Antony Riakiotakis
ffd98941b5
Support for connected style proportional editing in UV editor. Now when connected proportional editing is on, only UVs on the same island will be proportionally moved. The implementation simply rejects UVs whose island does not belong to islands of selected vertices and decrements the total count of transform elements appropriately. Memory usage could be better but it would require some more preprocessing.
2012-10-22 07:29:38 +00:00
Campbell Barton
d599b643b7
style cleanup: bge, switch statements mostly.
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also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
Campbell Barton
f3ece5a108
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
2012-10-21 05:46:41 +00:00
Campbell Barton
7deb8d8a26
code cleanup: spelling
2012-10-20 20:36:51 +00:00
Campbell Barton
67e2768570
quiet some -Wshadow warnings
2012-10-12 14:35:10 +00:00
Campbell Barton
4124e2e0c9
get the width and height of the font at once when drawing auto-key,
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also move BLF'g global font init into its own static function.
2012-10-11 23:42:26 +00:00
Joshua Leung
38e5562447
Removed duplicate include of stdio.h
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At least on mingw, this doesn't seem to be needed.
2012-10-11 10:19:38 +00:00
Joshua Leung
fc1467df5f
Auto key warning - Stripping down to basics
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Now just a static icon + text display in corner of view. No blinking. No
red/orange text. No window borders.
2012-10-11 09:53:17 +00:00
Joshua Leung
27aa05ec36
Autokey warning - trying with a slight "calmer" color
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Now it uses the same color used for indicating keyframes instead of using
"error" indications.
2012-10-09 10:41:51 +00:00
Joshua Leung
fca582a2da
Autokey warning - Only show for the active region
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In response to some of the feedback, I've taken a second look at the situation
when multiple views are open, and indeed in that situation having it display in
every region and blinking was quite overwhelming (admittedly, I've mainly been
testing on single-view setups). Now it only shows for the region that was used
for initiating the transform.
2012-10-09 10:36:07 +00:00
Campbell Barton
62d3754a40
fix for r51198, text wasn't flashing (gcc4.7, 64bit linux)
2012-10-09 03:44:29 +00:00
Joshua Leung
a2a9b6b9a3
Made the autokeying warning optional by adding a user pref for this
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By default, this is enabled, so that newbie users who are most likely to be
caught short by this will get the benefits of this option, while seasoned
animators are likely to know where to go to turn things off (i.e. the scratch-
an-itch urge is quite a powerful motivating force...)
2012-10-09 00:59:40 +00:00
Bastien Montagne
6536e2d01a
And more UI messages fixes...
2012-10-08 21:03:35 +00:00
Bastien Montagne
1d6dff7e34
Some minor fixes about curves' tilt...
2012-10-08 20:01:36 +00:00
Campbell Barton
ccd9f1491a
style cleanup: line length,
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rename V3D_PROJ_RET_SUCCESS -> V3D_PROJ_RET_OK
2012-10-07 14:00:18 +00:00
Campbell Barton
e8872a8ea2
style cleanup: if();
2012-10-07 09:48:59 +00:00
Campbell Barton
db70bfc206
code cleanup: use functions to initialize selection user data structs, use radius-squared for circle select comparisons.
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edge_fully_inside_rect() & edge_inside_rect() args were shorts when all callers were passing ints.
2012-10-05 15:44:11 +00:00
Joshua Leung
5baa587a12
Warning indicators for animators when Auto Keying is enabled during transform
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Recently on the bf-funboard list, there have been some requests for clearer
indications for animators that autokeying has been enabled when transforming so
that corrective action can be taken sooner if this wasn't expected. This is
especially important in distributed+collaborative environments where multiple
artists may work on a single shot file: someone working on a shot from
another animator may not be aware that autokeying was enabled, thus accidentally
setting a whole bunch of extra keyframes.
In this current incarnation, we display using red (not hardcoded, but using an
existing theme color) a solid 1px border around the 3D view while transforming
with autokeying enabled. In addition to the border, a blinking indicator (record
icon + "Auto Keying On" text) appear in the top right corner, as inspired by the
traditional recording indicator icons on camcorders.
2012-10-05 13:22:09 +00:00
Campbell Barton
5770e44f43
replace most uses of ED_view3d_project_float_noclip() with ED_view3d_project_float_global/object
2012-10-05 03:57:56 +00:00
Campbell Barton
b9113f205c
replace ED_view3d_project_float with ED_view3d_project_float_global
2012-10-05 03:20:14 +00:00
Campbell Barton
61ce7926d3
code cleanup: quiet warnings and use define for transform snap max distance.
2012-10-05 01:34:47 +00:00
Brecht Van Lommel
fedc8e1722
Cycles: add "From Dupli" option for texture coordinate node. This gets the
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Generated and UV coordinates from the duplicator of instance instead of the
object itself.
This was used in e.g. Big Buck Bunny for texturing instanced feathers with
a UV map on the bird. Many files changed, mainly to do some refactoring to
get rid of G.rendering global in duplilist code.
2012-10-04 21:40:39 +00:00
Sergey Sharybin
63840fd505
Fix #32755 : Stripes in Metastrip can not be moved on other channel with mouse (grab tool)
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The issue was caused by SEQ_BEGIN macro modifying sequence's depth
which ruined transformation routines. Used own DFS instead which
doesn't modify sequences.
Also corrected some typos in api and comments.
2012-10-04 18:30:28 +00:00
Campbell Barton
e77004157e
make ED_view3d_project_int equivalent to ED_view3d_project_short functions.
2012-10-04 17:52:12 +00:00
Bastien Montagne
872cc0c4c0
Kind of cleanup of "menu strings": always have a space between the entry's label and value (these strings are a nightmare to handle in RTL languages like arabic or persian, but a bit less of a nightmare this way ;) ).
2012-10-04 13:59:14 +00:00
Campbell Barton
35ae7dae9e
fix for own bug in bmesh api, setting a byte string customdata layer assumed the input data was 256 length, assigning smaller values would read past the buffer.
2012-10-01 15:39:29 +00:00
Campbell Barton
da656957c3
fix [ #31654 ] Non-proportional edge slide behaving incorrectly.
2012-10-01 10:43:52 +00:00
Campbell Barton
41965e197c
- transform's createTransCurveVerts was using both CTX_data_edit_object(C) and t->obedit, now only use t->obedit.
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- freeing bez-triple handle data was being done in a loop for many types which don't support bezier handle data.
2012-09-28 14:51:33 +00:00
Campbell Barton
b0fb857ef2
fix [ #32684 ] Shrink/Fatten tool has odd behavior
2012-09-28 14:31:07 +00:00
Campbell Barton
483a6cd6c2
fix for cycles/python script error in normal panel
2012-09-26 19:23:06 +00:00
Campbell Barton
953e2321dd
fix for memory leak grabbing masks and grease pencil in the dope sheet. (also NULL after freeing)
2012-09-24 01:50:26 +00:00
Brecht Van Lommel
d2695c62a2
Mask Editor: make Alt+S feather shrink/fatten work better when no feather was
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defined yet, previously would just stick to original curve then.
2012-09-21 12:18:14 +00:00
Campbell Barton
edb78d090c
code cleanup:
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- make view3d project names more consistent.
- remove apply_project_float() its not needed.
- update comments referencing an old function name.
- move doxygen docs into the C file, prefer they are kept here to avoid getting out of sync with code.
2012-09-20 04:56:24 +00:00
Campbell Barton
25c96bc9f3
code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
2012-09-20 01:02:39 +00:00
Campbell Barton
0d5d2146eb
code cleanup: make shape key api names consistent with our new convention.
2012-09-19 10:12:07 +00:00
Campbell Barton
4ea7193ccf
code cleanup: marker transform was doing some redundant/misleading assignments & checks, remove unused cruft.
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also remove some other redundant checks.
2012-09-19 01:34:10 +00:00
Bastien Montagne
e5d0dcb8d8
Few cleanup in matrix mathutils (make mul_m3_m3m4 and mul_m4_m3m4 consistant with other similar funcs, mainly copy-safe [i.e. you can use the same matrix as operand and result, saves lines in some already over-complicated code!]).
2012-09-16 15:25:28 +00:00
Campbell Barton
232571c61a
code cleanup: replace macro for BLI_rect size/center with inline functions.
2012-09-15 11:48:20 +00:00
Campbell Barton
e74701fbfc
node transform was using PET mode (drawing a circle - but it did nothing), disable PET for nodes.
2012-09-14 01:28:26 +00:00
Sergey Sharybin
c3b808721b
Sequencer: add missed cache invalidation
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Invalidation was missed for:
- Strip (Un)Muting
- Changing speed effect
- Strip translating
2012-09-13 10:51:18 +00:00
Sergey Sharybin
81d22a0e6b
Sequencer: fix invalid update when translating strip which is behind semi-transparent strip
2012-09-13 10:51:13 +00:00
Campbell Barton
05755d307a
fix [ #31946 ] Masking doesn't respect pixel ratio
2012-09-13 05:29:38 +00:00
Campbell Barton
62adcad9bd
fix [ #32444 ] Proportional Edit stays on on Pose Mode, after activating it in Object Mode.
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disable PET in posemode.
2012-09-11 23:37:17 +00:00
Campbell Barton
a0ae47f06c
add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
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also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
2012-09-11 02:18:27 +00:00
Campbell Barton
2812dd92cf
code cleanup: use BMEdit_FromObject() rather then me->edit_btmesh in more places.
2012-09-10 03:34:43 +00:00
Campbell Barton
1a7eb3454e
style cleanup
2012-09-08 08:59:47 +00:00
Campbell Barton
0ecbc047e8
code cleanup
2012-09-06 23:41:03 +00:00
Campbell Barton
56534ecdcb
style cleanup: also add debugging print function for derived mesh DM_debug_print_cdlayers()
2012-09-03 02:41:12 +00:00
Brecht Van Lommel
0b4dfa1fcb
Fix #32450 : edge slide with multiple loops selected could move some loops
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in the wrong direction.
2012-08-31 12:08:04 +00:00
Brecht Van Lommel
f9bccc069c
Fix #32405 : snapping in UV editor does not work if snapping in 3D view is set
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to "snap to face" with "project individual ..." enabled.
2012-08-30 17:41:59 +00:00