This commit changes the internal storage and user-facing representation
of the brush size values (`size` and `unprojected_size`) from radius
to diameter.
This has a number of benefits:
* While the radius is more helpful for many internal operations, it is
more natural to estimate the size of a brush by the diameter
* Because the pixel size is stored as an integer, users are currently
unable to make brushes that have an odd numbered diameter, notably
preventing the ability to make single pixel brushes.
Internally, the `Brush` and `UnifiedPaintSettings` size values are
versioned to double their on-disk values. The relevant `BKE` functions
that access the data return the radius at runtime, and any internal
`struct`s that stored radius continue to do so.
The 'Radius' text for brushes is changed to 'Size' and all references
to it in descriptions are changed to 'size' as well.
Resolves#134204
Pull Request: https://projects.blender.org/blender/blender/pulls/142495
Edge and Vertex marks such as Crease, Bevel Weight, Seam, Sharp, have
specific use cases and colors assigned to them that users get familiar
with over time.
It can be hard to remember which color belong to what, this PR tries to
address this by introducing colored icons that follow the theme setting
for that edge mark/flag.
See PR for details and screenshots.
Pull Request: https://projects.blender.org/blender/blender/pulls/144075
This makes it so that Grease Pencil Bezier handles use the same colors and shaders as `Curves` Objects.
This also makes the handles follow `handle_display` and add the option the the edit mode overlay.
Pull Request: https://projects.blender.org/blender/blender/pulls/141524
This adds "use_occlude_geometry=True" and "only_selected=False" to the
keymap entry for K, mesh.knife_tool, even though these are the default
values for this operator. This fixes the complaint. And these same
props are set for "Knife Topology Tool" on the VIEW3D_MT_edit_mesh
menu so that it displays the shortcut correctly (#139393 remains
corrected).
Pull Request: https://projects.blender.org/blender/blender/pulls/143673
This replaces the Move/Link to Collection operator popup with a menu,
allowing this to be able to search collection to move and to expand
this menu from other menus.
This removes the expected memory leak of using the popup.
Move to Collection operator now uses `session_uid` to identify
target collection, this now allows to target a collection from another
scene, however, is not exposed throw UI)
Resolves#133772
Pull Request: https://projects.blender.org/blender/blender/pulls/140883
"Mirror" can mean:
- To symmetrize something (i.e. generate a new mirrored copy of it or
edit it in a symmetric fashion).
- To flip something (i.e. invert its values along X, Y or Z axes).
- To repeat a texture in a mirrored fashion outside its bounds.
Reported by Gabriel Gazzán in #43295.
Historically, the `UnifiedPaintSettings` struct has been used to
provide users the ability to set brush values at a scene level. Examples
of such attributes are the brush size, strength, and color, to name a
few.
Instead of these values being shared across all of the grease pencil,
mesh painting, and curves sculpting modes. This commit migrates the
data to the `Paint` struct, meaning that each individual mode (e.g.
Sculpt, Vertex Paint, Grease Pencil Draw) now has the ability to change
these values without affecting other modes.
While this change is large, the majority of the work is simply
refactoring access to the `UnifiedPaintSetting` struct. to ensure the
correct property is being retrieved.
Resolves#134077
Pull Request: https://projects.blender.org/blender/blender/pulls/139766
This changes the engine identifier back to `BLENDER_EEVEE`.
We keep the `BLENDER_EEVEE_NEXT` identifier around for
versioning reasons (have to detect when it is the active
engine of a older file).
This also rename a bunch of pannels that were using `next`
in their name.
This is a breaking change for Addons compatibility.
Pull Request: https://projects.blender.org/blender/blender/pulls/140282
This PR moves back the wireframe slider option back to the
bones overlay popover. It is only showed in paint weight mode
and only active if in wireframe mode.
It was concluded that this feature should be revisited to maybe
cover all shading modes in the future. But for now it is safer
for 4.5 to limit it to the weightpaint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/140276
This commit renames the python Brush properties that end with `_tool` to
`_brush_type` (e.g. `sculpt_tool` -> `sculpt_brush_type`) to better
distinguish the property from the concept of tools in a workspace
context.
Resolves#124201
Pull Request: https://projects.blender.org/blender/blender/pulls/139909
Adds a new operator in Grease Pencil edit mode to convert between curve
types. This acts as a replacment for the `Set Curve Type` operator as
the new operator better aligns with previous workflows and artist
expectations. Specifically using a threshold to adjust how well the
resulting curves fit to the original.
It can be found in the `Stroke` > `Convert Type` menu.
This operator aims at keeping visual fidelity between the curves. When
converting to a non-poly curve type, there's a `threshold` parameter
that dictates how closley the shapes will match (a value of zero meaning
an almost perfect match, and higher values will result in less accuracy
but lower control point count).
The conversion to `Catmull-Rom` does not do an actual curve fitting.
For now, this will resample the curves and then do an adaptive
simplification of the line (using the threshold parameter)
to simulate a curve fitting.
The `Set Curve Type` operator is no longer exposed in the
`Stroke` menu.
This also adds a new `geometry::fit_curves` function.
The function will fit a selection of curves to bézier curves. The
selected curves are treated as if they were poly curves.
The `thresholds` virtual array is the error threshold distance
for each curve that the fit should be within. The size of the virtual
array is assumed to have the same size as the total number of
input curves.
The `corners` virtual array allows specific input points to be treated
as sharp corners. The resulting bezier curve will have this point and
the handles will be set to "free".
There are two fitting methods:
* **Split**: Uses a least squares solver to find the control
points (faster, but less accurate).
* **Refit**: Iteratively removes knots with the least error starting
with a dense curve (slower, more accurate fit).
Co-authored-by: Casey Bianco-Davis <caseycasey739@gmail.com>
Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/137808
This implements the "boundary strokes" features (from 4.2 LTS).
To make it a bit more clear, the feature is now called "fill guides".
It uses the same `Alt`+`LMB` shortcut.
Fill guides are denoted by a `".is_fill_guide"` attribute set to `true`.
Otherwise they behave as normal strokes.
There is the `Clean Up` > `Remove Fill Guides` operator to remove
the strokes.
This also adds an option to the Fill tool to automatically remove fill
guides once a fill has been created.
Pull Request: https://projects.blender.org/blender/blender/pulls/139293
All contained operators are using poll functions that check we are in
weight paint mode, so all operators would be disabled in editmode
anyways, better to remove the menu to avoid confusion.
Pull Request: https://projects.blender.org/blender/blender/pulls/139535
Improve labels and UI consistency.
- Update color labels: Object, Wireframe, Background
- Rename 'Single' shading color to 'Custom'. Move to the end.
- Rename 'Viewport' color to 'Custom' for consistency.
- Fix alignment of Object Color item labels
Pull Request: https://projects.blender.org/blender/blender/pulls/137408
With `MESH_OT` prefix, the shortcut was added to wrong
keymap ("object mode", see: `WM_keymap_guess_opname`).
idname of following operations has been changed, they are
only exposed in sculpt mode UI (also see their poll function:
`geometry_extract_poll`):
- `face_set_extract`
- `paint_mask_extract`
- `paint_mask_slice`
Pull Request: https://projects.blender.org/blender/blender/pulls/133852
Added a new operator `OBJECT_OT_material_slot_remove_all`
that removes all materials from the material slots of selected objects
This was inspired by a request proposal on RCS.
Pull Request: https://projects.blender.org/blender/blender/pulls/138402
This adds inital Grease Pencil support for node tools.
Node tools work in `Object Mode`, `Edit Mode`,`Sculpt Mode`,
and `Draw Mode`.
While Grease Pencil has many editing tools, including editing
multiple frames at the same time, for now, node tools only
allow editing the current frame.
Currently, the idea is that node tools can do arbitrary changes
to the drawings, but cannot do changes to the existing layer tree, e.g.
changing the order of layers, removing a layer or groups, etc.
All the node tool specific nodes like `Selection` and `Set Selection`
are adapted to work with Grease Pencil. In `Draw Mode`, we currently
interpret everything as selected.
The `Active Element` node has a `Layer` mode that provides the
index of the active layer (if there is one).
When `Auto-Key` is used, a new keyframe is created on the
current frame.
Locked/invisible layers cannot be edited with node tools.
Pull Request: https://projects.blender.org/blender/blender/pulls/136624
This PR adds an option to only show the onion skins of the active
object. The option is added to the Grease Pencil overlay menu in the
3D viewport.
When enabled, only the onion skins of the active object are shown.
This keeps the viewport a lot cleaner when working with multiple
Grease Pencil objects.
This resolves#136820.
Pull Request: https://projects.blender.org/blender/blender/pulls/137405
In the past couple months, the basic operations needed for a new object
type were implemented, as well as basic edit mode tools. With that, the
object type is in a good enough state that it doesn't need to be hidden
behind an experimental option. That also resolves some inconsistency,
because the object type is already created by geometry nodes and used by
importers; it's weird that you can't add it manually as original data.
This also removes the "bounds" drawing flag for the object created from
the add menu. It's unnecessary now and there was even a TODO comment.
Pull Request: https://projects.blender.org/blender/blender/pulls/137546
Previously in 5fe1051839 the "Active
Spline" panel was moved to the viewport but not updated correctly for it
to display when active object is of "SURFACE" type. Now it will show for
both curve and surface types.
Prior to this commit, whether or not a brush was capable of using
certain options in Sculpt mode and whether or not these properties would
be shown to the user was spread across a number of files and
inconsistently applied.
This commit moves most of these checks to the bke::brush namespace so
that we have a single source of truth for these checks.
In total this commit:
* Changes all BrushCapabilitiesSculpt methods to use the equivalent
bke::brush function
* Removes brush type macros
* Renames BKE_brush_supports_secondary_color to fit the new pattern
* Refactors inverted logic for the `direction` property
Pull Request: https://projects.blender.org/blender/blender/pulls/137249
The "Active Spline" panel used to be inside curve properties tab,
however the property is dependent on spline selection, so it makes more
sense to put this panel in the viewport, just below the "Transform"
panel, in edit mode this panel also edits active element so visually
they belong together.
Resolves#134208
Co-authored-by: Pratik Borhade <pratikpb2123@noreply.localhost>
Pull Request: https://projects.blender.org/blender/blender/pulls/134217
This commit adds the `sculpt.mask_by_color` operator to the 'Mask' menu item in Sculpt Mode. This
allows users to access it via operator / property search. Additionally, the Redo panel is exposed
for general usage.
Pull Request: https://projects.blender.org/blender/blender/pulls/135210
Added entries for operators missing in the Curves edit mode context and
topbar menus as mentioned in #105253.
Ordered menu entries based on legacy and mesh menus but it's not
identical as the operator set is reduced. Prioritized keeping group
classification consistent between the menus when deriving the layout.
Pull Request: https://projects.blender.org/blender/blender/pulls/134935
`IDProperty` of keyitem and operator in UI were not matching in
`wm_keymap_item_find_in_keymap()`. Now fixed by removing explicit
property value from UI menu
Pull Request: https://projects.blender.org/blender/blender/pulls/134724
This adds a new `Visual Geometry to Objects` operator which is added to the
`Apply` menu.
It creates new objects from the evaluated geometry of the active object. Other
than e.g. applying modifiers, this operator does keep all generated data and
creates new objects and collections for instances. It does have some
similarities to `Make Instances Real` with the main difference that it doesn't
actually realize instances, i.e. instanced geometry is still shared between all
objects using it.
It does intentionally not replace the original object, because the semantics of
that aren't all that obvious. It's especially tricky when the object was
referenced by other objects. Instance attributes are not preserved currently.
Pull Request: https://projects.blender.org/blender/blender/pulls/134119