In the library overrides mode, in some situations there would be empty
base elements like "Collections" or "Objects". Don't show them, it's
confusing wihout use. Code just failed to consider that case.
All the buttons in the Library Overrides display mode would be shown in cyan,
indicating that they are library overrides. Given that this is solely what this
display mode is about, the indicator is just redundant, confusing (why are the
buttons purple?) and looks weird.
Part of T95802.
Reviewed by: Bastien Montagne
Differential Revision: https://developer.blender.org/D14416
Fix provided by Piotr Makal in patch D14204.
This patch fixes volume grid duplication which was occurring during
importing USD files. This was caused by calling BKE_volume_grid_add
twice per grid (excluding 'density' grid) for the same Volume
object: (1) in USDVolumeReader::read_object_data and (2) later in
BKE_volume_load.
Differential Revision: https://developer.blender.org/D14204
When creating a new window from a duplicated area - by shift-dragging
on corner action zones - on the Windows platform the resulting window
is initially unresponsive. This patch fixes this by releasing the parent
window's mouse capture.
See D14085 for more details.
Differential Revision: https://developer.blender.org/D14085
Reviewed by Ray Molenkamp
There is a dedicated Library Override display mode now, and showing
these elsewhere just adds noise and makes the code problematic to
maintain (since the same element hierarchy will be used in two entirely
different contexts). The corresponding filter settings are removed too.
Part of T95802.
Reviewed by: Bastien Montagne
Differential Revision: https://developer.blender.org/D14411
Instead of having the "Current File" and then the individual libraries
containing indirect library overrides in the Library Overrides display
mode, only show what's in the current file. Agreement was that this
isn't very useful in this view, we may want to add it to the Hierarchy
view though (see T95802).
Part of T95802.
Also expands the top level ID type items ("Objects", "Materials", ...)
by default. See D14410 for details.
Reviewed by: Bastien Montagne
Differential Revision: https://developer.blender.org/D14410
Was a mistake in coordinate handling: need to take possible offset
from the sliding area.
Mouse us still not fully perfectly follows changes of the tilt slide
area, but that is a separate issue.
This new modifier creates a shape known as envelope. It connects all
points that are n points apart. There is also a mode which fits a
single stroke to the envelope shape that is determined by that rule.
For more details, refer to the patch.
Reviewed By: NicksBest, antoniov, frogstomp, mendio
Differential Revision: http://developer.blender.org/D14341
This implements the same interpolation method as for bevel weights
now for vertex and edge creases as well to improve the flexibility.
Differential Revision: http://developer.blender.org/D14170
Essentially, we only allow deletion of hierarchy roots of liboverrides,
when hierarchy deletion option is enabled.
Also add some checking code in the generic, non-object/collection ID
delete code, to prevent any deletion of liboverrides that would be part
of a hierarchy.
Object mode selection does a kind of cycling that excludes the active
selected object. This is separate from regular selection cycling which
is enabled when clicking multiple times without moving the cursor.
This has the down-side that clicking on an object to drag it always
selects the object behind it (in the case of overlapping objects).
Since object mode selection is fundamental functionality, this is
exposed as an experimental preference for user feedback & testing.
See T96752 for details.
In my opinion Scale Thickness feels similar to Only Locations and was missing from the pie menu in grease pencil edit mode, so here I added it.
Differential Revision: https://developer.blender.org/D12530
This patch maximizes the possible bounds for the dash and
gap parameters in the dot dash modifier. This makes e.g.
chopping up lines without gaps possible.
Differential Revision: http://developer.blender.org/D14428
This was already as a preference for the tweak tool,
this preference enables the option for all selection
in the 3D view & UV editor.
This extends on changes from T96544.
Always prioritizing bones caused pose-objects to be selected in object
mode even if they were behind other objects.
Now prioritizing pose bones is limited to pose mode.
When cycling through objects select the nearest first
instead of using the order of object-bases in the view_layer.
This matches how pose selection works.
This is useful to save time manually averaging many timing results.
The minimum is included because often it can be more stable than an
average, and it can help to expose calls from other contexts with lower
times that would make the average useless.
Differential Revision: https://developer.blender.org/D14417
In a test file from T96282, this commit reduces the runtime of the
delete geometry node from 82 ms to 23 ms, a 3.6x improvement.
Writing to vertex groups in other cases should be faster too.
The largest improvement comes from not writing a new weight
of zero if the vertex is not in the group. This mirrors the behavior
of custom data interpolation in `layerInterp_mdeformvert`.
Other improvements come from using `set_all` for writing
output attributes and implementing that method for vertex groups.
I also implemented `materialize` methods. Though I didn't obverse
an improvement from this, I think it's best to remove virtual method
call overhead where it's simple to do so.
The test file for the delete geometry node needs to be updated.
These methods could be parallelized too, but better to do that later.
Differential Revision: https://developer.blender.org/D14420
Rename "size" variables and functions to use "num" instead,
based on T85728 (though this doesn't apply to simple C++
containers, it applies here). Rename "range" to "points" in
some functions, so be more specific.
Differential Revision: https://developer.blender.org/D14431
There are some filenames where the UDIM pattern guessing would fail
unnecessarily. The user can fix these up afterwards but it would be
nicer if they would detect properly in the first place.
Examples:
`test.1001.ver0023.png` would guess wrong since it uses the image
sequence detection code which finds the first sequence from the end. It
would guess `filename.1001.ver<UDIM>.png`
`uv-test.u1_v2.png` would fail detection due to a bug in the processing.
Make this much more reliable and add tests for the most important tile
related get/set/detection functions.
Differential Revision: https://developer.blender.org/D14320
Basic testing on windows only so far. Will need some testing on Linux as well
when the Linux enablement patch is ready.
Does not enable Vega APUs yet (which would be gfx902 or gfx90c).
Differential Revision: https://developer.blender.org/D14432
For render image buffers to be acquired, a lock must be provided. Also
fixed wrong usage of release, it must always be called regardless if the
returned image buffer is NULL.
Explicit template specialization has to happen outside of class
definition (some compilers are more lenient). Since it is not possible to
specialize the method without also specializing the enclosing class for
all of its possible types, the method is moved outside of the class, and
specialized there.
This adds a const qualifier to some code path in the Alembic and USD
importers. More could be added elsewhere. This change is done as it will
be required when GeometrySets are supported and helps keeping diff noise
in the patch to a bare minimum.
ViewMapIO.h is only included in Controller.cpp init_options().
However, g_models_path and g_flags set here are never used elsewhere.
Therefore, ViewMapIO files can be deleted without affecting anything.
Differential Revision: https://developer.blender.org/D14423
Use templates to optimize the CPU texture sampler to interpolate using
float for single component datatypes instead of using float4 for all types.
Differential Revision: https://developer.blender.org/D14424
New supported features:
* 3D/spherical brush that samples a good position on the curves.
* Falloff.
The custom falloff curve mapping is not yet available in the ui because that
requires some more ui reorganization. This is better done when we have
a better understanding of what settings we need exactly.
Currently, the depth of the 3d brush is only sampled once per stroke, when
first pressing LMB. Sometimes it is expected that the depth of the brush can
change within a single brush. However, implementing that in a good way
is not straight forward and might need additional options. Therefore that
will be handled separately. Some experimentation results are in D14376.
Ref T96445.
Differential Revision: https://developer.blender.org/D14376
rBc1909770e7f192574ea62449dd14b4254637e604 introduced "PXR_LIB_PREFIX" for building the
dependencies, so only makes sense to use the same name in the Hydra render delegate CMake too
This patch adds a Hydra render delegate to Cycles, allowing Cycles to be used for rendering
in applications that provide a Hydra viewport. The implementation was written from scratch
against Cycles X, for integration into the Blender repository to make it possible to continue
developing it in step with the rest of Cycles. For this purpose it follows the style of the rest of
the Cycles code and can be built with a CMake option
(`WITH_CYCLES_HYDRA_RENDER_DELEGATE=1`) similar to the existing standalone version
of Cycles.
Since Hydra render delegates need to be built against the exact USD version and other
dependencies as the target application is using, this is intended to be built separate from
Blender (`WITH_BLENDER=0` CMake option) and with support for library versions different
from what Blender is using. As such the CMake build scripts for Windows had to be modified
slightly, so that the Cycles Hydra render delegate can e.g. be built with MSVC 2017 again
even though Blender requires MSVC 2019 now, and it's possible to specify custom paths to
the USD SDK etc. The codebase supports building against the latest USD release 22.03 and all
the way back to USD 20.08 (with some limitations).
Reviewed By: brecht, LazyDodo
Differential Revision: https://developer.blender.org/D14398