is stored doesn't fit.

Pull Request: https://projects.blender.org/blender/blender/pulls/138570
2025-05-08 16:55:23 +02:00
Christoph Lendenfeld
d30d4c0c04 Anim: Show action slots in the outliner
Add Slots to the outliner.
Slots can be renamed from the outliner.

Pull Request: https://projects.blender.org/blender/blender/pulls/126839
2025-05-08 16:09:31 +02:00
Nathan Vegdahl
e0beb7afe6 Templates for render output paths
This adds basic templating support to render output paths. By putting
"{variable_name}" in the path string, it will be replaced by the named
variable's value when generating the actual output path. This is similar
to how "//" is already substituted with the path to the blend file's
current directory.

This templating system is implemented for both the primary render output
path as well as the File Output node in the compositing nodes. Support
for using templates in other places can be implemented in future PRs.

In addition to the "{variable_name}" syntax, some additional syntax is
also supported:

- Since "{" and "}" now have special meaning, "{{" and "}}" are now
  escape sequences for literal "{" and "}".
- "{variable_name:format_specifier}", where "format_specifier" is a
  special syntax using "#", which allows the user to specify how numeric
  variables should be formatted:
  - "{variable_name:###}" will format the number as an integer with at
    least 3 characters (padding with zeros as needed).
  - "{variable_name:.##}" will format the number as a float with
    precisely 2 fractional digits.
  - "{variable_name:###.##}" will format the number as a float with at
    least 3 characters for the integer part and precisely 2 for the
    fractional part.

For the primary render output path: if there is a template syntax error,
a variable doesn't exist, or a format specifier isn't valid (e.g. trying
to format a string with "##"), the render that needs to write to the
output path fails with a descriptive error message.

For both the primary and File Output node paths: if there are template
syntax errors the field is highlighted in red in the UI, and a tooltip
describes the offending syntax errors. Note that these do *not* yet
reflect errors due to missing variables. That will be for a follow-up
PR.

In addition to the general system, this PR also implements a limited set
of variables for use in templates, but more can be implemented in future
PRs. The variables added in this PR are:

- `blend_name`: the name of the current blend file without the file
  extension.
- `fps`: the frames per second of the current scene.
- `resolution_x` and `resolution_y`: the render output resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/134860
2025-05-08 15:37:28 +02:00
Clément Foucault
388fcdb934 Cleanup: Overlay: Rename edit_text.hh to text.hh for consistency 2025-05-08 15:12:26 +02:00
Aras Pranckevicius
9c8a7b8d11 Cleanup: factor out 4.4 versioning code into versioning_440.cc
Pull Request: https://projects.blender.org/blender/blender/pulls/138549
2025-05-08 14:52:21 +02:00
Aras Pranckevicius
bb79b4920f Cleanup: factor out 4.3 versioning code into versioning_430.cc 2025-05-08 14:52:20 +02:00
Aras Pranckevicius
9cc97dd42b Cleanup: factor out 4.2 versioning code into versioning_420.cc 2025-05-08 14:52:20 +02:00
Aras Pranckevicius
767cf78dda Cleanup: factor out 4.1 versioning code into versioning_410.cc 2025-05-08 14:52:20 +02:00
Aras Pranckevicius
c8e2dc4fc0 Cleanup: factor out 4.0 versioning code into versioning_400.cc 2025-05-08 14:52:20 +02:00
Aras Pranckevicius
b440b588ac Cleanup: Rename versioning_400.cc -> versioning_450.cc 2025-05-08 14:52:20 +02:00
Jeroen Bakker
7775883da2 Fix #138403: Overlay: Retopology offset not set for Image prepass
Image prepass pass didn't initialize the retopology offset, resulting in
clip test failures on Vulkan. Users noticed that the cycles rendering
didn't update during rendering, only when finihsed.

Pull Request: https://projects.blender.org/blender/blender/pulls/138596
2025-05-08 14:44:39 +02:00
Sybren A. Stüvel
23f720da68 Refactor: make bPoseChannel* parameter const in some functions
For some "get … from pose channel" functions, make its `bPoseChannel*`
parameter `const` as it's not being modified.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/138590
2025-05-08 12:07:43 +02:00
Pratik Borhade
9249beb83f Fix: Outliner: Crash renaming GP effect base
Similar to other listbase tree-elements, skip GP_EFFECT_BASE from
renaming. Otherwise it crashes in `str_utf8_copy_max_bytes_impl`
due to assigning some other value to const char stream.

Pull Request: https://projects.blender.org/blender/blender/pulls/138484
2025-05-08 12:04:10 +02:00
Sybren A. Stüvel
27ad6b7c2b Fix #137407: Action properties not usable as driver variable
Add a `PARAMETERS` dependency graph component to Action data-blocks.
This is necessary for drivers to use an Action property as a variable.

Pull Request: https://projects.blender.org/blender/blender/pulls/138495
2025-05-08 10:36:30 +02:00
Jeroen Bakker
db10854e3c Fix #138304: DRAW: Texture wrapper not releasing texture views
When a texture wrapper wraps a second texture it doesn't free its
local resources based on  the previous texture. This resulted in texture
views still being used where the backed memory could already be reused
by other allocations.

In OpenGL this might be solved inside the driver by not freeing the
backed texture unless all views have been freed. However our Vulkan
backend doesn't do this, leading to crashes when resizing the viewport
when displaying a workbench volume. In OpenGL this could lead to small
resizing artifacts, although we haven't noticed them. Overlay also wraps
existing textures.

Pull Request: https://projects.blender.org/blender/blender/pulls/138582
2025-05-08 10:23:28 +02:00
Nathan Vegdahl
4e596d18c1 Fix #138201: Read, write, and copy pose marker custom properties
Custom properties on pose markers in Actions were not handled properly
in the following ways:

- They were not written to or read from blend files, which resulted in
  crashes (reported in #138201).
- They were not duplicated when the pose marker lists were duplicated
  (during Action duplication), which would leave the duplicate marker
  *sharing* custom properties with the marker it was duplicated from.

This PR fixes these issues by creating functions to handle the reading,
writing, and copying of marker lists which properly read/write/copy
custom properties as well, and using those functions in the relevant
places.

Pull Request: https://projects.blender.org/blender/blender/pulls/138494
2025-05-08 10:08:36 +02:00
Philipp Oeser
a5db664d61 Fix #138157: Image Editor Fill tool slight color inaccuracy
`ImagePaintMode` `paint_bucket_fill` does a double colorspace conversion
atm. (which is a lossy process).

Since this is lossy, painting with the same color as was used for
filling can give slight differences (very noticable though if painting
e.g. bump maps).

For comparison, `ProjectionPaintMode` `paint_bucket_fill` (so in the 3D
viewport) does not suffer the same issue (it keeps track of both sRGB
brush color and a linear version of such color).

Currently `paint_2d_bucket_fill` expects linear space color values, so
for filling byte images, we first convert the brush color to linear
(`srgb_to_linearrgb_v3_v3`) then inside `paint_2d_bucket_fill`, we
convert back (`linearrgb_to_srgb_v3_v3`).

We can avoid the double conversion though, make `paint_2d_bucket_fill`
expect sRGB space color values and only convert to linear if we a
filling float images.

Pull Request: https://projects.blender.org/blender/blender/pulls/138540
2025-05-08 08:07:22 +02:00
Philipp Oeser
9afae799e4 Fix #138537: Baking to Color Attribute not possible without UV Map
Caused by f3161149db

Should only check UV maps if we are actually baking to textures
(R_BAKE_TARGET_IMAGE_TEXTURES).

Pull Request: https://projects.blender.org/blender/blender/pulls/138542
2025-05-08 08:06:26 +02:00