Commit Graph

116399 Commits

Author SHA1 Message Date
Campbell Barton
49babc7caa Cleanup: early exit MEM_lockfree_freeN when called with NULL pointer
Simplify logic for freeing a NULL pointer. While no null-pointer
de-reference was performed, this wasn't as so obvious as the pointer
was passed to MEM_lockfree_allocN_len before checking for NULL.

NOTE: T99744 claimed the a NULL pointer free was a vulnerability,
while I can't see evidence for this - exiting early makes it clearer
the memory isn't accessed.

*Details*

- Add MEMHEAD_LEN macro, avoids redundant NULL check.
- Use "UNLIKELY(..)" hint's for error cases
  (freeing NULL pointer and checking if `leak_detector_has_run`).
2022-07-16 17:23:42 +10:00
Campbell Barton
f76b537d48 Fix T99744: NULL pointer free with corrupt zSTD reading 2022-07-16 16:32:36 +10:00
Campbell Barton
bf49e6040c Fix error in assertion after 92a99c1496 2022-07-16 16:12:48 +10:00
Brecht Van Lommel
b985437283 Fix workbench background render broken after recent changes from D15463
For Eevee the light baking can initialize OpenGL earlier, but for workbench we
can't assume the backend exists here already.
2022-07-15 20:10:42 +02:00
Brecht Van Lommel
92a99c1496 Fix Eevee backround render crash after recent changes from D15463
Backend initialization needs to be delayed until after the OpenGL context
is created. This worked fine in foreground mode because the OpenGL context
already exists for the window at the point GPU_backend_init_once was called,
but not for background mode.

Create the backend just in time in GPU_context_create as before, and
automatically free it when the last context id discarded. But check if any
GPU backend is supported before creating the OpenGL context.

Ref D15463, D15465
2022-07-15 19:11:07 +02:00
Brecht Van Lommel
5152c7c152 Cycles: refactor rays to have start and end distance, fix precision issues
For transparency, volume and light intersection rays, adjust these distances
rather than the ray start position. This way we increment the start distance
by the smallest possible float increment to avoid self intersections, and be
sure it works as the distance compared to be will be exactly the same as
before, due to the ray start position and direction remaining the same.

Fix T98764, T96537, hair ray tracing precision issues.

Differential Revision: https://developer.blender.org/D15455
2022-07-15 18:46:24 +02:00
Brecht Van Lommel
bb376da6df Fix Cycles MetalRT error after recent specialization changes 2022-07-15 18:28:13 +02:00
Brecht Van Lommel
03aeef64d5 Cleanup: compiler warnings 2022-07-15 16:57:04 +02:00
Julian Eisel
c505f19efe Fix compiler error in debug builds after 1cf465bbc3 2022-07-15 16:52:01 +02:00
Brecht Van Lommel
1cf465bbc3 Fix GPU backend deleting resources without an active context
This causes an assert with libepoxy, but was wrong already regardless.

Refactor logic to work as follows:
* GPU_exit() deletes backend resources
* Destroy UI GPU resources with the context active
* Call GPU_backend_exit() after deleting the context

Ref D15291

Differential Revision: https://developer.blender.org/D15465
2022-07-15 16:31:28 +02:00
Sergey Sharybin
5e1229f253 Fix overly noisy surface deform warning message
An increased number of vertices is not a stopper for the surface
deform modifier anymore. It might still be useful to expose the
message in the UI, but printing error message to the console on
every modifier evaluation makes real errors to become almost
invisible.

Differential Revision: https://developer.blender.org/D15468
2022-07-15 16:30:11 +02:00
Richard Antalik
82f65d8971 Cleanup: VSE waveform drawing
No functional changes.
2022-07-15 15:52:37 +02:00
Brecht Van Lommel
011d3c75a7 Cleanup: compiler warning 2022-07-15 15:20:53 +02:00
Campbell Barton
00dc747702 Fix T99706: Crash rendering with headless builds
When rendering with headless builds, show an error instead of crashing.

Previously GPU_backend_init was called indirectly from
DRW_opengl_context_create, a new function is now called from the window
manager (GPU_backend_init_once), so it's possible to check if the GPU
has a back-end.

This also disables the `bgl` Python module when building WITH_HEADLESS.

Reviewed By: fclem

Ref D15463
2022-07-15 22:16:44 +10:00
Damien Picard
180db0f752 UI: make many modifier strings translatable
This includes:
- new modifier names

It mostly uses `N_` because the strings are actually translated elsewhere.
The goal is simply to export them to .po files.

Most of the new translations were reported in T43295#1105335.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15418
2022-07-15 14:15:40 +02:00
Bastien Montagne
914617f8fd Fix (unreported) LibOverride: invalid behaviors when creating (partial) overrides.
The outliner would tagg all existing local IDs (for remap from linked
reference data to newly created overrides) when creating a new override.
This would become critical issue in case there is several existing
copies of the same override hierarchy (leading to several hierarchies
using the same override).

Further more, BKE override creation code would not systematically
properly remapp linked usages to new overrides one whithin the affected
override hierarchy, leading to potential undesired remaining usages of
linked data.
2022-07-15 14:15:40 +02:00
Brecht Van Lommel
523bbf7065 Cycles: generalize shader sorting / locality heuristic to all GPU devices
This was added for Metal, but also gives good results with CUDA and OptiX.
Also enable it for future Apple GPUs instead of only M1 and M2, since this has
been shown to help across multiple GPUs so the better bet seems to enable
rather than disable it.

Also moves some of the logic outside of the Metal device code, and always
enables the code in the kernel since other devices don't do dynamic compile.

Time per sample with OptiX + RTX A6000:
                                         new                  old
barbershop_interior                      0.0730s              0.0727s
bmw27                                    0.0047s              0.0053s
classroom                                0.0428s              0.0464s
fishy_cat                                0.0102s              0.0108s
junkshop                                 0.0366s              0.0395s
koro                                     0.0567s              0.0578s
monster                                  0.0206s              0.0223s
pabellon                                 0.0158s              0.0174s
sponza                                   0.0088s              0.0100s
spring                                   0.1267s              0.1280s
victor                                   0.0524s              0.0531s
wdas_cloud                               0.0817s              0.0816s

Ref D15331, T87836
2022-07-15 13:42:47 +02:00
Michael Jones
da4ef05e4d Cycles: Apple Silicon optimization to specialize intersection kernels
The Metal backend now compiles and caches a second set of kernels which are
optimized for scene contents, enabled for Apple Silicon.

The implementation supports doing this both for intersection and shading
kernels. However this is currently only enabled for intersection kernels that
are quick to compile, and already give a good speedup. Enabling this for
shading kernels would be faster still, however this also causes a long wait
times and would need a good user interface to control this.

M1 Max samples per minute (macOS 13.0):

                    PSO_GENERIC  PSO_SPECIALIZED_INTERSECT  PSO_SPECIALIZED_SHADE

barbershop_interior       83.4	            89.5                   93.7
bmw27                   1486.1	          1671.0                 1825.8
classroom                175.2	           196.8                  206.3
fishy_cat                674.2	           704.3                  719.3
junkshop                 205.4	           212.0                  257.7
koro                     310.1	           336.1                  342.8
monster                  376.7	           418.6                  424.1
pabellon                 273.5	           325.4                  339.8
sponza                   830.6	           929.6                 1142.4
victor                    86.7              96.4                   96.3
wdas_cloud               111.8	           112.7                  183.1

Code contributed by Jason Fielder, Morteza Mostajabodaveh and Michael Jones

Differential Revision: https://developer.blender.org/D14645
2022-07-15 13:40:04 +02:00
Michael Jones
5653c5fcdd Cycles: keep track of SVM nodes used in kernels
To be used for specialization in Metal, to automatically leave out unused nodes
from the kernel.

Ref D14645
2022-07-15 13:40:04 +02:00
Brecht Van Lommel
79da7f2a8f Cycles: refactor to move part of KernelData definition to template header
To be used for specialization on Metal in a following commit, turning these
members into compile time constants.

Ref D14645
2022-07-15 13:40:04 +02:00
Damien Picard
2e70d5cb98 Render: camera depth of field support for armature bone targets
This is useful when using an armature as a camera rig, to avoid creating and
targetting an empty object.

Differential Revision: https://developer.blender.org/D7012
2022-07-15 13:40:04 +02:00
Brecht Van Lommel
5ddbc14bb2 Render: improve render border operator in image editor
* Snap border to pixels just outside the drawn border, to more easily select
  specific pixels by drawing a border inside them.
* Support cropped border renders.
2022-07-15 13:40:04 +02:00
Brecht Van Lommel
9ea1b88f0f Cleanup: add utlity function to compute render resolution
Instead of duplicating logic many times.
2022-07-15 13:40:04 +02:00
Brecht Van Lommel
b8ffd43bd2 Cleanup: make format 2022-07-15 13:40:04 +02:00
Chris Blackbourn
4d7c990180 Fix T98061: uv resize with individual origins could break constrain to bounds
Fix unreported: Resize with Constrain To Bounds will now limit one shared scale
value for both U and V instead of calculating separate scale values for each.

To fix T98061, the individual origins (transdata->center) is now used when
that mode is active.

See also: 0e9367fc29

Differential Revision: https://developer.blender.org/D15420
2022-07-15 23:18:13 +12:00
Bastien Montagne
e69c4482f1 I18n: Add suport for labels from modifiers' subpanels.
Was a bit oif a struggle since those functions take a first string which
is not our label, but should work fine now.

Reported/detected as part of D15418.
2022-07-15 11:42:58 +02:00
Martijn Versteegh
8e1323f633 Fix: Move DRW_shgroup_add_material_resources(grp, mat) to after the null-check for grp.
Reviewed By: fclem

Maniphest Tasks: T99646

Differential Revision: https://developer.blender.org/D15436
2022-07-15 11:23:26 +02:00
Clément Foucault
f4d7ea2cf6 Fix T99606: Regression: TexCoordinate losing precision far away from origin
Same root cause as T99128. The fix also needed to be done in another place.
2022-07-15 11:16:14 +02:00
Clément Foucault
98f688ac42 GPU: Fix shader builder on hardware that does not have all features 2022-07-15 11:16:14 +02:00
Clément Foucault
862170c0b1 Cleanup: GPU: Replace NULL by nullptr from C++ files 2022-07-15 11:16:14 +02:00
Sergey Sharybin
ca1daf4cda Fix an increasing bottleneck when key press operator is too slow
The goal of this change is to fix an increasing bottleneck of the event
queue handling when there is an operator bound to a key press event and
is taking longer to finish than a key-repeat speed on the system.

Practical example of when it happens is the marker tracking operator in
a single-frame track mode. Quite often artists will hold down Alt-arrow
to track a segment of footage which seems trivial to track. The issue
arises when the Alt-arrow is released: prior to this change it is was
possible that more frames will be tracked. It also seems that redraws
are less smooth.

It is a bit hard to make easily shareable computer-independent test
case. Instead, a synthetic case can be reproduced by adding a 50 ms
sleep in the `text_move_exec()`. In such synthetic case open a long
text in the text editor and hold left/right arrow button to navigate
the cursor. The observed behavior is that seemingly redraws happen
less and less often and cursor travels longer and longer distances
between redraws. The cursor will also keep moving after the buttons
has been released.

The proposed solution is to ignore sequential key-press events from
being added to the event queue. This seems to be the least intrusive
and the most safe approach:

- If the operator is fast enough there will be no multiple press events
  in the queue in both prior and after of this change.

- If the operator is slow enough, clicking the button multiple times
  (i.e. clicking arrow button 3 times in a heavy shot will change the
  scene frame by exactly 3 frames because no events are ignored in
  this case).

- Only do it for key press events, keeping mouse and tabled behavior
  unchanged which is crucial for the paint mode.

Note that this is a bit different from the key repeat tracking and
filtering which is already implemented for keymaps as here we only want
to avoid the event queue build-up and do want to ignore all repeat
events. In other words: we do want to handle as many key presses as the
operator performance allows it without clogging anything.

A possible extension to this change could be a key press counter, so
that instead of ignoring the event we merge it into the last event in
the queue, incrementing some counter. This way if some operator really
needs to know exact number of key repeats it can still access it.

Differential Revision: https://developer.blender.org/D15444
2022-07-15 11:03:00 +02:00
Ray Molenkamp
c2715dc416 GPU: Remove USD dependency from shader_builder.
Dependency was added as shader builder depended to blenkernel as an
umbrella, in stead of adding the actual dependencies it required.
2022-07-15 10:54:10 +02:00
Aras Pranckevicius
63ea0f7581 BLI_bitmap: fix _BITMAP_NUM_BLOCKS to not over-count by one block
For bit counts that were exact multiple of block size, the macro was
computing one block too much.

Reviewed By: Campbell Barton, Bastien Montagne
Differential Revision: https://developer.blender.org/D15454
2022-07-15 10:21:27 +03:00
Aras Pranckevicius
8fd2b79ca1 BLI_bitmap: ability to declare by-value, and function to find lowest unset bit
In preparation for a larger change (D14162), some BLI_bitmap
functionality that could be submitted separately:

- Ability to declare a fixed size bitmap by-value, without extra
  memory allocation: BLI_BITMAP_DECLARE
- Function to find the index of lowest unset bit:
  BLI_bitmap_find_first_unset
- Test coverage of the above.

Reviewed By: Campbell Barton, Bastien Montagne
Differential Revision: https://developer.blender.org/D15454
2022-07-15 10:20:04 +03:00
Campbell Barton
d8094f9212 GHOST/Wayland: partial support for updating the UI scale
Partial support for changing the UI scale while Blender is open.

The scale is set but issues with the window size not updating remain.
2022-07-15 15:42:24 +10:00
Campbell Barton
60f260eb6a GHOST/Wayland: fix error setting the cursor scale
Calculate a scale that's compatible with the cursor size.
Needed so the cursor is always a multiple of scale.
2022-07-15 15:36:21 +10:00
Campbell Barton
d14d570580 blend_render_info: add check for negative BHead length (corrupt file)
Without this check, corrupt files would raise a Python exception,
now early exit with a useful error.
2022-07-15 14:53:38 +10:00
Campbell Barton
c8e8f107bf Fix T99711: Eternal loop reading blend file thumbnail
Account for negative BHead length (already handled by blend file loading).
2022-07-15 14:53:38 +10:00
Jesse Yurkovich
675f6ef089 Cleanup: Use const pointers for ImageSaveOptions and ImageFormatData
Use const pointers to ImageSaveOptions and ImageFormatData for API
parameters where appropriate.

Differential Revision: https://developer.blender.org/D15400
2022-07-14 21:27:58 -07:00
Chris Blackbourn
178868cf42 Fix T79304: improve uv island calculation when in edge selection mode
Differential Revision: https://developer.blender.org/D15419
2022-07-15 14:19:48 +12:00
Chris Blackbourn
0e9367fc29 Cleanup: separate clipUVTransform into two different functions
No functional changes.

Prep for D15420 / T98061.
2022-07-15 10:44:11 +12:00
Ray Molenkamp
b1329d7eaa Fix T99705: fix integer overflow in thumbnail extractor
It was smart enough to check if the buffer had the right
size but neglected to cast to a 64 bit value so it
overflowed.

Differential Revision: https://developer.blender.org/D15457
Reviewed By: brecht
2022-07-14 12:18:35 -06:00
Jacques Lucke
9fedcde750 Modifiers: fix mesh to volume modifier on non-volume objects 2022-07-14 20:05:23 +02:00
Julian Eisel
bdd0ac5bce Fix on_drag_start handler not getting ID when dragging from Outliner
We would first invoke the dragging, and then set the drag data (like the
ID or the dragged modifier), so the `wmDropBox.on_drag_start()` handler
wouldn't be able to access this. This broke dragging some IDs from the
Outliner, noticed in D15333.

It's now possible to first create/request drag data, extend it, and then
invoke the actual dragging. The normal function to start dragging
returns `void` now instead of `wmDrag *`, so the drag data can't easily
be modified after starting anymore.
2022-07-14 19:21:56 +02:00
Julian Eisel
1ef686bd26 UI: Tweak layout of File Browser Preferences
* Don't nest "Show Recent Locations" and "Show System Locations" under a
  "Defaults" heading. They are not just a default setting but completely
  hide panels from the UI.
* Use own "Show Locations" heading instead, and remove redundant words
  from labels.
* Move the options to the top of the panel, they are more general since
  they can't be toggled in a File Browser session, and thus have bigger
  impact.

We may want to remove these options in a future major release, I don't
think they are useful.

Agreed on with Pablo Vazquez.
2022-07-14 19:21:22 +02:00
Bastien Montagne
b6de6da59a I18n: Fix regex for messages from BKE_modifier_set_error.
Signature of this function changed at some point, regex to extract
messages from it was no longer working.

Reported/detected as part of D15418.
2022-07-14 18:50:16 +02:00
Antonio Vazquez
3b15467e97 Fix T99702: Gpencil Flip strokes did not support multiframe edit
This was a missing feature and this commit solves this.
2022-07-14 16:42:26 +02:00
Olivier Maury
1b5db02a02 Fix Cycles MNEE wrong results with area light spread
When the solve is successful, the light sample needs to be updated since the
effective shading point is now on the last refractive interface. Spread was
not taken into account, creating false caustics.

Differential Revision: https://developer.blender.org/D15449
2022-07-14 16:36:38 +02:00
Brecht Van Lommel
28c3739a9b Cleanup: replace state flow macros in the kernel with functions 2022-07-14 16:36:38 +02:00
Brecht Van Lommel
5539fb3121 Cycles: add presets to the Performance panel
With choices Default, Lower Memory and Faster Render. For convenience, and
to help communicate what the various settings do.

Differential Revision: https://developer.blender.org/D15446
2022-07-14 16:36:38 +02:00