Issue is likely caused by thread-unsafe nature of IMB_freeImBuf
which might lead to race condition in some circumstances.
Now made it thread-safe and from Sebastian's tests seems crash is
gone now, so hopefully the root of the issue is finally nailed down.
* Fixing trailing whitespace in some files
* Fixing some indentation
* SCA_PythonController.owner is now documented
* SCA_PythonKeyboard members now use the member directive instead of function
Evaluation of time-warping modifiers ("Stepped" is one of them) didn't actually
end up distorting the time to look up what values other modifiers in the stack
generate. This meant that when a "stepped" fmodifier was on top of a "generator",
the stepped fmodifier looked like it didn't have any effect.
(This fix requires a bit of testing still, so should be left for 2.71)
- autodetect optimal default, which typically avoids HT threads
- can store setting in .blend per scene
- this does not touch general omp max threads, due i found other areas where the calculations are fitting for huge corecount
- Intel notes, some of the older generation processors with HyperThreading would not provide significant performance boost for FPU intensive applications. On those systems you might want to set OMP_NUM_THREADS = total number of cores (not total number of hardware theads).
Previously, amplitude was more of an "absolute" value in the sense that whatever value
you set it to became a sort of "maximum bounce" height. However, it turns out that this
approach isn't so nice when dealing with large gaps between the values of two keyframes,
as the elastic easing equations expect that "amplitude > |change|" (where change is the
difference in values from key1 to key2).
Now, the "amplitude" value we pass to the easing functions are "|change| + amplitude".
This is easier to control, as now, as soon as you start changing that value, there are
immediately visible effects.
Non-mesh objects default to no collisions. lordloki provided a
patch that sets the collision properties for a mesh converted from
a curve/meta/surf/text to the default collision properties for
a mesh.