Nicholas Bishop
4260804c00
Fix NULL free warning in multires.
2012-06-04 23:14:57 +00:00
Campbell Barton
2d290040a1
style cleanup
2012-06-04 22:44:58 +00:00
Campbell Barton
f94123a5c6
only use tiff/exr when enabled.
2012-06-04 22:34:28 +00:00
Benoit Bolsee
8db6e682e9
Fix [ #31544 ]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
Thomas Dinges
0d3b19e734
Cycles / OSL:
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* Fixes for changes in the OSL register_closure() API.
2012-06-04 20:50:59 +00:00
Campbell Barton
5189356d58
style cleanup
2012-06-04 20:11:09 +00:00
Thomas Dinges
510f98576a
Cycles / OSL:
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* Compile fixes, missing ShaderClosure argument for eval functions. (r40163)
2012-06-04 19:53:50 +00:00
Bastien Montagne
6f0ad4ff0f
A few UI messages fixes.
2012-06-04 19:43:12 +00:00
Brecht Van Lommel
4e338e894f
Cycles: support for image sequences in image/environment texture node.
2012-06-04 19:38:33 +00:00
Brecht Van Lommel
d9589bf0dd
Cycles: fix spot lamp emitting light in two directions.
2012-06-04 19:38:10 +00:00
Thomas Dinges
ca7197b620
Cycles / OSL:
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* __OSL__ is now defined for CPU when building with OSL.
* First batch of compile fixes, remove some unneeded std namespace declarations and added missing includes.
2012-06-04 19:00:13 +00:00
Jeroen Bakker
5024996eea
* modified vieweroperation to not calculate based on the DO_NODE_OUTPUT
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flag of the editorbNode.
2012-06-04 18:07:29 +00:00
Campbell Barton
d46a6dc59c
abbreviate mask-editing to mask-edit
2012-06-04 17:30:54 +00:00
Campbell Barton
c517247fc6
include cleanup, also raskter wasn't building on osx
2012-06-04 17:27:22 +00:00
Brecht Van Lommel
6548f7efef
Cycles: spot lamp support.
2012-06-04 17:17:10 +00:00
Campbell Barton
0f1fd51c21
picky change - rename keymap since there is no 'mask editor'
2012-06-04 17:13:38 +00:00
Campbell Barton
68a9dd54ec
mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
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see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor
note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
Thomas Dinges
2230f3346e
Cycles / OSL:
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* Compile option to build with OSL, disabled by default.
2012-06-04 16:30:15 +00:00
Brecht Van Lommel
eae64f9a0c
Antoher fix for library linking issues, must change all entries in the libmap,
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not just the first one.
2012-06-04 16:10:20 +00:00
Brecht Van Lommel
874308ba5e
Cycles: show frame number in render info.
2012-06-04 16:09:51 +00:00
Campbell Barton
489fa2d108
remaining mask files from tomato. these wont get svn history carried over.
2012-06-04 15:49:58 +00:00
Campbell Barton
070d2122b0
mask header from tomato/
2012-06-04 15:45:04 +00:00
Campbell Barton
8ffeca1f60
copy mask file from tomato branch, sorry dont know how to do multiple of these at a time...
2012-06-04 15:44:42 +00:00
Campbell Barton
a3f855f35d
raskter rasterizer by Pete Larabell, from tomato branch
2012-06-04 15:38:55 +00:00
Campbell Barton
115322ef08
mask merge (initial copy of editor files)
2012-06-04 15:36:16 +00:00
Sergey Sharybin
8e01389a4e
Fix #31559 : second 3D viewport does not update when paiting vertex/weight
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Added notification at the end of weight/vertex paint stroke so all opened
viewports would be updated (same was already done for sculpt mode).
2012-06-04 15:13:36 +00:00
Sergey Sharybin
f53a52ba1c
Fix #31697 : Blender crashes when using several viewer nodes in tile
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Issue was caused by fact that viewer node might re-size ImBuf used for
viewer node result, so if several viewer nodes are running for inputs
with different resolutions it'll result in a crash,
Now copied behavior or pre-tile compositor -- execute viewer node which
has NODE_DO_OUTPUT flag, so no several nodes would be calculated at once.
Should be pretty ok because calculation of several viewers doesn't actually
make sense because there's only one buffer they might use and it's getting
re-calculated when changing active viewer node.
2012-06-04 13:19:17 +00:00
Joshua Leung
d27ea22953
Removed some old cruft - commented out select_actionchannel_by_name() lines
2012-06-04 13:07:41 +00:00
Joshua Leung
0259d5de41
Attempted fix for borderselect crash that Jeremy (@Mango) is getting on a
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particular file in Pose Mode
2012-06-04 12:29:37 +00:00
Sergey Sharybin
4b4bf11469
Fix #31172 : applying boolean removes uv maps
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The issue was caused by CDDM_tessfaces_to_faces not dealing with CD layers.
There was already function BKE_mesh_convert_mfaces_to_mpolys which converted
mfaces to mpolys with converting all CD layers. Made it a bit more general so
it might work with given arrays of faces/polys and re-used it from CDDM module.
Checked with UV and sculpt data from Blender 2.61 and it loaded nice, so
hopefully there's no regressions in loading older files.
2012-06-04 12:10:38 +00:00
Brecht Van Lommel
9a488fd8b8
Fix for recent library linking fix, this triggered another issue that was
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hidden by libraries getting loaded twice, hopefully it's working ok now,
tested with various .blend files.
2012-06-04 12:01:49 +00:00
Sergey Sharybin
0f2b4d4dff
Fix for relative blur size for non-fast gaussian blur methods.
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Call base blur's initExecution from GaussianBokehBlurOperation and GaussianXBlurOperation
2012-06-04 10:51:00 +00:00
Sergey Sharybin
617027fdf3
Fix #31352 : Image sequence texture - can't load image after changing image source
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Added new flag to Imageuser which indicates whether user frame calculation is needed.
This flag is getting set in BKE_image_signal and handled in actual image usage areas
where both image user and current frame is known.
2012-06-04 10:41:18 +00:00
Sergey Sharybin
1511bd8eb4
Correction to recent changes in paint module -- missed NULL check for active object
2012-06-04 07:44:57 +00:00
Sergey Sharybin
eb81192069
Tag unused variables
2012-06-04 07:43:36 +00:00
Sergey Sharybin
46cd2a6a38
Fix #31093 : Brush's "Paint curve presets" in Image paint in UV\Image Editor doesn't work if weight paint mode is active
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Some operators like curve presets, color sample and some more were using object's
mode to distinguish in which mode user is currently painting. Such approach fails
in cases when there's paint mode active in 3D viewport and Image Editor.
Changed logic here to use some context's state like active space which helps
distinguishing current paint mode more accurate.
Ported all areas which uses paint_get_active() to new paint_get_active_from_context().
There're still some calls to paint_get_active(), but that shouldn't be harmful due
to that places indeed have object's mode as priority when getting paint mode.
2012-06-04 07:29:45 +00:00
Campbell Barton
4414f38cbf
patch [ #31644 ] Py Console: Indent and unindent independent of cursor (aligned) [Tab / Shift + Tab / Ctrl + Tab]
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from Sebastian Nell (codemanx)
2012-06-04 07:24:19 +00:00
Joshua Leung
4371ee22f9
Theme Colors for NLA Strips and DopeSheet Summary
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* NLA Strip colors are now themable
* Changed the "Active Action"/"Summary" colors to be a bit more muted. The new
colors are now closer to those for keyframes, though they are still different
enough to be clearly distinguishable.
* Removed some colors wihch don't seem to be used (from NLA theme colors)
* Added function to get theme colors + alpha as floats
2012-06-04 01:17:37 +00:00
Thomas Dinges
f9856c1c2d
Cycles / OSL:
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* Update the Oren Nayar shader to incorporate updates / fixes from r41968 and r44330.
2012-06-03 18:04:52 +00:00
Campbell Barton
e6d75d8974
fix [ #31674 ] BMesh Corrupt Stack around BMVert array "verts" - ONLY ON DEBUG VERSION
2012-06-03 17:16:20 +00:00
Campbell Barton
9025841cfd
rename context menu 'Python Documentation' to 'Online Python Reference'
2012-06-03 16:47:19 +00:00
Campbell Barton
5e424cacb5
minor optimizations to compositor, avoid indirections when operating array members multiple times
2012-06-03 16:23:47 +00:00
Thomas Dinges
c66f357168
Bugfix for [ #31692 ] Blur Node (Flat) X size affects Y size, Y size does nothing
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* GaussianYBlurOperation accessed sizex instead of sizey.
2012-06-03 15:44:11 +00:00
Bastien Montagne
d1094b03ce
Minor UI message fix
2012-06-03 13:38:27 +00:00
Benoit Bolsee
e063ea222c
Fix bug [ #31588 ]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
2012-06-03 12:06:42 +00:00
Benoit Bolsee
9ec2139c81
Fix Eigen3 unaligned array in iTaSC. The unaligned array cause crash when SSE2 is enabled. The source of unaligned array were: matrix passing by value in std::make_pair() and offset of matrix member in structure.
2012-06-03 12:00:41 +00:00
Campbell Barton
1aa27e240c
code cleanup: replace some non utf8 chars
2012-06-03 11:16:13 +00:00
Campbell Barton
9238d6f71b
use fnmatch for reference globing rather then regex - regex overly complicates simple cases and wasnt being taken advantage of.
2012-06-03 11:01:18 +00:00
Campbell Barton
20e49e7177
quiet warnings
2012-06-03 10:33:28 +00:00
Joshua Leung
85b34cfcde
Bugfix: Bone Groups now displayed with correct icon in Outliner
2012-06-03 10:23:48 +00:00