Commit Graph

89709 Commits

Author SHA1 Message Date
YimingWu
40c8e23d48 LineArt: Invert collection option.
Allows conveniently selecting an inverse of a collection.

Reviewed By: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D13846
2022-01-17 17:22:09 +08:00
Piotr Makal
a84621347d Geometry Nodes: Improve conversion from NURBS to Bezier
This patch improves conversion method from NURBS to Bezier curves,
resulting in exact shape between those two types when provided with
a 3rd degree NURBS curve. Part of T86086.

See the differential revision for more comparisons.

The node still cannot account properly for a NURBS "order" other
than 4 and it does not take into account control point weights.

Differential Revision: https://developer.blender.org/D13546
2022-01-16 22:52:18 -06:00
Alaska
34d424fd64 Fix T94526: Incorrect workspace ordering tooltip
Fix the description for WORKSPACE_OT_reorder_to_back to say "last" in
list rather than "first"

See D13696 for more details.

Differential Revision: https://developer.blender.org/D13696

Reviewed by Aaron Carlisle
2022-01-16 15:26:08 -08:00
Germano Cavalcante
d914cfcb7a Cleanup: simplify parameters
Use a common `userdata` for the different snap callbacks.
2022-01-16 11:25:51 -03:00
Germano Cavalcante
608d51c9c8 Fix T94951: Crash when snapping
Missed in {rBd9c6ceb3b88b6db87490b08e0089f9a18e6c52d6}
2022-01-16 11:25:51 -03:00
Kévin Dietrich
bc66cd9868 Fix T94865: GPU subdiv crash switching to texpaint area
The crash is due to the fact that GPU subdivision extraction routines
for edit data (including UVs) only worked for BMesh. However, a Mesh
based version is still needed for texture painting. This adds the
missing components. This also ensures all data are properly initialized
(at least the ones revealed by the bug).
2022-01-16 08:40:38 +01:00
Kévin Dietrich
3574f2730d Cleanup: deduplicate GPU subdiv data extraction loops
This puts the loop over the final subdivision quads outside of the mesh
iteration callback. This can also allow for easier parallel execution in
the future if need be.
2022-01-16 07:31:26 +01:00
Kévin Dietrich
9664cc91f3 Fix T94918: GPU subdivision uses viewport levels for final render
The resolution for the subdivision grid traversal was always based on
the viewport setting.
2022-01-15 01:36:18 +01:00
Hans Goudey
6a16a9e661 Geometry Nodes: Rename transfer attribute geometry input
Conceptually, this is the geometry that data is taken from,
not the target of an operation, so rename it from "Target"
to "Source". This was common user feedback and agreed
on in a recent sub-module meeting.
2022-01-14 16:42:04 -06:00
Hans Goudey
6e926e9b56 Fix T94852: Geometry Proximity crash when unsuccessful
Before rB644e6c7a3e99ae1d43ed, `fill` was used in the error
cases, but now `fill_indices` is used, which doesn't work when
the span is empty (when only one output is used). The fix is just
to check for that case.
2022-01-14 16:10:38 -06:00
Hans Goudey
9fe704800e Nodes: Support link-drag search with compare node outputs
The search list only displayed the "Result" output socket in this
case, which is unexpected since dragging from an input gives the
operations in the list as well. Also use integer mode when
connecting to boolean sockets.
2022-01-14 14:38:49 -06:00
Hans Goudey
b7a27efd78 Cleanup: Remove unused subdiv functions
I noticed these when doing final cleanup on rBcfa53e0fbeed.
One use was removed in that commit, the others were unused
going further back a few years.

Differential Revision: https://developer.blender.org/D13834
2022-01-14 14:04:24 -06:00
Aaron Carlisle
bba95d1901 Fix possible build error with unity build
`NodeOperationBuilder::Link` could conflict with the list base macros.
To resolve this dont use `using Link`.
2022-01-14 13:46:31 -05:00
Julian Eisel
67517c7d5c Cleanup: Outliner function names, simplify struct initialization 2022-01-14 19:26:04 +01:00
Julian Eisel
41495707d2 Fix incorrect destruction of Outliner tree-elements
`TreeElement` isn't a trivial type anymore, so `MEM_delete()` should be
called, which calls the destructor.
AFAICS this would cause a memory leak, since the contained `unique_ptr`
is allocated but not destructed correctly - but it's not using the
guarded allocator so woudn't be reported.
2022-01-14 19:26:04 +01:00
Julian Eisel
82d5905e4b Cleanup: Use destructor to delete Outliner runtime data
Simplifies and makes things safer due to proper RAII usage.
2022-01-14 19:26:04 +01:00
Julian Eisel
ca9a749b21 Cleanup: Use smart pointers for Outliner tree display and element types
Smart pointers should be the default choice for C++ owning pointers,
since they let you manage memory using RAII.

Also moved type factory methods into static class functions.
2022-01-14 19:26:04 +01:00
Julian Eisel
e9a43a3b60 Cleanup: Remove Outliner C-API headers/wrappers
Basically this removes any C <-> C++ glue code. C++ types are accessed
directly via the public C++ APIs.
Contains some related changes like, moving functions that were
previously declared in a now removed header to a different file, whose
header is the more appropriate place (and the source file as well).
But generally I tried to avoid other changes.
2022-01-14 19:26:04 +01:00
Howard Trickey
9109ea0b96 Disable some failing new obj exporter tests.
The switch to how normals are kept has led to tiny differences in
the normal output values on different platforms. Disabling the failing
tests while working on a solution to this problem.
2022-01-14 12:34:07 -05:00
Sebastian Parborg
5703efab88 Fix T94784: Crop node gizmo doesn't work
Fix refactoring mistake in rBcbca71a7cff3
Not the min and max values are initialized properly.
2022-01-14 17:44:18 +01:00
Ankit Meel
d723fa3d31 blenlib Any tests: Fix unknown pragma warning on Windows.
Part of a5cb7c1e62 is reverted since it 
created unknown pragma warning on windows.
Use a trick to do self-assigning.
Reviewed by Jacques Lucke in chat.
2022-01-14 22:10:28 +05:30
Sergey Sharybin
780633ec4b Cleanup: Unused function 2022-01-14 17:37:14 +01:00
Sergey Sharybin
301bb5afa5 Cleanup: Remove unused functions 2022-01-14 17:06:16 +01:00
Bastien Montagne
eb33ee566e Fix T: Crash in do-version of older pre-2.80 blender files.
`BKE_layer_collection_sync` was missing a specific handling for one of
those pre-master collection cases,

NOTE: It is a bit unfortunate to have to do 'do-version' code in BKE...
At some point might look into moving this into actual `do_version` file,
but this is not fully trivial not critical improvement for now.
2022-01-14 17:02:05 +01:00
Philipp Oeser
85df7036f7 Fix T94827: Group Input/Output cannot connect to custom sockets
Caused by rBa5c59fb90ef9.

Since Group Input and Output sockets happen to be of type `SOCK_CUSTOM`
[and since rBa5c59fb90ef9 custom py defined sockets are too :)] a check
introduced in rB513066e8ad6f that prevents connections for `SOCK_CUSTOM`
triggered.

Now refine the check, so it specifically looks for NODE_GROUP_INPUT /
NODE_GROUP_OUTPUT, too (this keeps the intention intact to not connect
group inputs to group outputs and vice versa, but allows custom py
defined sockets to connect again) and put it in new utility function.

Maniphest Tasks: T94827

Differential Revision: https://developer.blender.org/D13817
2022-01-14 16:30:59 +01:00
Jeroen Bakker
e57365a70b Cleanup split foreach_libblock_remap_callback into smaller functions. 2022-01-14 15:50:42 +01:00
Ray Molenkamp
348631cffe Fix: Compilation error caused by missing target relation
bf_nodes/bf_nodes_composite depend on DNA headers
2022-01-14 07:46:00 -07:00
Brecht Van Lommel
c0d0e2788b Cleanup: compiler warnings with clang 2022-01-14 15:17:22 +01:00
Ankit Meel
a5cb7c1e62 blenlib/ Any tests: fix self-assignment warning and typo
Fix assignment warning

source/blender/blenlib/tests/BLI_any_test.cc:56:5: warning: explicitly
assigning value of variable of type 'blender::Any<void, 8, 8>'
to itself [-Wself-assign-overloaded]
  c = c;

Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D13835
2022-01-14 19:32:29 +05:30
YimingWu
0cf746c1fa Fix T94878: LineArt crease threshold logic error.
A coding mistake allows default crease to override object crease, now fixed.
2022-01-14 21:43:52 +08:00
Antonio Vazquez
c0432d5edb Fix T94089: GPencil Drawing don't Update after paste in Dopesheet
When paste new frames, the datablock need to be tagged to update the drawings.
2022-01-14 13:51:30 +01:00
Antonio Vazquez
86b7746e3c Fix T94903: GPencil: Copying keys doesn't preserve Keyframe Type
When a new frame is created, ensure the keytype of source key is used.
2022-01-14 13:05:57 +01:00
Jacques Lucke
0a3de0305c Cleanup: move attribute operators to c++ 2022-01-14 12:53:19 +01:00
Jacques Lucke
c9a8975de5 Fix T94867: viewport render not updating when editing color ramp
The changed node wasn't tagged correctly.
2022-01-14 12:50:53 +01:00
Julian Eisel
261517e475 Cleanup: Fix warning when compiling without Audaspace 2022-01-14 11:56:02 +01:00
Philipp Oeser
c8e536bac3 Fix T94837: curve tilt on a 2-point-curve is wrong
2-point-curves are treated separately from 3plus-point-curves (assume a
lot of the twisting reduction can be skipped, so there is a dedicated
function for single segment curves).

And while using the 3plus-point-curves function [`make_bevel_list_3D`]
would actually work in this case, the dedicated function
`make_bevel_list_segment_3D` would only consider the tilt of the second
point and would just copy over the quat to the first point as well. Dont
see a reason for this, now consider the first point's tilt as well.

Maniphest Tasks: T94837

Differential Revision: https://developer.blender.org/D13813
2022-01-14 11:26:21 +01:00
Jeroen Bakker
e0ac75cb44 Cleanup: Reduce indentation in foreach_libblock_remap_callback. 2022-01-14 09:55:35 +01:00
Campbell Barton
cea588b9ef Cleanup: spelling in comments, C++ style comments for disabled code
Also ensure space at end of comment.
2022-01-14 11:23:46 +11:00
Campbell Barton
7a0cf2c72f Fix crash caused by exception in Python gizmo target get handler 2022-01-14 10:18:52 +11:00
Hans Goudey
1bd0a87384 Cleanup: Clang tidy
- modernize-deprecated-headers
- modernize-use-using
- modernize-use-nullptr
- modernize-use-bool-literals
2022-01-13 17:11:38 -06:00
Hans Goudey
0c5ccae79d Fix: Incorrect logic in mesh validation for removing layers
The mask is only used if it's not zero. Adding the normal mask made
it not zero, but it didn't include anything else, so all custom data
layers except normals were removed. The fix is to only add normals
to the mask when it should be used.
2022-01-13 16:36:50 -06:00
Hans Goudey
cfa53e0fbe Refactor: Move normals out of MVert, lazy calculation
As described in T91186, this commit moves mesh vertex normals into a
contiguous array of float vectors in a custom data layer, how face
normals are currently stored.

The main interface is documented in `BKE_mesh.h`. Vertex and face
normals are now calculated on-demand and cached, retrieved with an
"ensure" function. Since the logical state of a mesh is now "has
normals when necessary", they can be retrieved from a `const` mesh.

The goal is to use on-demand calculation for all derived data, but
leave room for eager calculation for performance purposes (modifier
evaluation is threaded, but viewport data generation is not).

**Benefits**
This moves us closer to a SoA approach rather than the current AoS
paradigm. Accessing a contiguous `float3` is much more efficient than
retrieving data from a larger struct. The memory requirements for
accessing only normals or vertex locations are smaller, and at the
cost of more memory usage for just normals, they now don't have to
be converted between float and short, which also simplifies code

In the future, the remaining items can be removed from `MVert`,
leaving only `float3`, which has similar benefits (see T93602).

Removing the combination of derived and original data makes it
conceptually simpler to only calculate normals when necessary.
This is especially important now that we have more opportunities
for temporary meshes in geometry nodes.

**Performance**
In addition to the theoretical future performance improvements by
making `MVert == float3`, I've done some basic performance testing
on this patch directly. The data is fairly rough, but it gives an idea
about where things stand generally.
 - Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms),
   showing that accessing just `MVert` is now more efficient.
 - Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight
   change that at least shows there is no regression.
 - Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small
   but observable speedup.
 - Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms),
   shows that using normals in geometry nodes is faster.
 - Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms),
   shows that calculating normals is slightly faster now.
 - File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB),
   Normals are not saved in files, which can help with large meshes.

As for memory usage, it may be slightly more in some cases, but
I didn't observe any difference in the production files I tested.

**Tests**
Some modifiers and cycles test results need to be updated with this
commit, for two reasons:
 - The subdivision surface modifier is not responsible for calculating
   normals anymore. In master, the modifier creates different normals
   than the result of the `Mesh` normal calculation, so this is a bug
   fix.
 - There are small differences in the results of some modifiers that
   use normals because they are not converted to and from `short`
   anymore.

**Future improvements**
 - Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier
   already retrieves normals if they are needed anyway.
 - Copy normals as part of a better CoW system for attributes.
 - Make more areas use lazy instead of eager normal calculation.
 - Remove `BKE_mesh_normals_tag_dirty` in more places since that is
   now the default state of a new mesh.
 - Possibly apply a similar change to derived face corner normals.

Differential Revision: https://developer.blender.org/D12770
2022-01-13 14:38:25 -06:00
Julian Eisel
800fc17367 Fix/workaround MSVC compile error with messag-bus
Some of the message-bus macros are not safe to use in C++. This has come
up before, but no good solution was found. Now @LazyDodo, @HooglyBoogly
and I concluded this is the best duct tape "solution" for the moment.
The message-bus API should address this.
2022-01-13 20:40:52 +01:00
Julian Eisel
1c4a1c13e0 Cleanup: Run make format 2022-01-13 19:56:11 +01:00
Ray Molenkamp
5ecaa9a838 Fix compilation error caused by missing target relation
compositor depends on DNA now so that it can access offsets.
2022-01-13 11:34:41 -07:00
Erik
3537abe84b Geometry Nodes: Rename String to Curves socket
Today many users seem to think the output from
this node is a single curve with multiple splines.
This patch renames the geometry output socket
from "Curves" to "Curve Instances" to avoid confusion.

Differential Revision: https://developer.blender.org/D13693
2022-01-13 19:17:03 +01:00
Ray Molenkamp
743b9c5e1d CMake: fix build issue with gcc+clang-tidy
Precompiled headers are in a compiler specific format,
when using clang-tidy it tries to read the GCC PCH file
and fails at that.

Disable PCH's for now when WITH_CLANG_TIDY is enabled since
a clean work-around doesn't seem readily available.

relevant LLVM/CMake bugs:

https://bugs.llvm.org/show_bug.cgi?id=41579
https://gitlab.kitware.com/cmake/cmake/-/issues/22081

Differential Revision: https://developer.blender.org/D13814

Reviewed by: sergey, Blendify
2022-01-13 09:47:14 -07:00
Sergey Sharybin
b8157f5bf1 Fix compilation error caused by missing target relation
Space clip depends on DNA now so that it can access offsets.
2022-01-13 17:25:57 +01:00
Julian Eisel
22dc865a86 Cleanup: Use nullptr in new Outliner C++ files 2022-01-13 17:01:47 +01:00
Julian Eisel
039cc32917 Outliner: Compile all Outliner files in C++
We want to refactor quite some of the Outliner code using C++, this is a
logical step to help the transition to a new architecture.

Includes plenty of fixes to make this compile without warnings, trying
not to change logic. The usual stuff (casts from `void *`, designated
initializers, compound literals, etc.).
2022-01-13 17:01:47 +01:00