Xorg's XIWarpPointer doesn't support multi-head display while
XWarpPointer does.
Revert since this is a known TODO in Xorg and setting a custom
xinput matrix seems not to be used often.
Resolves T50383
This disables touch gesture recognition in Blender, avoiding any initial delay
when drawing with grease pencil, texture paint, etc.
Differential Revision: https://developer.blender.org/D4203
Fix T60194: Sequencer cut loses animation data for the right strip.
Fixing the first also fixes the second. First attempt was delaying
uniquename check at a later step of cut process, after everything had
been duplicated. While this fixed first issue, second one became even
more proeminent (it become active for all strips, and not only
video/audio movie strips in meta's).
So instead, passing along the list of (new) sequences, so that duplicated
seqs can be put there immediately, before checking for unique names,
henceforth ensuring even strips inside meta's get properly handled.
This partially reverts commit bb98e83b99.
It fixed 'strips having same name' issue, but broke handling of
animation then. Need to find a better way to handle this.
This change brings back old original logic which was checking
whether worker threads do fit into an active CPU group. But
it does it a bit smarter now and is also checking affinity
within that group. This way Cycles will use all threads on a
Threadripper2 CPU if it's set to automatic number of threads,
but on another hand will not change affinity if user requested
16 threads and changed Blender affinity.
Tweaked scheduling so it survives this situation by scattering
"extra" threads uniformly over all the NUMA nodes.
There are still tweaks possible to make some specific hardware
configurations work better.
Exiting modes shouldn't be needed since loading the new memfile
will free the old data.
Sculpt mode dynamic topology was adding undo data on exiting the mode
which isn't logical in this case and can be avoided altogether.
The intention was to flip normals when extruding in the opposite
direction, however the sign of the angle isn't meaningful unless
the geometry center and region normal are taken into account.
Disable, may add back in a way that works more predictably.
Please always build tests when messing with build system/libs, am tired
of fixing that kind of issues...
Also, that fix is probably not working for standalone, no idea where's
the numaapi lib then, but committing since I need a building blender
here (with the tests, yes).