Commit Graph

13367 Commits

Author SHA1 Message Date
Campbell Barton
2864c20302 Cleanup: various C++ changes (use nullptr, function style casts) 2023-10-21 21:17:57 +11:00
Dalai Felinto
45fd780dff Cleanup: make format 2023-10-20 19:12:58 +02:00
Brecht Van Lommel
ac3ae7d452 Merge branch 'blender-v4.0-release' into main 2023-10-20 18:24:15 +02:00
Brecht Van Lommel
ed619559ce Fix #113942: Cycles discontinuities in bump mapping
Revert "Cycles: implement faster #make_orthonormals()"

This reverts commit 51923c09e2.

Ref #106053
2023-10-20 17:29:31 +02:00
Hans Goudey
89e3ba4e25 Mesh: Replace auto smooth with node group
Design task: #93551

This PR replaces the auto smooth option with a geometry nodes modifier
that sets the sharp edge attribute. This solves a fair number of long-
standing problems related to auto smooth, simplifies the process of
normal computation, and allows Blender to automatically choose between
face, vertex, and face corner normals based on the sharp edge and face
attributes.

Versioning adds a geometry node group to objects with meshes that had
auto-smooth enabled. The modifier can be applied, which also improves
performance.

Auto smooth is now unnecessary to get a combination of sharp and smooth
edges. In general workflows are changed a bit. Separate procedural and
destructive workflows are available. Custom normals can be used
immediately without turning on the removed auto smooth option.

**Procedural**

The node group asset "Smooth by Angle" is the main way to set sharp
normals based on the edge angle. It can be accessed directly in the add
modifier menu. Of course the modifier can be reordered, muted, or
applied like any other, or changed internally like any geometry nodes
modifier.

**Destructive**
Often the sharp edges don't need to be dynamic. This can give better
performance since edge angles don't need to be recalculated. In edit
mode the two operators "Select Sharp Edges" and "Mark Sharp" can be
used. In other modes, the "Shade Smooth by Angle" controls the edge
sharpness directly.

### Breaking API Changes
- `use_auto_smooth` is removed. Face corner normals are now used
  automatically   if there are mixed smooth vs. not smooth tags. Meshes
  now always use custom normals if they exist.
- In Cycles, the lack of the separate auto smooth state makes normals look
  triangulated when all faces are shaded smooth.
- `auto_smooth_angle` is removed. Replaced by a modifier (or operator)
  controlling the sharp edge attribute. This means the mesh itself
  (without an object) doesn't know anything about automatically smoothing
  by angle anymore.
- `create_normals_split`, `calc_normals_split`, and `free_normals_split`
  are removed, and are replaced by the simpler `Mesh.corner_normals`
  collection property. Since it gives access to the normals cache, it
  is automatically updated when relevant data changes.

Addons are updated here: https://projects.blender.org/blender/blender-addons/pulls/104609

### Tests
- `geo_node_curves_test_deform_curves_on_surface` has slightly different
   results because face corner normals are used instead of interpolated
   vertex normals.
- `bf_wavefront_obj_tests` has different export results for one file
  which mixed sharp and smooth faces without turning on auto smooth.
- `cycles_mesh_cpu` has one object which is completely flat shaded.
  Previously every edge was split before rendering, now it looks triangulated.

Pull Request: https://projects.blender.org/blender/blender/pulls/108014
2023-10-20 16:54:08 +02:00
Brecht Van Lommel
b1b0d7757a Merge branch 'blender-v4.0-release' into main 2023-10-20 16:29:05 +02:00
Brecht Van Lommel
4997c3aae5 Cycles: don't write surface AOVs when there is only a volume shader
These AOVs can get in the way for volume objects that have no real surface.

Ref #113871
2023-10-20 16:16:05 +02:00
Sergey Sharybin
21c8af467d Cleanup: Convert winfunc and utfconv to C++
Basically, the intern/utfconv directory, as well as users of
these headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/113901
2023-10-20 10:27:31 +02:00
Campbell Barton
eaffcee074 Cleanup: remove printf left in by mistake 2023-10-20 17:51:33 +11:00
Campbell Barton
49218f531a Cleanup: format 2023-10-20 14:20:45 +11:00
Campbell Barton
6f197f6df3 Merge branch 'blender-v4.0-release' 2023-10-20 14:00:41 +11:00
Campbell Barton
ce7444fa50 Merge branch 'blender-v4.0-release' 2023-10-20 14:00:36 +11:00
Campbell Barton
57a5c6c4be GHOST/Wayland: add support for dead keys via xkb_compose
Dead keys worked in X11 but not Wayland (or XWayland),
use XKB APIs to support composition.

Resolve #113724.
2023-10-20 13:51:08 +11:00
Alaska
686aece797 Shader: Adjust Coat Tint Color intensity based on Coat Weight
The previous formula for adjusting Coat Tint intensity resulted
in strong tints and sudden colour changes when using a low coat weight.

This commit fixes these issues by mixing between a white tint (no tint)
and the chosen tint based on the Coat Weight.

Pull Request: https://projects.blender.org/blender/blender/pulls/113468
2023-10-20 00:34:24 +02:00
Lukas Stockner
173ba71b6b Merge branch 'blender-v4.0-release' 2023-10-19 13:26:22 +02:00
Lukas Stockner
c71e18054c Fix: Cycles: Non-physical layering weights can lead to negative closures 2023-10-19 13:13:48 +02:00
Campbell Barton
661da427d7 Build: attempt to fix linking error WITH_INPUT_IME & GHOST
Always define WITH_INPUT_IME when IME is enabled so both WM and GHOST
can rely on functions existing when enabled from CMake.
2023-10-19 21:05:27 +11:00
Campbell Barton
a38a49b073 GHOST/Wayland: IME support using the text-input protocol
Tested with IBUS on GNOME 45.
Added a capabilities flag to GHOST since support for IME works on
Wayland but not on X11, so runtime detection is needed.
2023-10-19 17:29:32 +11:00
Brecht Van Lommel
813f04d704 Merge branch 'blender-v4.0-release' into main 2023-10-18 22:17:56 +02:00
Brecht Van Lommel
e11f031d62 Fix performance regression on Metal/AMD due to new BSDFs
The increased amount of BSDF code from Principled BSDF v2 and the
microfacet BSDF led to a big performance regression on Metal and AMD.
We have not been able to find a good workaround for all scenes.

This change disables the Principled Hair BSDF code when it is not used
in the scene. This makes common benchmark scenes faster, but
performance is still bad in scenes that do use it.

Ref #112596

Pull Request: https://projects.blender.org/blender/blender/pulls/113904
2023-10-18 22:17:05 +02:00
Brecht Van Lommel
bb8440e55b Merge branch 'blender-v4.0-release' into main 2023-10-18 20:42:29 +02:00
Brecht Van Lommel
15d316a51a Fix #113777: Cycles IES texture not working for sphere lights
This was a regression after the sphere light changes, where the normal
now is the normal along the geometry of the light and no longer suitable
for the IES texture direction.

This not only fixes point lights with non-zero radius, but makes the IES
texture direction work consistently across light types and meshes,
always rotated by the object transform.
2023-10-18 20:40:07 +02:00
Brecht Van Lommel
5eb05c2a68 Merge branch 'blender-v4.0-release' into main 2023-10-18 17:24:14 +02:00
Brecht Van Lommel
50cabead7f Fix #113871: Cycles shader with volume shader and AOV output renders black 2023-10-18 16:57:08 +02:00
Philipp Oeser
9752ef5187 Merge branch 'blender-v4.0-release' 2023-10-18 14:21:49 +02:00
Philipp Oeser
ad0b9dbdd2 Fix #113763: Float2 attributes on curves not rendering in Cycles
Regression from 2fac2228d0.

Above commit was missing an AttributeConverter for `blender::float2`,
now added.

Pull Request: https://projects.blender.org/blender/blender/pulls/113884
2023-10-18 14:21:09 +02:00
Campbell Barton
d288b73062 Merge branch 'blender-v4.0-release' 2023-10-18 14:40:42 +11:00
Campbell Barton
df6cedeee1 Merge branch 'blender-v4.0-release' 2023-10-18 14:40:39 +11:00
Campbell Barton
176218fce1 Merge branch 'blender-v4.0-release' 2023-10-18 14:40:34 +11:00
Campbell Barton
d35dd83701 Merge branch 'blender-v4.0-release' 2023-10-18 14:40:31 +11:00
Campbell Barton
3eda5a114f Fix Wayland/LIBDECOR window size on startup without a hack
The USE_LIBDECOR_FRACTIONAL_SCALE_HACK worked on my system but made
window size issues worse in older versions of GNOME, see: #109194.

Replace the hack with logic to set the window size using frational
scaling information from the output.
2023-10-18 14:37:12 +11:00
Campbell Barton
bafb36f8bc Fix glitches resizing windows on Wayland, LIBDECOR & fractional scaling
When fractional scaling is used, window sizes from LIBDECOR are still
divided by the window-decorations internal buffer scale which doesn't
match the GHOST window (always 1 in the case of fractional scale).

Also resolve glitches caused by recalculating the window size when
no size change was intended. In this case reuse LIBDECOR's internal
size so there are never any changes (caused by rounding for e.g.).
2023-10-18 14:37:11 +11:00
Campbell Barton
3ad21b2169 Fix invalid surface size under Wayland when GHOST set the window size
When the window manager set the window size, there were no checks
the size is a multiple of the buffer scale (a requirement for Wayland).

This meant setting the window size could exit Blender without warning
if an invalid window size was set.
2023-10-18 14:37:09 +11:00
Campbell Barton
46159c131d Cleanup: add rounding utilities for GHOST/Wayland
Prepare for fixes that use add additional rounding.
2023-10-18 14:37:08 +11:00
Campbell Barton
89efeedd5b Merge branch 'blender-v4.0-release' 2023-10-16 10:35:45 +11:00
Campbell Barton
db36c9f204 Merge branch 'blender-v4.0-release' 2023-10-16 10:35:42 +11:00
Campbell Barton
f95ee3e871 Fix incorrect window decoration size with Wayland & libdecor on startup
When fractional scaling was used with libdecor the window decorations
would not match the window size on startup, drawing small and on top
of Blender's window.
While there are still glitches with fractional-scaling & libdecor
(which doesn't support fractional scaling),
see #109194 this at least resolves one of the worst issues.
2023-10-16 10:01:00 +11:00
Campbell Barton
e8f2c3e45f GHOST/Wayland: don't preempt new windows buffer fractional scale
When a new window is created the final buffer scale isn't known
so setting the buffer scale assuming the final state was just a guess
and only had the minor advantage of preventing rounding the window size
on startup.

Removing this to resolve a bug with LIBDECOR & fractional scaling
relating to #109194 (will commit separately).
2023-10-16 09:50:44 +11:00
Jeroen Bakker
8ebe7d98d7 Vulkan: Remove Renderdoc Extension
When running Blender inside renderdoc an extension can be used to print
from any shader stage to the console. This is useful during developing,
but not so during running/triaging. For now we remove the extension to
not confuse by incorrect error messages.

Pull Request: https://projects.blender.org/blender/blender/pulls/113654
2023-10-13 11:35:56 +02:00
Jeroen Bakker
159e798cdb Vulkan: Add Viewport Array/Layer Workarounds
This PR adds workarounds for platforms that don't support `shaderOutputLayer`
or `shaderOutputViewportIndex`. Some NVIDIA laptop GPUs and ARM GPUs don't
have those device features.

The workaround uses the same approach as OpenGL. A geometry shader is injected
to emulate the feature.

For testing the workarounds they have also been connected to the
`--debug-gpu-force-workarounds` command line argument.

Fixes #113475 by implementing #113529

Pull Request: https://projects.blender.org/blender/blender/pulls/113605
2023-10-13 10:40:11 +02:00
Campbell Barton
ac82a7c3f8 Merge branch 'blender-v4.0-release' 2023-10-13 17:32:55 +11:00
Campbell Barton
5e6a34ac6c Fix memory leak with Wayland drag & drop
The data-offer for drag & drop wasn't freed when cancelled or not
dropped on a Blender owned surface.
2023-10-13 17:31:02 +11:00
Campbell Barton
c814c0295d Merge branch 'blender-v4.0-release' 2023-10-13 15:46:41 +11:00
Campbell Barton
3e9403bd76 Fix drag & drop crash when dragging over window decorations on Wayland
Missing null checks for drag events for non-GHOST surfaces
(typically window decorations).
2023-10-13 15:34:21 +11:00
Campbell Barton
3180f16cef Merge branch 'blender-v4.0-release' 2023-10-12 14:20:26 +11:00
Campbell Barton
3d90af5ae1 Merge branch 'blender-v4.0-release' 2023-10-12 14:20:19 +11:00
Campbell Barton
ecde39baf3 Fix #113328: Wrong startup window size with fractional scale on Wayland
The output's XDG scale wasn't available at startup, add a round-trip
to resolve this.
2023-10-12 14:18:53 +11:00
Campbell Barton
ee15925716 Fix incorrect screen-size under Wayland with transformed outputs
- The transform was incorrectly accessed as a flag.
- Missing checks for 270 degree rotation.
2023-10-12 14:18:51 +11:00
Harley Acheson
0deb4f3e98 Merge branch 'blender-v4.0-release' 2023-10-11 18:34:04 -07:00
Harley Acheson
6aeadce34b UI: Win32 Warp Margin Adjustment
Windows mouse warping bounds margin needs to be different when not
GHOST_kGrabHide, or else the visible wrapping occurs within the
area at an odd location. Making it 2, like it used to be.
2023-10-11 18:32:11 -07:00