Commit Graph

3547 Commits

Author SHA1 Message Date
Jeroen Bakker
70966af513 Workbench: option to change background
Replaced the draw world option with a shading.background_type enum.
Where the user can select Theme, World or a Custom color.

World and theme colors do not always work in workbench. We needed to
have an option what the user could control locally (per viewport).
Especially when using linked data.

I removed the world background drawing from the draw_manager. It was never used as EEVEE and Workbench both override the logic.

Not 100% sure about the naming of Theme, World, Viewport.
In other parts of blender's codebase World is sometimes called Scene.
Will stick to the names that describes its location best.

{F3990139}

Reviewers: fclem, campbellbarton

Reviewed By: fclem

Subscribers: venomgfx

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3551
2018-07-27 15:28:15 +02:00
Clément Foucault
5f5fd4c143 UI: Fix error in camera property panel 2018-07-27 12:16:05 +02:00
Pablo Vazquez
7d768fc855 UI: Help menu minor tweaks
Show "Operators Cheatsheet" and Python API link only when developers extra is enabled.
Fix URL for User Communities, Developer Community and Release Notes (which 404s
now just like the wiki anyway since the page for 2.80 is being made).
2018-07-27 02:02:11 +02:00
Vuk Gardašević
bc6e6a758f UI: Use Single Column and Grid Flow layout for Physics Cloth
See D3559
2018-07-26 12:33:31 +02:00
William Reynish
2499ee64a1 UI: Single column layout and sub-panels for Rigid Body Physics panels 2018-07-26 11:39:29 +02:00
Bastien Montagne
9c0dea213e Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/rigidbody.c
2018-07-25 21:12:04 +02:00
Pablo Vazquez
bd326d0d1f UI: Sort panels in mesh context
Also collapse by default the less frequented Face Maps and Normals
2018-07-25 16:48:10 +02:00
Brecht Van Lommel
885cda65c9 Cycles: add per layer collection indirectly on setting.
In the outliner, right click > view layer > set indirect only. This is
like clearing camera ray visibility on objects in the collection, and is
temporary until we have more general dynamic overrides.
2018-07-25 16:45:46 +02:00
William Reynish
e6e8ee2922 UI: Single column and subpanels for Particles Physics Fluids and Boids 2018-07-25 16:12:04 +02:00
Brecht Van Lommel
b0077992d2 Cycles: add per layer collection mask/holdout support.
In the outliner, right click > view layer > set holdout. This is
temporary until we have more general dynamic overrides, but helps
Spring production for now.
2018-07-25 15:59:54 +02:00
William Reynish
5d0a3d3c9c UI: Dynamic Paint single column and sub panels 2018-07-25 15:57:30 +02:00
Pablo Vazquez
421017d24a UI: Node Editor Properties single column
Color and Properties panels as sub-panels of Node. Collapse Node properties
by default, since they are already in the node itself and in material properties.
2018-07-25 15:04:28 +02:00
Vuk Gardašević
4183e62d1b UI: Texture Properties Layout and Cleanup
Initial work on single column layout, flow and organization of
the texture properties. More work needs to be done in the C templates
for image textures.

See D3557
2018-07-25 14:01:22 +02:00
Pablo Vazquez
ee9d375045 UI: Add "New" and "Open..." to the File Context Menu
Puts both operators at easy reach with the left hand since the
shortcuts for these are somewhat cumbersome (Ctrl+O/Ctrl+N)
2018-07-25 11:57:25 +02:00
Clément Foucault
a76198cb23 RNA: Remove Unused dof.is_hq_supported and dof.use_high_quality
It's not necessary anymore since we assume it's always high quality.
2018-07-24 18:05:30 +02:00
Alexander Gavrilov
ec640510a8 Fix T55958: allow the user to select between spring and spring2.
The old springs with damping 1.0 operate in a special way that
is more similar to plastic deformation than a spring. Some users
rely on that, so let the user choose which implementation to use.
This also restores full backward compatibility with 2.79.

Reviewers: sergof

Differential Revision: https://developer.blender.org/D3544
2018-07-24 10:10:48 +03:00
Pablo Vazquez
c28a37b5d1 UI: Fix flicker in File Browser header
Move running jobs to the beginning of the row.

Thanks @sergey for reporting
2018-07-23 18:41:20 +02:00
Clément Foucault
87090abb95 Eevee: Remove Colored volumetric option.
This option is not necessary as it uses as much memory as the mono-chromatic
transmistance.
2018-07-23 17:44:34 +02:00
Ines Almeida
5a05aff73a UI: more descriptive tooltip 2018-07-23 13:16:04 +02:00
Clément Foucault
3005c2e2be Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_size 2018-07-20 22:22:30 +02:00
Campbell Barton
9df1e54079 Cleanup: style 2018-07-19 16:06:37 +10:00
Brecht Van Lommel
644fadf2f0 Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.

The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
2018-07-17 16:46:09 +02:00
Brecht Van Lommel
f8e2dba7fe UI: move specular light settings to Lights tab in user preferences. 2018-07-17 14:59:07 +02:00
Brecht Van Lommel
6d8e36b723 Fix inconsistent shade smooth naming in object and edit mode. 2018-07-17 14:59:07 +02:00
Jeroen Bakker
8d53b72b81 World: Added 'Viewport Display' panel
The Properties->World tab had no Viewport Display panel. The world color
itself was hidden when the 'use_node_tree' was enabled.

Also renamed the World.horizon_color to World.color as it has nothing to
do with the color of the horizon (old BI feature)
2018-07-17 12:39:03 +02:00
Vuk Gardašević
84d4037363 UI: Single-column and flow layout for Scene properties
See D3532
2018-07-17 12:17:42 +02:00
Vuk Gardašević
273482749e UI: Minor fixes to separators on menus
Closes D3547
2018-07-17 11:59:24 +02:00
Pablo Vazquez
dc3b3d9453 UI: Lamp -> Light for the object type visibility operators
Spotted in a live stream by Emilton Mendoza, thanks!
2018-07-17 00:45:56 +02:00
Campbell Barton
b29b73a67e Gizmo: update Python templates 2018-07-15 19:51:11 +02:00
Campbell Barton
b457cae397 Cleanup: use variable names based on term gizmo 2018-07-15 14:35:33 +02:00
Pablo Vazquez
f8537a5d0d UI: Camera Display panel rename to Viewport Display
Matches all other panels with Viewport properties
2018-07-15 02:35:33 +02:00
Pablo Vazquez
d2b28a8bf1 UI: Use icon for Material Link
Communicates the same by giving more room to the Material datablock name
2018-07-15 01:22:33 +02:00
Pablo Vazquez
b6a97baa0e UI: Use full width for ID blocks in World, Light, Camera, Texture
Also close Preview panel for lights by default and move World custom props last
2018-07-15 01:22:33 +02:00
Pablo Vazquez
92a6b0ad6f UI: Hide Preview panel by default on Material properties
And move Custom Properties panel last
2018-07-15 00:13:35 +02:00
Campbell Barton
fdcd9103cc WM: rename manipulator to gizmo in the toolbar 2018-07-14 23:58:07 +02:00
Campbell Barton
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
Campbell Barton
fc7c934cfc UI: rename manipulator to gizmo
This is a common, short, distinctive term often used for this purpose.

Changes to internal API's still needed.
2018-07-14 22:29:35 +02:00
Campbell Barton
0f340a1fa2 Cleanup: f-string use 2018-07-14 09:32:52 +02:00
Campbell Barton
9d1ad27fdc Merge branch 'master' into blender2.8 2018-07-14 09:31:52 +02:00
Campbell Barton
7d73ba904e Cleanup: minor change for f-string use 2018-07-14 09:30:50 +02:00
Campbell Barton
9ca8f40790 Keymap: remove double space in tool-keymap 2018-07-14 09:02:36 +02:00
Pablo Vazquez
bc12c6f542 UI: Align Lighting sub-panel of the Shading popover
This better aligns the matcap/hdri browser, rotation/background sliders and
preferences/flip matcap button.

The remaining sub-panels are not perfeclty aligned yet, once the sub-panels
separation is more prominent (and they can be collapsed) we can align those.

Thanks devtalk forum for feedback!
2018-07-13 20:12:06 +02:00
Campbell Barton
cca87ccc75 UI: remove space/region from popover args
Instead use global panel-type list.
2018-07-13 19:16:35 +02:00
Brecht Van Lommel
4ca2983096 Fix missing panels in texture properties with image texture. 2018-07-13 18:21:58 +02:00
Pablo Vazquez
7774ad7dd3 UI: Wider Dyntopo popover to fit all settings
Suggested by kostex_mb on IRC
2018-07-13 17:58:31 +02:00
Campbell Barton
b2d8f83444 Keymap: run search by its key in tools popup
The button & key are displayed here, so its best if the shortcut works.
2018-07-13 09:18:46 +02:00
Campbell Barton
8a429b03e1 Cleanup: style 2018-07-13 08:42:34 +02:00
Campbell Barton
5aff20dfd5 UI: add toggle fullscreen to window context menu 2018-07-12 15:25:05 +02:00
Campbell Barton
75d69eab69 Minor cleanup to last commit
No need to make attr-lists with the current layout logic.
2018-07-12 10:54:53 +02:00
Campbell Barton
77928c2a09 UI: Group geometry in object visibility popover
Makes it easy to quickly hide all non-geometry.
2018-07-12 10:51:00 +02:00