In some cases processing events was modifying them, as there can be
multiple event consumers, manipulating events isn't correct.
Even though in practice it didn't cause issues, it's straightforward
not to do this and makes logic easier to reason about.
IME editing would cast GHOST_TEventImeData to wmIMEData then read/write
an additional member that doesn't exist in GHOST_TEventImeData.
In practice it's likely struct padding prevented this from showing up
as a bug. Nevertheless it's bad practice to rely on this.
- Make GHOST_TEventImeData read-only, move the is_ime_composing boolean
into the window.
- Add static assert to ensure both structs are the same size.
- Correct code comments.
This was only used for accessing cursor themes which only worked
with gnome and wasn't used in official releases.
Use the default theme or the theme defined by XCURSOR_THEME.
Eventually wp_cursor_shape_manager_v1 can be supported which avoids
having to access the theme.
Wayland WSI would crash the system when used. The reason is that the
wayland vulkan WSI doesn't provide windowing support. Vulkan gets full access
to the desktop of the OS and it is the responsibilty of the application to
do the right thing.
For OpenGL Wayland proved basic windowing support using `wayland-egl.h`.
Which essentially is a tiny wrapper that keeps track of the window position and
size.
This PR changes a few things to make the Wayland surface usable:
- Do not load debug extensions when blender isn't started with
`--debug-gpu`.
- Recreate swapchain images when surface size changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/113007
The window contents and the window boarders were noticeably out of sync
when resizing the window quickly.
Resolve by keeping the current size as-is, rely on deferred handling
of the pending window size to apply the new size along with the contents.
Any window state change (resizing for e.g.) triggered
activation/deactivation events. Resolve by only sending events on state
change. The activation caused cursor motion events from #107594.
`VK_KHR_maintenance4` extension is core in Vulkan 1.3. As Blender
should support Vulkan 1.2 we should not enable this extension when
it isn't available.This fixes issue to run Vulkan backend on some
platforms (Intel Iris Plus).
Maintenance4 is used to relax the interface matching rules to allow
a larger output vector to match with a smaller input vector, with
additional values being discarded.
When Maintenance4 isn't enabled a few shaders might run a tiny bit
slower as it triggers a performance notice. Users won't notice the
performance slowdown.
Pull Request: https://projects.blender.org/blender/blender/pulls/113239
The problem was introduced in 636f3697ee
MacOS has a different way of handling the title.
In this OS the directory is searched and taken from the title string
which is then formatted.
This limits the title format and makes it prone to errors.
This commit makes the code more generic by splitting each component of
the title beforehand and allowing the associated directory to be informed
with `GHOST_SetTitle`.
Pull Request: https://projects.blender.org/blender/blender/pulls/113227
The problem was introduced in 636f3697ee
MacOS has a different way of handling the title.
In this OS the directory is searched and taken from the title string
which is then formatted.
This limits the title format and makes it prone to errors.
This commit makes the code more generic by splitting each component of
the title beforehand and allowing the associated directory to be informed
with `GHOST_SetTitle`.
There are secure implications of not using secure coding for the
restorable state described in the following article:
https://sector7.computest.nl/post/2022-08-process-injection-breaking-all-macos-security-layers-with-a-single-vulnerability/
Starting with macOS 14 this secure coding is enabled implicitly
but with a warning printed into the console with a note that it
does not affect other versions of macOS.
This change makes it so the secure coding is used explicitly on
all supported macOS versions.
Blender does not use the restorable state itself, and used its
own code to take care of window placement, so there should be
no user-measurable changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/113240
It's possible for there to be no outputs under Wayland
(when unplugging monitors for e.g.) so this must be accounted for.
Also avoid calculating the window position when the GHOST backend
doesn't support window positions (which is the case for Wayland).
Add checks for the SDL backend too, where accessing the
screen & desktop size may fail.
Changes to the mouse cursor would only display when the main loop
was being handled, so blocking actions such as file load wouldn't
refresh the cursor.
Solve by flushing the display when the cursor changes.
Using SDL's initialization logic, this is mainly a change for XDG
as LIBDECOR already required a configure event before accessing
the underlying XDG window.
While I didn't notice functional changes with this change window
flickering on startup remains an issue with some compositors
(KDE & river). Debugging these issues is simpler when both windowing
decoration systems work in a similar way & window configuration
is guaranteed to have run before the window is returned.
(via #xdg_surface_ack_configure).
This PR enabled device features that are required for EEVEE-Next.
Enabling these features would allow an initial screen drawn by
EEVEE-Next.
Note:
* Changes to EEVEE-Next after this commit, might require other changes
* Not all features are working, but a basic diffuse cube without shadows
is.
* Vulkan views are not correct and leads to incorrect lighting.
Pull Request: https://projects.blender.org/blender/blender/pulls/112519